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Anyone afraid the bad review might make BioWare go back to Origins style?


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#676
Mecher3k

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Volourn, DA:O for PC was completely finished when Laidlaw came in to work on the DA:O CONSOLE ports.

Laidlaw has zero impact on the game compared to Brent who was lead of the development team on the core game for years.

Just ignore Volourn people. As I've said before, he is either a troll or just extremely dense.

#677
Monica83

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I really hope the dragon age franchise returns to Origins.. DA2 is a mess as a RPG..Origins is good...
For me Ladiaw isn't the right person to work in a DA project...Since this game is a total waste of time.. A title maked whitout love and whitout passion rushed as hell,,,

I don't think they turn back in to the origins but... Since for me its really really hard to be interested if they advertise another "sequel" like this

#678
Darkhour

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Volourn wrote...

"1. What is the "The True Source"? Did you hear a voice telling you or was it an angelic visitation that iinformed you of the one true source?"

Do a search.


No need to respond further to a fake discussion.

TROLLING: CONFIRMED!!!Image IPB

#679
sreaction

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Modifié par sreaction, 23 avril 2011 - 09:10 .


#680
sreaction

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Volourn wrote...

P.S. DA2 is selling guys. It sold a mil+ in less than 2 weeks

You still havent provided any information that confirms that DA2 sold 1
mill in two weeks mostly because that info isnt available to the general
public.

and if youa re gonna keep squaking about vgchartz it is showing you that the so called 'ME2 deal' is irrelevant since most of DA2 sales came BEFORE said deal. L0L


My point about the ME2 bundling is that its evidence that DA2 isnt selling well. EA isnt giving away ME2 because they are nice guys, they are giving it away to boosts sales for a game that is underselling.

Not that I believe vgchartz anyways b/c it is a joke.



That is begging the question. What makes you so sure that the vgchartz  is so unreliable? Also, are they 100% accurate? No, probably not, but they at least give you an idea of how DA2 is selling.

Other sources like NPD and BIO/EA are more likely to be accurate.


I havent seen either provide reports of DA2 sales figures,millions of unit sold, nor have you provided them.

( Also, I am way off topic so i think I will be quite now. To answer ops question, no.)

Modifié par sreaction, 23 avril 2011 - 08:58 .


#681
Alpha1234

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ManiacalEvil wrote...

This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.


*Cough* What the... ?
If anything, the combat speed in origins was pretty damn realistic! I'd way rather have slower paced combat with fewer and tougher enemies. Much more rewarding when landing hits.

I remember when i first played Baldurs Gate and the first thing that i loved about it was the feel of the combat! An enemy in armor and shield wasnt splattered with one swing with a huge red glowing sword, but with prolonged fighting, quite similar as in the medieval times.

I call your "unrealistically slow" combat and raise you with DA2's "unrealistically fast"

Modifié par Alpha1234, 23 avril 2011 - 09:49 .


#682
Alpha1234

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Aaleel wrote...

All they had to do is speed up the Origins combat a little and keep some kind of closing technique to stop the side stepping. Bring back the deathblows and get rid of the ridiculous exploding bodies, cartwheeling, and enemies falling out the sky or through the ceiling.

Bring back unique areas and an expansive area to explore.

But yeah, bring back the aspects of Origins.


Agreed.
I just hope they rewamp the whole combat system akin to Origins, but maybe a tad more responsive. In DA2 they went waaaaaaaaaaaaaaaay overboard

#683
Guest_PureMethodActor_*

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PureMethodActor wrote...

Speaking of glitches, I'm very confused by some of these posts about patch 1.02, which last I heard was still in development. So can anyone confirm whether its actually done or not and if it fixes the bug of Zevran appearing in-game even if you killed him in Origins?


bumping because I wouldn't be surprised if my post was overlooked :P

But still, i'm confused about the patches, because I thought the first fix patch was called 1.01 and Bioware is WORKING on patch 1.02

#684
Harcken

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Gee, I sure hope so. I'd rather they take their base game (Origins), a great cRPG, and build on those systems to make it even DEEPER and more Complex. I'd rather they not build off DAII or follow that course and make things simpler and more linear.

It's so exciting when you get a sequel that's basically the original with the flaws fixed and more goodies. It's very dissappointing when you get a sequel that's trying to act like a reboot.

Modifié par Harcken, 23 avril 2011 - 10:36 .


#685
Brockololly

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PureMethodActor wrote...
But still, i'm confused about the patches, because I thought the first fix patch was called 1.01 and Bioware is WORKING on patch 1.02


I think on the PC there was a little PC only patch that went down as 1.01 which just fixed some technical PC issues and then the most recent one that came out which fixed the more major issues was called 1.02 on the PC.

