Could be useful against Husks... I fraking hate them in ME2 and what I've heard in GI article makes me think they'll be even worse in ME3.Esbatty wrote...
Bayonet on AR = teh s3xx0rz
New Mass Effect 3 pictures (spanish magazine)
#76
Posté 20 avril 2011 - 02:30
#77
Posté 20 avril 2011 - 02:31
#78
Posté 20 avril 2011 - 02:36
At the moment it's certainly sounding like Bioware on the right track. Can't wait for the next trailer. I keep telling myself i'm going to have a media blackout but i can't resist reading up on all the latest info
#79
Posté 20 avril 2011 - 02:36
Still really dont like the sound of "rolling"
#80
Posté 20 avril 2011 - 02:38
DJ-MAT wrote...
- New skills: Engineer can build turrets.
Modifié par Merchant2006, 20 avril 2011 - 02:39 .
#81
Posté 20 avril 2011 - 02:42
Every class can use every weapon, however only the soldier can use them all without penalties at once.
Dialogue is focused on creating a union between the player and the characters.
Also, we are visiting a moon of the quarian homeworld.
Oh, and the part about 2012: they were just saying that ME is the most likely candidate for winning game of the year.
Modifié par Barhador, 20 avril 2011 - 02:42 .
#82
Posté 20 avril 2011 - 02:43
Coincidence or not, the May issue contains a first look at Mass Effect 3 exclusive national was also the fastest to hit newsstands in the history of Marca Player. Today, 19 April, I had no trouble finding the magazine in a relatively small town lost in the southeast Spanish. After a brief stop on the way to work and 1.90 euros less in the pocket, case solved.
To avoid legal problems I have chosen not to reproduce the image story. Yes I can, at least broadly discuss what you can find in the report. The magazine costs less than 2 euros, so I encourage you to buy some and you to take a firsthand look.
Modesty
The most and the least has been able to see scanned the 12 pages published by GameInformer, the first magazine in the world to open fire. It is well known reputation of "cazaexclusivas" this veteran American publication. Almost always the first and the most material received, so it was not expected that a young Spanish head could make shadow.
In total, the story of Mark Player has an area of seven pages, of which the first two are a double page purely introductory, half page with a list of influences and a small one-page interview with producer Casey Hudson (rather soda, by the way). That leaves three and a half pages "useful", although it should be clear that the space is pretty well spent thanks to the good work layout.
As for photos, things are regular. Most of the catches of Mass Effect 3 have already been published by GameInformer. To these are added a few new images, four of them in-game and a pair of conceptual designs. This may disappoint the fans more anxious, but is in line with what was expected.
I assume you've all read the summary of the progress of GameInformer (and if not, here is the link ), so I omit all that has already been told to avoid repeating information. It is well known BioWare secrecy, so we appreciate the good work of writer Mark Player, which has managed to get some new details.
The Galaxy is never big enough
The most interesting part of the story is probably the one devoted to the stage. It is confirmed that the maps will be considerably larger and open. Also transmit more life, more supporting characters and certain dynamic events, which may be interactive or not. A level of detail we can enjoy a more complex architecture and implementation of new lighting effects.
Some locations are confirmed planet of origin salarianos, Mars, moon Koriana world (this seems a transcription error, probably means "world quarians") and several cities on Earth, including London and New York probably. According to the BioWare team has been a challenge to imagine what could be the cities earthlings in the future. The artists have finally chosen to design mega halfway between Seattle and Vancouver.
Something does not change too much of Mass Effect 2 on the third installment: Normandy. Although the ship is now in the hands of the Alliance, which will make some small changes, the overall design will remain, so the units will be very familiar.
Making friends
This time the enemies pose a greater challenge than ever. AI has been greatly improved by introducing a new system of coordinated assault. This means that every enemy will have a specific role within their group, like chess pieces, and will be able to adopt strategies based on their own role. The variety of enemies is much higher, with units of different size and power. Even within the reapers will own ranks, from the main buildings of 2 km in length to a smaller escort reapers of between 500 and 600 meters.
