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class/Weapon suggestion for Hi Difficulties


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#1
Eighty

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I'm about to start my second playthrough of this game and already went for Hardcore to check the changes... and they are noticeable. That Shep was a soldie though, and the only reason it isnt mowing through the game is that I stopped on Pinnacle to unlock all weapon achievements for my next shepards.

I wonder - what would you guys suggest as a class/main weapon for a run on the toughest level (if possible, other than soldier)?

Also, which party members?

Would there be any undesireble setup? For example I havent tried the one from Spectre vendor, but Sniper Rifles seem rather unsatisfying at Hardcore.

Finally - is that approach of mine to unlock weapon achievements (doing survival missions over and over with the desired weapon) the best way to unlock them?

Thanks in advance.

#2
CeoBohga

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Can't help with most of your questions, but the one regarding Pinnacle Station, yes. Using it to unlock all your weapons and abilities is probably the easiest way to do it since there's no fear of death and you're looking at 20 kills per attempt. Of course, you could also use the somewhat easier (and infinitely lamer and more boring) save at the start of Eden Prime, run through it, reload the save, then run through it again. ME1 does not care when you killed something or what it was (even the gasbags count), just that you killed it. You don't even have to save after the kill. Just reload and the count carries over.

(As a point of interest, I do not know when it saves the kill count so I have no idea if a kill followed by a hard shutdown from a power outage or system failure will count towards the total, but that shouldn't be an issue)

#3
Eighty

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Well, at least I know now that no urban blackout will stop me from slaught- I MEAN DEFENDING multiple alien lives in the galaxy. Thanks for the info :) I also feel like an idiot for being doing this at hardcore... But I'm lazy to just start over at "Derp" difficulty.

I'm still intrigued about which class and mostly weapon should do well at highest difficulty. I hadn't played Snipers too extensively and wanted to give it a go, but everything seems to shake off the damage from snipers well enough on HC already.

What do, what do.

p.s.: oh and yeah. I'd rather use a "pure, non-mixed" class so I can get all the achievements from tech and bio skills. So I'm basically deciding between Adept or Engineer, with whichever weapon as a bonus.

#4
CeoBohga

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I played Sniper my first and second go through (infiltrator). Used with the assassination skill, most enemies go down in one hit, but honestly, I usually had to switch over to my pistol before the end of a fight because once the enemy charges, the sniper rifle is pretty useless, especially since the aim is crap unless you're looking through the scope and when you look through the scope, your mobility is crap. This latest playthrough I'm going as a Vangard and to be honest, I'm liking the shotgun better than the rifle since at close range I can at least hit the target. Why a trained soldier can't dead eye a rifle at better than a 60 degree arc is beyond me. At least with most other games, the only penalty for deadeyeing a sniper rifle is they take away the reticule, which is probably one of my few complaints about ME1.

Anyways, general thought on weapons, I prefer the pistol over the assault rifle because the pistol tends to be more accurate. I prefer the shotgun over the pistol because it not only does a lot of damage, but often knocks the opponent to the ground (especially with hammerhead rounds) letting me just checkshot them. I prefer the sniper rifle over the shotgun, except for when the enemy is charging, which seems to be nearly every fight. With the Vanguard character, and I assume this would be the same for the Engineer, switching back and forth between the Pistol and Shotgun seems to work for me.

#5
eshrafel

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A pistol with expert marksman and scram rail mods will get you a long long way if you play infiltrator. I usually pick shotgun as a bonus talent and fit it with sledgehammer rounds. This way I did the entire game on hardcore without any deaths and without any biotic party members.

#6
Eighty

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Thanks for the suggestion but... why the hell would you support Saren?! O.O

#7
mcsupersport

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For insanity level play, low level characters stink. It is usually best to replay a character you have already finished the game with because of the way they made insanity harder. Most enemies will spam Immunity, and early on, ie below 30+- level, your guns, equipment, and skills just don't do enough damage to make it anything other than a pure frustrating slog. It can be done, but it is mostly not fun. If the only character you have currently finished the game with is Soldier then I would pick that to do Insanity. Otherwise pic a biotic/adept so you can use lift and singularity to disable most of the enemies BEFORE they can immunity spam, biotics are insanely overpowered in ME1. Engineers start a bit weak, but late game they can be monsters who can disable the weapons of almost everyone on the battlefield, increase the damage they all take, and hack any synthetics in the area.

