Anyone afraid the bad review might make BioWare go back to Origins style?
#351
Posté 20 avril 2011 - 11:53
I would remove much of the silliness of DA 2's combat (exploding enemies, ninja spawns, nutty animations, etc) but it felt, and I hate to say this, more responsive than DA:O's combat.
You bring back the isometric camera, remove the gunk, bring back some DA:O things like killing blows and make it a tad slower, and I think it would be a good balance.
Some things in DA 2 like the branching skill trees and cross class combos are good ideas.
But the problem with DA 2's combat was that I felt for each good idea it had, they ruined it by introducing 2 bad ideas.
#352
Posté 20 avril 2011 - 11:55
Killjoy Cutter wrote...
Devn LeComte wrote...
I'm sorry you think boring clunky combat is fun. I apologize.adneate wrote...
BioWare blacklisting DA2 and going back to an Origins style game would be proof that God exists and he loves us very, very much. On the other hand another DA2 style game would be irrefutable proof that the end times are upon us and all hope is lost.
I didn't find the combat in DA:O boring or clunky.
I kind of did, since I super lag in Origins. That's my biggest problem in Origins.
#353
Posté 20 avril 2011 - 11:59
Melca36 wrote...
Devn LeComte wrote...
I'm sorry you think boring clunky combat is fun. I apologize.adneate wrote...
BioWare blacklisting DA2 and going back to an Origins style game would be proof that God exists and he loves us very, very much. On the other hand another DA2 style game would be irrefutable proof that the end times are upon us and all hope is lost.
So exploding bodies with a backstab is evolution?
Fetch and Delivery quests is evolution.
Game needs to appeal to all fanbases and not just your group who want instant gratifcation and no depth.
Given the sales...I do predict that the developers will bring back elements of Origins. They won't slow the combat but will be fixed accordingly.
If you don't like it, you can always play something else.
Origins didn't win all the awards and acclaim because of players like you.
I loved origins, just not as much as DA2, and I should have expected this to happen. No one can EVER completely just shut up and play a game. Its always, blahblah, they when wrong here, and blahblah, they did this. They worked hard on it not for you to bash it, but to enjoy it. So try to sit down and enjoy the game that you are a fan of. The could have never made a sequel at all. And also, you can't change the fact that Origins was unresponsive and clunky. DA2 is not a complete improvement, but not a failure either, and some fail to see that.
#354
Posté 21 avril 2011 - 12:02
#355
Posté 21 avril 2011 - 12:02
Modifié par mrcrusty, 21 avril 2011 - 12:03 .
#356
Posté 21 avril 2011 - 12:03
I smell a fanboy.Shasow wrote...
DA2 had a unique story...
Origins had 50 unique stories.
#357
Posté 21 avril 2011 - 12:04
Volourn wrote...
"Which resulted in a shorter game and less replay value."
DA1 = 59 hours
DA2 = 56 hours
Replay value = equal
What have the hours you put in the game to do with replay value?
DAO: 5 completed playthroughs and are still playing it.
DA2: 1 playthrough with both *endings* and every quest-- already bored with it so I de-installed it last week.
#358
Posté 21 avril 2011 - 12:04
#359
Posté 21 avril 2011 - 12:07
Devn LeComte wrote...
I loved origins, just not as much as DA2, and I should have expected this to happen. No one can EVER completely just shut up and play a game. Its always, blahblah, they when wrong here, and blahblah, they did this. They worked hard on it not for you to bash it, but to enjoy it. So try to sit down and enjoy the game that you are a fan of. The could have never made a sequel at all. And also, you can't change the fact that Origins was unresponsive and clunky. DA2 is not a complete improvement, but not a failure either, and some fail to see that.
Mister censor. Kplz tell me, what are you doing here then. If you enjoy game so much why dont you go and play it instead of whining.
btw. Have fun
#360
Posté 21 avril 2011 - 12:07
#361
Posté 21 avril 2011 - 12:08
The only thing I'm afraid of is that they *don't* go back to the original. The game DA2 was *supposed* to be a sequel of...
#362
Posté 21 avril 2011 - 12:08
#363
Posté 21 avril 2011 - 12:08
It's because people appreciate the effort and especially previous efforts from Bioware that they feel disappointed with DA 2.
I actually wouldn't mind no game at all, to be honest. If they focused all their efforts on Mass Effect 3, or finally finish TOR so they can give Laidlaw the boot and bring back James Ohlen, I'm all for it.
Besides, if you read my post above, I was actually agreeing with you that DA:O's combat was clunky and that DA 2's combat was more responsive.
Devn LeComte wrote...
I don't see how people don't enjoy
DA2, Origins is more of a classic game, and that game is wide spread.
DA2 is linear, and is more like a game that doesn't need hardcore gamers
that play it every waking second. (GMOD, CounterStrike) and just enjoy
the ride one time through. Origins, you can play many times and it not
getting old. Either way, the smallest changes will make a game
ridiculed. What if 10 years from now, nothing changed? The experience
would get old, and people need to develop to these changes.
Bioware has a reputation of creating traditional RPG games, and in a new IP which they dubbed a spiritual successor to a traditional RPG, and the original was a faithful successor to a traditional RPG, they expect and will judge it's sequel, based on, surprise surprise, the elements of a traditional RPG.
But to draw on your point of stagnation, Dragon Age: Origins is massively changed from the types of games that BG ones were. But they kept the same core. Dragon Age 2 doesn't. At least, not really.
