Devn LeComte wrote...
I loved origins, just not as much as DA2, and I should have expected this to happen. No one can EVER completely just shut up and play a game. Its always, blahblah, they when wrong here, and blahblah, they did this. They worked hard on it not for you to bash it, but to enjoy it. So try to sit down and enjoy the game that you are a fan of. The could have never made a sequel at all. And also, you can't change the fact that Origins was unresponsive and clunky. DA2 is not a complete improvement, but not a failure either, and some fail to see that.
It's great that you loved DA2. Personally, it wasn't a Bad game (to me), but it wasn't as good a game as it could/should have been.
And altough i am not a huge fan of all of the "touting it as the greatest thing since sliced bread and universally condemning it as the end of civilization and RPGs in general as we know them" that has been going on here for the last several months, there is notthing wrong with the consumers telling the developers what worked and what didn't. In fact, if we don't they will have nothing to go on when they work on future projects.
And just to correct your miss-perception, they don't make games to make the game "to enjoy it". they made it to make money. And that means that they wanted to make something that consumers enjoyed. Sure, they may enjoy their jobs. And they may want to make a game that is to their liking as well. But the bottom line is, it was made with the intent to sell to consumers. And if the consumers don't like it, they won't buy it.
For me, I played DA:O and enjoyed it. There are things about DA2 that i liked and there are directions that the development team went that I did not like. if i am going to buy DA3, I will have certain expectations. And since I am consumer and part of the sales demographic, my feedback (amongst all of the others who likewise plan on consuming) is valuable.
Personally, I felt that the graphics were an improvement, but not necessarily a "next gen" improvement. And the fact that they re-used the same textures and even the same maps over and over and OVER again, detracted from the improvement value.
I thought the combat flowed better (quicker, more exciting) in DA2, but I also thought that it was significantly less tactical. Almost every battle came down to spamming AoE attacks and none of the combats hinged on tactical use of skills/powers/characters or resources. And the "Wave theory" of combat was not my idea of a solution that worked.
and I liked DA:O choices that were taken away from the player in DA2. I liked the back stories of the different races. I liked being able to create my own hero rather than playing someone else's hero. And, although the voice acting was well done, it was (IMHO) unnecessary.
So I am not saying "Go back" to anything. I am saying, take what worked from DA2, add back in those elements from DA:O that people thought shouldn't have changed from DA:O and add on to both. But definitely take feedback from the consumers.





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