Yet for consoles, since they didn't get the little PC only "1.01" fix, the most recent patch thats 1.02 on the PC is actually 1.01 for the consoles.

So basically, the PC patches are numerically one ahead of the consoles.

Modifié par Brockololly, 23 avril 2011 - 11:36 .


#686
neppakyo

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Mecher3k wrote...

Volourn, DA:O for PC was completely finished when Laidlaw came in to work on the DA:O CONSOLE ports.

Laidlaw has zero impact on the game compared to Brent who was lead of the development team on the core game for years.

Just ignore Volourn people. As I've said before, he is either a troll or just extremely dense.


I think he/it is dense, and trolling. Sprinkle some of that "Strawman" spice on top of that.

I've never wished so hard for a TCP/IP protocol to hit someone in the face before I read his/its posts

And it was me about the one LD. I meant, there was one head LD. The boss. Brent Knowles. He decieded the course for DA:O. DA:O was finished before Laidlaw was involved. Laidlaw had no input on the main game itself, just how it was ported to the xbox360.

#687
Embargoed

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[quote]Sacred_Fantasy wrote...

[quote]Embargoed wrote...
I like DA2, so I still don't get your point.
[/quote]
It's interactive storybook just like you say it is. It's not RPG. Therefore you don't want RPG. You want an interactive storybook. But sorry. No. You won't get my endorsement for that. As much as you like Varric telling you a story, I would advise you to play adventure games or detectives series instead. This type of games are better at telling you the story than Varric did.

Then what's BG2? Kotor? Are those not RPGs too? Cause they tell stories. You're not making any sense.

[quote]Embargoed wrote...
Dreaming? I'm pretty sure that doing all the quests and killing all the enemies in the game won't allow you enough talent points to max out every tree, so there has to be a few trees that you haven't looked into yet. Not only that, every character can play differently. Besides, the numbers are there for a reason. I plan on looking into a playthrough where I increase the survivability of my mage but decrease his damage, that way I can use stuff like cone of cold and other spells at close range without getting torn to pieces. 
[/quote]
3 points per level? What can you distribute with such points? Can you make critical mage? Can you make melee mage? Can you soak damages with Con alone? Champion robe require 30 INT and 30 WILL alone. If you do not fulfill this requirement you can never wear decent robe accordingly to your level. So what different mages build can you make when you have this restrictive 30 INT and 30 WILL requirement in mind?

Last time I played, I used an XP glitch to get to 50. Just like in Origins I used an xp glitch to get as high as I wanted. Otherwise, yes that is a problem. 


Not to mention every spells has level requirement which mean you can only choose certain spell to learn. At level 2 for example, you can only learn Spirit Bolt (10s 20 mana) or Fireball (20s 20 mana) or Winter Grasp (20s 20 mana ) or Chain Lightning (20s 30 mana) or Stone Fist (15s 20 mana) or Heal (40s 30 mana).

Since I hate to wait for cool down and my mage melee damage is pathetic, I always end up learning Sprit Bolt with 2 INT: 1 WILL build up in every damn play through. Every single one of them. Why? Because it's the most efficient way to survive, It's either you hit hard or you get hit hard by the enemies. It's just a matter of how fast. In this sense, offensive spells with balance INT-WILL build mage is the only reasonable way to play. I don't know if you plan to be a healer but that's certainly not one of my favorite option.

Again you are just dreaming if you build your different mages solely base on learning spells. 

Not really. As a rogue, I didn't just 

[quote]Embargoed wrote...
If your talking about skills, then I'm glad those went. They were pretty useless. Otherwise, I advocated for the removal of items that gave paltry 6% bonuses. When I play a game, I don't want to calculate percent bonuses, especially if they're really small. If it was something like +20 damage or +18 attack, I would get it. That's something easy to calculate because it's only addition. And if you're gonna use percentages, use ones like 10%,  25%, 50%, etc.    I'm saying that we shouldn't complicate the process needlessly when there are alternatives.[/quote]
That's not what I meant. I said DA 2 leveling system sucks. When you level up, the enemies also level up. When you invest 1 strength point, you should see the effect. You should feel you grow stronger. But you don't. Because the enemy level up with you and they grow stronger too, hence you don't actually progress as you think you are. You can not based on DA 2 leveling system. Stat building is almost useless for character build since it's purpose is mainly to fulfill gear requirement. But most older RPG like Realm of Arkania for example did show 1 strength = 10 to 20 damage per hit that you can tell the different of fully strength warrior vs different other build up warrior. Lvl 10 strength warrior is strong with melee damage but pathetic when it comes to defense. Every time you level up, you feel stronger and stronger with your attack while at the same prone to be annihilated by enemy mages. This is what I'm talking about.  To experiment with numbers on which build up to make multiple different yet effective warriors. Something that most modern RPG is lacking especially DA 2.  

