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Kirkwaller's Guide to Social Justice


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#1
Maria Caliban

Maria Caliban
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The Kirkwaller’s Guide to Social Justice

It’s fairly safe to say that Dragon Age 2 has been polarising, at best; considering the mechanical and the thematic changes it introduced over its predecessor, I suppose that’s hardly surprising. And while the “mainstream” gamer press has been busy debating the merits of dialogue wheels and sped-up combat sequences, a parallel conversation has been going around the social justice gaming blog (a-har) circle, in part spurred by DA2 lead writer David Gaider’s unexpectedly accurate understanding of the concept of privilege.

Hence this post. It’s about social justice (mostly). And where and how BioWare nails it, with examples.



#2
David Gaider

David Gaider
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While I would agree in theory that mental illness should not be portrayed lightly, I personally don't think there's much traction to be had in deciding that everyone who acts in psychopathic faction is, in fact, mentally ill... particularly in a world full of demonic possession... and then claiming our portrayal is uneven. There's a leap of logic in there I'm not very comfortable with.