Critiquing the battle with the Arishok
#1
Posté 20 avril 2011 - 06:47
I think of the Harvester (GoA and DA2), Xebenkek (sp?), Meredith and Hybris, but those relied heavily on waves and multiple enemies. Exciting, yes, but not single combat. So, what are your thoughts on how to make single combat like that between the player and the Arishok or Loghain climactic, challenging and exciting without being like either of the other two examples?
#2
Posté 20 avril 2011 - 07:00
Though that would favour some classes too heavily, I'm sure. It's hard to balance. Maybe the whole thing of battling a sledgehammer should be forgotten... although winning a duel made for some nice story elements.
#3
Posté 20 avril 2011 - 07:07
But keep in mind it was my Duelist rogue who was in an Isabela romance. It was was like without realizing it, his life had been leading up to that exact fight.
If I were a healing spec mage I doubt I would have felt as engaged. But then if I were a healing spec mage I'd probably have skipped the very optional duel.
Modifié par Cutlass Jack, 20 avril 2011 - 07:07 .
#4
Posté 20 avril 2011 - 07:19
Is there any XP difference if you fight with the party? I imagine the only story difference is the dialog Cassandra has afterwards.
#5
Posté 20 avril 2011 - 07:26
Modifié par enhancedhpb, 20 avril 2011 - 07:27 .
#6
Posté 20 avril 2011 - 07:29
#7
Posté 20 avril 2011 - 07:33
rcollins1701 wrote...
Reading through the forums, it seems that most people, regardless of class or play-style, fought the Arishok in much he same way: attack, deplete health and stamina/mana, drink potions, run around until talents/spells cool down, repeat. This makes a rather climactic confrontation with a major antagonist seem rather lackluster, possibly even a bit cartoonish. The flip side, though, is the battle with Loghain in DA:O. In all of my playthroughs (around nine or so), this battle went the same regardless of class: stun talent/spell first attack, slaughter Loghain before he gets off another attack.
I think of the Harvester (GoA and DA2), Xebenkek (sp?), Meredith and Hybris, but those relied heavily on waves and multiple enemies. Exciting, yes, but not single combat. So, what are your thoughts on how to make single combat like that between the player and the Arishok or Loghain climactic, challenging and exciting without being like either of the other two examples?
Fight the Arishok? Oh no I didn't do that lol, i gave him Isabela and sent him on his merry way =D
#8
Posté 20 avril 2011 - 07:44
Furthermore, if the enemy does not provide a longer-than-usual battle experience, it feels anticlimactic. You spent all this time building up to this moment; it should not feel like it is over in a flash.
So here's how I would do it. You split the fight into a few phases, where you start by fighting the Arishok hand to hand, much like it is now.
For the first ~33% of his life or so, you tussle in melee. Maybe he drinks a single potion here, with a pithy comment.
After reducing him to 2/3 of his health, play a short cutscene with him stumbling back. Maybe he makes a comment like "I knew that you would not be as easy to kill as the rest of the Bas", some sort of remark showing respect and that he is interested in getting into the fight. Now switch the fight up some. He starts grabbing furniture, people, random objects and hurling them at you. Maybe Hawke has to dodge the thrown objects, maybe close some distance. If you get close and attack him in melee while he's lifting the object over his head, he drops it and is stunned for a moment, then performs a stun/knockback move and runs to another area where he resumes hurling stuff at you.
Once you reduce him to the final 33% of his health, another cutscene. He says something else about respecting you, how you would have made a great addition to the Qun, and how it is a real shame he has to squish you beneath his boot. He takes his two weapons, snaps them together, and now they are a cool-looking two-handed double weapon or something. His range increases somewhat, he gains a ranged attack (maybe he hurls his weapon, pinning you to the ground, then charges), and he enrages. Maybe now you can trick him into the piles of furniture he was throwing at you before, where it falls on him and he gets stunned.
Finally, you kill him. Seems like it'd be a lot more interesting if you break it up across phases that feel different, and you get a little more characterization of it being a real duel.
If you don't duel him, leave the fight with him + other Qunari troops the same.
#9
Posté 20 avril 2011 - 08:06
The ones in Origins worked only because they were easy
#10
Posté 20 avril 2011 - 10:51
#11
Posté 20 avril 2011 - 10:58
#12
Posté 20 avril 2011 - 10:59
Emergent System wrote...
I never chose the duel. All those soldiers that were happy to slaughter civilians didn't get to just walk away from that, oh no.
Exactly my line of thought. My biggest problem with the scene is that we don't get any properly aggressive dialogue options. I wanted to initiate combat by hurling a fireball at his precious tome.
#13
Posté 20 avril 2011 - 11:20
#14
Posté 20 avril 2011 - 11:23
The Angry One wrote...
Saw this in that hilarious images thread, don't know who drew it but it sums up my feelings on this fight..
