Aller au contenu

Photo

Anyone afraid the bad review might make BioWare go back to Origins style?


813 réponses à ce sujet

#376
Melca36

Melca36
  • Members
  • 5 810 messages

Devn LeComte wrote...

Shasow wrote...

DA2 had a unique story...












Origins had 50 unique stories.

I smell a fanboy.:sick:


That could be said for you was well...........

Lets not be hypocritical...it goes BOTH ways.  :police:

#377
Zeulon

Zeulon
  • Members
  • 26 messages
@OP
I hope Bioware continues the trend they set in DA2. Maybe then, DA3 will be more true to this:

They allready implemented the groundbreaking spawning mechanism (watch:5:57)

#378
Mecha Tengu

Mecha Tengu
  • Members
  • 1 823 messages
sometime's it was good for a franchise to take on a new approach and create something new.

For call of duty (in b4 shooter bashers), ww2 was getting boring, and modern warfare was a fresh new start. The game and the concept was well developped and well executed. 

I don't know much about DA2, but I hear it wasn't so great trying to create a side story, and moving from the epic adventure and culminating in a final battle between two armies to the smaller series of quests and the political intrigues of one man's life in one city-state.

Was it the change? or the concept and execution that failed?

Modifié par Mecha Tengu, 21 avril 2011 - 12:51 .


#379
akayasha

akayasha
  • Members
  • 120 messages
When Mass Effect 2 came out Bioware took a lot of Mass Effect 1's feedback and criticisms and implemented new things. I guess some people who complained about the combat in Origins were heard, and the new, better to many but less tactical to most, combat was placed in Dragon Age II. I'm guessing that in Dragon Age 3 or whatever title will try to take the best of Origins and the other good things in Dragon Age II. Mass Effect 3 seems to be headed in that direction when they promised the combat while adding more RP elements. It seems that Bioware is going to make the next Dragon Age that way. The Origins style was liked by most people, so I don't think Bioware will want to disapoint its fans.

#380
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages
*Nevermind Melca beat me to it* Posted Image

Modifié par Dragoonlordz, 21 avril 2011 - 12:58 .


#381
Kilshrek

Kilshrek
  • Members
  • 4 134 messages
Sorry OP, but if you think DA 2 combat speed was realistic then I will discount the seriousness of this thread. DAO combat speed was realistic which is exactly why there are people who didn't like it.

#382
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages
DA3

Posted Image

#383
Hayllee

Hayllee
  • Members
  • 476 messages
I liked the feel of origins better, so no, I'd love it if they went back to the way origins was. I liked the camera angles and some aspects of combat in DA2, and the main story wasn't *too* bad, but I still felt like something was missing. I wasn't too fond of the new elves, dialog system, reused spaces, etc. I don't know, it just didn't catch me like Origins did. :\\

#384
VanDraegon

VanDraegon
  • Members
  • 956 messages
One can only hope so...

#385
erynnar

erynnar
  • Members
  • 3 010 messages

Devn LeComte wrote...

Melca36 wrote...

Devn LeComte wrote...

adneate wrote...

BioWare
blacklisting DA2 and going back to an Origins style game would be proof
that God exists and he loves us very, very much. On the other hand
another DA2 style game would be irrefutable proof that the end times are
upon us and all hope is lost.

I'm sorry you think boring clunky combat is fun. I apologize.


So exploding bodies with a backstab is evolution?

Fetch and Delivery quests is evolution.

Game needs to appeal to all fanbases and not just your group who want instant gratifcation and no depth.

Given
the sales...I do predict that the developers will bring back elements
of Origins.  They won't slow the combat but will be fixed accordingly.

If you don't like it, you can always play something else.

Origins didn't win all the awards and acclaim because of players like you.  


I
loved origins, just not as much as DA2, and I should have expected this
to happen. No one can EVER completely just shut up and play a game. Its
always, blahblah, they when wrong here, and blahblah, they did this.
They worked hard on it not for you to bash it, but to enjoy it. So try
to sit down and enjoy the game that you are a fan of. The could have
never made a sequel at all. And also, you can't change the fact that
Origins was unresponsive and clunky. DA2 is not a complete improvement,
but not a failure either, and some fail to see that.




Devn LeComte wrote...

Shasow wrote...

DA2 had a unique story...






Origins had 50 unique stories.

I smell a fanboy.:sick:



Here's a thought...why not follow your own advice, and I use that term loosely, as it seems you made yourself the keeper and boss of the rest of us. Go play DA2 since you love it so much. Yay you (really, glad you do) but some of the rest of us didn't and we have a right to voice that here as long as we obey forum rules.

As for smelling a fanboy, I smell a troll...there is a bridge somewhere missing you....psst, it has your copy of DA2, why not go play it?:)

#386
Blight Nug

Blight Nug
  • Members
  • 62 messages

Aaleel wrote...