Don't get me wrong, I'm not going to say Dragon Age 2 is the worst game ever, or that Origins is the best game ever, but Dragon Age 2 as a whole is nothing more than average. It has some good ideas, good concepts and good characters, but definitely did not turn out as well as it could've. One step forward, two steps back.
I'd give it a 6/10 objectively, though the "hater" in me may give it less.
Modifié par mrcrusty, 21 avril 2011 - 12:15 .
#364
Posté 21 avril 2011 - 12:09
Devn LeComte wrote...
BUT, the ideas of people went into it, and so did work, but none can appreciate that effort. Would you rather there be no game at all?
That's true of anything you buy. But if you're dissatisfied with the product you're dissatisfied. I'm sure you don't like every movie you see or book you read.
#365
Posté 21 avril 2011 - 12:10
#366
Posté 21 avril 2011 - 12:11
#367
Posté 21 avril 2011 - 12:12
#368
Posté 21 avril 2011 - 12:13
Devn LeComte wrote...
I loved origins, just not as much as DA2, and I should have expected this to happen. No one can EVER completely just shut up and play a game. Its always, blahblah, they when wrong here, and blahblah, they did this. They worked hard on it not for you to bash it, but to enjoy it. So try to sit down and enjoy the game that you are a fan of. The could have never made a sequel at all. And also, you can't change the fact that Origins was unresponsive and clunky. DA2 is not a complete improvement, but not a failure either, and some fail to see that.
I agree that people always tend to complain. human nature we learn to live with it, however in all fairness I feel people have a good point here. DA:O might have been that "unresponsive and cluncky" game but various people enjoyed that kind of game, isn't it even slightly unfair to then leave them out in the cold because 'change is a good thing'. Somehow I feel you just don't change the basics of a game in a sequel (especially one that sold well), I think few people will deny that DA2 feels like a totally different game. Had they simply created a spin-off they could have avoided large parts of these complaints.
#369
Posté 21 avril 2011 - 12:13
Assuming these are your gameplay values, why would you expect them to be indicative of people's experience generally?Volourn wrote...
"Which resulted in a shorter game and less replay value."
DA1 = 59 hours
DA2 = 56 hours
Replay value = equal
For me, I have played hundreds of hours of DAO across 9 different characters, with an average completion time of 87 hours.
I have played one character in DA2, and I've basically stopped 15 hours in because I find the game unfun.
#370
Posté 21 avril 2011 - 12:14
#371
Posté 21 avril 2011 - 12:16
Devn LeComte wrote...
I don't see how people don't enjoy DA2, Origins is more of a classic game, and that game is wide spread. DA2 is linear, and is more like a game that doesn't need hardcore gamers that play it every waking second. (GMOD, CounterStrike) and just enjoy the ride one time through. Origins, you can play many times and it not getting old. Either way, the smallest changes will make a game ridiculed. What if 10 years from now, nothing changed? The experience would get old, and people need to develop to these changes.
I'm sorry but I have to disagree. Every origins lead the the same story and pretty much everyone who plays Loyal Good will end up with the same ending. So yeah, Origins quickly grew old to me. I don't like playing anything else than the Noble Human storyline and I don't feel the rush of replaying this game at all. I only have two files, one complete and another one I stopped half-way because I figured out Origins was more linear than I thought.
Modifié par Teddie Sage, 21 avril 2011 - 12:17 .
#372
Posté 21 avril 2011 - 12:21
This game was never really fun. For 40 hours the surroundings never changed, and every time I got a side quest and saw that cave I would honestly be like not this damn cave again. The city never changed in the 10 years this game was supposed to take place over. Then you add the constant muggings and the enemies falling from the sky I was just not enjoying myself.
It was supposed to be your personal story but they never made it so. They gave you a family but just assumed you would care about these people because they told you they're your family. They never developed the family component at all.
If you're not going to change my surroundings for the entire game, the story better be really good to replace the discovery of new things aspect, and it wasn't.
Modifié par Aaleel, 21 avril 2011 - 12:23 .
#373
Posté 21 avril 2011 - 12:23
Dragoonlordz wrote...
If you didn't like Origins why not stick with ME which is more action based, instead of converting every single Bioware game into action based titles. Why can't people let others have something they love and try to change everything into one single format, system or mechanic. They always seem to wish to take away from others something they enjoy because they are greedy and want every game to be their style games.
ME was made for the more action, third person role style player. DA was (originally) made for the slower more tactical, first person role type player (you could third person it if liked but both Ray, Greg and Brent hadn't initially designed it as such and I have used such qoutes from them stating this all over these forums in past weeks from them saying as such). All they end up doing is alienating (one) group of fans in favour of another one that they had already established with ME series. Isn't rocket science 2 minus 1 equals 1. I'm over exaggerating slightly, but overall I'm happy with that statement.
I totally agree.
Do not matter if DA2 is a good game or not. The fans were expecting something and they delivered something else. And besides, if a group of people "buy" an idea, like the gray wardens, and they then ask you to forget that ... It's as if George Lucas had done Star Wars 1 and then not put more Jedi in the rest of the rest of the movies ...
#374
Posté 21 avril 2011 - 12:30
Phaedros wrote...
To answer the OP:
The only thing I'm afraid of is that they *don't* go back to the original. The game DA2 was *supposed* to be a sequel of...
Pretty much this!
#375
Posté 21 avril 2011 - 12:33
Devn LeComte wrote...
BUT, the ideas of people went into it, and so did work, but none can appreciate that effort. Would you rather there be no game at all?
I can appreciate the good things about the game but since I paid $60 I have the right to make my voice heard about what I did not like.





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