Humanoïd Baby Reaper... Seriously...
#51
Posté 21 avril 2011 - 05:35
#52
Posté 21 avril 2011 - 06:17
That wouldn't make sense though (first sentence), considering we went inside a reaper (granted it was dead/unconscious) that has been almost thoroughly studied by cerberus. Personally, I'm getting tired of finding more retcons/plot holes.Thezezeal wrote...
I recall another thread suggesting that the exterior of the Reapers (what we see in ME1) are the shells, with the species-form existing inside of them.
Either way, I suppose you could argue that they adapt any race that successfully stands upto them-- the kind of idea that this race must be special to be able to kill a Reaper, so they try to mimic it (kind of like how Cerb. was saying Shep. was unique amongst humans, so they wanted HIM/HER back, not just someone like them).
#53
Posté 21 avril 2011 - 08:31
a whole bunch of baby reapers that looked/sounded like demented synthetic/organic flying babies
#54
Posté 21 avril 2011 - 09:49
88mphSlayer wrote...
final boss should've been this:
a whole bunch of baby reapers that looked/sounded like demented synthetic/organic flying babies
Oo
What the hell was just burned into my retina?
#55
Posté 21 avril 2011 - 09:53
It is confirmed that radio-active supermutant larval humanoïd terminatoresque reaperchild extra-ordinaire is, in fact, the core of the reaper.
Linky: http://www.gameinfor...dcore-fans.aspx
Yet, I deem this explenation not satisfactory!
Modifié par Powgow, 21 avril 2011 - 09:55 .
#56
Posté 21 avril 2011 - 10:40
#57
Posté 22 avril 2011 - 12:06
#58
Posté 22 avril 2011 - 12:47
#59
Posté 22 avril 2011 - 12:48
Maybe Saren put it there?DirtyGreasy wrote...
One thing that always bugged me; if reapers are organic synthetic hybrids that kill all other organic life for no reason, Why in the hell would sovreign have a chair inside of him?
"Ooh. I like this room. Let's put a chair in it so I can be all dark and broody and stuff."
#60
Posté 22 avril 2011 - 01:02
DirtyGreasy wrote...
One thing that always bugged me; if reapers are organic synthetic hybrids that kill all other organic life for no reason, Why in the hell would sovreign have a chair inside of him?
lol I get your point, but sovereign was the vanguard and, evidently, their contingency revolved around humanoids' aid. also, seeing now how they reproduce, it makes sense that beings of that size need access. It's like us willingly housing bacteria
.. it's a symbiotic relationship, it just seems a bit weird when you scale it to our level.. I sincerely hope there is an administrative somewhere inside me which is staffed by those friendly guys they advertise in yaccult adverts, do you not?
#61
Posté 22 avril 2011 - 06:24
Babe Mause wrote...
008Zulu wrote...
Seemed a bit small to be a Reaper, at most it would have been about 450 meters tall, Reapers are in the area of 2 kilometers. Unless maybe the Reapers we see are some sort of mechanical exo-armour. Hmmm, giant mech suits. This makes the Reapers perma-cool.
That article in Spanish magazine stated that reapers vary in size from 500-600 m for smaller ships to 2 km for Harbringer, so maybe Human Reaper was supposed to be just the smaller ship.
Maybe the small ones eventually "grow up" in to the full sized ships, being organic machines and such.
#62
Posté 22 avril 2011 - 07:02
DirtyGreasy wrote...
One thing that always bugged me; if reapers are organic synthetic hybrids that kill all other organic life for no reason, Why in the hell would sovreign have a chair inside of him?
Because it was pretending to be just a really cool ship, and letting it seem like Saren was in charge?
#63
Posté 22 avril 2011 - 07:04
Or maybe he was just sitting on a peculiarly shaped cooling tower.didymos1120 wrote...
DirtyGreasy wrote...
One thing that always bugged me; if reapers are organic synthetic hybrids that kill all other organic life for no reason, Why in the hell would sovreign have a chair inside of him?
