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Anyone afraid the bad review might make BioWare go back to Origins style?


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#226
Devn LeComte

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Agreed, there are more features in DA:O that I wish they just KEPT. Weapon sets, easy access to the inventory from the radial, and how your stats affect certain conversation options. Dragon age two has its benefits too. They just need to find some way to mix them both together perfectly and you will get a game that is loved by ALL.

#227
Curlain

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Dragoonlordz wrote...

RedundantCookie wrote...

starscream481 wrote...

I'm not afraid they go back to Origins style, I hope and am praying that they do.


Praying to whom? The Maker? Your Ancestors? Or the game developers? :)


All three if it will have any result. Image IPB


You should add the Old Gods in, just to be sure (and probably a few of the more important FR deities, different IP, but it couldn't hurt) :P

#228
PlumPaul93

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Volourn wrote...

"Since when was replay value determined by the number of hours in a game?"

You on crack? Read what i quoted. iw as replying to both his length and replay points. Thjey're twe aseperate issues.


"(And there's no way that a single playthrough of DA2 takes 56 hours...) "

Sure, itd oes. Just like it takes 59 hours to complete DA1.

My final game saves don't lie.

Then again, people mad eup fantasies on how DA took 100+ hours and BG2 took 300 hours. LMAO


even though i believe DA2 has no replay value I will admit I'm on act 3 and I've logged about 40 hours in and that's without DLC although I doubt the DLC adds much more hours.

#229
AlexXIV

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Volourn wrote...

"Which resulted in a shorter game and less replay value."

DA1 = 59 hours

DA2 = 56 hours

Replay value = equal

DA2= 40 hours DA:O=80 hours. Replay value of DA:O is about 4-5 times higher than DA2.

I played DA:O maybe 7 or 8 times, DA2 twice. And now I am playing DA:O again. So go figure.

#230
Devn LeComte

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My 1st playthrough was quick. I didn't do EVERY side quest, and I could care less what my party members thought of me.

#231
enhancedhpb

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Killjoy Cutter wrote...

(And there's no way that a single playthrough of DA2 takes 56 hours...)


Actually, it depends on how you play the game.  My playthroughs on nightmare mode took about 50-54 hours.

Modifié par enhancedhpb, 20 avril 2011 - 08:14 .


#232
Nightnight

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I want DA:O2 Please.

#233
AppleSoda

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Curlain wrote...

RedundantCookie wrote...

What flared up my interest in DA:O was the unique perspective of my Warden's race. Being a Noble Dwarf in the surface after the events that transpired in the Origin Story was like being Alice in Wonderland. 

A dwarf, and a noble no less, made me see the human world through Sereda's eyes like alien and uncanny. It definitely added flavor to the fun factor. Also the uneasy romance with the humans (especially with goofy Alistair), while still longing for her faithful bodyguard Gorim, who gave her the sad surprise that once in the surface he was crippled and now married, gave an extra spice for me.

I'm really not looking up to playing a human in Dragon Age 2, and much less if it carries over to Dragon Age 3... but we'll see. And you are right I doubt they'll return to DA:O's lore or events in Dragon Age 3. The only way I could've seen that as possible is if they had passed it over to DA2, as they did with the Mass Effect titles.


Agreed, one of the things I hope is put back in DA3 is the ability to choose different races once again, and be able to play out the impact of it in the DA world


The investment of time and development on such a variety of colorful and plot significant backgrounds and how that background will affect the way your multiple companions or NPCs react to you is what probably deters Bioware from going back to that direction. Unfortunately they now face release datelines, budget cuts, and more pragmatic game development formulas. 

Dragon Age Origins took more than twice as much time to develop, and was crafted almost as an artistic and literature work of art. From what I have read and seen (I did play some of DA2), Dragon Age 2 played like a 'decent' action roleplaying game like the many there are out there. It meets a deadline and sells to the crowd. 

I dare to make the conjecture that those who favor Dragon Age 2 were swoon by the more animated, faster combat and other elements of the contemporary dime-a-dozen RPGs out there.

I plead to E.A. to give these good people (The dev team in Bioware) more funds and time to develop a masterpiece that improves on the already masterpiece that DA:O Was. You will get your money back and more if it becomes the cult classic DA:O was.

#234
Devn LeComte

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I don't see how people like the clunky mechanics of origins, i really don't.

#235
Guest_Sareth Cousland_*

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I am only afraid that they will NOT go back to Origins style.

If they had just improved on the visuals of DA:O and sped up some combat moves, DA2 might have become a gem. Nearly everything that was changed for DA2 was a step in the wrong direction.

Modifié par Sareth Cousland, 20 avril 2011 - 08:24 .


#236
Dragoonlordz

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One and only thing I know for sure with no doubts. DA2 I bought based on the basis they had built up trust and in such had given the benefit of doubts I had regarding gameplay mechanics and this fad of "framed narrative" that Mike (according to Ray) had proposed. They no longer have that to rely on with DA3, not anymore. But that might just be me, I don't speak for anyone else in that regard. So yes, if it's more like DA2 and less like DAO I won't be buying it for simple reason it's not what I enjoy playing.

Modifié par Dragoonlordz, 20 avril 2011 - 08:17 .


#237
1000questions

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In my honest opinion ! bioware should get back to Origins. If I were in the think tank of bioware, I would pick 2-3 elements which they tried to implement in DA2 and rest I will improve on Origins.

I would make the combat more fluid similar to DA2 not that much though that it feels like button mashing hack-slash game. I would build on the family element, I think it was good to have family for a change in these kindof games but the execution in DA2 was horrible.

Will get rid of HAWKE for sure and bring back Grey Warden( or wardens). Grey Wardens are kindof niche concept which DA franchise has,not many games have.

