Humanoïd Baby Reaper... Seriously...
#26
Posté 20 avril 2011 - 08:21
I think that the final product was probably going to look like Harbinger, but with a human skull and arms where the tentacles are. The rest of the body would probably look like the cuttlefish we know and love.
#27
Posté 20 avril 2011 - 08:25
Lvl20DM wrote...
I don't think the Reapers are doing this to procreate - they describe themselves as our "salvation through destruction". I believe that Reapers process certain species (who knows why some get picked and others don't) in order to preserve that species and allow it to "ascend" to a more "perfect" form. In short, the Reapers think they are doing us a favor.
Harbinger certainly doesn't sound altruistic in any way, shape or form.
Neither did Sovereign.
"You exist because we allow it. You will end because we demand it"
"I am the vanguard of your destruction"
Modifié par Skarwael, 20 avril 2011 - 08:25 .
#28
Posté 20 avril 2011 - 09:25
Really, what sealed it for me was the "hurting" robo-moaning it did when you shot it. I mean...c'mon.
#29
Posté 20 avril 2011 - 09:59
#30
Posté 20 avril 2011 - 10:06
Yeah.didymos1120 wrote...
An issue with many Bioware endbosses. RoboSpectre was hardly a challenge (and more annoying to me, had its behavior copy-pasted from Geth Hoppers. The HR at least behaved uniquely, even if that behavior wasn't the greatest.).
I remember when I first fought RoboSaren... That cutscene was awesome AND wonderfully disturbing, especially the whole flesh-burny thing.
But as soon as I realized it was a geth sapper with too much health that sometimes shot fireballs? The thrill was gone.
Seriously, the end boss can be a fluffy bunny for all I care so long as it honestly makes me feel like I'm going to die if I'm not careful.
#31
Posté 20 avril 2011 - 10:28
guess not like a Human robot.
#32
Posté 20 avril 2011 - 10:31
Last Vizard wrote...
so what does a Human Reaper look like then?
guess not like a Human robot.
Maybe a skeleton in a long robe?
Seriously, though, I suspect the Reapers aren't above playing on our fears, and may have enough to know our personifications--so maybe a huge Grim Reaper wouldn't be too crazy...
#33
Posté 20 avril 2011 - 11:01
Thezezeal wrote...
Last Vizard wrote...
so what does a Human Reaper look like then?
guess not like a Human robot.
Maybe a skeleton in a long robe?![]()
Seriously, though, I suspect the Reapers aren't above playing on our fears, and may have enough to know our personifications--so maybe a huge Grim Reaper wouldn't be too crazy...
That would be a good Idea.. plus i'm sure it would have the same effect on Aliens too.
#34
Posté 20 avril 2011 - 11:30
AdmiralCheez wrote...
But as soon as I realized it was a geth sapper with too much health that sometimes shot fireballs?
IIRC, that was just Carnage.
#35
Posté 20 avril 2011 - 11:54
#36
Posté 21 avril 2011 - 12:30
AdmiralCheez wrote...
Yeah.didymos1120 wrote...
An issue with many Bioware endbosses. RoboSpectre was hardly a challenge (and more annoying to me, had its behavior copy-pasted from Geth Hoppers. The HR at least behaved uniquely, even if that behavior wasn't the greatest.).
I remember when I first fought RoboSaren... That cutscene was awesome AND wonderfully disturbing, especially the whole flesh-burny thing.
But as soon as I realized it was a geth sapper with too much health that sometimes shot fireballs? The thrill was gone.
Seriously, the end boss can be a fluffy bunny for all I care so long as it honestly makes me feel like I'm going to die if I'm not careful.
TBH I didn't think either end boss was especially great.
THIS is closer to what I think the human Reaper should have looked like:
http://t1.gstatic.co...pUpyyMl16cx&t=1
Alien enough to freak you out, human enough to be disturbing, and familiar enough to tell you, "This isn't anywhere near the final product, it's an innocent-looking fetus, BUT it's an abomination so I have to kill it." Plus, strangely enough, it just looks less ridiculous imo. They didn't HAVE to make us fight the Reaper; it could have just been a fight to survive against huge waves of Collectors. They've been the antagonists for the entire game anyway.
Shepard & co. fly into the hub on a platform, kill the workers, and overload the core. A blast door closes behind them. EDI directs them to another chamber, where they discover the Reaper larva. Shepard tells EDI to stop so that they can examine it; the exit closes shut, and EDI starts breaking through firewalls to create an alternate escape route. Shepard & co. hold out against more Collectors as the human Reaper starts to respond; the lights on its head start to flicker. Finally, EDI opens a door, and Shepard escapes.
I honestly don't see why Bioware felt the need to make the Reaper the end boss. They could have had some kind of super-praetorian prototype defend the Reaper larva, with Harbinger taking control of it, and we'd be good to go.
#37
Posté 21 avril 2011 - 06:54
Anyway, yeah, I hated it.
#38
Posté 21 avril 2011 - 07:02
Chinchilla the Bhaalspawn returns as the leader of the reapers!AdmiralCheez wrote...
Seriously, the end boss can be a fluffy bunny for all I care so long as it honestly makes me feel like I'm going to die if I'm not careful.
