I said 20 minutes because I thought that would be a ridiculous amount of maps, you think they would be too few. How curious.Slayer299 wrote...
@ManiacEvil - you're not even seeing a new map every 20 minutes, you're seeing the exact same dungeon, cave, outside area, etc, for all of 30+ hours (the entire game) since you started it!
Anyone afraid the bad review might make BioWare go back to Origins style?
#51
Posté 20 avril 2011 - 06:20
#52
Posté 20 avril 2011 - 06:20
#53
Posté 20 avril 2011 - 06:21
ManiacalEvil wrote...
I don't need to see a new map every 20 minutes to keep enjoying a game. Sorry you do, still I prefer more quests and less maps and 2 year development rather than more maps less quests and 8 years in the making.Foolsfolly wrote...
Dragoonlordz wrote...
ManiacalEvil wrote...
Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.
After saying that you lost all credibility. Sorry.
I know, right?
After 8 hours in DA2 you've seen every map and enemy there is in the game. You are then rewarded with the opprotunity to run through the same maps for another 32 hours.
What?
You're hilarious. You honestly think a longer development period would have had more maps and less quests?
I don't care. You're either a joke on all of us or ...I don't know, you think fighting games are the best genre in the world.
#54
Posté 20 avril 2011 - 06:21
Melca36 wrote...
snip
Wow, that was really uncalled for. I also think that DA2's combat was an evolution from DA:O(maybe not in the way you wanted though), but posts like that really don't help your side of the arguement.
#55
Posté 20 avril 2011 - 06:21
I am not trolling, I am not on drugs and I reject every personal attack made to me because of my different opinion. Just because you don't agree with me I am trolling? Really? You have no other argument other than "likes the game, is trolling"?mykeme wrote...
Yeah, that's what I thought. Well, I have no quarrel with you.ManiacalEvil wrote...
Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.
Happy trolling.
#56
Posté 20 avril 2011 - 06:22
Afraid?! I'm desperately hoping that this causes them to an almost 100% backpedal on it.ManiacalEvil wrote...
Anyone afraid the bad review might make BioWare go back to Origins style?
#57
Posté 20 avril 2011 - 06:23
I liked fighting games when I was young. I am not really into them now, I prefer RPGs such as the witcher, dragon age 2 and oblvion (liked Morrowind better though).Foolsfolly wrote...
ManiacalEvil wrote...
I don't need to see a new map every 20 minutes to keep enjoying a game. Sorry you do, still I prefer more quests and less maps and 2 year development rather than more maps less quests and 8 years in the making.Foolsfolly wrote...
Dragoonlordz wrote...
ManiacalEvil wrote...
Unique and expansive. That reminds me of Kirkwall. And no area in Origins was unique and expensive, at least not in the mind blowing way Kirkwall was.
After saying that you lost all credibility. Sorry.
I know, right?
After 8 hours in DA2 you've seen every map and enemy there is in the game. You are then rewarded with the opprotunity to run through the same maps for another 32 hours.
What?
You're hilarious. You honestly think a longer development period would have had more maps and less quests?
I don't care. You're either a joke on all of us or ...I don't know, you think fighting games are the best genre in the world.
#58
Posté 20 avril 2011 - 06:24
edit forgotten word
Modifié par Slayer299, 20 avril 2011 - 06:25 .
#59
Posté 20 avril 2011 - 06:24
ManiacalEvil wrote...
Not that I think it matters in the slightest and but I am 54 for your information and been gaming and playing RPG for the better part of my life. I've seen Baldur's gate being called a dumbed down RPG, then ME, then DA then DA2 and all I saw was evolution.Melca36 wrote...
ManiacalEvil wrote...
Not to me. It was much better than Origins, it need even more of what made it what it is, not a middle ground, it needs to go even more in the direction DA2 went.Melca36 wrote...
ManiacalEvil wrote...
This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)
I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?
EDITED to remove spoilers.
The game needs a balance to appeal to ALL FAN BASES.
The combat can be slowed as well. It went too fast in some cases and yes, it was too slow in Origins.
It needs a BALANCE...a MIDDLE GROUND!!
How old are you?
You think exploding bodies with a simple backstab is evolution????
It needs to be fair for all fan bases.
If you don't like that, you can go play something like Duke Nukem Forvever...that might be more your speed.
You do realize how many awards Origins won don't you?
Their could be a middle ground made to appeal to ALL fanbases. Game made a mistake trying to stray too far from its roots. If you can't comprehend that, that is your problem.
Modifié par Melca36, 20 avril 2011 - 06:26 .
#60
Posté 20 avril 2011 - 06:25
It might even be in the rules of this forum.... I wonder OH! Look at that. It is.
Modifié par Rockpopple, 20 avril 2011 - 06:26 .
#61
Posté 20 avril 2011 - 06:26
ManiacalEvil wrote...
I don't need to see a new map every 20 minutes to keep enjoying a game. Sorry you do, still I prefer more quests and less maps and 2 year development rather than more maps less quests and 8 years in the making.
#62
Posté 20 avril 2011 - 06:26
Rockpopple wrote...
BioWare's a forward looking company filled with smart folks. They'll take what worked in DA2 and what worked in Origins and they'll come out with a great product for III.
The question is whether III will even happen or not. If EA is the publisher and they deem it's not worth it, then it's all a moot question.
I agree with Rocky here. I think I'm having a heart attack! *Erkp*
#63
Posté 20 avril 2011 - 06:26
Screw DA2, and anyone that actually likes it.
Modifié par Brenus, 20 avril 2011 - 06:27 .
#64
Posté 20 avril 2011 - 06:28
neppakyo wrote...