I have personally completed Insanity level, and will occasionally play a mission on it, but for the most part I stick to Veteran or Hardcore.

#8
hc00

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Insanity is easy, just have Shephard, Ashley and a tech person (to open locks and such, I use tali, cause I love her :D)

Immunity is overpowered on all difficulties, and if you build your character for minimum cooldown you can have immunity running almost permanently.

As for weapons, either the pistol or the shotguns. The shotguns at point blank are monsterous, and at all other distances the pistols do the best DPS. Never use sniper rifles as you cannot one hit kill anything on the harder difficulties, no matter what and sniper rifles fire too slowly to do anything else.

I personally prefer all Barrell extension VIIs (+29% dmg, -20% cooling) on my weapons and keeping track of my heat, though I know of others who prefer to fit thier guns to be unoverheatable and just fire constantly.

**Edit**

Also the armour you want is Collossus heavy armour I beleive.  Anyway it has 85% pure damage resistance, and 2 upgrade slots at max tier, meaning you can either fit 2 medical exoskeletons, for huge health regen (meaning with the health regen and invulnerablility you will be immortal)  which if memory serves allows you to keep immunity running almost non stop.

Remember, you immunity, just before it runs out, use the skill that resets your cooldowns (cant remember what it is :D then immunity again, then once that immunity is almost over get cover and it will be a couple of seconds before it recharges then repeat.

If my memory serves if you put on the full cooldown reduction upgrades on your armour you can keep immunity running literally non stop (with top tier cooldown upgrades)  but I like the safety net of the health regen.


Of course always use shock trooper.  If you use this build, your soldier class characters are, hilariously, FAR more durable than the mako, meaning you have to dismount to fight anything which the mako cannot dodge, as at these difficulties sniper rifle armed enemies can kill the mako in 3 or 4 hits.

Modifié par hc00, 23 avril 2011 - 11:16 .


#9
Eighty

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Aaaaand this is where I realize I'll be playing HC/insanity just for the sake of Achievement... if at all.

I mean, seriously. The higher difficulties arent more difficult, it just takes a lot longer to kill things. I have this problem with games which allow you to use an item/class/strategy (sniper rifle in our case) just so you realize its a trap, because other item/class/strategy outperforms it in all aspects. Coupled with how clunky the squadmates' AI is, classes like Adept or Engineering seem to be on a high disadvantage there.

I mostly wanted to do insanity on a non-soldier, fresh Shepard (to unlock achievement + different options than my main shep), but I guess I wont after all.

Sorry Council, I really was considering saving you guys the next time around. Hope you'll deal with with the Rachni that I also would have killed by then.

#10
hc00

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Eighty wrote...

Aaaaand this is where I realize I'll be playing HC/insanity just for the sake of Achievement... if at all.

I mean, seriously. The higher difficulties arent more difficult, it just takes a lot longer to kill things. I have this problem with games which allow you to use an item/class/strategy (sniper rifle in our case) just so you realize its a trap, because other item/class/strategy outperforms it in all aspects. Coupled with how clunky the squadmates' AI is, classes like Adept or Engineering seem to be on a high disadvantage there.

I mostly wanted to do insanity on a non-soldier, fresh Shepard (to unlock achievement + different options than my main shep), but I guess I wont after all.

Sorry Council, I really was considering saving you guys the next time around. Hope you'll deal with with the Rachni that I also would have killed by then.


Actually, that is sort of to be expected, ie most of mass effects combat is short range.  You just shouldnt be using a sniper rifle. for close quarters.

When you are exploring planets and such the sniper rifle becomes incredibly over powered, as if you keep at a distance (and I mean a really long distance) the enemies cant react to you. 

