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Has anyone had issues with immortal enemies?


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48 réponses à ce sujet

#26
turian councilor Knockout

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One thing: Bioware have apparently never tested the original game or the patch 1.0.3 because most of the problem is still in the game but i don't expect to do that as long as EA is happy and they get their not so well earned money from raging customers and talking about immunity, have any other had a bug when ARW stops taking health at 25 % (i stood and hack away at him for 30 minutes or something that until the damn glitch somehow disappeared).

BTW, if anyone wondering i love super glitched games or atleast did.

Modifié par turian councilor Knockout, 21 juin 2011 - 09:14 .


#27
AreleX

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will you autograph my copy of da2?

#28
turian councilor Knockout

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AreleX wrote...

will you autograph my copy of da2?


Of course and thank you for the name comment. Image IPBImage IPBImage IPB triple happy

#29
mr_afk

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Jack-Nader wrote...

jaybee93 wrote...
Why are you still in the forums if you aren't interested in playing the game?


How else is one supposed to ascertain if and when they fix the game?


:lol:


On another note here's the dragon run I did. My merrill tactics were screwing up but I couldn't be bothered doing it anymore (so I fell asleep instead): http://www.youtube.c...h?v=pzb9aL95Ryg

#30
Guest_Aotearas_*

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We definetely need a fixing of this (and other issues). It ain't as bad if it happens to me, but if a companion tries to hack away at that one immortal dude without me noticing, I effectively have a party of three left, which is a major disadvantage on higher difficulties!

On the other hand, if everyone else is dead, it is sickingly satisfying to just hack away at that poor sod with everyone ... :P

#31
Relix28

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For me, this issue mostly occurs on low-tier enemies, like skeletons, dragonlings, spiders, etc...

Yesterday I fought the High Dragon (on nightmare), and every time that horde of dragonlings came, I usually killed them with like 4-5 slashes with the Bloom axe. But I think I counted 6 of them, where I just kept slashing at those 5 pixels of thier remaining health. Pretty damn annoying, I even wasted mighty blow and schyte on them, but it didn't work. So they kept nagging my squad for a whille, and died like a couple of seconds later.
Same with those Sundermont fights. You start rushing down those skeletons, kill a couple of them, and then one of them starts taking damage like Aveline. The best thing to do is to move on, because they do die eventually, but it is pretty annoying, since it somewhat screws up your battle tactics.


EDIT:

mr_afk wrote...

On another note here's the dragon run I did. My merrill tactics were screwing up but I couldn't be bothered doing it anymore (so I fell asleep instead): http://www.youtube.c...h?v=pzb9aL95Ryg



Lol, that's the exact same squad, armor and weapons I was using yesterday to take down the dragon. You didn't seem to have any "immortal" glitches in your run, lucky bastard. 
And a very nice run BTW. You made it look super easy. Although, the High Dragon fight seems to be a lot easier  post-patch. I know they dissabled/fixed tracking fireballs, wich makes the fight much, much easier to handle. And his health also seemed nerfed.

Modifié par Relix28, 21 juin 2011 - 03:01 .


#32
Recycled Human

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I was forced to develope a hit and run tactic the immortals (as warrior its not so bad if a normal with a larger health bar is in the mix) my cunning rogue just jumps from mob to mob lands two or three hits then moves on to the next. Its really annoying however when you get glancing blows or fail to get a crit and the enemy still has health enough to lob a lightning ball at you (profane were really annoying with this). The alternative with a single target dpser is to stand on each target and wait till they drop, which isn't very effective or rely on aoe from your mages (I'm just not brave enough XD)

The issue is minor but I'd love it if it were fixed.

#33
mr_afk

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@Relix- haha yeah, that's pretty much the best setup for almost any and every fight imo.

And I had to do it a few times to figure out how get around the immortal dragonlings glitch. If you watch carefully it's still there to a degree but I mostly managed to switch hawke's targets and I only wasted around one crushing prison.

The glitch forced me to pump Ander's con a little bit. At full magic it's next to impossible to keep him alive because you can't kill those dragonlings that surround him fast enough (I'm pretty sure they continue attacking/dealing damage for a few seconds after they should be dead).

But yeah, the dragon is probably easier post-patch. I can't remember how I did it previously (I've never really had problems with it) but I don't think I would have done it as fast, even with non-immortal dragonlings. I sorta wish I could try a pre-patch run as well because I could then use reaver properly (+500% damage as opposed to +175%)...

And I don't know how much difference the fireballs make- they aren't really a problem when you use fire-warding runes.. Meh. Hopefully they fix up this glitch soon. Either way I think I'm going back to my break from DA2. Really not feeling the motivation anymore. :/

#34
thendcomes

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It's been driving me crazy on a solo mage ARW speed run.