Because it was pretending to be just a really cool ship, and letting it seem like Saren was in charge?
#64
Guest_Sareth Cousland_*
Posté 08 juillet 2011 - 01:37
Guest_Sareth Cousland_*
Mr. MannlyMan wrote...
AdmiralCheez wrote...
Yeah.didymos1120 wrote...
An issue with many Bioware endbosses. RoboSpectre was hardly a challenge (and more annoying to me, had its behavior copy-pasted from Geth Hoppers. The HR at least behaved uniquely, even if that behavior wasn't the greatest.).
I remember when I first fought RoboSaren... That cutscene was awesome AND wonderfully disturbing, especially the whole flesh-burny thing.
But as soon as I realized it was a geth sapper with too much health that sometimes shot fireballs? The thrill was gone.
Seriously, the end boss can be a fluffy bunny for all I care so long as it honestly makes me feel like I'm going to die if I'm not careful.
TBH I didn't think either end boss was especially great.
THIS is closer to what I think the human Reaper should have looked like:
http://t1.gstatic.co...pUpyyMl16cx&t=1
Alien enough to freak you out, human enough to be disturbing, and familiar enough to tell you, "This isn't anywhere near the final product, it's an innocent-looking fetus, BUT it's an abomination so I have to kill it." Plus, strangely enough, it just looks less ridiculous imo. They didn't HAVE to make us fight the Reaper; it could have just been a fight to survive against huge waves of Collectors. They've been the antagonists for the entire game anyway.
Shepard & co. fly into the hub on a platform, kill the workers, and overload the core. A blast door closes behind them. EDI directs them to another chamber, where they discover the Reaper larva. Shepard tells EDI to stop so that they can examine it; the exit closes shut, and EDI starts breaking through firewalls to create an alternate escape route. Shepard & co. hold out against more Collectors as the human Reaper starts to respond; the lights on its head start to flicker. Finally, EDI opens a door, and Shepard escapes.
I honestly don't see why Bioware felt the need to make the Reaper the end boss. They could have had some kind of super-praetorian prototype defend the Reaper larva, with Harbinger taking control of it, and we'd be good to go.
I would pay good money for a DLC that amends the ending. A reaper embryo would have driven home the idea of the collectors creating another "god" a lot better than the quite disappointing final boss that we have now. The human-reaper is probably the only design choice in ME2 that reiceved a lot of negative feedback, and rightly so.
#65
Posté 08 juillet 2011 - 08:06
#66
Posté 10 juillet 2011 - 10:14
Xenophanes is quoted, memorably, in Clement of Alexandria,[5] arguing against the conception of gods as fundamentally anthropomorphic:
"Mortals deem that the gods are begotten as they are,
and have clothes like theirs, and voice and form.
But if cattle and horses and lions had hands or could paint with their hands and create works such as men do,horses like horses and cattle like cattle also would depict the gods' shapes and make their bodies of such a sort as the form they themselves have.'
When I saw the Human Reaper, I was in awe...
Now with this one point about anthropormorphism, I have to disagree with Xenophanes.
"have attributed to the gods all sorts of things that are matters of
reproach and censure among men: theft, adultery, and mutual deception."
The Gods were Super-Human... But what does it mean to be superhuman ?
To be 'subhuman' is to be capable of less than a human being is. Ergo, to be superhuman, is to be capable of all a normal human being is and more.If the Gods could not do certain things that we can do.Than they would be inferior to us (in some ways).But by definition of course, a God is a superior being...Perhaps mankinds greatest gift is 'Will - Power'. We sometimes can take for granted how powerful and terrible a thing freewill can be.
I think the "Human Reaper" was a great concept and Boss Battle.The way some are talking here: Is like someone judging a persons hairstyle before the hairdresser is done creating it.<_< The Collector Base Reaper was incomplete! I almost felt sorry for it.Having to fend for itself, before it even learned how to fight or flee.
And for the record.Why wouldn't a Reaper wish to model itself after a human being.Were bi-pedal, have opposable thumbs and a seemingly inexhaustible creative impulse.(Perhaps that is what they were trying to aquire from us) And last time I checked.Of all the species that inhabit this world.We are also the most powerful and influential of the lot...
