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Thank you, Adepts!


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#1
marksman100

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A few days ago, I posted a poll asking which is better: Soldiers or Infiltrators.  I got a couple of comments saying Adepts were great, so I've tried it out.  It may be my new canon class now.  So thanks! :wizard:


Also, what is the best bonus power for Adepts?  I'm using Slam now.

#2
Waltzingbear

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There is no "best" power mainly because the definition of "best" can change and is subjective, although a lot of people would say Stasis.

Take a look at this guide by Sagequeen for a quick overview:


#3
Ahglock

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Depend son the person. Personally I think since you have pull slam is redundant.

Stasis is awesome but requires DLC. The main feature for it is it nabs YMIR mechs and scions. Pain in the asses normally since singularity wont stagger them. I also like it because it only take 1 point to be good.

Barrier is also a fun choice but it is something you should max out, but it helps with the close combat kills with a shotgun if that is your style.

My current run I am going with no bonus power and using the point to put 1 point in throw because decided to take a weaker choice and max shockwave. It is just to play around with shockwave, since I've played through so many times as adept without it.

#4
Cstriker01

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Infiltrator is SOOOOO fun. I actually feel like a covert operative while playing it, and hack AI is a blast and helps with those pesky YMIRS...that being said I have always steared clear of adept, but from what I keep reading I should try it out.

#5
mcsupersport

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BTW Scions can be singularitied and staggered. Ymirs, Varren, Fenris mechs, Geth Primes all can't be effected. I also think the bugs/crawlers are immune to the effect of singularity. To get any real use out of the stagger on bosses and the like use Heavy Singularity.

Bonus powers people like:
1) Stasis--what more needs to be said.
2) Energy Drain--deals with shields and fills Adept weakness.
3) Reave--longer cooldown and a bit redundant to Warp, but area effect can be nice.
4) Slam--1 pt for instant lift and warp bombs but redundant to Pull.
5) Barrier--nice on lower difficulty, but long cooldowns make it mediocre at best on HC or Insanity.
6) Dominate--fun power with lots of utility, downside is by the time you can use it, your other powers are all in play.
7) Neural shock--useful, but by the time you can use it another power would also work.
8) Flash bang--has it's place but ED would probably suit better and is more instant in effect.
9)

#6
marksman100

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Thank you for the suggestions! I'll stick with my Infiltrator as my main Shepard, but Adept is pretty fun to play.

#7
Bozorgmehr

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mcsupersport wrote...

I also think the bugs/crawlers are immune to the effect of singularity.


Yes, armored Klixen are not affected by Singularity - but Klixen, like everything else who has a red health bar, will be caught once defenses are down.

@ OP; check the Power of the Adept link in my sig - you will find all sorts of guides and dozens of Adept gameplay videos.

#8
Ahglock

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I don't think I have ever noticed a scion really getting staggered, at least not enough to disrupt its shots from singularity. I have seen really momentary staggers but I'd get the same from throw. Their movement is so slow, even if that gets staggered it really has no effect on me.

#9
termokanden

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Stasis is great for all those nasty things you can't hurt with Singularity. I would pick that for higher difficulties. If for some reason you don't feel like using it, Energy Drain is an excellent alternative.

On lower difficulties there isn't much that will even help you since you can already throw things around with your normal skills. So pick whatever you think looks fun without worrying about it.

#10
Kronner

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Energy Drain is not really an alternative. By using Energy Drain, you boost a biotic barrier with a shield buster power..seriously, that's just stupid. How is that even allowed in the game is beyond me.

Stasis, Barrier, and Dominate are my favourite powers for the Adept.

Modifié par Kronner, 20 avril 2011 - 08:19 .


#11
termokanden

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Yes it's stupid if you think about it. But it's still sound advice even if you don't find it realistic.

#12
VioletSparks

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Geth Shield Boost! Just play as a close combat adept and whenever your shields start to fall, activate the power, and keep on chucking them around like ragdolls xD Admittedly I rarely play above normal, but I barely fire a shot on my adept saves xD

#13
Malanek

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VioletSparks wrote...

