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Anyone afraid the bad review might make BioWare go back to Origins style?


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#801
erynnar

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bjornis wrote...

neppakyo wrote...

I'd be more happy if it was origins style. Same combat, but a bit faster. It was more realistic than the GOW attempt of combat in DA2.

Also bring back isometric camera.

This is basically what I feel as well. Sure Origins had it's flaws(like every game ever made), but what it needed was to tweak and improve upon this for the next one, not replace it wholesale.


Both of these^.

#802
erynnar

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Night Prowler76 wrote...

Persephone wrote...

Mecher3k wrote...

Ahh the DA2 defenders come out from the ground to defend what can't be defended.


Point...missing it.

And the condescending attitude isn't helping either.

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. Yet we are constantly attacked, belittled, mocked and sneered at. <_<


 I agree, both sides should stop with the insultsImage IPB


Oh and this^.

#803
SirOccam

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Apollo Starflare wrote...

Agreed. Although I do think the combat can be improved yet further, at times it could still feel mechanical and whathaveyou. Likewise I have no problem with the companion outfits but do feel they should offer you the option of choosing between outfits once you unlock a new one (having at least two distinct outfits per character would be another thing I would like to see, or perhaps having the upgrades affect the look subtley to give a sense of evolution over time).

I think I could get on board with this. I guess the other side of the coin is that it's a little weird that they wear the same thing for 10 years straight. I think they should still be allowed to wear what they want, but it should look like they're actually putting that ability to use. :)

Lastly while the inventory was better on the whole the trinkets section was awful, suffering from a case of 'similar item overload' not unlike Origins' armor and weapons sections at times. This is in no small part due to the unnamed rings, belts and amulets you get and I found it to be a chore to deal with. Less trinkets with more variety and interesting 'backstories' (bring back the item description!) is a must for DA3 if you ask me.

Definitely agree. Having 15 items that are all called "Amulet" was a little annoying, and it did hearken back to DAO where I wasn't sure if I should keep something because someone back at camp might be wearing something slightly worse. At least it was only limited to one tab, though. It was easier to have at least a decent idea of where your companions were in regards to weapons, and if you were in doubt you could safely ditch the ones with a lower star rating than others you had, without wondering if you were selling something you'd need. Armor was even easier...ditch everything your Hawke couldn't use and get back to the game.

#804
SirOccam

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Killjoy Cutter wrote...

SirOccam wrote...

To a degree. DA2 was not without its faults, but overall I felt like it was progress in a positive direction. I hope they keep the things that were improvements (and there were plenty of them).

Some of the things I think they should definitely keep (this is by no means definitive):
* Dialogue wheel (the icons are great; I hope the ME3 team copies this idea)


I wouldn't mind the wheel if the options spelled out exactly what the protagonist is going to say, instead of a hint at what they are probably going to say.  There are so many instances in which the wheel says one thing, and some other thing comes out of Hawke's mouth that you could never have guessed at in a million tries.

I never really ran into that problem, like I did with Mass Effect. Once I got used to the symbols and what they meant, the exact wording might vary but the general idea should be what you expect. I know some people kind of assumed that upper-right meant "good", lower-right meant "evil", and middle-right meant "sarcastic," (I'm sure Mass Effect is mostly to blame), but it wasn't always like that. I was watching Toegoff's DA2 "Let's Play" the other day and he thought the diamond option was going to be sarcastic and he got kind of upset when it wasn't.

I wouldn't mind your suggestion, but it's not always a single line. You might choose something, Hawke says something, someone responds, Hawke says something again. I really like how the writers have that kind of freedom; it lets them write dialogues that are more natural and organic-feeling compared to Origins, where it was like you click a question then your fellow conversant just lets fly with the exposition.

#805
SkittlesKat96

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 The voiced protagonist, change of companion systems and their armor and the dialog system is actually better in DA 2 so I hope they don't change that...

