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Anyone afraid the bad review might make BioWare go back to Origins style?


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#526
AAHook2

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Sainthood85 wrote...

Origins had much better combat, granted once my Warden Mage hit lvl a certain level it was a cakewalk since nothing could damage him, get through all the infinite healing, or even move for that matter.

Seriously who thought it was a good idea to make so much blood in DA:2 and those god AWFUL melee animations? seriously?


I agree with you on hitting the immortal level, but that didn't really happen until late in the game for me. My rogue stats were off the charts at one point and by then no one could land a blow against me. They'd miss, I'd dodge the next two strikes, block the next then counter with a dual wield attack. I would have already killed the highest value target via scouting in stealth then a poison backstab flurry.
That was all part of what you personally liked to do in Origins. Some people liked to scout and lay traps then use lures and damage flasks.

I did enjoy being a force mage in Dragon Age 2.
Origins had blood in it too. I never thought I'd come across Dragon Age 2 thinking that this game makes Origins' blood splatter seem subtle. Not in a good way.

#527
Nighteye2

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I'm not afraid, I'm hopeful.

The sooner Bioware returns to the old style I know and love, the better.

#528
Guest_Puddi III_*

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I'm afraid they'll abandon the changes I actually liked and keep the changes I didn't like.

#529
Otterwarden

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Sainthood85 wrote...

Origins had much better combat, granted once my Warden Mage hit lvl a certain level it was a cakewalk since nothing could damage him, get through all the infinite healing, or even move for that matter.

Seriously who thought it was a good idea to make so much blood in DA:2 and those god AWFUL melee animations? seriously?


:whistle:  www.youtube.com/watch   :whistle:

#530
erynnar

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Filament wrote...

I'm afraid they'll abandon the changes I actually liked and keep the changes I didn't like.



This^ They do tend to do that...had I known, I would have posted on DAO forums what I loved and  been loud about it.

#531
Teredan

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Killjoy Cutter wrote...

Teredan wrote...

Killjoy Cutter wrote...

I'm not looking to be "wowed" or for something "fresh".

I just want a setting that makes sense, a story that's not full of holes*, and gameplay that is smooth, integrated with story and setting, and doesn't make me frustrated or confused.


*EDIT:  And that is driven by player decisions as much as possible. 


good for you, I have higher standarts I don't like to pay for the same game in nicer graphics.


You don't have higher standards, you have different standards. 

Hard to objectively call my standards "lower" when about 98% of all video games produced fail to meet them. 


Well sorry but what you mentioned is what I think should be a given.
And what 98% of videogames do not meet those requirements? I don't deny that you're probably right but Bioware is a AAA title company and so my point of comparison are other AAA title companies. Most titles from those companies do indeed meet the things that you mentioned thus define it as a standart.

That I'm not content with only the things you mentioned and demand something extra which I don't really specify because they're very variable from game to game which enables me to specify my standart indeed higher to yours as far as I'm familiar with the definition of higher standarts(but you're right also they're also a different standart).

But well believe what you want, I won't comment on this anymore I even feel very silly correcting this.
Also you have been offended by my comment then I'm sorry I don't see how having a lower standart is something bad. I mean I have low standarts if it comes to my daily meals. I'm content with whatever the extent of enthusiasm for cooking(which is after work always low) allows.

#532
Thorne_underfoot

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Nozybidaj wrote...
Sorry, I know I'm knitpicking here, but the goal isn't to make something that consumers enjoy, it is to make something they will buy.  Big difference there, and it usually shows in the end product.

That is all, carry on..... ;)


Actually, I have to disagree with you here.  The goal is to create something the consumers enjoy.  Because enjoyment generates positive reviews and "Free marketing" that sells more units.  And it also creates opportunities for sequels and becomes part of a portfolio that gets other jobs.  Failing that, they obviously want to sell units, but very few companies "Set out" to make crap that sells units, thus sacrificing future revenue.