All they had to do is speed up the Origins combat a little and keep some kind of closing technique to stop the side stepping. Bring back the deathblows and get rid of the ridiculous exploding bodies, cartwheeling, and enemies falling out the sky or through the ceiling.

Bring back unique areas and an expansive area to explore.

But yeah, bring back the aspects of Origins.


I agree with this. The combat system in DA2 is too fast and too cartoony for my likeing. The DAO combat was a bit slow but had more realism to it. I'd also like to add that the armors in DAO looked better, prob 'cause of the realism thing. The templar armor looked really fake and ugly in DA2, yet it looked great in DAO.

I surely hope Bioware will go back to DAO style for DA3... and I'm leaving this series if they add one more drop of hack&slash into it

Modifié par Blight Nug, 21 avril 2011 - 01:37 .


#387
Embargoed

Embargoed
  • Members
  • 91 messages
Oh god no.

Keep the voiced protagonist - The PC of Origins wasn't even a character. The Warden was made as a device to drive the plot; nothing more. I'd rather have played Origins as a customized version of Alistair. Now THAT would've been interesting. Playing the Warden was flat out boring. I could imagine whatever roleplay I wanted. My PC could have been training with swords since he was 12 and could've had his first love die to tuberculosis and could've been a huge racist towards elves. Did any of that matter? Probably none of it.

Also, I find it absurd that people consider reading words in their head/aloud "roleplaying". I don't care whether or not my "internal voice" says something a certain way, there is only one reaction that another character can have, so the inflection in my so called internal voice requires that I say it in the manner the writers intended it to be said. If I were roleplaying, I'd be able to say whatever I wanted, not whatever was an option at the time. The only reason to have a silent protagonist is to argue for more options in a game, which is always good. But arguing that a silent protagonist allows you to roleplay more is just wrong. Wrong wrong wrong.

Another thing to consider is that first person narratives in choice oriented games, characters in conversations are more or less "rooted", or forced to stay in one location. Most movement is restricted to simple things that aren't too distracting. A good example is the smoking animation in Fallout 3 or the head quirk in DA:O. The conversations just end up being made up of a character standing in place or doing one of those stupid, overused animations. That's hardly interesting. The fact that conversations feel more cinematic and flow well in DA2 is a HUGE bonus.

In short, just fix the problems with DA2. Make enemies spawn behind doors on the street instead of having them ninja in. Make the enemies scale more, increase the amount of talents that allow for Cross class Combos, and decrease the amount of talent points it takes to access these talents. But DO NOT take away my voiced protagonist.

#388
Euno17

Euno17
  • Members
  • 201 messages

ManiacalEvil wrote...

This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.


And I guess this is where the idea for the 'awesome button' came from. lol, 'you press a button and something awesome happens'. Yeah . . . and Lol at the useage of nostalgia. Really? why are you using that word? We aren't talking about the 'Good-old-days' here haha. 'Well you know back in the day (2009) things were different!!!'. Yeah doesn't work.

And uhh - DA2 is tactical? lol the characters were deep? Uhh. Right.

I'm curious - how old are you? 

Personally I feel DA2 doesn't really exist - it's like an april fools joke and we all got fooled into thinking that this was Dragon Age 2. Any day now I'm hoping (and praying to the maker) for Bioware to come out and say, 'We got you! The REAL Dragon Age 2 is still in development!'

Sadly, EAware will probably continue on their way with DA3 (they'll never go back to orgins). You no need to worry 'awesome button' masher. Things won't be going back - That would be TOO smart for a company like EA.

#389
erynnar

erynnar
  • Members
  • 3 010 messages

Blight Nug wrote...

Aaleel wrote...

All they had to do is speed up the Origins combat a little and keep some kind of closing technique to stop the side stepping. Bring back the deathblows and get rid of the ridiculous exploding bodies, cartwheeling, and enemies falling out the sky or through the ceiling.

Bring back unique areas and an expansive area to explore.

But yeah, bring back the aspects of Origins.


I agree with this. The combat system in DA2 is too fast and too cartoony for my likeing. The DAO combat was a bit slow but had more realism to it. I'd also like to add that the armors in DAO looked better, prob 'cause of the realism thing. The templar armor looked really fake and ugly in DA2, yet it looked great in DAO.

I surely hope Bioware will go back to DAO style for DA3... and I'm leaving this series if they add one more drop of hack&slash into it



Love your name...and this^. Same for me, if I want hack and slash I can fine other games for that.

#390
hioe04

hioe04
  • Members
  • 5 messages

ManiacalEvil wrote...

Dragoonlordz wrote...

ManiacalEvil wrote...

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.


After saying that you lost all credibility. Sorry.


Or perhaps you and  have a different opinion and still should be civil to each other. CAn't you accept that?


Nope. It's ALMOST an objective observation to say that origins had more unique & expansive areas versus DA2. Orzammar, temple with andraste's ashes, denerim easily come to mind while kirkwall is just i don't know.... even the town sections of kirkwall sound very uninspired & afterthought-y i.e. "high"town, "low"town , and "dark"town.