True.

[quote]Embargoed wrote...
No... I don't see it's simplification. Didn't I just talk about how the percent bonuses made the process more complicated? Not only that, there are few inherent problems with the current loot system that need to be fixed. So, really, I doubt we'll see more removal or streamlining unless it serves a purpose.[/quote]
We used to have charisma as one of the character stat. It was used primarily to check successful barter or persuasion skill. But it's gone because stupid role-players pump up all 5 points stat to other stats and complaint their barter and persuasion skill were useless which lead to removal of such stat. And  you said they don't remove them? They will continue to remove anything as long as RPG is not as simple as playing a Tetris. And you are advocating that or interactive storybook if you prefer to call it that way.  

Bottom line is, the stats are there primary to build different character. It's purpose is for those who want to customize their character. If you find it's tedious then just skip the damn stats with auto level up feature. You don't have to complicate yourself and kill other people enjoyment for that.  

No, there was no point in putting points into Charisma when you had a voice actor. The current system works fine. 
[quote]Embargoed wrote...
It's implemented better in DA2 because I just need to find crafting ingredients. That allows for more exploration and encourages the player to go through sidequests to find as many ingredients as possible.[/quote]
That's called lazy. You expect everything to be spoon feed, By doing so, you miss the opportunity to discover the secret recipe by yourself and thus reduce your motivation to craft mysterious items. Anyway, as I said DA 2 only allow crafting runes with limited selection with very low value. I hardly called it encouraging.  
You act as if DA:O's system was good. I had enough money to buy potions, why make my life harder by adding more steps in the process? Money -> buy potions was far simpler than Money -> ingredients/recipe -> make potion.
And why sacrifce a skill point instead of putting something into stealing, which was pointless anyway, or coercion, or even combat tactics? 
BioWare needs to find something that works. DA2 was a step in the right direction. 
[quote]Embargoed wrote...
And yes, i've mixed unknown materials in Torchlight to create other items. It really isn't that exciting.  The whole process of killing people and looting their bodies for crap or going into caves to find a pair of boots just lying in a chest is dumb. Why can't I just buy a nice sword, upgrade it with a wide vaireity of enchantments, and add more skill points to strength to increase damage instead of killing people and selling their stuff pointlessly. Esepcially when half of it sucks. Instead of crappy junk, why don't I get JUST cash/potions/accessories like rings and belts. That way, I'm not stripping dudes of their armor just to sell it.[/quote]
Torchlight is laughable. You should play Diablo crafting system and see for yourself  what can  you make. But then again, crafting isn't your thing. So why bother? Just cash in the crappy junks but leave those crafting materials alone for those who have used for them. if you cannot see it's purpose then you have no right to complaint about it because it's not for you to decide.
It's not for you to decide either, and I have just as much of a right to complain about it. You like it, I don't. Ultimately, it's up to BioWare to decide. 
However, I do think that the new system of crafting in DA2 is far superior, because it doesn't restrict my play style. If I want to use poisions to make my enemies more susecptible to magic, I can do that. If I want to toss grenades and roundhouse kick flasks, I can do that. What BioWare should do is bring back traps and add even MORE options for potions, poisions, grenades, and flasks. 
[quote]Embargoed wrote...
Customizing companions, especially when you had a lot of them in DA:O, was tedious. Going through everyone's inventories to make sure they had everything set was boring. Buying fugly looking armor to give to Sten because he didn't come with any was tedious. [/quote]
Who ask you to do so? Stick with your default companion armor as long as you like. But don't ruin it for other people.
So... using Alistair's crappy armor wasn't going to hurt me later in the game? And didn't I offer a worthwhile compromise that would appease both sides? I'm saying that I don't miss companion customization, you do. Why not compromise? What are you fighting for here, rpg purity or something? 

Compromise CAN be done, it's just a matter of agreeing to do so. 
[quote]Embargoed wrote...
Going thorugh the skill list and getting potionmaking only to find out someone else had it was lame, especially when I couldn't find the materials to craft some of the potions anyway and I couldn't bother myself to look for them with much enthusiasm, especially considering there was no need. I had two mages with healing spells. If you guys like crafting, that's your business.[/quote]
Then stay out of it. You don't like it, you don't have to do it. You have no reason to ruin it when you can avoid doing it easily.  And who ask you to craft boring potions?   

I'm saying that IMPROVING the system would help me enjoy that part of the game more. I'd like crafting more if it was done RIGHT. Why should we keep something that's only fun for you, when it can be improved and make it fun for everyone? 
[quote]Embargoed wrote...
What I'm saying is that the current system DOES IT BETTER. We only need to find/buy the ingredients to get the potions we want. Easy peasy lemon squeezy.[/quote]
I disagree. 
How so?

