Ruud333 wrote...
Dragoonlordz wrote...
It is greedy that one group of people who like a certain gameplay mechanic in turn change all gameplay/genre types into this single mechanic because they like it. It does deprive diversity in gaming.
No, people are just giving honest feedback on forums to game developers (who are actually the ones that "change all gameplay/genre types"), you just don't like that it doesn't match what you want (which I understand) .
However, instead of just accepting this you seem to have to attach a negative characteristic to the people who disagree with you. It is like when people don't like aspects of a game, and say it has been dumbed down for console/younger gamers (as an example). It seems people cannot just be mad at a developer for changing a game in wyas they don't like; they have to also be mad at and insult a group of gamers that fall into a different category to them.
anyways /mini-rant
Brent (lead on DAO) has said himself he didn't like the direction of DA2 and went against the sort of game direction he had created DAO in. Ray and Greg have said that the third person style roleplay in ME did not suit DA and as with the same with wheel and voiced main protagnist mechanics.
Mike took the reins DA2 went a complete different direction. Don't argue with me about what it is I like just because I am of the same mindset as the creators of DAO in what I want to see in DA, when the developers themselves have been quoted as saying such things in DA2 was not something they either wanted or thought would work within DA.
Now I don't know what magical powers or hypnosis Mike used to make so many changes that was specifically quoted from his bosses that they didn't think would work in DA.
Brent Knowles
Discussion on Dragon Age 2 began around this time and looking ahead I knew that I wasn’t going to be satisfied with what Dragon Age 2 would be. Party control/tactical combat are huge factors in my enjoyment of a role-playing game as is adopting the role of the hero (i.e., customizing my character). I was fairly certain Dragon Age would transition towards more of a Mass Effect experience, which while enjoyable is not the type of role-playing game I play.
Ray and Greg interview
Muzyka and Zeschuk say the difference in the two games' dialogue systems is one of perspective, literally. After fielding questions about Dragon Age's approach at GDC 2009 in San Francisco earlier this year, the two came to the conclusion that the reason Mass Effect's dialogue system doesn't work well with Dragon Age (they tried it) is because the latter is first-person and the former is third-person. Change perspectives, and the entire game changes with it.
In Mass Effect, a third-person game, you take a character and mold them into a new person, directing the character rather than fully inhabiting her or him. As you play, you're able to watch that directed person act in the game, speaking with the voice you have helped shape. But in Dragon Age, you don't watch the conversation because you are the conversation. After the success of Mass Effect, Muzyka and Zeschuk say they thought about applying the dialogue system to all their games but soon realized that different experiences call for different approaches.
"We talked about this for months, and we did all kinds of analysis," says Zeschuk. "Really we see it as a step sideways. It's actually about presenting different flavors of games."
In part, the flavor difference between Mass Effect and Dragon Age is one of artistic approach (among many other factors). The vision for Mass Effect was intensely cinematic, from the depth-of-field effect in conversations to the camera angles, music and dramatic effect of the on-screen actions of your character. In Mass Effect, you tell Shepard to do something, and then you watch him or her act.
"It's that little bit of surprise because you just don't feel like you're in complete control of it, whereas in Dragon Age, you are that character. That is you. You're doing it. Everything is you," says Zeschuk.
It's that subtle but distinct difference that makes Mass Effect's dialogue system a poor fit for Dragon Age: Origins, Muzyka and Zeschuk say, and it's a choice they think players will find natural when they finally get behind the controls. Additionally, the Dragon Age system, because it's not tied to a relatively small graphic with a maximum of five or six choices, can offer far more conversation possibilities than its third-person cousin.
"For those four to six choices you get, there are probably four to six times more you don't see that would be totally different depending on your origin choice, your choices up to that point in the game, whether you're male or female, and a variety of other things," says Muzyka. "It's about the role you're playing. Are you playing a set role, or are you playing a role you've defined yourself?"