Any enemies that come up out of the floor, like skeletons/corpses, and in my case profanes, won't collapse immediately even if you take out their whole health bar. It's always been that way. However, they wouldn't attack you, they'd just finish "spawning" then crumble.

Not until the patch have I been killing other enemies and they take a few seconds to actually die, while in the meantime they are still up and attacking. Cone of Cold in particular fails to actually kill anyone on cast.

#35
gingerbill

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i didnt notice this till patch 1.03 , everytime it happens to me is when i hack of alot of there health as they spawn , mainly on creatures coming out the floor. I wouldnt say its a huge problem as if you just stop attacking the creature dies anyway once it notices its supposed to be dead :). Obviously it would be nice if it was fixed but i would say it annoyed me for about 2 minutes of a 45 hour playthrough.

Modifié par gingerbill, 21 juin 2011 - 07:00 .


#36
Harid

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Happened to me fighting the ancient rock wraith, profanes would not die if you kill them before their spawn animation would finish which caused problems with the fight.

#37
Guest_Aotearas_*

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What difficulties are those? I am playing hard and I guess a good portion in here does either hard or nightmare, so if the problem is exclusive on higher difficulties, it would be kind of funny if it was BioWare's way of saying: "That's what you get for being so good, suck it - bwahahahaha!"

#38
stragonar

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I've stated this in another patch thread but I will reiterate it here. This bug was introduced by the latest patch. The gameplay tweak that "gives a few moments before enemies engage" is the cause of this. New spawns killed quickly are not yet effectively born (no tactics) so they cannot be registered as dead by the engine either. As of right now the only way to deal with this that I know of is to back off a second, let their tactics kick in and then land the killing blow. I'm not 100% certain if enemies have hidden behaviours (tank/aggressive etc.) in addition tactics but a change that would put them on passive for the first few seconds after spawn then change it to default or w/e it should be after that point is the only way I can see to fix this and still keep the gameplay tweak. Luke you reading this?

#39
Nagatsu

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Neofelis Nebulosa wrote...

What difficulties are those? I am playing hard and I guess a good portion in here does either hard or nightmare, so if the problem is exclusive on higher difficulties, it would be kind of funny if it was BioWare's way of saying: "That's what you get for being so good, suck it - bwahahahaha!"


yeah notice this too just screams ' wait a minute I'm<cut off as they are dead>
just think of it as you the player is too good for this difficulty please adjust difficulty :lol:

its only a minor glitch for me since when an enemy gets like that I just move onto another one and just hope it dies from either allies attacking it or like origins just twitch for a bit and then after a while just keel over
only major problem I can see with this if you are fighting a boss (ex. Rock Wraith ) it could be extremely annoying and therefore is a serious problem otherwise its just easy to play around the issue I have found

#40
Xalen

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Neofelis Nebulosa wrote...

What difficulties are those?


Just tested Hadriana fight on Casual and Normal - the issue is there

Neofelis Nebulosa wrote...

it would be kind of funny if it was BioWare's way of saying: "That's what you get for being so good, suck it - bwahahahaha!"


Wasn't it, like, the main purpose of 1.03? :D  j/k, of course, but still...

Modifié par Xalen, 21 juin 2011 - 10:38 .


#41
Xalen

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double post

Modifié par Xalen, 21 juin 2011 - 10:37 .


#42
Loyal Tevinter

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I'm starting to get this issue now as well. It's very annoying.

#43
DarkAmaranth1966

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Frequently, but they do seem to go down if you can get everyone to quit hitting them and walk until the lag monster is off screen then go back.

#44
Ghost1041

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I get at least 2-3 in each group I fight and with the lolwave combat system it just gets even more irritating. My members waste time and cooldowns on them and don't focus on the ones attacking and aren't bugged.Getting old real fast.

#45
nuclearpengu1nn

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yes this has happen to me a lot today
it usually happens with undead enemies and spiders for me

#46
Lord_Raden07

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I honestly don't give a **** that they won't die, it's just when they kill Varic or Anders AFTER they should have been dead ten strikes ago.

#47
philippe willaume

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hello
yes it happens sometime, usually when they are near a wall.
i just move around a bit and that is good enough. i assume that it is a collision thing

and usually if you attack too early, it is as if the first attack misses.
let in the taget takes a few steps usually prevents that to happen

#48
flysimbug

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Six months ago and the issue is still here? Great. I can't finish the Assassin quest because the Varterral's health stops at a certain point and then kills everyone off. Does anyone have any recent updates on this?

#49
ladyshamen

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Direct everyone in the party to attack something else, or to move. Then resume attacking. Sometimes this works.