[quote]Embargoed wrote...
Didn't I say there were COMPROMISES to be made? My ideas aren't going to be used in DA3, obiviously, but it does provide us with the insight that we can customize companions without making it a tedious affair. Give us armor sets and allow us to buy more that we can cycle our companions through, with each armor set having different bonuses. See that? That's called compromise. It can be done.[/quote]
No. Your type are too lazy for customization. Your best option is to stick with default armor for your companion and leave customization the way DAO was without you poking your noise trying to ruin other people fun. Listening to people like you only lead to complete removal since BioWare tend to be mislead by people like you.

My type? Yeah, no. 
And no, default companion armor will not get me through the rest of the game. I'm not lazy, I just don't like spending my time in a menu comparing the subtlties between Red Steel and Dragonbone. Armor is armor, why should I have to cycle through a million different pieces before the end of the game?
[quote]Embargoed wrote...
And how is the skill list "roleplaying" anyway?[/quote]
What skill list "roleplaying"? 

You said it, not me.
[quote]Embargoed wrote...
Do you go through mental gymnastics to pretend that making that lesser potion of healing is "EPIC CHOICE  BRO"?[/quote]
Mental gymnastics? LOL! How about you stop posting you know nothing about? When did I mentioned making lesser potion of healing as Epic choice? 

You complained about your choices being taken away, and I poked fun at the fact that crafting potions was hardly a choice. 
[quote]Embargoed wrote...
Do you sit at your computer or at your television going through this whole meaningless process where you pretend you hear the faint screech of your warden talking to other people? How is picking through SET DIALOGUE roleplaying?That is NOT roleplay, [/quote]
When did I said anything about voiced protagonist. You are way off.  

Ok.
[quote]Embargoed wrote...
crafting potions is NOT roleplay,[/quote]
Crafting is. And you don't know it. Because you only know about what? Interactive story book and super mario. Right. Can't blame you for your ignorance.  

I love how you're making these ad hominem attacks, and yet you spend no time explaining about how crafting is roleplay.  
[quote]Embargoed wrote...
cycling through menus is NOT roleplay.[/quote]
Now this is getting funny. You circle through menus to sell things too in DA 2. What do you know? You just making the most intelligent comments I have ever seen in this forum. Congratulations. :devil:

When have I ever said there was a scrap of roleplay in DA2? I didn't, because there pretty much is none. I'm telling you that Origins pretty much has 0 roleplay. So... thanks I guess. I'm really intelligent.
[quote]Embargoed wrote...
My rogue in DA:O was a trap-maker and poision maker. Through my PLAYSTYLE, i painted my rogue as a tactical dude who always set the battlefield to his liking before marching his allies foward. I spent half the game looking for materials for traps and never found many, so I was always stuck with really weak traps. Poison-making was just as hard. If traps had made a comeback in DA2, I would have loved them. Easy to find craftinqg materials means the game's difficulty goes down while my fun goes up.[/quote]
Now you're talking about epic potion making with poison and minor things such as trap. You clearly have no idea about the best of crafting system in Diablo, do you? You never make any lucky attempt to create nice good looking piece of armor design with stunning stats enough to make all your hard work feel worthy enough, do you?  You never know limitless possibilities of what items you can make in Diablo crafting system, do you? Did I ask you earlier to not reply because you clearly have no idea at all of what I was talking about?  

And I chose not to. Besides, the whole of the DA series isn't crafting, so lets get off that tangent.
[quote]Embargoed wrote...
Next time, think about your choice of words. This isn't anything against you, but don't arbitrarily call anything you like roleplaying, because it's not.[/quote]
I return that comment back to you. Learn more crafting system in Diablo. That's is, if you really want to know more about good crafting system. Otherwise don't act as clown. You only make yourself a joke. And stop playing interactive story book or super mario. Those games spoilt your view on RPG. That is, if you really want to involve yourself with role playing. 
I hate Mario, so I don't know why you're talking like I love Nintendo games or whatever. 
Can you quit insulting me, cause the situation doesn't warrant it.  English is obviously not your first langauge, so I'm going to ignore the insults. However, calling me ignorant and telling me I don't know what a good RPG is doesn't help your position. Why don't you tell me what you think is "roleplaying"?[/quote]

#688
Sacred_Fantasy

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[quote]Embargoed wrote...
Then what's BG2? Kotor? Are those not RPGs too? Cause they tell stories. You're not making any sense.[/quote]
Didn't you said? 
[quote]Embargoed wrote...

If a game tells a story, then it might as well be an interactive book.[/quote]
So who's making sense now?

