Ahglock wrote...
SomeKindaEnigma wrote...
Ahglock wrote...
The BS Police wrote...
The only thing I dislike is the idea of Reapers having diffirent sizes.
If the different sizes were like 50 meters to 2km I'd have an issue, but 500-600 meters to 2km no issue. 500 meters is still effing huge.it is about tripple the size of an aircraft carrier.
Now if there actually is a new class for heavy melee I will be irritated. I hope maybe it is enemy type heavy melee, or all classes have a heavy melee ability. The stupid level of a melee class in a shooting game is just too large for me. At least star wars has the force to explain it, Mass Effect just doesn't.
Still trying to figure out how bioware including a possible melee-based class ruins your game experience... just dont choose it if you're that against it. Others, such as myself, may enjoy such a class.
A clown pie throwing class might be fun for some, but it is so ridiculous that is makes it a bad idea for the game overall and wrecks the feel of the game. A melee class is the same thing. Storm Shadow might be cool in GiJoe, but you wont see karate chop master as a combat role in the military. But I suspect it is a bad translation anyways.
I see what you mean, I really doubt that it would be some kind of GI Joe-ninja-sword-wielding class... if it is then I am on your side and against it. By melee-based class, I hope its like a hybrid of vanguard-soldier, like high health-armor and biotic/tech-based melee attacks, not becoming a ninja.





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