Miashi wrote...
Combat's never really been something that I emphasized on RPGs. It's an aspect that I've never personally liked, so it could be strategical, button masher - if I could skip combat I would do it without a second thought. But at the same time, I've accepted combat as a part of an RPG and I deal with it the best way I can - if it's too hard for me, I scale the difficulty down - but I would definitely not go my way out to micromanage a fight.
This was a lot what the demo was; a glance at combat. What interests me is the story. Here's the deal; my initial perception about the story was skewed. I thought that the Lothering flee part was NOT the beggining of the game. As a matter of fact, I was 100% convinced that there was a game segment in Lothering, with possibly an Alistair / Morrigan / Lelianna cameo. That was my first dissapointment of the game.
My wife feels the same as you with regards to combat. Her biggest concern with DA2 was the combat. If she gets too much vertigo playing a game she can't get to the good story parts. So that was most important to her in the demo.
I'm surprised you thought there was more before Lothering though. The earliest pre-review previews I read mentioned the game started as fleeing Lothering, and the demo I thought made it pretty clear thats where they planned to start the thing.
I wasn't really expecting cameos of anyone other than Flemeth myself in the beginning. And after Awakening's disappointing one I'm starting to think less cameos are better. Which was proven true multiple times in Act 3 of this game.




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