[quote]Embargoed wrote...
Last time I played, I used an XP glitch to get to 50. Just like in Origins I used an xp glitch to get as high as I wanted. Otherwise, yes that is a problem.[/quote]
Cheating isn't a solution. 

[quote]Embargoed wrote...
Not really. As a rogue, I didn't just[/quote]
It doesn't matter if you're a rogue or warrior or mage. You cannot make different rogue or warrior or mage with stats. Wake up. 

[quote]Embargoed wrote...
True.[/quote]


[quote]Embargoed wrote...
No, there was no point in putting points into Charisma when you had a voice actor. The current system works fine.[/quote]
Huh? What does that have to do with voice actor? I wasn't talking about voice actor. I was talking about stat and micromanagement which you hate so much and suggest for simplification. Are you quoting the right person? Shall re-quote back every thing you said earlier?


[quote]Embargoed wrote...
You act as if DA:O's system was good. I had enough money to buy potions, why make my life harder by adding more steps in the process? Money -> buy potions was far simpler than Money -> ingredients/recipe -> make potion.[/quote]
I didn't say DA O's system was good. I said  DIABLO crafting system was good. Don't sidetrack. . 

[quote]Embargoed wrote...
And why sacrifce a skill point instead of putting something into stealing, which was pointless anyway, or coercion, or even combat tactics?[/quote]
Don't sidetrack again. We're talking about stat building and how you hate playing with numbers. You know what stats is?
 
[quote]Embargoed wrote...
BioWare needs to find something that works. DA2 was a step in the right direction.[/quote]
DA 2 is a step in right direction to graveyard.  

[quote]Embargoed wrote...
It's not for you to decide either, and I have just as much of a right to complain about it. You like it, I don't. Ultimately, it's up to BioWare to decide.[/quote]
Oh I do have the right because I used such feature. You don't. You can avoid crafting. Your complaint is nothing but troll. 

[quote]Embargoed wrote...
However, I do think that the new system of crafting in DA2 is far superior, because it doesn't restrict my play style.[/quote]
It doesn't restrict your style because you don't use it. Anyway, crafting system in BioWare games always sucks. Diablo crafting system is far superior. 

[quote]Embargoed wrote...
If I want to use poisions to make my enemies more susecptible to magic, I can do that. If I want to toss grenades and roundhouse kick flasks, I can do that. What BioWare should do is bring back traps and add even MORE options for potions, poisions, grenades, and flasks.[/quote]
Who said anything about making potion? I was referring to your so called junks earlier when you see no purpose for them  and suggest for removal since you want an easy way out with gear and money loot only. Those junks have purpose for those who want to craft. But DA 2 crafting is so bad that you see nothing but junks. What I disagree was your suggestion to remove them. Instead of removing them why not make them more useful for crafting materials for super weapon and gear like in Diablo crafting system? But obviously you're not a crafter type person and you don't see my point at all. You want everything simplify and removal for things you don't use like crafting and that I find that very offensive. Like I said, if you don't craft then don't craft. Leave all those so called junks alone for those who do craft. You have the choice to avoid crafting completely. Instead you want to poke you noise where you don't belong.


[quote]Embargoed wrote...
I'm saying that IMPROVING the system would help me enjoy that part of the game more. I'd like crafting more if it was done RIGHT. Why should we keep something that's only fun for you, when it can be improved and make it fun for everyone?[/quote] 
No you don't. You don't ask to keep something. You ask for simplicity and removal. You asked for streamlined. You don't even know what Diablo crafting system is. You don't know crafting except making potions and traps in DAO which is pitiful basic and  not fun at all. If you don't understand the best system for crafting then ask politely. Don't suggest for simplicity because it's not going to be fun when you're not the crafter person in the first place. And don't pretend you do. Your earlier post show you are completely no idea with purpose of your so called junks. Those junks were supposedly crafting materials but DA 2  poor crafting design turn all those into useless junks. And you're advocating to remove them. You have no idea at all what damage you could possibly done. So why don't you just step back and leave all those crafting and/or looting system  feature alone? 

[quote]Embargoed wrote...
And no, default companion armor will not get me through the rest of the game. I'm not lazy, I just don't like spending my time in a menu comparing the subtlties between Red Steel and Dragonbone. Armor is armor, why should I have to cycle through a million different pieces before the end of the game?[/quote]
Because I want to see which design is better? Because I want to compare armor stats and price? Because I don't like Dragonbone ugly look or vice versa? Because I like many choices? You do know how to window shopping do you? 

[quote]Embargoed wrote...
You complained about your choices being taken away, and I poked fun at the fact that crafting potions was hardly a choice.[/quote]
Riight. Troll. Thank you for clarifying that. 

