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Thank you, Adepts!


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#26
Ahglock

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termokanden wrote...

Influ wrote...

termokanden wrote...

In particular, it isn't necessary when you have Stasis.


I don't think so. Singularity has a lower cooldown and it strips defenses. You can just toss it and ignore it, but you need to pay attention to Stasis' duration to get the most out of it.


I meant specifically for things like Scions. Stasis works much better against them anyway, so if you have that then you shouldn't need to grab Heavy Singularity just to get the best result against Scions. The result will be rather poor anyway I think.

But like I said earlier I'm still not sure which Singularity evolution is best.


I think I prefer heavy because it strips shields fairly fast if people don't stagger out fo the AoE, but that can happen fairly often.  Wide is maybe more conistent in that regard but doesn't hit as hard.  I guess I prefer damage spikes to consistent damage.  I don't think one is obviously better than the other though.

#27
termokanden

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No indeed. I'm interested though because I'll be playing my second adept on insanity before too long. I'm also leaning towards heavy.

Still blasting through ME1 at the moment though, this time on PC.

#28
Ahglock

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termokanden wrote...

No indeed. I'm interested though because I'll be playing my second adept on insanity before too long. I'm also leaning towards heavy.

Still blasting through ME1 at the moment though, this time on PC.


I have about 8 Adept play through 5 of whcih were with wide.  I'm still getting used to heavy's much smaller AoE, a lot of things stagger out and shoot from right behind the AoE they kind of look like thye are in it so it is kind of frustrating.  But it burns out less frequently,(remove burnout in ME3 please) and weirdly holds more people which in some choke point parts is very helpful.  The biggest is at the core in the IFF mission, you can really hold off most the husks on the plartform with it. Throw in grunt on right neat the singularity and you can almost ignroe it to unload on the core.  I bring mordin to throw his incinerates every few seconds, husks are flying everywhere.  

Totally OT, but I kind of hae that husks instantly die when lifted.  About as many times as that helps me, I was also would have been helped by being able to warp bomb him.  Maybe that could be a change let me warp bomb the dead, if its floating I shold be able to warp bomb it.  

#29
SonofMacPhisto

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I'm going to toss in some love for Warp Ammo. I play on XBOX, and I enjoy having that passive power on my weapons. That way, I can map pull, warp, and singularity and keep pausing to a minimum. My adepts usually get shotguns too, so if I pull an enemy close I can finish them off that much faster.

#30
Heather Cline

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I personally use the bonus power from Tali's skill tree. The ability to drain shields of your enemies and recharge your own shields. Life saver especially on Insanity runs.

#31
Dave666

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Kronner wrote...

Energy Drain is not really an alternative. By using Energy Drain, you boost a biotic barrier with a shield buster power..seriously, that's just stupid. How is that even allowed in the game is beyond me.

Stasis, Barrier, and Dominate are my favourite powers for the Adept.


No more silly than an Adept or Vangard using biotics to create a Barrier instead of just using a Shield and having Barrier as an emergency measure for if Shields fall.  I mean seriously, who would do that?  Instead of having to constantly concentrate on keeping your barrier up, you could let a Shield do the work and put that same concentration into offensive abilities.

#32
Ahglock

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Dave666 wrote...

Kronner wrote...

Energy Drain is not really an alternative. By using Energy Drain, you boost a biotic barrier with a shield buster power..seriously, that's just stupid. How is that even allowed in the game is beyond me.

Stasis, Barrier, and Dominate are my favourite powers for the Adept.


No more silly than an Adept or Vangard using biotics to create a Barrier instead of just using a Shield and having Barrier as an emergency measure for if Shields fall.  I mean seriously, who would do that?  Instead of having to constantly concentrate on keeping your barrier up, you could let a Shield do the work and put that same concentration into offensive abilities.


So both things are dumb, great.  Not to launch into a ME1 vs 2 point, but the armor in ME1 provided shields, not shields, barrier, or armor depending on your designation.  Just give everyone shields, if you want a barrier take the dang power.  though in ME1 that barrier was beefy as hell.  

I also have issues relating to Kronner's point when a soldier picks up a biotic power mid game.  Biotics require implants, training etc.  You shouldn't wave a magic wand and gain biotics.  ME1 had something similar, but it was something you picked at character creation.  It made more story sense.  But hey both games had gamelplay and story flaws, we are just nitpicking really.  

#33
termokanden

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Oh yeah I'm at level 59 now with my first adept on the PC at the moment. The improved version of Barrier is just insane.

But you can still get instagibbed by rockets. That's why Immunity is the superior power. Works against everything.

And yes they should have just let shields be shields. The upgrades are clearly also shield upgrades, not barrier upgrades. Makes the most sense this way.

#34
Clonedzero

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i'm gonna throw another vote for warp ammo. having ANOTHER active ability is a bit much. you already have a ton, having another is a bit over kill. warp ammo helps make your shooting alot better and works well with your biotics.

#35
termokanden

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Depends on your platform. On PC having another activated ability (Energy Drain or Stasis for example) just makes you more versaitle. On the xbox it does the same, but you can only map 3 abilities so...

#36
Waltzingbear

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Clonedzero wrote...

i'm gonna throw another vote for warp ammo. having ANOTHER active ability is a bit much. you already have a ton, having another is a bit over kill. warp ammo helps make your shooting alot better and works well with your biotics.

In theory yes; in reality not so much.
Let's compare it to Stasis for example. An Adept with Stasis will not get to reap any benefits from it at most situations, juggling his other powers with no room to use Stasis unless really forcing it. If you are not overwhelmed by enemy fire and are able to use your abilities and fire a few rounds while hanging safely in cover (which is how most of the ME2 combat scenarios are) you'd have no use for Stasis and a passive boost to your weapon damage would definitely be favorable.

The problem is that at most of these combat scenarios an Adept isn't really struggling, while she does have a very hard time at specific situations, namely those containing enemies who're flanking her and will surely force her to get out of cover before being able to neutralize them and when one of her other abilities will have no immediate effect; these include Biotic shotgun wielders, Heavy Mechs, Scions, sometimes Krogans, and situations where neutralizing one enemy for a few seconds would make all the difference.

While Warp Ammo (and I'm speaking as a fan of this ability) will make an Adept relatively stronger, I do think that having a panic button is overall better.