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Anyone afraid the bad review might make BioWare go back to Origins style?


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#776
A Crusty Knight Of Colour

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Why do trolls always choose the extreme end of each spectrum?

Obviously financial gain comes into it and obviously a passion for making roleplaying games comes into it.

If you aren't after money and aren't driven by passion, you end up with neither money or good games.

#777
Mecher3k

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Ahh the DA2 defenders come out from the ground to defend what can't be defended.

#778
oldmansavage

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Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


More like drop from the sky.

#779
Persephone

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Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<

#780
Night Prowler76

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Persephone wrote...

Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<


 I agree, both sides should stop with the insultsImage IPB

#781
Persephone

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Night Prowler76 wrote...

Persephone wrote...

Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<


 I agree, both sides should stop with the insultsImage IPB


Totally agreed. (And we rarely agree on anything, I know. But I do respect you an awful lot. Must be that gorgeous Hawke of yours distracting me:happy:)

#782
Night Prowler76

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Persephone wrote...

Night Prowler76 wrote...

Persephone wrote...

Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<


 I agree, both sides should stop with the insultsImage IPB


Totally agreed. (And we rarely agree on anything, I know. But I do respect you an awful lot. Must be that gorgeous Hawke of yours distracting me:happy:)



LikewiseImage IPB, and I figure its better to be constructive then always squabbling on here, it will benefit everyone in the long run, enjoy your day, my lunch break is over, back to work for meImage IPB

#783
neppakyo

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Persephone wrote...

Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<


I've never sneered or belittled you ;)

And I'm distracted by my hot elf avatar. Mmmm.. sexy :lol:

#784
Boh22

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ManiacalEvil wrote...

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.

I think BioWare staff is logical enough to take what was good about DA2 (the combat and....stuff) and about DA:O (and excellent RPG) and leave the bad stuff out. They will create their new bad stuff, no doubt, but what's perfect?

#785
Volourn

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"I think BioWare staff is logical enough to take what was good about DA2 (the combat and....stuff) and about DA:O (and excellent RPG) and leave the bad stuff out. They will create their new bad stuff, no doubt, but what's perfect?"

One caveat though. What BIo thinks is worth or not worth keeping is not enccessarily what us individual posters think are good or bad. For all you know they might keep the stuff from DA and DA2 that you think are and take out things you thought are good. Or it could be vice evrsa.

Even the DA2 fanboys have different reasons for liking the game and the DA2 haters have different reasons for hating the game. Same with DA1 or any other game.

#786
foo man chew

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I thought origins was better so i hope so

#787
Xero Striker

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The only thing I found wrong with the combat in DA2 was that the exploding bodies was a bit unrealistic and excessive. It didn't feel DA-ish in that way. Everything else was fine though and I actually approve of BioWare's direction of the way the combat and skills worked in DA2.

#788
Archereon

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I didn't mind the combat so much...But the locking of companion inventories, the removal of the crafting system and the gimping (as opposed to balancing) of mages has certainly put me off of it. Then there's the ninja jumping enemies and the 12 or so instanced areas the game consists of, AND the change from long, expansive levels to loads and loads of bite sized quests.

#789
Sabariel

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Got to admit that at times the whole rivalry/friendship thing didn't make much sense to me. You can enslave Orana right in front of Fenris, tell him: "Yeah, I'm enslaving her. So what?" and he'll STILL sleep with you...why? lol

I think there should have been more "crisis points" aka "I'm leaving 4evar if you do that!" in the rivalry friendships/romances. It would have made more sense... to me at least...

#790
FDrage

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Boh22 wrote...
I think BioWare staff is logical enough to take what was good about DA2 (the combat and....stuff) and about DA:O (and excellent RPG) and leave the bad stuff out. They will create their new bad stuff, no doubt, but what's perfect?


And there we have a problem ... because one of the issue areas I  personally had was the combat. However for me ot went a bit too far. It doesn't have to go back completly to DA:O levels (so I enjoyed that more then the DA2 one) but it certainly could be tweaks to fiot more inbetween, what for me are kind of extremes.
So personally I do hope they change, at least, parts of the combat ...

I can understand some of the issues people have witH DA:O combat system, so they are less of an issue for me, however I still think that Bioware with most "improvements" they went 2 steps too far.

Modifié par FDrage, 28 avril 2011 - 07:03 .


#791
AAHook2

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Examples of successes, failures and things that could stay or go, I don't care...

Successes for Dragon Age 2 that should be in a sequel:
Improved graphics- Some complain about it, but it sounds like nitpicking honestly.

Varric- Everyone seemed to like him across the board. The character.

Redesigned Qunari- Most people seem to like them much better.

Revamped Flemeth- Frankly the game could have used more of her in her new, hotter form.

Combat speed- Not so much the overall moves and leaving out the multiplying enemies. It was a bit more direct. Most people who respond with a positive mention it as a plus.

Mixed Results: Things that people seemed to take or leave, but don't seem to care if it stays or goes.
Friendship/Rivalry- Now some people have very strong opinions about this feature change, but I frankly don't see too many people saying that it ruined the game, nor do people really note it that often as something that was a clear cut improvement.