Modifié par ubermensch007, 10 juillet 2011 - 10:24 .
#67
Posté 10 juillet 2011 - 11:05
Before this it was just creating mass extinction, going away and coming back to do the same, gaining nothing..a truly worthless existence.
Supplementing their numbers including qualities from the best of other races to enhance their own species while "saving" the other species from an inevitable true extinction makes some sense
#68
Posté 10 juillet 2011 - 11:40
Consequently much of what he said to Shepard cannot be trusted
#69
Posté 20 juillet 2011 - 01:51
Al they needed was one skincell and one read of the DNA and, hey presto, essence of species.
I'm starting to not respect repears as enemies. They just do so many unlogical and downright stupid things. And they should know better. Everything strives to survive in a way that conserves the most energy. But no, reapers hop from planet to planet consuming everything, instead of creating it themselves.
#70
Posté 21 juillet 2011 - 03:51
It wasn't a terrible end game boss, it just wasn't as good as the rest of the game was. The end game fight could've been something more of trying to destroy the reaper building equipment while being attacked by waves of Collectors. As it was, it's a super sized boss, you're on a limited battlefield, so it doesn't seem like you'd actually stand much of a chance against it. If the boss could've had a bigger reach, and it's laser beams slowly broke down your cover so you had to move around on ledges surrounding the reaper to keep finding new cover, that might've been more convincing. A boss that big, right in front of you, isn't going to be as easy to fight as this one was.
#71
Posté 21 juillet 2011 - 05:16
Powgow wrote...
Pff, why would a machine use organic stuff? And why would an allknowing being need to harvest living creatures for their DNA when even we humans can create endless replications in the lab.
Al they needed was one skincell and one read of the DNA and, hey presto, essence of species.
I'm starting to not respect repears as enemies. They just do so many unlogical and downright stupid things. And they should know better. Everything strives to survive in a way that conserves the most energy. But no, reapers hop from planet to planet consuming everything, instead of creating it themselves.
Don't blame the Reapers, blame Bioware's steadily degrading story telling.
The Reapers started out with Sovereign in Mass Effect 1, who told us essentially that organics were freak mutations, accidents. He woul dalso go on to tell us that The PURELY MECHANINCAL Reapers had no beggining, and no end. That, "We simply, are." And that the Reapers Agenda was far beyond the scope of our organic understanding.
Very snazzy, omnipotant, and Lovecraftian. I loved it.
Mass Effect 2: Crap rehash of of Soveregin coelesced into Harbinger, throw-away enemies called Collector's (Who could have been compelling, had their story been expounded upon, instead of dropped like a tashcan on fire.) And all of sudden, Sovereign's "Inconceivable" plot is a simple, "We need you to make babies."
Right.<_<
#72
Posté 23 juillet 2011 - 02:39
I know that you are going to ask for links, documentation, etc., but I don't have any. It is something that I recall seeing about a year ago in these forums, but I don't remember the source. I am fairly sure that I am accurate, just not 100% sure.
#73
Posté 24 juillet 2011 - 01:42
In a spacewar a badly programmed computer is a bit of a crappy enemy...
A "species" dedicating its existence to eradicating species every few millenia or whatever without making some progress, or a clear endgame or some threat if they did not ..is just nonsense
The big issue here is their repeated retreats into dark space...
(though I did have a wild theory based on the original game that the reapers had a pseudo-religious belief that their creators would one day return and needed to eliminate other species to make way...)
Modifié par Get Magna Carter, 24 juillet 2011 - 02:08 .
#74
Posté 25 juillet 2011 - 07:50
The idea that reapers have set up a galactic wide organism farm to further their race is interesting. It's kind of like a farmer planting seeds in the spring and harvesting it in the fall, proliferating and then hibernating through the winter.
Humanity is to the Reapers as chickens are to farmers.
#75
Posté 25 juillet 2011 - 07:59





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