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So, what are people's opinions of the new 'Heavy Melee' class for ME3?


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#26
AK404

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Ahglock wrote...

But when you have super sci-fi guns you should not be punching people. We don;t do it now with inferior weapons, why would we use it in the future.


Emphasis mine.  Frank Herbert would like to have a word with you.

IOW, if melee bypasses a portion of biotic barriers, shields, and quite possibly armor...

#27
Diego Vargas

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biotic + melee/swords == jedi

fallout new vegas had a good take on melee weapons with the power fists/displacer gloves for deadly close quarters combat.

what would be really nice if a melee specialist in me3 could create a concentrated biotic or energy shield similar to what the shadow broker used.

Modifié par Diego Vargas, 21 avril 2011 - 02:20 .


#28
RGFrog

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disagree... biotic + lightsaber == jedi... except that one uses mass effect fields and the other uses some mystic power produced by a bacteria called medichlorians in it's blood.

An adept with only a melee weapon would be a far better assassin than any cloaked infiltrator. Point blad at target. Pull. Target is now skewered. Throw, slightly shift blade, pull... look, a new hole. Rinse/repeat until target stops leaking.

BUT

as I said, that's unlikely to happen. It's elbows and rifle butts for shepard.

#29
Ahglock

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AK404 wrote...

Ahglock wrote...

But when you have super sci-fi guns you should not be punching people. We don;t do it now with inferior weapons, why would we use it in the future.


Emphasis mine.  Frank Herbert would like to have a word with you.

IOW, if melee bypasses a portion of biotic barriers, shields, and quite possibly armor...


When barriers become virtually indestribible like in Dune you might have a point.  But really punching someone in combat armor even if it bypasses the shield is just dumb.  You have that big gun that burns through shields stupid fast, why use melee.  I get that people grew up on kung fu theater on saturday afternoons and some people really like it.  But that doesn't make it a good thing to make strong in a 3rd person shooter.  It is especially bad since it hasn't been in any of the games so far.  At least in star wars they have a in lore excuse that actually works and they start off the series with it.  Dropping this in on the 3rd game feels forced, and a disconect from the reality they created with their games.  

Modifié par Ahglock, 21 avril 2011 - 04:28 .


#30
Ajosraa

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http://twitter.com/#...231745139355648

There is no heavy melee class. Was a mistake. So says Christina Norman :)

Modifié par Ajosraa, 25 avril 2011 - 06:56 .


#31
Aynien

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Christina Norman wrote...

A few people asking me about a new "heavy melee class". No new classes.
All classes have improved melee and a class-specific heavy melee.


So, we got the old rifle butt and a class especial melee move? Ow, now that's awesome!!!!

I couldn't help, but thinking of vanguard doing a power kick, like the guys in bullet storm have, after a heavy charge impact...that would be crazy :o

#32
ExtremeOne

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Its stupid

#33
MadCat221

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Where does it fit in with the purebred/hybrid setup between Combat/Biotic/Tech?

#34
Homebound

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next thing u know, sheploo becomes a dlc for mortal kombat..

#35
Guest_Aotearas_*

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ExtremeOne wrote...

Its stupid


I am awestruck by your well founded and structured argumentation.

#36
Tilarta

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I'd like to see some melee combat myself, although probably not as a class.

As a soldier who (unfortunately) doesn't have the Concussive Shot power (don't ask why!), I would appreciate the ability to beat the enemy in submission at close range,

To be honest, I only use guns when the enemy is too far away to punch.

And the ability to fight without guns is crucial, if they suddenly became inactive, would you run screaming "no bullets! help help help!" or just punch the enemy out and say "right, let's keep going!"

Shadow Broker is also an example of where you had to fight hand to hand in that scenario.

And if you end up facing Kai Leng, you'll need hand-to-hand combat skills to take him on.

#37
Guest_Aotearas_*

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As long as we don't get stupid flynning or other Hollywood fencing with Melee weapons that sounds completely in place.

#38
Jade Elf

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Yeah, lost in translation. See Christina's post linked to above

I'm guessing it's Vanguards that have the "heavy melee".

Modifié par Jade Elf, 25 avril 2011 - 10:44 .


#39
Waltzingbear

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More likely that every class will have its own unique attack. While I heard that a lot, I can't track the source of that rumor.

There is a picture in PSM3 with the caption "This is the new charged-melee attack, where Shepard uses his Omni-tool to inflict a big, burning hit on an enemy".
Whether you should take that literally or if PSM3 is to be trusted is another question.

#40
lazuli

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MadCat221 wrote...