Inventory/Armor- Some people appreciated the simplifications, some didn't care for it, but I don't see people deciding whether to buy the game or not based on the change between Origins and 2.

Controversies and Failures: These are issues that are very poorly received or so divisive, it doesn't seem logical to keep it in a possible 3rd game with major changes.

Conversation Wheel- Very controversial change in the series. I personally thought that it could have been done much better and so do a lot of other people it seems. I honestly would be happy to see the silent text protagonist back only because it would be more cost effective and provide more narrative flexibility.

Reused maps and stages- Utter failure. I think that's a unanimous decision that this needs to GO.

Narrative structure- Hey, it's great to try new things, but you better have it down to a "T" with detail and it better come off as polished otherwise you're going to get a lot of heat from fans who wanted a straight forward RPG and got an RPG version of Seinfeld. The RPG about nothing in particular.

Limiting the race of the protagonist- Choice of multiple races was the Prime feature of Origins, and removing it was a DISASTER. Big fail.

I'm sure there are a lot of opinions about what deserves to be categorized as what, but these are examples that immediately spring to mind for me when thinking about what needs to stay, go, or I really don't care if they are cut out as features.

#792
snackrat

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I really like DA2 as well. The only things I felt really let it down were the parachuting waves and endless copypasta environments. Other than that, it was quite a satisfying game.

#793
SirOccam

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ManiacalEvil wrote...

This game is not as well rated as the previous game, I think we can all conclude that. Am I the only one afraid that the nostalgia backlash this game received will make BioWare games become less actiony in the future? I immensely enjoyed DA2 and I'd go as far as to classify it as one of my top 5 games (Origins didn't make it, a bit too boring and slow). I really enjoy how actiony yet tactical the combat was, how deep the characters were (being able to talk to your family really made those characters awesome)

I am afraid the reviews will make DA3 have combat like DA:O which I found boring and unreallistically slow, and return to unvoiced and list dialogue, instead of wheeled and voiced. Anyone else feels like this?

EDITED to remove spoilers.

To a degree. DA2 was not without its faults, but overall I felt like it was progress in a positive direction. I hope they keep the things that were improvements (and there were plenty of them).

Some of the things I think they should definitely keep (this is by no means definitive):
* Voiced protagonist
* Dialogue wheel (the icons are great; I hope the ME3 team copies this idea)
* Fast-paced but still tactical combat (I thought they nailed the balance)
* Amazing cutscenes
* Lack of annoying inventory management, which is twofold: 1) the "junk" tab was glorious...yes, please call it what it is and let us be rid of it with a single button-click. 2) Companions who can dress themselves. I know I'm probably in the minority on that one, but I really think constantly changing my companions' clothing like they were paper dolls got old extremely fast, especially when I couldn't always see what all of them are wearing at the same time, so I had to lug it around.
* Simplification / Streamlining of crafting. Holy crap I actually used the crafting system this time around. Simplicity is the ultimate sophistication.
* Rivalry system!!! This was probably my favorite part of the game. It worked better at some times than others (for example, Fenris rivalmance was sublimely done, but Isabela's just made me feel like a dick. "Thanks for telling me what a horrible person I am. I've decided you're right.")

A few things I wouldn't mind returned to Origins-style (or otherwise changed):
* The 10-year framed narrative story with the time jumps. It was an interesting experiment, and I'm glad they tried it out (and I love that they're willing to try new things like this in general), but I think I would personally prefer an unbroken length of time like Origins. I felt like it hampered Hawke's personal development and that of his relationships. I mean Isabela essentially propositions him the first time he meets her, yet Hawke can never do anything about it until more than three years later? It felt like everyone went into cryogenic stasis during the time jumps. Only one of my Hawkes so far would actually want to take her up on her offer, but it kind of felt like every relationship was stuffed into a mold so they'd conform to each other, and it really reminded me of one of the biggest of my few gripes with Mass Effect...that dialogue and relationship progress is so limited, and it always plays out at the same pace and in roughly the same way. On the other hand, look at Morrigan in DAO. She has the lowest approval requirement for "tent time", yet you could argue that the romance is just beginning at that point. That kind of variety felt way more organic than ME or DA2 where they all might have been dressed up differently but were all essentially the same.

* Variety in level designs. This one gets hammered on a lot, and the people have a point. Obviously some locations would be visited repeatedly throughout the game, like the various homes and Kirkwall city locations, but going outside the city should have given us some new sights. Even the "familiar" locations should have changed somewhat over the years (like Fenris maybe doing a little spring cleaning, for example). One way BioWare gets props in this category, however, was providing day/night versions of Kirkwall. That was a really cool idea.