Thats my mage!! RUN! lol yes is sad and funny
#15
Posté 20 avril 2011 - 11:36
That being said, sword and board warrior are capable of dueling the arishok magnificently without having to run around at all. I was able to get in his face and start smacking him around from the get-go, until he died. I used 2-3 potions in that fight. The "closing-in" attack for shield-users is extremely quick and effective in this fight.
#16
Posté 20 avril 2011 - 11:41
rcollins1701 wrote...
So, what are your thoughts on how to make single combat like that between the player and the Arishok or Loghain climactic, challenging and exciting without being like either of the other two examples?
Change up the way the fight functions, that's what. The entire combat mechanics of Dragon Age are based around you having to manage a PARTY during the combat. This is a difficult task even with pausing--there are a lot of things going on and a lot of things to monitor. Then they bring in these single-combats and you no longer need any of the skill you've built up in monitoring and controlling multiple people.
So why even have the combat as a regular combat? Turn it into a mini-game or something similar that suddenly requires you to master a completely different and perhaps rather complex series of actions in order to succeed. (This will also have the benefit of making it so success isn't so build-dependent, either.) They've had this sort of thing in past games, albeit in an intentionally campy way sometimes.
Or, even better (from my perspective), don't have the fight at all. Have the outcome be determined by various things you do shortly before the "fight". Then when you get to the "I challenge you!" part, just have the Warden/Hawke pull out the badass and nail Loghain/The Arishok to the floor.
#17
Posté 20 avril 2011 - 11:46
Rifneno wrote...
Exactly my line of thought. My biggest problem with the scene is that we don't get any properly aggressive dialogue options. I wanted to initiate combat by hurling a fireball at his precious tome.
Yeah, having an option to destroy the tome would have been great, too. I would also have liked to have been able to tell off the various spectators afterward. "Oh, you're CHEERING huh? I didn't see you doing anything constructive earlier! Stop your noise and go home!"
#18
Posté 20 avril 2011 - 11:47
For Metal Gear Solid fans, the final duel with Ocelot in MGS4 springs vividly to mind, here.PsychoBlonde wrote...
So why even have the combat as a regular combat? Turn it into a mini-game or something similar that suddenly requires you to master a completely different and perhaps rather complex series of actions in order to succeed. (This will also have the benefit of making it so success isn't so build-dependent, either.) They've had this sort of thing in past games, albeit in an intentionally campy way sometimes.
#19
Posté 20 avril 2011 - 11:56
Maybe they could also scale the opponent to your PC? If you're playing a Blood Mage, have the opponent have strengths and weaknesses specific to the BM spec. Same for Templars, etc. It'd make the fight a lot more interesting in multiple play-throughs, while still feeling like a battle and not a mini-game.
#20
Posté 20 avril 2011 - 11:59
Deified Data wrote...
For Metal Gear Solid fans, the final duel with Ocelot in MGS4 springs vividly to mind, here.PsychoBlonde wrote...
So why even have the combat as a regular combat? Turn it into a mini-game or something similar that suddenly requires you to master a completely different and perhaps rather complex series of actions in order to succeed. (This will also have the benefit of making it so success isn't so build-dependent, either.) They've had this sort of thing in past games, albeit in an intentionally campy way sometimes.
I know that battle was hit-or-miss for fans, but I quite enjoyed it. I'd be down for something similar the next time a duel comes along. The problem is, not all classes/builds are equipped to duel without some serious kiting. And thought it's worth it to hear Cassandra respect my mage somewhat, the fight itself is a bit more tedious and less heroic. If the fight required something different, like a mini-game (though please no QTEs), I think that might work better.
There's also the Shadow of the Colossus method, where you have to get to a specific spot on/near the boss to launch a specific type of attack.
#21
Posté 21 avril 2011 - 02:22
#22
Posté 21 avril 2011 - 04:01
#23
Posté 21 avril 2011 - 04:52
rcollins1701 wrote...
Reading through the forums, it seems that most people, regardless of class or play-style, fought the Arishok in much he same way: attack, deplete health and stamina/mana, drink potions, run around until talents/spells cool down, repeat.
I fought Arishok two different ways depending on my character class. As a warrior, my character could go toe to toe with the Arishok. They had the health and stamina points and the really good armor to last until the cooling periods for using the potions ended. So no running around for them. It was a mano a mano slugfest.
With the other classes, some running around was required. The rogue had the easier time as (s)he had all sorts of evasion abilities. My mage had the hardest time as the disabling spells such as Paralyze either did not work or wore off quickly.
Harold
#24
Posté 21 avril 2011 - 09:28
It was fun, but it could've been better
#25
Posté 21 avril 2011 - 12:12
Modifié par FedericoV, 21 avril 2011 - 12:13 .





Retour en haut







