For my third I thought I'd try out SH. The intial thought I had is a SH/FM build that dips heavily into Primal and lightly into Elemental. This mage would only activate Healing Aura in times of need. biowarefans.com/dragon-age-2-talent-builder/#mzcMY1GILpjaVPwhQSckYRmo0dSihurPGw
Spirit Healer:
- Healing Aura
- Group Heal (w/ Unity)
- Revival
Force Mage:
- Fist of the Maker
- Telekenetic Burst
- Pull of the Abyss
- Gravatic Ring (Gravatic Sphere)
- Unshakeable
Creation:
- Heal (Greater Heal)
- Heroic Aura (Valiant Aura)
- Haste (Great Haste)
Primal:
- Everything except Golem's Fist and Dessicate (I would really like Deissicate but thought Strikes Twice would be more useful, could go either way though)
Elemental:
- Winter's Grasp (Winter's Blast)
- Cone of Cold (Deep Freeze - would be willing to drop this)
Entropy:
- Horror
The other build would be SH/FM/Creation/Entropy/Arcane and would keep HA on nearly all the time. Seems kind of a waste but could be a Crowd Control Beast. Any list of other useful spells from other trees that can be used with an active HA would be useful. I'm not really sure how useful some Arcane abilities would be (Barrier, I'ts upgrade, Arcane Shield plus upgrades etc.) Any adivce here? It would look something like this: biowarefans.com/dragon-age-2-talent-builder/#m1aVwQPhScYkRmo0dHUtEl1GILpjyT0KOSJ
I suppose there's some utility in the Spirit tree as well with Death Syphon and Dispell magic. Has anyone played a build like this? The main appeal to me is that it is completely different from my nuking tendancies and seems it could be a nice change of pace.
Any thoughts/advice would be great.
Modifié par Bones40, 21 avril 2011 - 12:18 .





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