Anyone afraid the bad review might make BioWare go back to Origins style?
#726
Posté 26 avril 2011 - 09:10
#727
Posté 26 avril 2011 - 10:23
#728
Posté 26 avril 2011 - 10:34
#729
Posté 26 avril 2011 - 10:50
Alistairlover94 wrote...
Persephone wrote...
Haexpane wrote...
The combat sections last like 2 minutes, then there is 5 minutes of wooden faced, uncanny valley, ugly elf yappin.
No offense, but the wooden faced, uncanny valley, so-so facial animations sound like 95% of all the DAO cutscenes.(Much as I love them still, but those animations were outdated even in 2009. ME1 had better animations than DAO did.)
Yes, but the elves were really ugly in this game.
Completely disagree. They actually look like a different race now, rather than humans with pointy ears.
#730
Posté 26 avril 2011 - 10:52
Persephone wrote...
Alistairlover94 wrote...
Persephone wrote...
Haexpane wrote...
The combat sections last like 2 minutes, then there is 5 minutes of wooden faced, uncanny valley, ugly elf yappin.
No offense, but the wooden faced, uncanny valley, so-so facial animations sound like 95% of all the DAO cutscenes.(Much as I love them still, but those animations were outdated even in 2009. ME1 had better animations than DAO did.)
Yes, but the elves were really ugly in this game.
Completely disagree. They actually look like a different race now, rather than humans with pointy ears.
Yet that is what elves are suppose to be essentially.It's remain a standard for this long because elves look stupid otherwise.
All they are now are ****ty Na'vi ripoffs.
#731
Posté 26 avril 2011 - 11:02
I actually agree with this. I would hope everyone agrees with this. And this is what BiOWare said they were trying to do with DA2.Embargoed wrote...
Complexity shouldn't be shoved down my throat in terms of numbers and the like, mostly because I don't sit and caclulate how much 6% fire damage or physical damage is. If I'm getting a bonus, give me something that I can work with, something that isn't mind-numbingly boring.
But they failed, and here's why. While it's true that you shouldn't be required to calculate how much 6% fire damage is, the game also shouldn't hide that information from you. If that's information you want - if that's one of the rules of the game - then you need to be able to know that.
I don't care whether you're required to know it. I care that you're able to know it, and DA2 seems to go out of its way to make it hard to learn that sort of thing by hiding all the damage formulae.
Modifié par Sylvius the Mad, 26 avril 2011 - 11:03 .
#732
Posté 26 avril 2011 - 11:06
Mecher3k wrote...
Persephone wrote...
Alistairlover94 wrote...
Persephone wrote...
Haexpane wrote...
The combat sections last like 2 minutes, then there is 5 minutes of wooden faced, uncanny valley, ugly elf yappin.
No offense, but the wooden faced, uncanny valley, so-so facial animations sound like 95% of all the DAO cutscenes.(Much as I love them still, but those animations were outdated even in 2009. ME1 had better animations than DAO did.)
Yes, but the elves were really ugly in this game.
Completely disagree. They actually look like a different race now, rather than humans with pointy ears.
Yet that is what elves are suppose to be essentially.It's remain a standard for this long because elves look stupid otherwise.
All they are now are ****ty Na'vi ripoffs.
Actually, no. One only has to look at THIS to understand why elves are NOT supposed to look like humans with pointy ears:

Looks familiar....
And as a D&D P&P player I got a giggle out of the "Elves are supposed to look like humans with pointy ears".
#733
Posté 26 avril 2011 - 11:18
Perse, I truly respect your opinions, but the elves in DA 2, in my humble opinion, do not in the least capture the elf posted in your picture. Not even in the remotest sense possible.
They look like fish-people without any mythical and alluring attributes.
#734
Posté 26 avril 2011 - 11:21
Sabriana wrote...
If they tried to emulate her, they failed miserably.
Perse, I truly respect your opinions, but the elves in DA 2, in my humble opinion, do not in the least capture the elf posted in your picture. Not even in the remotest sense possible.
They look like fish-people without any mythical and alluring attributes.
This was Aerie from BG2. I used the pic because of the big eyes, different racial aspects etc.
And I really don't see any fish attributes in the elves of DAII. None. But then again, people keep calling Thane a "Fish Man" when "Lizard Man" would be WAY more accurate. (If one MUST use such offensive labels)
A fish?
Modifié par Persephone, 26 avril 2011 - 11:26 .
#735
Posté 26 avril 2011 - 11:29
Whisky wrote...
Coming back to DA:O style would be the best thing ever happened to this series.
QFT
#736
Posté 26 avril 2011 - 11:30
Modifié par Sabariel, 26 avril 2011 - 11:44 .
#737
Posté 26 avril 2011 - 11:44
Wonder why there are never any fat elves in RPG's
Modifié par EternalPink, 26 avril 2011 - 11:45 .
#738
Posté 26 avril 2011 - 11:49
In Origins there were more subtle attributes that differentiated the races. Dwarves were more resistant to magic. Dalish had more nature attributes.
If these differences appeared in Dragon Age 2, I hardly noticed them. Seemed the game was more about just class differences like Warrior vs Rogue vs Mage. Another case of streamlining? Perhaps.
#739
Posté 27 avril 2011 - 12:26
Sabriana wrote...
Elves are Aliens? Oh, that explains the fish-face and cat-nose. They're form planet Aquarium.
I like the traditional elves. They are supposed to be humanoid. Not fishoid.