[quote]Embargoed wrote...
I love how you're making these ad hominem attacks, and yet you spend no time explaining about how crafting is roleplay.[/quote]
Explain to a troll like yourself? I'm wasting my time.

[quote]Embargoed wrote...
When have I ever said there was a scrap of roleplay in DA2? I didn't, because there pretty much is none. I'm telling you that Origins pretty much has 0 roleplay. So... thanks I guess. I'm really intelligent.

And I chose not to. Besides, the whole of the DA series isn't crafting, so lets get off that tangent.
I hate Mario, so I don't know why you're talking like I love Nintendo games or whatever. 
Can you quit insulting me, cause the situation doesn't warrant it.  English is obviously not your first langauge, so I'm going to ignore the insults. However, calling me ignorant and telling me I don't know what a good RPG is doesn't help your position. Why don't you tell me what you think is "roleplaying"?[/quote]

Yeah whatever, Troll. You have loose your credibility for discussion. Go play super mario.



Modifié par Sacred_Fantasy, 24 avril 2011 - 02:37 .


#689
Embargoed

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Okay, Sacred_Fantasy, this ends now.

My first post was a rebuttal of the list someone else made, which you in turn responded to. When I started dissecting your argument, you responded by trolling me with ad hominem attacks that became as ridiculous as your grammar and syntax. 

So, we're not doing this. Not anymore. Go back to playing with spreadsheets, troll. (see how easy that is?)

#690
Whisky

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Coming back to DA:O style would be the best thing ever happened to this series.

Modifié par Whisky, 24 avril 2011 - 03:25 .


#691
Embargoed

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Whisky wrote...

Coming back to DA:O style would be the best thing ever happened to this series.


I disagree. DA2 needs polish, is all. We have something good here, it just needs to be oiled up some more 

My main gripe with DA:O is probably the lack of a proper voice actor for the PC. But there are a lot of other annoying features in DA:O that ****** me off. 

#692
Anathemic

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Embargoed wrote...

Whisky wrote...

Coming back to DA:O style would be the best thing ever happened to this series.


I disagree. DA2 needs polish, is all. We have something good here, it just needs to be oiled up some more 

My main gripe with DA:O is probably the lack of a proper voice actor for the PC. But there are a lot of other annoying features in DA:O that ****** me off. 


We have something good here with DA2?

Did recycled environments, parachute waves, and epic fail of splitting between Tactical/Action RPG escape you?

#693
Whisky

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Anathemic wrote...

We have something good here with DA2?

Did recycled environments, parachute waves, and epic fail of splitting between Tactical/Action RPG escape you?


^ This. Nothing of DA:O annoyed me, even the so called 'clunky' combat. DA2 on the other hand, has too many flaws. I don't need to be 'nit picky' to see the flaws (as many people claimed), they just show themselves.

#694
oldmansavage

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Heres hoping that is does come back to its senses. 

#695
Guest_samtoshan_*

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Persephone wrote...

Would I want them to go back to Origins completely? No. (I won't be sorry to see the Approval system, gift spamming, grinding dungeons etc. go FOREVER)

But there are some things I DO want back: Less repetetive enviroments & more locations. Isometric camera. Length. Fully equippable companions. More varied plot branches.

Things I want them to keep: Rivalry/Friendship system and Friendship & Rivalmances, Hero developing a personality & thus unlocking different dialogue options & solutions, realistic influence on people (No more God like decisions), the exquisite banter, art style for the elves & qunari (Who now actually LOOK like different races) Fast paced combat system but improvements ARE necessary. Voiced protagonist.

Improvements I would like: Weather & season effects, locations and people changing as time passes, no more exploding bodies but unique animations depending on the skill applied

Some of the issues were fixed by mods (Equipping companions, exploding bodies).

sorry but i been watching your post and dont get me wrong your a good friend and i like your profile but i have a few things to say takeing the elves and drawfs out of the race was not cool and have a voiced protagonist bad waves of bad guys only one city bad art style shallow combat and shorter choices just not dragon age again not fighting just sayingImage IPB

#696
Gatt9

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Volourn wrote...

It shoudln't matter who likes the pie. I don't care if Anatehmic said something just that somebody said. Just like it shouldn't matter if I say soemthing. I'm just an unimportant internet loser. I'm irrelevant. The topic/issue is what matter.

P.S. DA2 is selling guys. It sold a mil+ in less than 2 weeks and if youa re gonna keep squaking about vgchartz it is showing you that the so called 'ME2 deal' is irrelevant since most of DA2 sales came BEFORE said deal. L0L

Not that I believe vgchartz anyways b/c it is a joke. Other sources like NPD and BIO/EA are more likely to be accurate.


