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Anyone afraid the bad review might make BioWare go back to Origins style?


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#1
ManiacalEvil

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This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.

Modifié par ManiacalEvil, 20 avril 2011 - 05:56 .


#2
Eternal Phoenix

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Yes. DA2 did have things that were great that I've not found in games before but I think the enemy waves and re-used areas really ruined what could have been a great game. I hope they go back to a few things that Origins had such as companion interaction and customization but I hope they keep a few things from DA2 such as companions having things to say at different times and the faster combat but it should be slowed down a bit I'll admit. I can understand why people hate the game but I can understand why people like the game. I think it's decent myself.

Modifié par Elton John is dead, 20 avril 2011 - 05:56 .


#3
neppakyo

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I'd be more happy if it was origins style. Same combat, but a bit faster. It was more realistic than the GOW attempt of combat in DA2.

Also bring back isometric camera.

#4
ManiacalEvil

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Elton John is dead wrote...

Spoilers!

Edited not to have spoilers. Sorry:(

#5
Dragoonlordz

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If you didn't like Origins why not stick with ME which is more action based, instead of converting every single Bioware game into action based titles. Why can't people let others have something they love and try to change everything into one single format, system or mechanic. They always seem to wish to take away from others something they enjoy because they are greedy and want every game to be their style games.

ME was made for the more action, third person role style player. DA was (originally) made for the slower more tactical, first person role type player (you could third person it if liked but both Ray, Greg and Brent hadn't initially designed it as such and I have used such qoutes from them stating this all over these forums in past weeks from them saying as such). All they end up doing is alienating (one) group of fans in favour of another one that they had already established with ME series. Isn't rocket science 2 minus 1 equals 1. I'm over exaggerating slightly, but overall I'm happy with that statement.

Modifié par Dragoonlordz, 20 avril 2011 - 06:05 .


#6
LyndseyCousland

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Not reading further since I saw the first response said spoilers BUTTTT no, I'm not afraid. I'd sort of like it if they did go back to the Origin style a bit; keep some of the aspects DA2 had that people actually agree on and go back to the time darkspawn looked like darkspawn instead of tellytubbies.

#7
ManiacalEvil

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Dragoonlordz wrote...

If you didn't like Origins why not stick with ME which is more action based, instead of converting every single Bioware game into action based titles. Why can't people let other shave something they love and try to change everything into one single format, system or mechanic.

I don't really enjoy third person shooters. I like it more tactical, like DA2 was but still fast and responsive.

#8
Guest_makalathbonagin_*

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plz bioware don't do this

#9
ManiacalEvil

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LyndseyCousland wrote...

Not reading further since I saw the first response said spoilers BUTTTT no, I'm not afraid. I'd sort of like it if they did go back to the Origin style a bit; keep some of the aspects DA2 had that people actually agree on and go back to the time darkspawn looked like darkspawn instead of tellytubbies.

I've removed the spoilers, read freely.

#10
neppakyo

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LyndseyCousland wrote...

Not reading further since I saw the first response said spoilers BUTTTT no, I'm not afraid. I'd sort of like it if they did go back to the Origin style a bit; keep some of the aspects DA2 had that people actually agree on and go back to the time darkspawn looked like darkspawn instead of tellytubbies.


I agree.

I call them Clownspawn, they look like something from a 19th century circus.

#11
Statulos

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Nostalgia for a 2009 game? Give me a break dude. Nostalgia is missing modern bands playing like Black Sabbath in Paranoid, not that.

#12
ManiacalEvil

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Statulos wrote...

Nostalgia for a 2009 game? Give me a break dude. Nostalgia is missing modern bands playing like Black Sabbath in Paranoid, not that.

Noastalgia is wanting a game to be like a 2009 game because a 1998 game was like it.

#13
Maverick827

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Dragoonlordz wrote...

If you didn't like Origins why not stick with ME which is more action based, instead of converting every single Bioware game into action based titles. Why can't people let other shave something they love and try to change everything into one single format, system or mechanic.

ME isn't an action game, and it isn't fantasy.  What if a person does not like sci-fi?  You're speaking as if BioWare had two concurrent fantasy RPG series - one more action-oriented than the other - and people are wishing to make both more action-oriented.  That is not the case.

neppakyo wrote...

I'd be more happy if it was origins style. Same combat, but a bit faster. It was more realistic than the GOW attempt of combat in DA2.

Also bring back isometric camera.