#806
Sabriana

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The opposite holds true for me. I dislike the voiced protagonist, but I can live with it if done well.

I hate not being able to interact more with the companions, and I do want to be able to change their armor.

As for the dialogue system, I'm not sure what you mean. It needs to be fleshed out more, having only three choices, all of them tightly restricted to diplomatic/snark/blunt is not what I like. I know that 'charming' is an option now and again, as is the 'rude' option, but I like more freedom of choice there.

So I do hope that they will at least compromise in those areas. I mean, in the second instance, you don't have to change the companion armor if you are dead set against it. It's a choice, really. The same goes for interaction. If you dislike it, you simply avoid it. If it's done the other way around, then those who like the armor-changing/more dialogue options get short-changed.

#807
Ryllen Laerth Kriel

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Sabriana wrote...

The opposite holds true for me. I dislike the voiced protagonist, but I can live with it if done well.

I hate not being able to interact more with the companions, and I do want to be able to change their armor.

As for the dialogue system, I'm not sure what you mean. It needs to be fleshed out more, having only three choices, all of them tightly restricted to diplomatic/snark/blunt is not what I like. I know that 'charming' is an option now and again, as is the 'rude' option, but I like more freedom of choice there.

So I do hope that they will at least compromise in those areas. I mean, in the second instance, you don't have to change the companion armor if you are dead set against it. It's a choice, really. The same goes for interaction. If you dislike it, you simply avoid it. If it's done the other way around, then those who like the armor-changing/more dialogue options get short-changed.


I very much agree. Sadly, people don't seem to see this, and the same is often said about other features like picking races for the protagonist character. As soon s someone says they miss playing as a dwarf or elf, there's usually a reply about how several people don't care because they never played anything but a human protagonist. But would it hurt if the option was there? Nope. If anything it would give Bioware more fans too. I can understand why they did not include the options for dwarven or elven origins, the extra voiceovers would be expensive and it would take time. Time was something DA 2 clearly didn't have, most fans and critics agree on that, it was fairly well rushed out.

Here's to hoping EA will give Bioware more time and money on the next project, whatever it may be.

#808
Viyu

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It would've been interesting if we could choose different voices for the protagonist like the first game, even if it means that character's fully voiced. At any rate, I think that this was a bit of a downgrade. I'd like it to see something similar to Origins but with improvements not liabilities. I also want the writers to avoid the ushering of a new game as an excuse to make old characters OOC without developing an in-depth explanation. It feels like character derailment rather than development that way.

In any case it's ridiculous that I finished this game in practically a week. If I ignore all of the useless side quests I would probably have been finished in a few days.Whereas with Origins there was so much to get done regardless of the side quests. In fact I hardly did any of them because the main plot and character quests took up so much time as it was.

Modifié par Viyu, 29 avril 2011 - 11:54 .


#809
Killjoy Cutter

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SirOccam wrote...

Apollo Starflare wrote...

Agreed. Although I do think the combat can be improved yet further, at times it could still feel mechanical and whathaveyou. Likewise I have no problem with the companion outfits but do feel they should offer you the option of choosing between outfits once you unlock a new one (having at least two distinct outfits per character would be another thing I would like to see, or perhaps having the upgrades affect the look subtley to give a sense of evolution over time).

I think I could get on board with this. I guess the other side of the coin is that it's a little weird that they wear the same thing for 10 years straight. I think they should still be allowed to wear what they want, but it should look like they're actually putting that ability to use. :)


But if they change appearances, they're not "iconic" anymore.  Image IPBImage IPB

#810
Killjoy Cutter

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Ryllen Laerth Kriel wrote...

Sabriana wrote...

The opposite holds true for me. I dislike the voiced protagonist, but I can live with it if done well.

I hate not being able to interact more with the companions, and I do want to be able to change their armor.

As for the dialogue system, I'm not sure what you mean. It needs to be fleshed out more, having only three choices, all of them tightly restricted to diplomatic/snark/blunt is not what I like. I know that 'charming' is an option now and again, as is the 'rude' option, but I like more freedom of choice there.