Where does it fit in with the purebred/hybrid setup between Combat/Biotic/Tech?


It doesn't, because it doesn't exist.  Melee attacks have been expanded.  There will still just be the same six classes from ME1 and ME2, though perhaps power evolutions of class passives will add a greater variety among members of the same class.

#41
Simbacca

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Honestly, I've felt like the melee awesome button has been a cancer in modern shooters.  Games that are supposed to be about the skill of accurate shooting all now include the one-hit kill/incapacitate melee newb button that does more damage or stuns the enemy far longer than our own bullets.  The sequels in the Gears series have made it far too effective, and the one hit knife death button in all the modern "military" shooters is stupid. 

When in close we're supposed to want to blast them with a shotgun for maximum effectiveness/damage, not the uncanny powerful one-hit melee that drops enemys that can take multiple bullets to the chest and still stand.  Though ME is not just a shooter, it is definitely taking inspiration from them. 

Why all developers keep including this feature that most players I've ever known don't like, I just don't know.

Then again I have not read or seen anything about how it's implemented in ME3, a single player game, so I'll reserve finally judgment on the feature until I do.

Modifié par Simbacca, 25 avril 2011 - 06:17 .


#42
VioletSparks

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MisterJB wrote...

I hope Shepard screams "I AM HUMMMAAANNN!"


yeah, this

#43
Guest_Aotearas_*

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VioletSparks wrote...

MisterJB wrote...

I hope Shepard screams "I AM HUMMMAAANNN!"


yeah, this


Meh, ... more like "YOU BROKE THE LAWWWWWWWWW!

#44
Ahglock

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Simbacca wrote...

Honestly, I've felt like the melee awesome button has been a cancer in modern shooters.  Games that are supposed to be about the skill of accurate shooting all now include the one-hit kill/incapacitate melee newb button that does more damage or stuns the enemy far longer than our own bullets.  The sequels in the Gears series have made it far too effective, and the one hit knife death button in all the modern "military" shooters is stupid. 

When in close we're supposed to want to blast them with a shotgun for maximum effectiveness/damage, not the uncanny powerful one-hit melee that drops enemys that can take multiple bullets to the chest and still stand.  I know ME is not primarily a shooter, but definitely is taking inspiration from them. 

Why all developers keep including this feature that most players I've ever known don't like, I just don't know.

Then again, I have not read or seen anything about how it's implemented in ME3 so I'll reserve finally judgment on the feature until I do.


This

#45
Clonedzero

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well im almost positive theres not a new melee class and that rumor started due to a translation mistake where they meant to talk about new class specific melee attacks (like a biotic punch, or tech punch, ect.)

a melee class would be pretty redundant and stupid as vanguard already covers the whole close range assault. a melee weapon just isnt viable in such a universe, sure i bet it'd cut t hrough shields and stuff perfectly fine, but you HAVE to be in melee to use it. thus severely limiting its effectiveness against groups.

and i dont want ninjas in my mass effect...

#46
Schneidend

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Ahglock wrote...

I don't think it is a class, I think something was lost in translation. I suspect it is the same thing as we heard in GI, that there is a bigger emphasis on melee. I don't want melee to be more effective than it already is, heck I kind of want it to be worse damage wise, Improve how it looks fine, give cool moves fine, have some silent kill elements also fine. But when you have super sci-fi guns you should not be punching people. We don;t do it now with inferior weapons, why would we use it in the future.


Soldiers still train in hand-to-hand combat. Not having effective CQC in the game wouldn't make much sense, either, given Mass Effect's hardsuits can enhance the wearer's physical strength, speed, and reflexes.

#47
Zaxares

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Ajosraa wrote...

http://twitter.com/#...231745139355648

There is no heavy melee class. Was a mistake. So says Christina Norman :)


Whew! That's a relief. While I don't mind the odd bit of melee combat in shooters, the idea of somebody bringing fists and bayonets to a gunfight, especially in the 22nd century, is just ludicrous. I'm actually curious now to see what each of the classes has for its unique "heavy melee" attack.

#48
Diego Vargas

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Melee has its place in modern and futuristic combat.

Its lethality is fine, I imagine if you stabbed somebody in the throat that has the potential to be more effective then getting shot in the stomach and as effective as shooting somebody in the face.

To be honest melee should allow people to disarm enemies and use them as shields aka metal gear solid.

#49
Sailears

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So it's essentially a standard melee attack and a power attack (no not power as in powers, power as in more powerful!). Sounds good.

Modifié par Curunen, 26 avril 2011 - 12:57 .