Has anyone had issues with immortal enemies?
#1
Posté 20 avril 2011 - 06:04
I play on x-box if that makes a difference.
#2
Posté 20 avril 2011 - 06:10
#3
Posté 20 avril 2011 - 06:22
#4
Posté 20 avril 2011 - 06:35
Very annoying during the Rock Wraith fight, when you have to kill the ads as quickly as possible before you can focus on the boss.
#5
Posté 20 avril 2011 - 06:44
#6
Posté 20 avril 2011 - 07:25
I'm wondering if it isn't some sort of stonewall glitch. As in, an enemy that shouldn't have that ability is accessing a corrupted version of it.
#7
Posté 20 avril 2011 - 10:27
#8
Posté 21 avril 2011 - 04:45
#9
Posté 21 avril 2011 - 08:51
So, in the case of the ARW adds, while they spawn you can kill them, however, if the animation is still running, they seem to keep "living". In reality they are already dead, it is only that their status is not updated because it is stuck on the animation (and the health bar get stuck at 1%).
If you have Bloodlust (or similar), you will see, for example, that you will receive stamina while the ads are still there, meaning they are already dead and you can pass on. When the animation will stop running they will crumble.
All enemies that have spawns animations suffer this problem, and or you wait for the spawning animation to end to attack them (that's probably the best option) or you just know that they are dead when the spawn animation will end.
#10
Posté 05 juin 2011 - 10:28
Like the OP said, sometimes an enemy doesn't want to die, he has just a sliver of red left in their health bar, he is "stuck". Really annoying because my party members continue to attack him instead of focusing against an enemy really alive and doing damage.
@Amioran : this bug occurs even when the spawning animation is long over.
Maybe this bug is related to some weapons or runes, does anyone know?
#11
Posté 06 juin 2011 - 08:24
#12
Posté 06 juin 2011 - 08:46
#13
Posté 06 juin 2011 - 09:06
#14
Posté 06 juin 2011 - 12:05
Jack-Nader wrote...
Immortal enemies are everywhere now. Shades, skeletons, rage demons, etc. Pretty much anything that is killed while its spawning becomes immortal.
Yep. They don't attack, but they do distract my partymembers. And it seems to happen alot now rather than once a blue moon.
#15
Posté 06 juin 2011 - 02:04
#16
Posté 06 juin 2011 - 02:27
#17
Posté 19 juin 2011 - 11:15
#18
Posté 20 juin 2011 - 10:33
I can't remember if immortal enemies were a problem pre-patch, but it seems like the problem has spread from 'enemies while spawning' to 'enemies while in the middle of an attack animation'.
Arghh.. bloody zombie dragonlings. There's almost nothing I can do to protect my companions from them. They just keep on attacking even though they should be dead!
Just did it in ~6mins with my whole party dead but Varric. And guess who killed my companions?
THose bloody undead dragonlings. *rant rant rant*
Modifié par mr_afk, 20 juin 2011 - 10:49 .
#19
Posté 21 juin 2011 - 02:06
#20
Posté 21 juin 2011 - 02:39
And for some reason this made me feel like doing the dragon in a really short period of time. I mean, he's basically suggesting that it should take 30 minutes which is plain ridiculous. (Also I dislike his avatar).
As it is I think that I can knock it down to ~3minutes if anders doesn't get himself killed...
Modifié par mr_afk, 21 juin 2011 - 02:45 .
#21
Posté 21 juin 2011 - 02:50
Jack-Nader wrote...
Why are you still playing this game? The most sensible thing to do is put it back on your shelf until bioware fixes what it broke.
Lolz. Be careful what you wish for.
#22
Posté 21 juin 2011 - 03:19
totally related post: they are not going to 'fix' it, considering that they believe this patch was the fix, the game will continue to be fail until the end of time.
#23
Posté 21 juin 2011 - 03:55
AreleX wrote..
totally related post: they are not going to 'fix' it, considering that they believe this patch was the fix, the game will continue to be fail until the end of time.
Then the game sits on the shelf and gathers dust. Either way, it's no great loss really
#24
Posté 21 juin 2011 - 07:17
Jack-Nader wrote...
Why are you still playing this game? The most sensible thing to do is put it back on your shelf until bioware fixes what it broke.
Why are you still in the forums if you aren't interested in playing the game?
To the OP, it isn't just a PC problem--I'm on the PS3 and have the same thing. There's a thread about it in the PS3 support forum too.
I didn't notice it until the latest update, though. Now I get it pretty often.
#25
Posté 21 juin 2011 - 08:25
jaybee93 wrote...
Why are you still in the forums if you aren't interested in playing the game?
How else is one supposed to ascertain if and when they fix the game?





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