Geth Shield Boost! Just play as a close combat adept and whenever your shields start to fall, activate the power, and keep on chucking them around like ragdolls xD Admittedly I rarely play above normal, but I barely fire a shot on my adept saves xD

Why would you take that over Barrier?

I like Barrier on Insanity. You don't use it too often but it will save your life when you are staggered by a drone, flashbang or harby - you can still instantly use barrier. Stasis is the most powerful but it is bugged and some people find it feels a bit like cheating.

#14
mcsupersport

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Ahglock wrote...

I don't think I have ever noticed a scion really getting staggered, at least not enough to disrupt its shots from singularity. I have seen really momentary staggers but I'd get the same from throw. Their movement is so slow, even if that gets staggered it really has no effect on me.


To get any use for Staggering Scions it HAS to be Heavy Singularity.  If you use Heavy you will get a Scion to hold in place and not attack you for a decent amount of time, allowing you to take care of husks or other enemies without having to deal with the annoying shockwave or close combat burst damage from the Scions.  You may not need or like using it to do this, but it is an effect you can use if needed.

#15
mcsupersport

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VioletSparks wrote...

Geth Shield Boost! Just play as a close combat adept and whenever your shields start to fall, activate the power, and keep on chucking them around like ragdolls xD Admittedly I rarely play above normal, but I barely fire a shot on my adept saves xD


Lol, playing an adept below Hardcore is all about active powers.  You really don't need a bonus power because you are able to throw around, shockwave and singularity everything in existance.  I would not like to use a power that will disable all my others for 9 seconds just to get at most another 15% weapon damage, or double shields when I will never really be shooting(biotic effected enemies already take doube damage) and it disables other powers which can be used to stop other enemies shooting at me.  Barrier would be the preference due to the insta-cast, but even then personally I would rather have Neural shock, Dominate, or area Reave, if I wasn't taking stasis.  I did a blitz run to get a Shotgun adept through the game, and found I didn't use guns but on a handfull of occassions each map.

#16
Influ

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mcsupersport wrote...

To get any use for Staggering Scions it HAS to be Heavy Singularity.


No. A Wide Singularity staggers Scions for a good while too. Obviously Heavy Singularity is better for stunning protected enemies, but it is not a necessity.

#17
Ahglock

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mcsupersport wrote...

Ahglock wrote...

I don't think I have ever noticed a scion really getting staggered, at least not enough to disrupt its shots from singularity. I have seen really momentary staggers but I'd get the same from throw. Their movement is so slow, even if that gets staggered it really has no effect on me.


To get any use for Staggering Scions it HAS to be Heavy Singularity.  If you use Heavy you will get a Scion to hold in place and not attack you for a decent amount of time, allowing you to take care of husks or other enemies without having to deal with the annoying shockwave or close combat burst damage from the Scions.  You may not need or like using it to do this, but it is an effect you can use if needed.



I have used and heck I just used it 10 minutes ago on the iff mission.  But even with heavy what seems to usually happen is he stands still and then shoots me, if I close he does his electric shock thing.  Maybe I suck and don't center it well enough on him or something.  Not a big deal, they are easy to kill even with husks swarming around.  

#18
RGFrog

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It'll hold it and strip a little of the armor, too.

Kronner, I agree about the ED thing, but on the flip side, BW treats fortification as a shield as well... It's an armor boost but doesn't work like armor... So, if the game is going to be stupid about everything I might as well use what works. ED works as a great strip for the majority of the targets at the higher levels.

I'd never use it below hardcore, though. I like reave that's like a warp sunday with sprinkles on top. Anything that does it's own combos is good :)

#19
JG The Gamer

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I'm enjoying the Adept so far. Haven't died as often as I predicted I would. Once I got Heavy Singularity, the game starts to take off. Even if the enemies are shielded, I will find a way past their defenses and nail 'em with a Warp Bomb.

#20
VioletSparks

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Malanek999 wrote...

VioletSparks wrote...

Geth Shield Boost!

Why would you take that over Barrier?