Alien, not "aliens".
As in not human, as in different, as in something else, as in other.
As for the ugly part, that depends on which elf in DA2 you're talking about. And none of the elves in DA2 look like fish. If the fish where some of you live look like the elves in DA2, then maybe you're the aliens.
Modifié par Killjoy Cutter, 27 avril 2011 - 12:30 .
#740
Posté 27 avril 2011 - 12:28
AAHook2 wrote...
I feel as if the design of the races in Dragon Age 2 has really been boiled down to just the physical differences.
In Origins there were more subtle attributes that differentiated the races. Dwarves were more resistant to magic. Dalish had more nature attributes.
If these differences appeared in Dragon Age 2, I hardly noticed them. Seemed the game was more about just class differences like Warrior vs Rogue vs Mage. Another case of streamlining? Perhaps.
Well, without the ability to have a dwarf or elf PC, they probably figured it didn't matter.
#741
Posté 27 avril 2011 - 01:03
Killjoy Cutter wrote...
AAHook2 wrote...
I feel as if the design of the races in Dragon Age 2 has really been boiled down to just the physical differences.
In Origins there were more subtle attributes that differentiated the races. Dwarves were more resistant to magic. Dalish had more nature attributes.
If these differences appeared in Dragon Age 2, I hardly noticed them. Seemed the game was more about just class differences like Warrior vs Rogue vs Mage. Another case of streamlining? Perhaps.
Well, without the ability to have a dwarf or elf PC, they probably figured it didn't matter.
Truly another disappointment. Gee, I wnet from unique races with sub-classes and abilities that effected gameplay to Short warriors vs. tall ones, vs horned ones vs. alien looking weird faced ones. How's that for variety? <_<
#742
Posté 27 avril 2011 - 01:20
ManiacalEvil wrote...
This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)
I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?
EDITED to remove spoilers.
Going back to classic, traditional RPG style will revive RPG gaming and will remove console action obsessed kids with ADD like yourself from the scene, which is a good thing.
Bioware has found its niche in older, more mature audience. True RPG gamers made them big. Trying to appeal to kiddies was a horrible move and I hope they go back to their roots.
I hope DA3 will be frustrating, slow, lengthy and will have ton of complex dialogue reading, complex game mechanics and a huge learning curve to get through to discourge people like you from ever buying it.
#743
Posté 27 avril 2011 - 01:23
#744
Posté 27 avril 2011 - 01:54
#745
Guest_samtoshan_*
Posté 27 avril 2011 - 02:00
Guest_samtoshan_*
the elvels on that game look bad they have big eyes bad ears and they look like crackheads now origin elves were awesomePersephone wrote...
Alistairlover94 wrote...
Persephone wrote...
Haexpane wrote...
The combat sections last like 2 minutes, then there is 5 minutes of wooden faced, uncanny valley, ugly elf yappin.
No offense, but the wooden faced, uncanny valley, so-so facial animations sound like 95% of all the DAO cutscenes.(Much as I love them still, but those animations were outdated even in 2009. ME1 had better animations than DAO did.)
Yes, but the elves were really ugly in this game.
Completely disagree. They actually look like a different race now, rather than humans with pointy ears.
#746
Posté 27 avril 2011 - 02:36
That's a good thing. Bioware knows what needs to be fixed in the next game.
#747
Posté 27 avril 2011 - 09:49
Persephone wrote...
Actually, no. One only has to look at THIS to understand why elves are NOT supposed to look like humans with pointy ears:
Looks familiar....
And as a D&D P&P player I got a giggle out of the "Elves are supposed to look like humans with pointy ears".
I think the theme about the design of the elves was "they look ugly" not "they don't look human anymore". This picture of the elf above has very similier features to the elf I created in Origins. I choose the slanted eye option then made them as big as possible. Then I raised the cheek bones higher and made the jaw line smaller. So I'll have to grant you that my elf looked out of place amongst the established npc elves who were not modified as mine was. So, while I understand the DAII team desire to make them look less like smaller humans, they didn't succeed by making them look like goblins. Their is no way I would want to bring back my elf warden if she would look like the elves of DAII.
#748
Posté 27 avril 2011 - 11:25
no it won't be i love origins to bits but there are stuff that is better in da:o and remember why some people dont like da2 is partly because they think it is too combate focused and not rpg. i myself didnt get because of the one race thing. oh and a warning going on only about combate will make you a target for haters by the way. but a suprisinly disagree with you on the talking hero thing i prefered the silent one as i liked to imagine my heros voice but games do have to evolve tho don't they?ManiacalEvil wrote...
This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)
I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?
EDITED to remove spoilers.
EDIT
@Persephone i wish the elves looked like that in da2
Modifié par rolson00, 27 avril 2011 - 11:27 .
#749
Posté 27 avril 2011 - 11:48
The combat in DA2, however, was good, but too...Simple?
If DA3 comes out with the same elements as DAO and the same kind of mechanic of battle as DA2...That'd be amazing. And.........RELATIONSHIPS! WE WANT MORE ROMANCE/RELATIONSHIPS with our companions!
#750
Posté 27 avril 2011 - 12:18
I'll admit the faster paced combat in DA2 is fun, apart from the stupidly overused and poorly implemented waves, but I like the strategic planning style of combat in Origins as well, and pretty much everything else in Origins is infinitely superior so... yeah, more like Origins and less like DA2 please





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