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Anyone afraid the bad review might make BioWare go back to Origins style?


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#751
Sabriana

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Killjoy Cutter wrote...

Sabriana wrote...

Elves are Aliens? Oh, that explains the fish-face and cat-nose. They're form planet Aquarium.

I like the traditional elves. They are supposed to be humanoid. Not fishoid.


Image IPB

Alien, not "aliens". 

As in not human, as in different, as in something else, as in other.


As for the ugly part, that depends on which elf in DA2 you're talking about.   And none of the elves in DA2 look like fish.  If the fish where some of you live look like the elves in DA2, then maybe you're the aliens.  Image IPB


And of course, "alien" has naught to do with "aliens", right? Geez, I wonder what's wrong with me, trying to make a connection like that.

I think the majority look like fish. I am reminded of fish when I look at them. You have zero input and even less influence over my perceptions. I deny you that intrusion - at all and any time.

And perhaps I am an alien. How very clever of you.

#752
FDrage

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Meeting half-way between DA:O and DA2 would be nice ... but unfortunately that sadly won't happen :(

#753
wowpwnslol

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FDrage wrote...

Meeting half-way between DA:O and DA2 would be nice ... but unfortunately that sadly won't happen :(


No thanks. All of DA2's features were bad. No isometric view, enemies spawning in waves out of nowhere, dumbed down inventory system, dumbed down crafting, anime style combat... I could go on. There is not a single redeeming feature in DA2 and Bioware would do well to go back to their roots, because fans of classic RPG genre is what made Bioware big, not self entitled console 13 year olds who shouldn't even be playing this game.

Modifié par wowpwnslol, 27 avril 2011 - 12:52 .


#754
Persephone

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wowpwnslol wrote...

FDrage wrote...

Meeting half-way between DA:O and DA2 would be nice ... but unfortunately that sadly won't happen :(


No thanks. All of DA2's features were bad. No isometric view, enemies spawning in waves out of nowhere, dumbed down inventory system, dumbed down crafting, anime style combat... I could go on. There is not a single redeeming feature in DA2 and Bioware would do well to go back to their roots, because fans of classic RPG genre is what made Bioware big, not self entitled console 13 year olds who shouldn't even be playing this game.


Exaggeration at its finest. Even many of DAII's vocal critics concede that DAII offered several improvements. And painting everyone with the same brush, how mature. FYI, I am 30, the only console I own is the old NES and I love DAII. I also have been playing RPGs for over 15 years, anything from M&M to PST and so forth. So speak for yourself.

#755
Persephone

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FDrage wrote...

Meeting half-way between DA:O and DA2 would be nice ... but unfortunately that sadly won't happen :(


I'd like that too. Let's see what DAIII/the next expansion brings before condemning it outright.

#756
wowpwnslol

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Persephone wrote...

Exaggeration at its finest. Even many of DAII's vocal critics concede that DAII offered several improvements. And painting everyone with the same brush, how mature. FYI, I am 30, the only console I own is the old NES and I love DAII. I also have been playing RPGs for over 15 years, anything from M&M to PST and so forth. So speak for yourself.


List just one improvement DA2 offered.

Just because you're a fangirl and would love ANY product EA shoves down your throat, doesn't mean there are no people who see DA2 for what it is: a console adventure game with combat inspired by JRPGs.

#757
rolson00

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Persephone wrote...

wowpwnslol wrote...

FDrage wrote...

Meeting half-way between DA:O and DA2 would be nice ... but unfortunately that sadly won't happen :(


No thanks. All of DA2's features were bad. No isometric view, enemies spawning in waves out of nowhere, dumbed down inventory system, dumbed down crafting, anime style combat... I could go on. There is not a single redeeming feature in DA2 and Bioware would do well to go back to their roots, because fans of classic RPG genre is what made Bioware big, not self entitled console 13 year olds who shouldn't even be playing this game.


Exaggeration at its finest. Even many of DAII's vocal critics concede that DAII offered several improvements. And painting everyone with the same brush, how mature. FYI, I am 30, the only console I own is the old NES and I love DAII. I also have been playing RPGs for over 15 years, anything from M&M to PST and so forth. So speak for yourself.

i'm not a huge fan if da2 either but i have to agree their are good features the art style was good although the elves and darkspawn i feel need to redesigned. also i played da:o on the ps3 many people have consoles because they don't have money to pump into a pc that in a couple of months will be behind by 2yrs not everyone is handy with pcs. is old best? partly yes but partly no at the same time.
david gaider posted this in another thread

if you want to view all of what he said you can here
 
http://social.biowar...ex/7177791&lf=8

David Gaider wrote...