* I get the reason behind not allowing full access to all dialogue prompts at any point in time, and I agree, AND I think the dialogue system was better than Awakening, but I definitely feel like there should have been at least a few prompts you could bring up, even if only at a companion's house. One that would have been really helpful was "Um...where do we stand, exactly?" I got confused by the romance system often. I mean, obviously you take the flirty options if you want to pursue something, but how does that work with rivalry? I think you have to do it once or you might miss your chance, but they also seem to give you approval most of the time. And you have no idea how many chances you're going to have. It got to the point where I sometimes wasn't sure if I had missed my chance, and it was Jade Empire all over again (got all the way to the end of the game only to find out I had apparently missed a dialogue option along the way, so apparently I had romanced no one). In Origins you could talk to your LI at any time, and even the way they addressed you before you even chose an option let you know how they felt about you.

Modifié par SirOccam, 28 avril 2011 - 07:34 .


#794
Valfreyja

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neppakyo wrote...

I'd be more happy if it was origins style. Same combat, but a bit faster. It was more realistic than the GOW attempt of combat in DA2.

Also bring back isometric camera.

This is basically what I feel as well. Sure Origins had it's flaws(like every game ever made), but what it needed was to tweak and improve upon this for the next one, not replace it wholesale.

#795
Apollo Starflare

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SirOccam wrote...

Some of the things I think they should definitely keep (this is by no means definitive):
* Voiced protagonist
* Dialogue wheel (the icons are great; I hope the ME3 team copies this idea)
* Fast-paced but still tactical combat (I thought they nailed the balance)
* Amazing cutscenes
* Lack of annoying inventory management, which is twofold: 1) the "junk" tab was glorious...yes, please call it what it is and let us be rid of it with a single button-click. 2) Companions who can dress themselves. I know I'm probably in the minority on that one, but I really think constantly changing my companions' clothing like they were paper dolls got old extremely fast, especially when I couldn't always see what all of them are wearing at the same time, so I had to lug it around.
* Simplification / Streamlining of crafting. Holy crap I actually used the crafting system this time around. Simplicity is the ultimate sophistication.
* Rivalry system!!! This was probably my favorite part of the game. It worked better at some times than others (for example, Fenris rivalmance was sublimely done, but Isabela's just made me feel like a dick. "Thanks for telling me what a horrible person I am. I've decided you're right.")


Agreed. Although I do think the combat can be improved yet further, at times it could still feel mechanical and whathaveyou. Likewise I have no problem with the companion outfits but do feel they should offer you the option of choosing between outfits once you unlock a new one (having at least two distinct outfits per character would be another thing I would like to see, or perhaps having the upgrades affect the look subtley to give a sense of evolution over time).

Lastly while the inventory was better on the whole the trinkets section was awful, suffering from a case of 'similar item overload' not unlike Origins' armor and weapons sections at times. This is in no small part due to the unnamed rings, belts and amulets you get and I found it to be a chore to deal with. Less trinkets with more variety and interesting 'backstories' (bring back the item description!) is a must for DA3 if you ask me.

More than anything though the third game needs more time to allow the team to iron out the problems with DA2. Given more time most of the major problems with 2 wouldn't be present in 3.

#796
Killjoy Cutter

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SirOccam wrote...

To a degree. DA2 was not without its faults, but overall I felt like it was progress in a positive direction. I hope they keep the things that were improvements (and there were plenty of them).

Some of the things I think they should definitely keep (this is by no means definitive):
* Dialogue wheel (the icons are great; I hope the ME3 team copies this idea)


I wouldn't mind the wheel if the options spelled out exactly what the protagonist is going to say, instead of a hint at what they are probably going to say.  There are so many instances in which the wheel says one thing, and some other thing comes out of Hawke's mouth that you could never have guessed at in a million tries.

#797
G00N3R7883

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I'm afraid that the intensity of the hate, on these forums, on metacritic, etc, will make Bioware ignore genuine complaints. DA2 had flaws. But all those players who simply said "OMG THIS SUX" and rated it 0/10 don't help anything at all. The best way to help DA3 is to give constructive critisism of DA2 in a polite manner with justified reasoning.

#798
abaris

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G00N3R7883 wrote...

I'm afraid that the intensity of the hate, on these forums, on metacritic, etc, will make Bioware ignore genuine complaints. DA2 had flaws. But all those players who simply said "OMG THIS SUX" and rated it 0/10 don't help anything at all. The best way to help DA3 is to give constructive critisism of DA2 in a polite manner with justified reasoning.


Money talks - shareholder values talk - sales numbers talk.

Board users, as far as corporate business is concerned are mute - be they trolls, haters, fanboys or genuinely concerned fans.

#799
Killjoy Cutter

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On the other hand, customer good will and word of mouth mean a lot to any company with its head on straight.

#800
erynnar

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Persephone wrote...

Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<


Um I take exception to that Perse. There are detractors who offer in depth pros and cons as well as defenders. Don't go putting defenders on  ****ing pedestal, and I won't go putting detractors there either. If you are seeing more "defenders"  offering in depth pros and cons, it's because that is who you are looking for. I am looking for both.

There are those on both sides who go too far to defend their positions twisiting themselves like pretzels or pulling themselves like taffy.  But don't go accusing detractors of having the least in depth pros and cons in comparison to the group you favor.

Modifié par erynnar, 28 avril 2011 - 08:00 .