Modifié par hioe04, 21 avril 2011 - 01:59 .


#391
Shasow

Shasow
  • Members
  • 1 069 messages

hioe04 wrote...

ManiacalEvil wrote...

Dragoonlordz wrote...

ManiacalEvil wrote...

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.


After saying that you lost all credibility. Sorry.


Or perhaps you and  have a different opinion and still should be civil to each other. CAn't you accept that?


Nope. It's ALMOST an objective observation to say that origins had more unique & expansive areas versus DA2. Orzammar, temple with andraste's ashes, denerim easily come to mind while kirkwall is just i don't know.... even the town sections of kirkwall sound very uninspired & afterthought-y i.e. "high"town, "low"town , and "dark"town.


High-town...low-town...dark-town...what's next? Green-town...upper-town...light-town...deep-town...super-town?

#392
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

Embargoed wrote...

~Lots of stuff...~


..So taking a wild guess here, a shot in the dark as it were.. You didn't like DAO? Posted Image

#393
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

Shasow wrote...

hioe04 wrote...

ManiacalEvil wrote...

Dragoonlordz wrote...

ManiacalEvil wrote...

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.


After saying that you lost all credibility. Sorry.


Or perhaps you and  have a different opinion and still should be civil to each other. CAn't you accept that?


Nope. It's ALMOST an objective observation to say that origins had more unique & expansive areas versus DA2. Orzammar, temple with andraste's ashes, denerim easily come to mind while kirkwall is just i don't know.... even the town sections of kirkwall sound very uninspired & afterthought-y i.e. "high"town, "low"town , and "dark"town.


High-town...low-town...dark-town...what's next? Green-town...upper-town...light-town...deep-town...super-town?


Add to that the fact even in Darktown at (night)... It's still daylight and sun is still shining... Posted Image Or atleast it was last time I played about 2 weeks ago.

Modifié par Dragoonlordz, 21 avril 2011 - 02:10 .


#394
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

Kilshrek wrote...

Sorry OP, but if you think DA 2 combat speed was realistic then I will discount the seriousness of this thread. DAO combat speed was realistic which is exactly why there are people who didn't like it.


Agreed, being able to swing what looks to be a hyper-sized claymore appearing to weigh in around 20+kgs, like a fencing sword, is not realistic. That's just one of a dozen or so examples I could give.

#395
mav805

mav805
  • Members
  • 65 messages
The new and "evolved" combat is the number one reason I did not open my SE edition when I picked it up, and instead ended up returning DA2 for a refund.

I enjoyed combat in DA:O. I enjoyed being able to see what was happening with each swing. I enjoyed seeing darkspawn realistically fall over dead. I enjoyed NOT doing arials during combat like I were putting on a show at the Olympics. Yup, from the first look DA2 was just too unbelievable, too over the top... too stupid.

Origins could have used some tweaking to be sure, like speeding up 2-handed attacks, additional animations for different spells/abilities, MORE execution moves, etc, things that should be taken the time to do in a sequel. However, going the complete opposite direction to turn "Braveheart" into "300" is just a dumb move, no matter how much you'd normally appreciate 300 on its own merit.

#396
jesuno

jesuno
  • Members
  • 491 messages
Afraid was not the word I was looking for. Possibly, excited? Yes, that was the word that comes up first.

#397
Valcutio

Valcutio
  • Members
  • 775 messages
Yeah, I'm terrified that they might make a good game. Right.

#398
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 messages

Dragoonlordz wrote...

Embargoed wrote...

~Lots of stuff...~


..So taking a wild guess here, a shot in the dark as it were.. You didn't like DAO? Posted Image

Hmm...This solidify the theory that DA 2 was made for DA O haters. One from Mike Laidlaw camp and not from Brent Knowles camp.

#399
Romantiq

Romantiq
  • Members
  • 1 784 messages

Shasow wrote...

hioe04 wrote...

ManiacalEvil wrote...

Dragoonlordz wrote...

ManiacalEvil wrote...

Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.


After saying that you lost all credibility. Sorry.


Or perhaps you and  have a different opinion and still should be civil to each other. CAn't you accept that?


Nope. It's ALMOST an objective observation to say that origins had more unique & expansive areas versus DA2. Orzammar, temple with andraste's ashes, denerim easily come to mind while kirkwall is just i don't know.... even the town sections of kirkwall sound very uninspired & afterthought-y i.e. "high"town, "low"town , and "dark"town.


High-town...low-town...dark-town...what's next? Green-town...upper-town...light-town...deep-town...super-town?



I think its quite obvious that it will be awesome-town. ^_^

#400
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages

ManiacalEvil wrote...

This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.


How? The story was just so poor.

I don't want BW to go back to origins (And believe me, they won't, Laidlaw despises it), but they need to add SOO much more depth to their next dragon age game. The game was just so damn shallow.