If anything, my comment was directed solely at those who felt the Origins method was the only possible solution, that they required lengthy and repeated conversations about nothing in particular in order to feel connected. If someone absolutely feels that's the case, my response was that they weren't likely to feel connected to a character of ours again in a game. That said, I don't feel that the DA2 method is the be-all and end-all of our development on this front, nor that everything Origins did was wrong-- while some people will mix things like plot and content volume into this argument as if they're the same thing, I think there's some very valuable information to be garnered even if I'm forced to filter it through my "I only have limited resources" lens.


Modifié par rolson00, 27 avril 2011 - 01:11 .


#758
A Crusty Knight Of Colour

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Persephone wrote...

wowpwnslol wrote...

FDrage wrote...

Meeting half-way between DA:O and DA2 would be nice ... but unfortunately that sadly won't happen :(


No thanks. All of DA2's features were bad. No isometric view, enemies spawning in waves out of nowhere, dumbed down inventory system, dumbed down crafting, anime style combat... I could go on. There is not a single redeeming feature in DA2 and Bioware would do well to go back to their roots, because fans of classic RPG genre is what made Bioware big, not self entitled console 13 year olds who shouldn't even be playing this game.


Exaggeration at its finest. Even many of DAII's vocal critics concede that DAII offered several improvements. And painting everyone with the same brush, how mature. FYI, I am 30, the only console I own is the old NES and I love DAII. I also have been playing RPGs for over 15 years, anything from M&M to PST and so forth. So speak for yourself.


I am a vocal critic of Dragon Age 2 and I support this message.

Dragon Age 2 did bring some improvements. The skill tree progression (as opposed to linear progression in Origins) was a nice touch. Companion injection and involvement in conversations was new to DA (though not unique to RPGs), I liked that.

The friendship/rivalry system, although poorly implemented, is a better system to work from than the approval/disapproval system in Origins. The gifts were also not such a good thing about Origins. They're much better this time around.

In terms of companion systems, such as like/dislike, integration into conversations, etc, I think that taking a look at how things are done in NWN 2 (MotB, Westgate) would be beneficial for future Bioware games.

Cross class Combos were a nice touch.

Mages also were a bit better. Normal attacks aren't half assed.

I don't mind too much with Elves, it's not bad.

I like the attempt at a personal story and not a typical Biowarean type of fantasy. The attempt. IMO, it's execution was horrible, but at least the setup and material was good.

Just some examples.

Obviously my problems with Dragon Age 2 would fill several paragraphs if not several pages, but to say nothing about Dragon Age 2 is good or an improvement is a complete fabrication.

Stop trollin' brah.

Modifié par mrcrusty, 27 avril 2011 - 01:13 .


#759
Persephone

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wowpwnslol wrote...

Persephone wrote...

Exaggeration at its finest. Even many of DAII's vocal critics concede that DAII offered several improvements. And painting everyone with the same brush, how mature. FYI, I am 30, the only console I own is the old NES and I love DAII. I also have been playing RPGs for over 15 years, anything from M&M to PST and so forth. So speak for yourself.


List just one improvement DA2 offered.

Just because you're a fangirl and would love ANY product EA shoves down your throat, doesn't mean there are no people who see DA2 for what it is: a console adventure game with combat inspired by JRPGs.


Spare me your assumptions, I do not love every product "EA shoves down my throat". (I hated Awakening. The DAO DLC were garbage. I also dislike The Sims 3 with a passion. and don't even get me started on NWN) Sorry to burst your fanatical bubble. I'd also appreciate it if you didn't put words in my mouth. Of course there are people who see it like that. Does it make it a dogma? Er, no.

How about not seeing everything in b/w?

Just one? Okay: The Friendship/Rivalry system as opposed to DAO's Approval/Gift spamming nonsense. ("I HATE you!" *Spams gifts* "Hey, I luff you, you're one awzum Warden!" blabla)

#760
ShinsFortress

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Given how badly the Dragon Age franchise has been managed (DA1 in technical areas mainly and DA2 in many ways) I have little hope for the next one. There was a lot for me to like in 1, and some in 2. Thus I will do the same thing for 3 I have done for 2. Wait until Amazon UK are selling it for a song and if it is never a bargain, I'll do without and look at other publisher's games.