So I do hope that they will at least compromise in those areas. I mean, in the second instance, you don't have to change the companion armor if you are dead set against it. It's a choice, really. The same goes for interaction. If you dislike it, you simply avoid it. If it's done the other way around, then those who like the armor-changing/more dialogue options get short-changed.


I very much agree. Sadly, people don't seem to see this, and the same is often said about other features like picking races for the protagonist character. As soon s someone says they miss playing as a dwarf or elf, there's usually a reply about how several people don't care because they never played anything but a human protagonist. But would it hurt if the option was there? Nope. If anything it would give Bioware more fans too. I can understand why they did not include the options for dwarven or elven origins, the extra voiceovers would be expensive and it would take time. Time was something DA 2 clearly didn't have, most fans and critics agree on that, it was fairly well rushed out.

Here's to hoping EA will give Bioware more time and money on the next project, whatever it may be.


I might actually buy an expansion that gives the ability to play through with the other two species...

#811
Grey21

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 My biggest issue with DA2 was the repetitive areas, weak storyline and incredibly uninteresting side quests.

The combat system was over the top and became repetitive as well but a combat system doesn't make or break a RPG for me. I'm fine with DA:O's and DA2's combat system, a mix of both would be perfect but either are fine.

I just want Bioware to know that I won't be buying another Dragon Age game if it is as lame as DA2. Again I'm mostly talking about the repetitiveness of the areas and the quests. DA2's storyline seems to be a build up towards one that is better, so I'm not too worried about the story.

#812
Gotholhorakh

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"Afraid"?!

It would be the best thing that could happen to this series.

See those people in the first week of sales? They didn't rush in to buy or preorder DA2 because they thought "WOW, DA:O WAS CRAP".


Persephone wrote...

Extremes serve nobody. And I have seen more "defenders" offering in depths pro and cons on the game than haters doing the same. 


Yes, it's called RATIONALISATION.

It's often done by people when they're trying to excuse things, like governments, or corporate apologists.

Needless to say, the fact that somebody is trying harder to rationalise a particular viewpoint, without people buying it, is not necessarily burning evidence of its simple incontrovertible truth. :)


SirOccam wrote...

I wouldn't mind the wheel if the options spelled out exactly what the protagonist is going to say, instead of a hint at what they are probably going to say.  There are so many instances in which the wheel says one thing, and some other thing comes out of Hawke's mouth that you could never have guessed at in a million tries.

I came up against this.

To me, this is a gameplay nightmare. It completely breaks the mood of the game and disengages me from the player character.

If ever there was a blatant suspension-breaker, it's so-called "paraphrasing".

Modifié par Gotholhorakh, 29 avril 2011 - 11:22 .


#813
Killjoy Cutter

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Gotholhorakh wrote...

"Afraid"?!

It would be the best thing that could happen to this series.

See those people in the first week of sales? They didn't rush in to buy or preorder DA2 because they thought "WOW, DA:O WAS CRAP".



It took me a couple of tries to get (what I think is) your meaning here. 

Are you saying that people rushed out to get DA2 because they loved DA:O?  If so, I agree.

#814
bti79

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Here's to hoping that Bioware goes back to DAO style in every aspect. DA:O was the evolution of a long succesful row of great games - BG, BG2, NWN .. DA2 is something else entirely. A ninjasprouting goresplashing console port .. which certainly has it's own merrits and appeals to a certain audience. Just often not the same audience as DA:O and its predecessors.

Bioware needs to go back to the idea of not a broader appeal, but to appeal to their core fanbase. Bread and butter. While core RPG fans may be few in numbers, surely we make up it for in loyalty and appreciation for a good game with good storytelling. Word of mouth should not be underestimated.

While DA2 may sell fairly well, because it rests on the merrits of DA:O, DA3 certainly will not, unless the DA:O magic is brought back. Fool me once....