Rockpopple wrote...
BioWare's a forward looking company filled with smart folks. They'll take what worked in DA2 and what worked in Origins and they'll come out with a great product for III.
The question is whether III will even happen or not. If EA is the publisher and they deem it's not worth it, then it's all a moot question.
I agree with Rocky here. I think I'm having a heart attack! *Erkp*
So it's true - it really is the end of the world.
I'm off to my bunker, now. Have an awesome armageddon!
#65
Posté 20 avril 2011 - 06:28
Byth wrote...
Melca36 wrote...
snip
Wow, that was really uncalled for. I also think that DA2's combat was an evolution from DA:O(maybe not in the way you wanted though), but posts like that really don't help your side of the arguement.
Maybe I went too far but I'm sorry...exploding bodies is not depth
Fetch and Delivery quests are not depth....
cartoony darkspawn are ridiculous
They need to keep the elements that worked in DA:2 bring back some of the elements they took away and make a game that appeals to ALL fans instead of pandering to one fan base.
#66
Posté 20 avril 2011 - 06:29
Rockpopple wrote...
BioWare's a forward looking company filled with smart folks. They'll take what worked in DA2 and what worked in Origins and they'll come out with a great product for III.
Sorry but DA2 is proof positive that this is a false statement. Can anyone really say that DAO with all it's combat methods and art style was a failure? No I don't think so, yet they (the smart folks) CHOSE to change everything.
Going from BG to BG2 only a few things were tweeked and both games were a big success. They started again with DAO but instead of following the example of BG/BG2 they decided Change. The success of DA2 is yet to be seen.
Don't get me wrong, I hope you are right. But BioWare had a chance to do it right before (even had history to prove it works) and they failed (IMO). I'm not so confident that BW will get it right in DA3.
Modifié par LeBurns, 20 avril 2011 - 06:31 .
#67
Posté 20 avril 2011 - 06:29
Modifié par Curlain, 20 avril 2011 - 06:31 .
#68
Posté 20 avril 2011 - 06:30
It was the repetition of areas, and so few of them, that was the main beef. Areas should also be more fleshed out. They lack props to make them feel more alive, it's just empty terrain, empty interiors, apart from mansions.
A plot should not be episodic, but overarching, and started from beginning of the game, as to give a sense of what is the characters goal. Without a goal there is no purpose for a characters actions. In DAO, stop the Blight, kill Archdemon. All actions are taken in that context. In DA2 that is never clear. A simple goal as rise to nobility, or rise to power, for whatever reasons may be, would have sufficed. It feels Hawke is sailing without mast or oars at the mercy of the currents, instead of shaping his own destiny or working towards something.
That is what I miss from Origins, essentially.
Which is not implying I disliked DA2. There are some aspects I enjoyed, some I disliked.
#69
Posté 20 avril 2011 - 06:30
Don't be lazy Bioware, the fans don't like it.
#70
Posté 20 avril 2011 - 06:31
Hope? Pray? Cross fingers? If they return to Origins style, I'm a happy bunny! If they then go on to make some ~real~ improvements I'll be happier still:
Speed up twohanders a bit.
Make the controls more responsive, without resorting to the silly teleportations form DA2.
Get rid of the classes, and allow the player to design their character, wether they want a specialist or a generalist.
Less combat, more roleplay.
More areas to visit and explore.
Sidequests that are quests, and neither the stupid "gather 10 of X" from DA:O, or the clearvoyant "oh this piece of trash belongs to this guy I have never met" from DA2.
DA:O had many brillant things in it, but it was far from perfect. However, instead of improving on it, Bioware took all that was bad about DA:O and made it worse, while getting rid of all that was good. Sheer brillance.
#71
Posté 20 avril 2011 - 06:31
Personally, I would be thrilled if Bioware actually listened to constructive criticism this time around, instead of claiming they do, and then doing something completely different. But I don't think they're changing, or admitting their mistakes, any time soon, if ever. I'd love to be wrong, but this game was so far from anything I would enjoy, it's hard to imagine that these are the same people who put out DA:O. I get sad just thinking about DA3 following the path of DA2.
#72
Posté 20 avril 2011 - 06:31
#73
Posté 20 avril 2011 - 06:35
Forst1999 wrote...
I'm not to afraid. Professional criticism focused on issues like the lazy level design and bugs. The gameplay changes are nothing you can condemn from an objective point of view, just if you personaly prfered DA:O. Many fans complain about the changes, but they are not a quality issue, but something Bioware wanted.
I think Bioware is confident enough to make the games they want to make and will stick with it. I guess they will take care of the fair criticisms in the future, but will not falter and produce games just to cater to people who don't like what they are doing.
Then explain DA2, which was catered specifically to people who didn't like Origins?
#74
Posté 20 avril 2011 - 06:35
Action RPGs are the new modus operandi for Bioware. ME3 and DA3 will be more "actiony" than traditional RPGs. That's how they capture a wider audience.
#75
Posté 20 avril 2011 - 06:36
TeenZombie wrote...
People on both sides are being pretty harsh, I would cool it.
Personally, I would be thrilled if Bioware actually listened to constructive criticism this time around, instead of claiming they do, and then doing something completely different. But I don't think they're changing, or admitting their mistakes, any time soon, if ever. I'd love to be wrong, but this game was so far from anything I would enjoy, it's hard to imagine that these are the same people who put out DA:O. I get sad just thinking about DA3 following the path of DA2.
I agree.
On the topic, the only thing I am afraid of is that they will not go back to the great things that made DA:O such a great success. Hybrids are a dime a dozen, I want the bioteam to do what they excell at. Make superb RPGs.





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