Would have the skills and spells of Awakenings, very much diversified and have lot of options. Inventory, Dialogues, Communication more like Origins but with even more dialogues,party banter where my character does participate too.
I would happily save resources from VOICE acting of main character, WILL BRING BACK SILENT PC and invest them on more diversified maps, enemies, and other objects enriching the universe of DA.

All in all 85% of Origins and improvement on origin's elements, 5 % of elements of DA2 and 10% new innovation.

#238
AlexXIV

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Devn LeComte wrote...

I don't see how people like the clunky mechanics of origins, i really don't.

Because RPGs are not combat games. Combat is just a part, and not the most important.

#239
rak72

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Volourn wrote...

"Which resulted in a shorter game and less replay value."

DA1 = 59 hours

DA2 = 56 hours

Replay value = equal


DA1= 114
     Lost track of number of playthroughs

DA2 = 28 (I finished everything that I can see)
    In the middle of act 1 on 2 more games, but I have no desire to continue

So, yea - replayability

#240
Devn LeComte

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The game itself however, is a work of art when it comes to storytelling and originality.

#241
AppleSoda

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Devn LeComte wrote...

I don't see how people like the clunky mechanics of origins, i really don't.


Devn, did you play Origins completely? The combat/movement mechanics may have been "clunkier" but the art, voice acting, scripting, story writing, character writing, plot cohesion, hours and hours of dialogue, multiple interactive background stories, and extensive world outweight the combat/movement mechanics. 

I think most of the "Originists" here, point out to those other features, and not just the movement/combat mechanics.

#242
Volourn

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"DA:O=80 hours"

"DA1= 114"

L0L

You guys probably kept your 360s/PCs on and in the game all nigh tlong to ge thtose numbers. 114 horus? HAHAHAHAHA!~

#243
Melca36

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rak72 wrote...

Volourn wrote...

"Which resulted in a shorter game and less replay value."

DA1 = 59 hours

DA2 = 56 hours

Replay value = equal


DA1= 114
     Lost track of number of playthroughs

DA2 = 28 (I finished everything that I can see)
    In the middle of act 1 on 2 more games, but I have no desire to continue

So, yea - replayability


Exactly!!

Replaybaility is essential....

They better add some more content in the game before people start ti burn out.

#244
Killjoy Cutter

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Volourn wrote...

"Since when was replay value determined by the number of hours in a game?"

You on crack? Read what i quoted. iw as replying to both his length and replay points. Thjey're twe aseperate issues.


"(And there's no way that a single playthrough of DA2 takes 56 hours...) "

Sure, itd oes. Just like it takes 59 hours to complete DA1.

My final game saves don't lie.

Then again, people mad eup fantasies on how DA took 100+ hours and BG2 took 300 hours. LMAO


Crack?  No, I just sometimes miss what you've quoted because it's buried in with your own text in quote marks. 

At the 4 to 5 hours a night I get to play DA2, that would take 2 weeks per playthrough to equal the 56 hours you're citing.  I'm probably finishing each playthrough in less than a week.  At most, I'm taking about 32-36 hours of time in the chair to finish each playthrough. 

Of course, I have the subtitles on and just read the lines while skipping most of the spoken dialogue, now that I've heard it all at least once.  There are a couple of characters I'll stop and listen to the lines for, because I like the voice acting, but really, the spoken lines are pretty much meaningless fluff. 

#245
Melca36

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Volourn wrote...

"DA:O=80 hours"

"DA1= 114"

L0L

You guys probably kept your 360s/PCs on and in the game all nigh tlong to ge thtose numbers. 114 horus? HAHAHAHAHA!~




Here is something for you to comprehend......

Some of us are completists. We do every quest. Its that so hard for you to grasp?

#246
AlexXIV

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Devn LeComte wrote...

The game itself however, is a work of art when it comes to storytelling and originality.

Which? DA2? I saw a nice try, but there was just too much screwing up to keep me immersed at any time. I really had alot of silly things in DA2 to keep myself playing.

#247
Aaleel

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Devn LeComte wrote...

The game itself however, is a work of art when it comes to storytelling and originality.


I didn't think the story was told or presented well at all.  You didn't even know what your purpose was for most of the game.  Your major storyline goal in the first act was raising money.  Then the game gave you a way of not even having to do that.  How do you set a storyline goal and then give a backdoor to avoid it?

#248
Dragoonlordz

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Melca36 wrote...

Volourn wrote...

"DA:O=80 hours"

"DA1= 114"

L0L

You guys probably kept your 360s/PCs on and in the game all nigh tlong to ge thtose numbers. 114 horus? HAHAHAHAHA!~




Here is something for you to comprehend......

Some of us are completists. We do every quest. Its that so hard for you to grasp?


Don't waste your effort trying to rationalise with him, at this point in time he's just baiting you. He's not worth it as it were.

Modifié par Dragoonlordz, 20 avril 2011 - 08:23 .


#249
AlexXIV

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Volourn wrote...

"DA:O=80 hours"

"DA1= 114"

L0L

You guys probably kept your 360s/PCs on and in the game all nigh tlong to ge thtose numbers. 114 horus? HAHAHAHAHA!~



Yeah I wonder how I then completed DA2 16 hours before you then. For me you're a liar. Just so you know.

#250
KalDurenik

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Origins had a few problems: Way to linear (should be abit more open), the combat was slow (some times you had to wait up to 5sec for attack to happen in melee), animations was waaaay to slow.

However it was still a good game. What they should do is expand the Origins system and make the combat abit faster (not anime fast like DA2), more tactical (more abilties, ways to counter stuff, no teleportation when you talk (god its annoying), the ability to talk to companions and customize that with anything anywhere ands on... And ofc the obivous things like make a GOOD game...