I'm not going to bother explaining the whole thing,  I suspect it'd be lost on you anyways.  Go learn about SEC rules in relation to false information releases,  summary version is it's extremely illegal for a publicly held company to release false sales figures.

Now go back and reread Bioware's statement that you are claiming.  Notice the complete lack of the word "Sold" in it?

That's because it's illegal for them to use the word if they can't definitively prove they sold 1 million units on that date.  So by making the PR statement,  and leaving out the word,  we can definitively say that Bioware did not sell 1 million units in two weeks. 

So basically,  once again,  you need to go and learn about the things you're trying to discuss.

the docs are the bosses. They founded BIO. They decide what the overall deisgn goals for each game they are. They decide what projects BIO does. They decide who theya re. they decide who gets fired. they decided who the LD(s) are. they decided to partner up with another comapny then to the sell to EA and decied to take positions on the EA Board of Directors who now control BIO's fate.

Theya re BIO. They are the Omegas. Theya re the big cahunas. No Docs. No BIO. Period


You still seem to be confused about how this works,  I can only assume that you opted not to go and learn about what you're trying to discuss.

The docs are not the bossess,  they sold the company,  EA is the boss.  The docs have board seats,  along with alot of other people,  who can and probably do outvote them.  EA decides what projects Bioware does,  EA decides who gets fired,  EA decides who the Lead Developers are.

EA is the "Omega",  EA doesn't need the Docs,  they own Bioware completely.  Without the Docs,  EA still owns Bioware,  and still decides what happens there.

You *really* need to go and learn about alot of things,  add learning about what happens when you sell your company,  and what a board of directors is to your list.

You might even want to go and learn that the Board doesn't direct day to day affairs,  the CEO does that.  The board doesn't greenlight projects,  the CEO does that.  The board comes in once every couple months,  holds a meeting about finances and market share,  and calls it a day.

The Docs do not run Bioware anymore.

#697
Blastback

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I admit, I hope that Dragon Age goes back to a more Origins style. I found DA2 less satisfying in almost every regard than Origins. It's a fun game, but not as good as its predicesor.

#698
AAHook2

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Tantum Dic Verbo wrote...

AAHook2 wrote...

Tantum Dic Verbo wrote...

I'm with you in part, ManiacalEvil (can I call you Maniacal?).  My single biggest problem with Origins combat (once the dagger dexterity thing was finally straightened out) was that the main character's combat style wasn't particularly significant.  What I mean by that is that everything was so third-person that you weren't playing your own character in combat--you were playing a whole team.  That decentralized my role-playing experience greatly. 

As others have pointed out, this essentially reduces the Baldur's Gate/Origins sort of game to a squad level miniatures game with story-telling elements.  (It's ironic to me how often newer games are derided for being action games with story-telling elements, in light of how I see these older team-based RPG's.)  In the ME games, for example, I saw the world through my character's specializaiton.  There are widely differing opinions on ME games, I know, but I think making the PC the central actor in an RPG is good for immersion and role-playing.

In Origins, my role wasn't a salient feature in combat or story-telling, because my teammates filled all the other roles in the same way and I played everyone the same way.  (I'd also be willing to see combat eventually that isn't just WoW style tank-and-spank, but it's a solid framework for now.)


I had a different experience in my Origins run. My favorite was a Commoner Dwarf Rogue who I fashioned as a sort of thief, Robin Hood type.
I specialized as an Assassin and basically I became powerful enough to Stealth into a room or section ahead of my crew, picked out targets of import, used poison weapons and a heavy backstab attack. Often times I could clear half the area before my backup arrived to clean up.
It felt like a fit especially when in Denerim when you took thief missions as the Fox.
Morally it also put you in a gray area, but you could play as a thief with a heart of gold and it worked out fine with your companions. Some decisions you could be savvy and full of cunning, while other times you could do the "right thing" without effecting your Companion stats to heavily. 


Yeah, I've played around with trying to set party tactics so that my teammates act more or less independently, but it never quite worked out.  Even in your example, it would have taken a while to get your character to that point, and most character types wouldn't have supported it.

Anyway, I found myself surprised while playing Origins to realize that I didn't want to do tabletop miniatures combat in a CRPG anymore.  I wanted my character's role to set the pace, and I wanted to play my character instead of the whole group.  All the positive experiences I've had with other CRPG's and tactical games have made the Baldur's Gate approach obsolete for me.

I still enjoy Origins, but I find myself wishing for the "Skip Combat" button others have mentioned.  I never would have thought that combat could feel like such a grind to me.  The cure for me is a game more centered on my character.  I'm not sure that DA2 is quite the cure I'm looking for (haven't played it), but it sounds like some of the design direction might be.