#761
wowpwnslol

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Persephone wrote...


Just one? Okay: The Friendship/Rivalry system as opposed to DAO's Approval/Gift spamming nonsense. ("I HATE you!" *Spams gifts* "Hey, I luff you, you're one awzum Warden!" blabla)


While the gift system WAS flawed  - the friendship-rivalry system was even bigger nonsense. It was Bioware's way to not allow players to make decisions, which could affect a certain outcome of a game that they did not forsee. At least with approval/disapproval you could make your companion hate or even leave you. In other words - consequences for your actions. What does rivilary/friendship system offer? Jack all. Your companion will still stick to you even if you are a complete a-hole to them. It absolutely doesn't matter what you say or do because the system is set up from the start to remove consequences. That's why it's inferior.

#762
Guest_Alistairlover94_*

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wowpwnslol wrote...

Persephone wrote...

Exaggeration at its finest. Even many of DAII's vocal critics concede that DAII offered several improvements. And painting everyone with the same brush, how mature. FYI, I am 30, the only console I own is the old NES and I love DAII. I also have been playing RPGs for over 15 years, anything from M&M to PST and so forth. So speak for yourself.


List just one improvement DA2 offered.

Just because you're a fangirl and would love ANY product EA shoves down your throat, doesn't mean there are no people who see DA2 for what it is: a console adventure game with combat inspired by JRPGs.


DA2's combat was nothing like a JRPG. JRPG's feature turn-based combat systems.

For example, like this:

#763
GGRush

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I remember one review about DAO is that while console DAO is good, you'll enjoy PC DAO a lot more.
So, since apparantly Bioware and EA wants more console buyers...

#764
Persephone

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wowpwnslol wrote...

Persephone wrote...


Just one? Okay: The Friendship/Rivalry system as opposed to DAO's Approval/Gift spamming nonsense. ("I HATE you!" *Spams gifts* "Hey, I luff you, you're one awzum Warden!" blabla)


While the gift system WAS flawed  - the friendship-rivalry system was even bigger nonsense. It was Bioware's way to not allow players to make decisions, which could affect a certain outcome of a game that they did not forsee. At least with approval/disapproval you could make your companion hate or even leave you. In other words - consequences for your actions. What does rivilary/friendship system offer? Jack all. Your companion will still stick to you even if you are a complete a-hole to them. It absolutely doesn't matter what you say or do because the system is set up from the start to remove consequences. That's why it's inferior.


Er, no.

Several of my companions have hated and left/betrayed me in several ways. (Isabela, Fenris, Anders, Sebastian...just to name a few) I've beaten this game with very few people on my side in my second playthrough. I'm beginning to doubt that you've actually played this game at all/longer than for 10 minutes. The rivalry/friendship system (Though improvements would be neat) offers the possibility to stand your ground without being punished for it ala DAO. (Personal quests & romances not firing etc unless you nod along with everything they say) There is no need to be a monster to achieve full rivalry with ANY of them. This system allowed my Hawke to have her own opinions and while some of her companions disagreed (As in real life), they still respected her. It is WAY MORE realistic than DAO's Approval/Gift spamming math.

#765
wowpwnslol

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GGRush wrote...

I remember one review about DAO is that while console DAO is good, you'll enjoy PC DAO a lot more.
So, since apparantly Bioware and EA wants more console buyers...


Obviously.

They don't care about fans who made them what they are. It's all about the money and console market is obviously the way to go if you want to achieve that end.

If EA had a modicum of common sense, we'd be playing second DA expansion now, not the rushed piece of crap, which passes for DA2. A truly ruined franchise.

#766
A Crusty Knight Of Colour

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wowpwnslol wrote...

They don't care about fans who made them what they are.

It's all about the money and console market is obviously the way to go if you want to achieve that end.


You may want to use other lines.

Because the first line has been said since NWN and the second line has been said since KotOR.

Just sayin'.

But yes, I don't like EA's track record. It's been their MO to buy out studios, rush them to release mediocre games, then, when perplexed by the low sales, shut down the studio. Rinse, repeat.

Modifié par mrcrusty, 27 avril 2011 - 03:02 .


#767
Volourn

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This is nonsense. Fans didn't 'make BIo who they are'. BIO did. Customer sbought and have bought BIO games because they werem good games and/or were well hyped. Stoip trying to take credit for others' hard work. That's disgusting!

#768
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Volourn wrote...

