New Mass Effect 3 pictures (spanish magazine)
#151
Posté 20 avril 2011 - 05:51
#152
Posté 20 avril 2011 - 05:55
Modifié par Bad King, 20 avril 2011 - 06:01 .
#153
Posté 20 avril 2011 - 06:02
#154
Posté 20 avril 2011 - 06:03
First off, let me state that i like the new Melee stuff, but my problem is this:
Melee class sounds quite a bit redundent to Vanguard and the increased focus that EACH class is supposedly getting in Melee already. This is the only thing Ive had a problem with in the ME3 news thus far, and I dont usually nit-pick.
A tenth class would throw them all out of whack, seeing that each of the 9 existing classes spread Combat, Tech, and Biotic class focus evenly.
I think this is a slight symmantic error, and its more like a specilization or something, at least i hope:)
Modifié par Ajosraa, 20 avril 2011 - 06:04 .
#155
Posté 20 avril 2011 - 06:09
#156
Posté 20 avril 2011 - 06:09
Someone With Mass wrote...
I think it's more about balancing weapons so none/few of them will feel weak or utterly useless compared to the rest.
Sorry, have you read my post?
Everything is weapon worth of wielding, for every weapon there is a enemy. You can`t blame pistol for it`s inefficiency against M1 Abrams, or shall i say, M-8 Avenger against a reaper?
There is some certain people that think if you wield M-8 whole life you are commando, "Mattocks are for noobs". That is not quite correct, commando wields pistol when it suited mostly, and uses C4 shaped charge to blew bridge/enemy aircraft away.
#157
Posté 20 avril 2011 - 06:19
#158
Posté 20 avril 2011 - 06:23
#159
Posté 20 avril 2011 - 06:26
Ajosraa wrote...
I like the sound of all of that, except I have a problem with this supposed "Heavy Melee class".
First off, let me state that i like the new Melee stuff, but my problem is this:
Melee class sounds quite a bit redundent to Vanguard and the increased focus that EACH class is supposedly getting in Melee already. This is the only thing Ive had a problem with in the ME3 news thus far, and I dont usually nit-pick.
A tenth class would throw them all out of whack, seeing that each of the 9 existing classes spread Combat, Tech, and Biotic class focus evenly.
I think this is a slight symmantic error, and its more like a specilization or something, at least i hope:)
I hadn't seen any issue with it until you pointed that out. Yeah, does seem a bit unnecessary, hopefully it's as you hope.... which is terribly redundant, but you see my point.
#160
Posté 20 avril 2011 - 06:27
azarhal wrote...
Mars = Protheans ruins!
Not quite correct. NEWLY DISCOVERED prothean ruins, coupled with Harbinger at your side showing local *cough* cultural feats and technologies.
#161
Posté 20 avril 2011 - 06:30
Modifié par Tamahome560, 20 avril 2011 - 06:32 .
#162
Posté 20 avril 2011 - 06:31
ANdrewJ wrote...
Sorry, have you read my post?
Everything is weapon worth of wielding, for every weapon there is a enemy. You can`t blame pistol for it`s inefficiency against M1 Abrams, or shall i say, M-8 Avenger against a reaper?
There is some certain people that think if you wield M-8 whole life you are commando, "Mattocks are for noobs". That is not quite correct, commando wields pistol when it suited mostly, and uses C4 shaped charge to blew bridge/enemy aircraft away.
Okay. I fail to see how anything of that has anything to do with Mass Effect, a video game, but okay.
#163
Posté 20 avril 2011 - 06:32
Modifié par Commander AC, 20 avril 2011 - 06:33 .
#164
Posté 20 avril 2011 - 06:32
Maybe its one of those things where you get the original class (Soldier, Vangard etc.) then you can pick out of maybe 3 different sub classes to specialize in... idk but that would be kind of cool...Witty_Remark wrote...
Ajosraa wrote...
I like the sound of all of that, except I have a problem with this supposed "Heavy Melee class".
First off, let me state that i like the new Melee stuff, but my problem is this:
Melee class sounds quite a bit redundent to Vanguard and the increased focus that EACH class is supposedly getting in Melee already. This is the only thing Ive had a problem with in the ME3 news thus far, and I dont usually nit-pick.
A tenth class would throw them all out of whack, seeing that each of the 9 existing classes spread Combat, Tech, and Biotic class focus evenly.
I think this is a slight symmantic error, and its more like a specilization or something, at least i hope:)
I hadn't seen any issue with it until you pointed that out. Yeah, does seem a bit unnecessary, hopefully it's as you hope.... which is terribly redundant, but you see my point.
#165
Posté 20 avril 2011 - 06:33
Tamahome560 wrote...