I like Barrier on Insanity. You don't use it too often but it will save your life when you are staggered by a drone, flashbang or harby - you can still instantly use barrier. Stasis is the most powerful but it is bugged and some people find it feels a bit like cheating.


This probably sounds really sad... BUT, it's because your 'shields' as an adept are supposedly a barrier anyway, and for role playing reasons I figured it made more sense for my uber biotic to then supplement his mental abilities with tech (so barrier>shields>armour>shepard)... also, I think GSB looks better than Barrier (barrier looks nowhere near as cool as it does in cut scenese) and theres little difference in combat effectiveness...
while i'm on the subject, why oh why can't mr uber-biotic, super-sodier, saviour, of the universe instal tactical cloak in his armor? He has a ship that can destroy a reaper, DIED and was resurrected... but can't supplement his biotics with tech? I know this is balanceing or whatever, but it wouldn't hurt to have a bethesda-style, build-your-own class - though I figure ammo powers would suffer dearly,,

#21
termokanden

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Influ wrote...

mcsupersport wrote...

To get any use for Staggering Scions it HAS to be Heavy Singularity.


No. A Wide Singularity staggers Scions for a good while too. Obviously Heavy Singularity is better for stunning protected enemies, but it is not a necessity.


In particular, it isn't necessary when you have Stasis.

I always have a hard time deciding between the two Singularity evolutions and I'm still undecided about this.

Heavy Singularity does work better, but they can sometimes move out of the radius very quickly. Wide Singularity solves this, but is otherwise less powerful.

I'm playing adept in ME1 at the moment (for my all adept ME1-ME3 playthrough). I was so suprised how insane the radius is there coming from ME2. Just throw a Singularity and in a second half the enemies in the map are flying around. Overpowered :)

#22
Influ

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termokanden wrote...

In particular, it isn't necessary when you have Stasis.


I don't think so. Singularity has a lower cooldown and it strips defenses. You can just toss it and ignore it, but you need to pay attention to Stasis' duration to get the most out of it. I always prefer to CC with Singularity over Stasis if possible, even with Wide Singularity. It leaves you with more options. And I tend to mostly use Stasis as a one point wonder damage booster, as I already have Singularity for stunning most enemies. That leaves more points to be allocated elsewhere. I think you should go with Heavy Singularity atleast when/if you get Pull Field. I did however use Wide Singularity and Pull Field on my last run, but in retrospect it wasn't propably the best choice. Worked out well enough atleast.

But that's just my view of the matter. It all comes down to your playstyle and build. IMO, Heavy Singularity, one point Stasis and Pull Field gives you the most without huge overlapping in the usage of the powers. Add Heavy Warp for detonating crowds and Heavy Throw for dispatching singular baddies and you have a fairly versatile build.

#23
Sailears

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Ha! I just see "Adept" in the title; don't know what to type, but feel compelled to add to the number of posts in the thread.

Eloquent spam if you like... ;)



Ok, to make the post worthwhile,

My favourite (pretty standard):
Heavy sing/warp/throw; pull field; bastion; stasis 1; GPS (or mattock).
That can handle any situation, if you're like me and not keen on switching bonus powers every mission.
Pull field is amazing - favourite power/evolution in the game.

#24
Ahglock

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JG The Gamer wrote...

I'm enjoying the Adept so far. Haven't died as often as I predicted I would. Once I got Heavy Singularity, the game starts to take off. Even if the enemies are shielded, I will find a way past their defenses and nail 'em with a Warp Bomb.


My big and obvios tip about defenses is read the mission briefings.  They tell you what you will be facing, bring the right defense stripper and all is good.  Miranda isa a solid choice since she handles everything.  

#25
termokanden

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Influ wrote...

termokanden wrote...

In particular, it isn't necessary when you have Stasis.


I don't think so. Singularity has a lower cooldown and it strips defenses. You can just toss it and ignore it, but you need to pay attention to Stasis' duration to get the most out of it.


I meant specifically for things like Scions. Stasis works much better against them anyway, so if you have that then you shouldn't need to grab Heavy Singularity just to get the best result against Scions. The result will be rather poor anyway I think.

But like I said earlier I'm still not sure which Singularity evolution is best.