Strangely enough, I went most of the way through the game without even touching the Tactics Slots. I was playing on XBOX 360 on normal up till I passed Redcliffe. (I went to Redcliffe first and finished up till being sent off to the Circle Tower to ask to help Arl Eamon's boy).
I switched to hard because I wanted to try the game out with a little more of a challenge. I'm not really a pro level player of this kind of RPG, but I've played both Dark Alliances with my nephew as well as Champions of Norrath. I wasn't a complete stranger to the concept of team tactics.

The game seemed to respond well to my tactics. I maxed out Stealth right away. I maxed out Stealing. I loaded up on Dexterity and Cunning. As soon as I had max Stealth and went into that mode, my companions would stay back most of the time when we encountered hostiles and wouldn't engage until I struck first. Granted, this wasn't always the case. I often just had them Hold Position and then released them to move freely once I wanted them to enter the fray. It was kind of thrilling to range ahead into an area and walk around looking at Darkspawn literally lathering to attack whatever came around the bend, only to take out their mage in two hits with poisoned backstabs, dropped some bombs on their heads, Stealth again so they couldn't counter, and then my crew charges in full tilt. I played the whole game like that and it never got old. Tre Fun!:o

The larger picture is that the way I fought WAS my character. I was a Dwarf rogue and a Commoner. I lived my whole life in the shadows so to speak in the slums of Dust Town. The way I got into this whole mess was by sneaking in where I wasn't supposed to be, kicking **** and then gaining the grudging respect of others with my skill and giant sized huevos rancheros.
I was a shadow, a ghost, untouchable. The first reaction in dialogue when I encountered a lot of enemies was usually fear. I fully utilized Intimidate even though I really didn't concentrate on Strength stat. Good times.

People may have had a similar experience to mine...or not, but I feel like my Warden was unique. He had full character. He was a bassda, and I loved playing as him.

For all of the touted inprovements of the action in Dragon Age 2, unfortunately the story and dialogue said by Hawke took me to a place where I was literally "enduring" the game rather than being immersed in enjoyment of what I was ACCOMPLISHING.

That's it. Origins felt like an accomplishment. Dragon Age 2 felt like a series of chores which ended up being a humiliating excercise in futility, because in the end, nothing really could change what happened in the finale. It was just a matter of you having chosen one side or another. That's no accomplishment. That's being put in a corner and told to be good.
Nobody puts the Warden in a corner! lol
I have literally no fond memories of Hawke. It's depressing.

#699
Oloria

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AAHook2 wrote...
I sometimes don't know what game people are playing when they describe Origins.

Heh, that's OK. I often wonder the same thing when I read people describing DA2. We all get different things from these stories I guess.

AAHook2 wrote...
It was what you wanted it to be. There were tons of gray area decisions. One of the nicest surprises happened to me when playing through the Bracilian Forest when I figured out that you could side with the Werewolves.
There was the Harrowmont vs. Bhalen angle which had long lasting ramifications. Later there was Branka and whether to help her or kill her. There was the Anvil of the Void. None of those were easy decisions, and sometimes doing what seemed like th right thing to do had very dire ramifications, or prevented you from unlocking comething later on in the game, but you were forced to live with your decision...it was poignant.
There was the drama of Redcliffe of whether to spare a boy, or make it easier for yourself by letting him die. You could spare Jowan, or have him killed.
There were more decisions in this game than I can bear to mention.


All those examples you list are great choices that DAO offers, but personally I didn't find them to be "hard" choices. By that I mean there was usually an option which felt obviously right to me (e.g. allowing Isolde to sacrifice herself to save her son is kinder than killing him IMO - ignoring the skip to the Circle and save everyone option).

That said, not everyone is going to agree with what makes a choice hard or not and you and I clearly do not! I gave Loghain's execution as an example of a decision I personally found difficult, but you only have to glance at the DAO forums to see plenty of people who would disagree and categorically state that killing him/sparing him is obviously the "right" thing to do.

AAHook2 wrote...
I suppose I don't think your arguments stick very well for me. I disagree.

Fair enough, I think I'm OK with that :P
For the record, I wasn't really making arguments as such. I'm not on a mission to make people like DA2's story - it's too subjective so why bother. I was simply (attempting) to explain why I had different reasons for enjoying DA2 as I had for enjoying DAO.

Just realised this thread was on page 3, so sorry for the bump. I linked straight from my profile and didn't notice :whistle:

#700
Lord Mephisto

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ManiacalEvil wrote...

Statulos wrote...

Nostalgia for a 2009 game? Give me a break dude. Nostalgia is missing modern bands playing like Black Sabbath in Paranoid, not that.

Noastalgia is wanting a game to be like a 2009 game because a 1998 game was like it.


Just to have it said once more: If you are refering to the Baldur's Gate series, they were not like Dragon Age 1.