But thanks for the cynicism.  :D

#533
SilentK

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erynnar wrote...

Filament wrote...

I'm afraid they'll abandon the changes I actually liked and keep the changes I didn't like.



This^ They do tend to do that...had I known, I would have posted on DAO forums what I loved and  been loud about it.


Jupp    =)   which is why I take every opportunity to say that I love my voiced Hawke     =)

#534
Otterwarden

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Thorne_underfoot wrote...

Nozybidaj wrote...
Sorry, I know I'm knitpicking here, but the goal isn't to make something that consumers enjoy, it is to make something they will buy.  Big difference there, and it usually shows in the end product.

That is all, carry on..... ;)


Actually, I have to disagree with you here.  The goal is to create something the consumers enjoy.  Because enjoyment generates positive reviews and "Free marketing" that sells more units.  And it also creates opportunities for sequels and becomes part of a portfolio that gets other jobs.  Failing that, they obviously want to sell units, but very few companies "Set out" to make crap that sells units, thus sacrificing future revenue.

But thanks for the cynicism.  :D


Buying games that one does not enjoy :?... advanced stages of consumerism....very sad:(

#535
Anthony772006

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I hope they go back to the Origins style. If it were me I would make a few modifications though. Speed up the combat a little bit. And make it so you can speed up or cancel a deathblow animation. Cause it sucked getting smoked with a fireball or you couldn't peal off some baddie beating up on your mage while you're performing some deathblow. Also the voiced protagonist and dialogue wheel works in ME but was just terrible DA2. Bring back the silent protagonist and the list of dialogue choices for DA3.
Hope this doesn't double post, internet was acting funny when I decided to post.

#536
Guest_jollyorigins_*

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I hope they mix the good qualities of DA:O into what few good qualities there were in DA2, for example keep combat as active as it was in DA2, but make it realistic in the sense of DA:O, none of this jumping 10 feet high mighty blow crap or sliding across the ground without moving your feet to auto attack someone. Also bring back finishing moves (which I believe were supposed to be implemented into DA2 no?) and make enemies die without exploding into a meaty chunks by poking them with a sword.

#537
Vilegrim

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afraid? Praying more like!

#538
Mystique83

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Why afraid? Not at all!!
I really really hope Bioware will go back to the good old style of DAO. It was amazing the way is was and I pray Bioware will notice it themselves as soon as possible.

#539
Jim_uk

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Venefica wrote...

"Anyone afraid the bad review might make BioWare go back to Origins style?"

God, I hope so!


This.

#540
fightright2

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Slayer299 wrote...

If the bad reviews had BW go back towards the DAO style that would be an improvement, not a step backwards.



I agree.

#541
Jitter

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 Im afraid that because you made this post , someone at Bioware may take you seriously

#542
lobi

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More like they will just trash DA or sell to another dev house, and focus on ME and new IP based on that model as well as facebook games.

#543
Sabriana

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Jerrybnsn wrote...

Well, I guess it's not looking good for DA3. I just found this from the lead writer David Gaider in regards to lack of companion interaction in DAII.

"If you felt less connected to your followers, that's too bad. There could be many reasons for that, but if the requirement to someone feeling connected is having long, rambling conversations in the party camp... I can safely say that's unlikely to happen again. I could see front-loading the characters a bit more so players are more thoroughly introduced (as it was, a lot of the character interaction ended up in Act 2 quite by accident) but I have absolutely no intention of returning to the reams of expository dialogue as a replacement for character development anytime soon"

No more making Alistair squirm by talking about sex? No more conversations about cookies? how Fereldan smells like wet dog? are there Griffons in this story?

It's probably time to put this series to rest.


Oh dear. This makes me sad. It really is too bad, because now I'm very much in doubt that the DA series is going to be in my personal game-playing future. Rambling conversations? Expository dialogue as a "replacement"? What on earth is going on here?