This is nonsense. Fans didn't 'make BIo who they are'. BIO did. Customer sbought and have bought BIO games because they werem good games and/or were well hyped. Stoip trying to take credit for others' hard work. That's disgusting!


Actually they did without our money Bio would have not been able to be where they are today. There wouldn't have been able to make ME, ME2, DA:O, DA2 or the SWOTOR MMO.
And back in the day the internet wasn't popular enough that good games could stand by their merits alone.
Like Age of Mythologie which was really fantastic still the developement studio vanished.
And now even the Age of Empires franchise vanished from the pc szene due not enough fan support. (Afaik they've begun to make a social aoe).

In creative media there's always credit to give to the fans. Just look at successful bands they all know that they can do the stuff they do because they have fans that love them and support them for the things they can provide.

It's give and take.

Modifié par Teredan, 27 avril 2011 - 03:18 .


#769
wowpwnslol

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Volourn wrote...

This is nonsense. Fans didn't 'make BIo who they are'. BIO did. Customer sbought and have bought BIO games because they werem good games and/or were well hyped. Stoip trying to take credit for others' hard work. That's disgusting!


Incorrect. Long ago Bioware wasn't all about the profit. They filled a certain niche within a gaming market and catered to certain audiences. These days are now gone. They are under EA and thus want to capture the attention of every mouth breather in the world. The profits go up, the game integrity suffers and the audience, which originally stood behind them is now left out in the cold. What's truly disgusting is Bioware taking a big dump on old school RPG fans.

Modifié par wowpwnslol, 27 avril 2011 - 03:14 .


#770
Volourn

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"Incorrect. Long ago Bioware wasn't all about the profit."

incorrect. BIo was *always* about the profit. You don't charge money unless you are about the profit. It's a business not a charity. Period.

#771
wowpwnslol

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Volourn wrote...

"Incorrect. Long ago Bioware wasn't all about the profit."

incorrect. BIo was *always* about the profit. You don't charge money unless you are about the profit. It's a business not a charity. Period.


Creating games they used to create was never going to make them trillionaires. They catered to certain audience, sure they cared about the profit, but the extent to which Bioware is trying to milk the profit out of their name right now is disgusting. Even a blind fanboy like you should see that.

#772
Teredan

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wowpwnslol wrote...

Creating games they used to create was never going to make them trillionaires. They catered to certain audience, sure they cared about the profit, but the extent to which Bioware is trying to milk the profit out of their name right now is disgusting. Even a blind fanboy like you should see that.


I don't think they catered to anyone with their first games, they discovered a market for their games.
What they did was making a game they liked to play like many other developers back in the day.

#773
Volourn

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"Creating games they used to create was never going to make them trillionaires. They catered to certain audience, sure they cared about the profit, but the extent to which Bioware is trying to milk the profit out of their name right now is disgusting. Even a blind fanboy like you should see that."

Nonsense. the games they 'used' to make are the reasons why the BIO dcos are multi millionaires . BIO has always been about making moolah.

btw, How am I a fanboy by claiming they were always about the money? Wouldn't a fnaboy say the opposite/ LMAO

Modifié par Volourn, 27 avril 2011 - 03:31 .


#774
Killjoy Cutter

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Volourn wrote...

This is nonsense. Fans didn't 'make BIo who they are'. BIO did. Customer sbought and have bought BIO games because they werem good games and/or were well hyped. Stoip trying to take credit for others' hard work. That's disgusting!


No one is trying to "take credit".

However, if no one buys your product, no one makes a dime. 

And the good will and positive word of mouth of your customers is worth so much more than many corporate executves and analysts understand or are able to admit.

#775
Teredan

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Volourn wrote...

Nonsense. the games they 'used' to make are the reasons why the BIO dcos are multi millionaires . BIO has always been about making moolah.


That's also kind of wrong. When people decide to create something they always consider the financials but that's not their drive to create.
It's like saying Joane K. Rowling was always about money when writing the Harry Potter books which is bull****.

The thing is as a buisness grows there comes a lot more responsibility with it.
Back then when developer teams where around 10-15 people (often also less) it was kind of managable to not have a paycheck for a month (blizzard did speak about that in their 20 years of blizzard docu or was it 25?).
But Bioware is now very huge has multiple developement teams and you just can't afford that kind of management anymore.

But that thing is needed for today's time you just can't make games like back then anymore with today's standarts of graphics, music and gameplay.