As long as I'm able to headbutt a charging Krogan with them new melee moves, I'll be happy.
That sounds like either the worst idea, or the best idea.
#166
Posté 20 avril 2011 - 06:35
Tamahome560 wrote...
As long as I'm able to headbutt a charging Krogan with them new melee moves, I'll be happy.
Now that is gangsta
#167
Posté 20 avril 2011 - 06:36
#168
Posté 20 avril 2011 - 06:39
Ajosraa wrote...
Melee class sounds quite a bit redundent to Vanguard and the increased focus that EACH class is supposedly getting in Melee already. This is the only thing Ive had a problem with in the ME3 news thus far, and I dont usually nit-pick.
Yes, Vanguard was close combat class in ME2, but many people who like play as vanguard won't like it to become melee class. In same time some people [me included] want more elaborated melee. So devs decided to compromise and make a separate class.
#169
Posté 20 avril 2011 - 06:44
#170
Posté 20 avril 2011 - 06:44
Someone With Mass wrote...
ANdrewJ wrote...
Sorry, have you read my post?
Everything is weapon worth of wielding, for every weapon there is a enemy. You can`t blame pistol for it`s inefficiency against M1 Abrams, or shall i say, M-8 Avenger against a reaper?
There is some certain people that think if you wield M-8 whole life you are commando, "Mattocks are for noobs". That is not quite correct, commando wields pistol when it suited mostly, and uses C4 shaped charge to blew bridge/enemy aircraft away.
Okay. I fail to see how anything of that has anything to do with Mass Effect, but okay.
Perhaps i was not quite correct about all this.
You want for everything to be challenging, right? Guns must be equally useful, as you said "I think it's more about balancing weapons so none/few of them will feel weak or utterly useless compared to the rest."
i just put to a real life`s rails, and trying to tell that if you want to be realistic, than you`ll have this kind of balance.
My point - there is always something that render other something useless, and if we want it to be more real or compared to other shooters as Bioware dev`s are saying... well... being obvious, rocket damage>pistol one and one will be always more useful than the other....
#171
Posté 20 avril 2011 - 06:46
Someone With Mass wrote...
I'm actually glad they're focusing more on melee, because just shooting guys gets boring and repetitive after a while.
so long as the shooting in the game is the same as ME 2 then its fine. really are you going to melee a reaper.
#172
Posté 20 avril 2011 - 06:49
ExtremeOne wrote...
so long as the shooting in the game is the same as ME 2 then its fine. really are you going to melee a reaper.
Okay, who in hell have said that we're going to fight a 500m-2km long monster on foot and shoot it with our handguns and assault rifles? Because that's just retarded.
#173
Posté 20 avril 2011 - 06:53
ANdrewJ wrote...
Someone With Mass wrote...
ANdrewJ wrote...
Sorry, have you read my post?
Everything is weapon worth of wielding, for every weapon there is a enemy. You can`t blame pistol for it`s inefficiency against M1 Abrams, or shall i say, M-8 Avenger against a reaper?
There is some certain people that think if you wield M-8 whole life you are commando, "Mattocks are for noobs". That is not quite correct, commando wields pistol when it suited mostly, and uses C4 shaped charge to blew bridge/enemy aircraft away.
Okay. I fail to see how anything of that has anything to do with Mass Effect, but okay.
Perhaps i was not quite correct about all this.
You want for everything to be challenging, right? Guns must be equally useful, as you said "I think it's more about balancing weapons so none/few of them will feel weak or utterly useless compared to the rest."
i just put to a real life`s rails, and trying to tell that if you want to be realistic, than you`ll have this kind of balance.
My point - there is always something that render other something useless, and if we want it to be more real or compared to other shooters as Bioware dev`s are saying... well... being obvious, rocket damage>pistol one and one will be always more useful than the other....
Lets get real then. If Bioware says they want ME 3 to be more real. thats fine but in real life Shepard would have a choice to either side with Cerberus or the Alliance. Sorry Bioware ME 3 is just a game with a worse plot than the Matrix movies had
#174
Posté 20 avril 2011 - 06:54
-spits on hands then cracks knuckles-ExtremeOne wrote...
really are you going to melee a reaper.
Imma gonna try!
#175
Posté 20 avril 2011 - 06:55
Razorsedge820 wrote...
Being a New Yorker knowing that Shepard will visit the big apple is the best news I heard yet. I am really looking forward to seeing how the folks at Bioware envision New York in the future.
I'm curious as to how it looks too... But being a manhattaner myself and seeing just about 80% of all sci-fi fliks and games taking place in NYC, I sincerely hope that setting won't be a major plotpoint... leave it as a pitstop, more or less.





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