King Gigglez wrote...
Maybe its one of those things where you get the original class (Soldier, Vangard etc.) then you can pick out of maybe 3 different sub classes to specialize in... idk but that would be kind of cool...Witty_Remark wrote...
Ajosraa wrote...
I like the sound of all of that, except I have a problem with this supposed "Heavy Melee class".
First off, let me state that i like the new Melee stuff, but my problem is this:
Melee class sounds quite a bit redundent to Vanguard and the increased focus that EACH class is supposedly getting in Melee already. This is the only thing Ive had a problem with in the ME3 news thus far, and I dont usually nit-pick.
A tenth class would throw them all out of whack, seeing that each of the 9 existing classes spread Combat, Tech, and Biotic class focus evenly.
I think this is a slight symmantic error, and its more like a specilization or something, at least i hope:)
I hadn't seen any issue with it until you pointed that out. Yeah, does seem a bit unnecessary, hopefully it's as you hope.... which is terribly redundant, but you see my point.
Yeah I think the whole new separate melee class is somesort of translation error. I doesn't really make sense to add a new class that is so spereated from the established paradigm of the existing 6 classes, unless of course this means that there will now also be three more hybrids, melee/solider melee/adept melee/engineer, but still that just seems completely unnecessary. In Game Informer they said each class would have unique new melee maneuvers, that seems to make a lot more sense than an additional class (or four).
Modifié par mjh417, 20 avril 2011 - 07:02 .





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