Honestly, I've felt like the melee awesome button has been a cancer in modern shooters. Games that are supposed to be about the skill of accurate shooting all now include the one-hit kill/incapacitate melee newb button that does more damage or stuns the enemy far longer than our own bullets. The sequels in the Gears series have made it far too effective, and the one hit knife death button in all the modern "military" shooters is stupid.
When in close we're supposed to want to blast them with a shotgun for maximum effectiveness/damage, not the uncanny powerful one-hit melee that drops enemys that can take multiple bullets to the chest and still stand. Though ME is not just a shooter, it is definitely taking inspiration from them.
Why all developers keep including this feature that most players I've ever known don't like, I just don't know.
Then again I have not read or seen anything about how it's implemented in ME3, a single player game, so I'll reserve finally judgment on the feature until I do.
Modifié par Simbacca, 25 avril 2011 - 06:17 .