There was stunted character development and little expository dialogue in DA 2, imo. I was practically craving a "long, rambling" conversation at later play-stages in DA 2.

Oh well. I guess it's carefull and prolonged research for me as far as the DA series is concerned. Too bad, really. I know they won't even notice the absence of my few, piddly little Euros, but at least I'll feel better. I can then spend them on companies that *do* feature the things I absolutely love in RPGs.

Thank goodness there is more than one fish in the sea. Or as my mother used to tell me "Don't cry. Other mothers have handsome sons too."

#544
Guest_Sareth Cousland_*

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Sabriana wrote...

Oh dear. This makes me sad. It really is too bad, because now I'm very much in doubt that the DA series is going to be in my personal game-playing future. Rambling conversations? Expository dialogue as a "replacement"? What on earth is going on here?

There was stunted character development and little expository dialogue in DA 2, imo. I was practically craving a "long, rambling" conversation at later play-stages in DA 2.

Oh well. I guess it's carefull and prolonged research for me as far as the DA series is concerned. Too bad, really. I know they won't even notice the absence of my few, piddly little Euros, but at least I'll feel better. I can then spend them on companies that *do* feature the things I absolutely love in RPGs.

Thank goodness there is more than one fish in the sea. Or as my mother used to tell me "Don't cry. Other mothers have handsome sons too."


I couldn't agree more. It would be sad to see a series with great potential go, but I have plenty of other things to occupy my time with. I'll have a very careful look at DA3 reviews before considering a purchase.

#545
Guest_PresidentCowboy_*

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I loved both games. I hated some things about both games. Find a good middle ground and DA3 will be amazing.

#546
dr Oldman

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PresidentCowboy wrote...

I loved both games. I hated some things about both games. Find a good middle ground and DA3 will be amazing.

I agree with you completely.

Modifié par dr Oldman, 22 avril 2011 - 11:56 .


#547
Darkhour

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ManiacalEvil wrote...

This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.


No.

Once SWTOR comes out all their resources will go to that and Bioware will become a new Blizzard.  Everything from here on out will be quick cash schemes.

With that said, DA2's failure will probably not convince them to go back to DA:O style.  Most likely it will result in a cheaper more generic sequel that can actually make a profit off of the poor sales we've seen for DA2.  That or EA will pull the plug completely.

I don't think they have anyone left at Bioware that can make a good old school RPG anymore so I don't think Origins quality is even an option for Bioware anymore. Expect DA3 to be modeled after Final Fight (AWESOME!!!).  Now that's old school. That should put a smile on your face.  

#548
SirShreK

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Darkhour wrote...


No.

Once SWTOR comes out all their resources will go to that and Bioware will become a new Blizzard.  Everything from here on out will be quick cash schemes.

With that said, DA2's failure will probably not convince them to go back to DA:O style.  Most likely it will result in a cheaper more generic sequel that can actually make a profit off of the poor sales we've seen for DA2.  That or EA will pull the plug completely.

I don't think they have anyone left at Bioware that can make a good old school RPG anymore so I don't think Origins quality is even an option for Bioware anymore. Expect DA3 to be modeled after Final Fight (AWESOME!!!).  Now that's old school. That should put a smile on your face.  


SWTOR has a high chance of failure. If it fails...

#549
Volourn

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If it fails, the Texas branch willbe closed. It wouldn't effect BIO EDM.


"Once SWTOR comes out all their resources will go to that and Bioware will become a new Blizzard. "

Nope. Whole different division.

"I don't think they have anyone left at Bioware that can make a good old school RPG anymore so I don't think Origins quality is even an option for Bioware anymore."

What's funny is that plenty of the same people repsonsible for their other games are still here including the two docs. Gaider has beena round since BG2. LMAO

#550
Melness

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Filament wrote...

I'm afraid they'll abandon the changes I actually liked and keep the changes I didn't like.


Pretty much this.