In general it will be a game harder than previous ones, but Shepard also have new advantages. For starters there is a new dynamic damage system that will injure or destroy specific parts of enemies. For example, shielded enemies will be defeated only be hurting their weaknesses. The character will also be much more agile, able to perform new actions such as seeking cover roll, roll or jump over obstacles without prior barricade (about time).
The fighting will be more intense than ever, with a rate between 10% and 15% higher. It has paid particular attention to the combat, which has been expanded and improved to the point of giving way to a new class that will make the most: the "Heavy Melee.
Are in some respects as air vehicles. Instead of reusing the Mako or Firewalker will be new vehicles and a new navigation system that, for now, is a mystery.
Becomes the role
After Mass Effect 2 will focus on improving the mechanical action of the parties, the end of the trilogy will attempt to recover some of the elements rolero that fell by the wayside. Will not play as dense as the first part, but an inventory will be more generous, more types of objects to collect, a skill tree much richer and weapons can be customized mounting accessories such as scopes or canyons, which also have a aesthetic effect.
The dialogue system will remain virtually unchanged, though BioWare "is putting emphasis on increasing the bond between the player and their characters." For its part, the decisions will be more important than ever and have an effect more evident. As the end of the trilogy, BioWare has no pressure to prevent chaos things too, so there will be many and very different end.
On the argument has not been said virtually nothing we do not know. There are no confirmed new names of colleagues or clarified what happens with Cerberus. At least the producer is wet and has promised that the story will be less evident than in Mass Effect 2. The plot will be revealed little by little, instead of showing all his cards right from the start, and vary throughout the adventure as the player's own choices.
#83
Posté 20 avril 2011 - 02:44

What? It had to happen, so I did it.
#84
Posté 20 avril 2011 - 02:44
Captain Crash wrote...
Some things here have got me excited. A couple of points not so much, but again that mainly due to lack of information and appropriate context.
Still really dont like the sound of "rolling"
Because God forbids that Shepard is able to do something special forces are taught in basic training, right?
#85
Posté 20 avril 2011 - 02:45
Modifié par Timon44, 20 avril 2011 - 02:46 .
#86
Posté 20 avril 2011 - 02:46
Merchant2006 wrote...
DJ-MAT wrote...
- New skills: Engineer can build turrets.
Lmao!!
I'm liking alot of this new info. Heavy Melee class sounds very interesting.
#87
Posté 20 avril 2011 - 02:53
Sweet, say goodbye Infiltrator. Although I wonder how the melee will be done. Will it be similar to Batman Arkham Asylum or just the same as meleeing in Mass Effect 2?ilComico wrote...
the article say also that there will be a new class, focused on meele combat due to its importance in thi game
#88
Posté 20 avril 2011 - 02:53
roflchoppaz wrote...
What? It had to happen, so I did it.
Hehe. It was about god damn time someone did it.
Modifié par Relix28, 20 avril 2011 - 02:54 .
#89
Posté 20 avril 2011 - 02:55
#90
Posté 20 avril 2011 - 02:57
Fiery Phoenix wrote...
Mars?! MARS?!! Oh my... I think I'm going to blow up.
Where it all started.. oh yeah.. I'm loving this "coming full circle" bit. It's one thing to wrap up loose ends but another to remind us where the journey began.
#91
Posté 20 avril 2011 - 03:02
#92
Posté 20 avril 2011 - 03:04
#93
Posté 20 avril 2011 - 03:05
No I'm just kidding but... it's just overused... so much. Can't wait to kill some Ceph an- uh, kill some blacklight monst-, go bowling with Roman.
#94
Posté 20 avril 2011 - 03:05
#95
Posté 20 avril 2011 - 03:08
#96
Posté 20 avril 2011 - 03:08
#97
Posté 20 avril 2011 - 03:09
And New York! Maybe Shep will fight Reapers from atop the Empire State Building!
Modifié par JamieCOTC, 20 avril 2011 - 03:10 .
#98
Posté 20 avril 2011 - 03:10
#99
Posté 20 avril 2011 - 03:12
#100
Posté 20 avril 2011 - 03:13
JamieCOTC wrote...
Very excited that we are going to Mars.
And New York! Maybe Shep will fight Reapers from atop the Empire State Building!





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