#39
Posté 21 avril 2011 - 07:04
#40
Posté 21 avril 2011 - 07:12
www.youtube.com/watch
On a more serious note: Commandoclone87's right. The "Human Reaper" doesn't have an exterior shell yet, which is why all the other reapers look so similar. Even so, if you look closesly at the reaper fleet, you'll notice that some of them have some distinguishing features of their own. (Nothing too obvious, though.)
Modifié par Zeratul20, 21 avril 2011 - 07:12 .
#41
Posté 21 avril 2011 - 07:42
Mr. MannlyMan wrote...
AdmiralCheez wrote...
Yeah.didymos1120 wrote...
An issue with many Bioware endbosses. RoboSpectre was hardly a challenge (and more annoying to me, had its behavior copy-pasted from Geth Hoppers. The HR at least behaved uniquely, even if that behavior wasn't the greatest.).
I remember when I first fought RoboSaren... That cutscene was awesome AND wonderfully disturbing, especially the whole flesh-burny thing.
But as soon as I realized it was a geth sapper with too much health that sometimes shot fireballs? The thrill was gone.
Seriously, the end boss can be a fluffy bunny for all I care so long as it honestly makes me feel like I'm going to die if I'm not careful.
TBH I didn't think either end boss was especially great.
THIS is closer to what I think the human Reaper should have looked like:
http://t1.gstatic.co...pUpyyMl16cx&t=1
Alien enough to freak you out, human enough to be disturbing, and familiar enough to tell you, "This isn't anywhere near the final product, it's an innocent-looking fetus, BUT it's an abomination so I have to kill it." Plus, strangely enough, it just looks less ridiculous imo. They didn't HAVE to make us fight the Reaper; it could have just been a fight to survive against huge waves of Collectors. They've been the antagonists for the entire game anyway.
Shepard & co. fly into the hub on a platform, kill the workers, and overload the core. A blast door closes behind them. EDI directs them to another chamber, where they discover the Reaper larva. Shepard tells EDI to stop so that they can examine it; the exit closes shut, and EDI starts breaking through firewalls to create an alternate escape route. Shepard & co. hold out against more Collectors as the human Reaper starts to respond; the lights on its head start to flicker. Finally, EDI opens a door, and Shepard escapes.
I honestly don't see why Bioware felt the need to make the Reaper the end boss. They could have had some kind of super-praetorian prototype defend the Reaper larva, with Harbinger taking control of it, and we'd be good to go.
I agree. This would have been a lot more intriguing. Plus the fact that the Human Reaper end boss was fairly easy and didn't take more than simply cover and shoot tactics only weakened the Reaper's threat (mentally).
#42
Posté 21 avril 2011 - 10:48
why would, a "core computer" be able to move and defend itself. I dont know, but this entire list of justifications of the rediculous manifestation of a reaper core is not satisfactory for me.
I like using big words!
#43
Posté 21 avril 2011 - 10:54
Mr. MannlyMan wrote...
[/i]I honestly don't see why Bioware felt the need to make the Reaper the end boss. They could have had some kind of super-praetorian prototype defend the Reaper larva, with Harbinger taking control of it, and we'd be good to go.
exactly.
Scenery bosses are lame, they generally have a very limited pattern, compared to an actual ai driven boss.
#44
Posté 21 avril 2011 - 11:18
If only that were true. The Reaper shape was bad enough, but the reasoning...."Essence of the species" my ass. What's the year - 1750?Sajuro wrote...
Theory: EDI was wrong about what the baby Reaper was.
#45
Posté 21 avril 2011 - 11:24
Seemed a bit small to be a Reaper, at most it would have been about 450 meters tall, Reapers are in the area of 2 kilometers. Unless maybe the Reapers we see are some sort of mechanical exo-armour. Hmmm, giant mech suits. This makes the Reapers perma-cool.
#46
Posté 21 avril 2011 - 11:56
008Zulu wrote...
Seemed a bit small to be a Reaper, at most it would have been about 450 meters tall, Reapers are in the area of 2 kilometers. Unless maybe the Reapers we see are some sort of mechanical exo-armour. Hmmm, giant mech suits. This makes the Reapers perma-cool.
That article in Spanish magazine stated that reapers vary in size from 500-600 m for smaller ships to 2 km for Harbringer, so maybe Human Reaper was supposed to be just the smaller ship.
#47
Posté 21 avril 2011 - 01:53
Sorry, you know it had to be said
#48
Posté 21 avril 2011 - 04:49
Zeratul20 wrote...
Actually (and I'm sorry for constantly posting silly stuff), the reaper's desire to procreate is clearly present in ME1. Check out Sovereign's proposal:
www.youtube.com/watch
On a more serious note: Commandoclone87's right. The "Human Reaper" doesn't have an exterior shell yet, which is why all the other reapers look so similar. Even so, if you look closesly at the reaper fleet, you'll notice that some of them have some distinguishing features of their own. (Nothing too obvious, though.)
To add to this, at the conclusion of Mass Effect 1, Saren does tell us that Sovereign has 'taken an interest in him', and Saren himself does remark on being a perfect machine-organic hybrid.
#49
Posté 21 avril 2011 - 05:29
#50
Posté 21 avril 2011 - 05:33





Retour en haut