I sadly agree with you (though the GOW comment is off-base) in the sense that combat needs to be toned down, but in terms of a slider, I believe it should be closer to DA2 than it is to Origins.  I could do without the Rogue cartwheeling, and the finisher on the mage staff animations needs to go (though the other animations are fine - much better than poking a staff forward), but things I assume you would want removed, such as the Scythe animation, I feel are great.

#14
Venefica

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"Anyone afraid the bad review might make BioWare go back to Origins style?"

God, I hope so!

#15
Challseus

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I personally think they'll keep what worked, and hopefully dump what didn't work, which should include:

- re-used areas
- waves of enemies
- non-focused story, though to be fair, it *was* what they were looking to do

#16
Agamo45

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 I'm counting on that. 

#17
PlumPaul93

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It's good to see this useless thread is going to get an insane amount of replies

#18
Statulos

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ManiacalEvil wrote...

Statulos wrote...

Nostalgia for a 2009 game? Give me a break dude. Nostalgia is missing modern bands playing like Black Sabbath in Paranoid, not that.

Noastalgia is wanting a game to be like a 2009 game because a 1998 game was like it.

I have played the BG series and sorry to say but DA:O shares the isometric view, nothing more.

Once again, the Black Sabbath parallel would be considering that it's nostalgia because a modern band uses tritones and riffs.

Modifié par Statulos, 20 avril 2011 - 06:05 .


#19
Foolsfolly

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This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future?


Can I have nostalgia for a game that only came out 2 years ago?

I generally liked the combat in DA2. Not really more or less than DA:O but I did enjoy how it's responsive now. I also enjoy the lack of the 'Warden Shuffle' when lining up a melee attack.

I like the one-size-fits-all potions too. I'm carrying less junky potions as a result.

That said, there are serious flaws with DA2. To me, it's mostly in the story. I dislike the disjointed, lack of a central plot story of DA2. Hawke's too reactive instead of proactively doing anything. And there's no real threat or obstacle in Hawke's way to "Rise to Champion."

But there are flaws with the combat as well. I really don't think the game is tactical so much as button-mashy. Tactical combat would have a battlefield that was reactive to Hawke's movements, and allow the player to position, flank, and contain enemies.

Enemy wave spawns ruin this. Too many times in one battle a new wave spawns near your mages/archer and you no longer contain any threat. Too often you just walk into a blind attack of spawning enemies. You can't position your team, send out a lone character and lead them into an attack.

DA:O's combat was slow and unresponsive, but it did reward forethought, plans, ambushes, and traps. It made it tactical.

DA2's combat was fast, interesting, responsive, but ultimately a button masher.

#20
Aaleel

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All they had to do is speed up the Origins combat a little and keep some kind of closing technique to stop the side stepping. Bring back the deathblows and get rid of the ridiculous exploding bodies, cartwheeling, and enemies falling out the sky or through the ceiling.

Bring back unique areas and an expansive area to explore.

But yeah, bring back the aspects of Origins.

#21
ManiacalEvil

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Statulos wrote...

ManiacalEvil wrote...

Statulos wrote...

Nostalgia for a 2009 game? Give me a break dude. Nostalgia is missing modern bands playing like Black Sabbath in Paranoid, not that.

Noastalgia is wanting a game to be like a 2009 game because a 1998 game was like it.

I have played the BG series and sorry to say but DA:O shares the isometric view, nothing more.

Once again, the Black Sabbath parallel would be considering that it's nostalgia because a modern band uses tritones and riffs.

I disagree. 

#22
ManiacalEvil

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Aaleel wrote...

All they had to do is speed up the Origins combat a little and keep some kind of closing technique to stop the side stepping. Bring back the deathblows and get rid of the ridiculous exploding bodies, cartwheeling, and enemies falling out the sky or through the ceiling.

Bring back unique areas and an expansive area to explore.

But yeah, bring back the aspects of Origins.

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.

#23
Dragoonlordz

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ManiacalEvil wrote...

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.


After saying that you lost all credibility. Sorry.

#24
Melca36

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ManiacalEvil wrote...

This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.


The game needs a balance to appeal to  ALL FAN BASES.

The combat can be slowed as well.  It went too fast in some cases and yes, it was too slow in Origins.

It needs a BALANCE...a MIDDLE GROUND!! 

#25
ManiacalEvil

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Dragoonlordz wrote...

ManiacalEvil wrote...

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.


After saying that you lost all credibility. Sorry.


Or perhaps you and  have a different opinion and still should be civil to each other. CAn't you accept that?