Of course this is meaningless when you can create characters that can take massive hails of fire at short range and largely ignore it, while applying alot of damage.

As an aside, it is wierd, there is literally no mid range combat in ME.  And the weapon that should be good at mid range is (or rather would be if there was any) terrible at it.

#11
Mr Zoat

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You're doing that on Pinnacle? You must be incredibly patient.

I'd say that Adept has more power than Engineer. I liked setting up tech minefields but Singularity and Lift shut down whole areas.

Edit: Lift, not Life.

Modifié par Mr Zoat, 25 avril 2011 - 06:55 .


#12
Eighty

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hc00 wrote...

the sniper rifle becomes incredibly over powered (...)if you keep at a distance. (...)  Of course this is meaningless when you can create characters that can take massive hails of fire at short range and largely ignore it, while applying alot of damage.


My thoughts exactly.

This, and the very very silly Dungeons and Dragons mentality of "bigger numbers are automatically cooler". When I manage to snipe a guy who otherwise could kill me, I feel like an Infiltrator. When I've spent the last 2 minutes unloading an assault rifle on the guy who was just propelled to the corner after a shotgun blast - and he is at 40% HP yet - I feel like an idiot. 

In short, larger life pools really kills the mood for me.

Mr Zoat wrote...

You're doing that on Pinnacle? You must be incredibly patient.

I did complete them on Pinnacle, yup. Did I mention I did it on Hardcore? Sigh.

The sad part is that I'm not even sure if I wanna play again to check different choices/possibilities. On Normal/Veteran its too easy, on Hardcore its too boring. I wonder how long it takes to kill a Geth Armature at insanity. I'll probably fall asleep before it happens.

Modifié par Eighty, 24 avril 2011 - 10:48 .


#13
CeoBohga

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Eighty wrote...

hc00 wrote...

the sniper rifle becomes incredibly over powered (...)if you keep at a distance. (...)  Of course this is meaningless when you can create characters that can take massive hails of fire at short range and largely ignore it, while applying alot of damage.


My thoughts exactly.

This, and the very very silly Dungeons and Dragons mentality of "bigger numbers are automatically cooler". When I manage to snipe a guy who otherwise could kill me, I feel like an Infiltrator. When I've spent the last 2 minutes unloading an assault rifle on the guy who was just propelled to the corner after a shotgun blast - and he is at 40% HP yet - I feel like an idiot. 

In short, larger life pools really kills the mood for me.

Mr Zoat wrote...

You're doing that on Pinnacle? You must be incredibly patient.

I did complete them on Pinnacle, yup. Did I mention I did it on Hardcore? Sigh.

The sad part is that I'm not even sure if I wanna play again to check different choices/possibilities. On Normal/Veteran its too easy, on Hardcore its too boring. I wonder how long it takes to kill a Geth Armature at insanity. I'll probably fall asleep before it happens.

Agreed on all parts.

#14
The Grey Ranger

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It's actually not the geth that are so bad on insanity, its the mercs and pirates that spam immunity.  So a colossus isn't really that bad on insanity (no immunity)

Modifié par The Grey Ranger, 25 avril 2011 - 08:48 .


#15
Eighty

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The Grey Ranger wrote...

It's actually not the geth that are so bad on insanity, its the mercs and pirates that spam immunity.  So a colossus isn't really that bad on insanity (no immunity)

Dude, anything that keeps shooting at me after my space-vehicle's turret overheated twice while shooting back is bad enough. 

And while I do think its less ridiculous doing it on huge alien-robots instead of on humans, its pretty ridiculous overall when thats business as usual.

I honestly wonder. In a world like that, people probably use what, automatic pistols to scratch their ears and chainsaws to shave? 

#16
CeoBohga

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No, the chainsaw's to remove a splinter, the plasma torch is to shave. :P

#17
mcsupersport

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I did mention low level characters stink on Insanity right??

At higher levels, with decent equipment read Colossus and Specter gear and tungsten/shredder ammo, you are actually stronger/more powerful/take and give more damage than the MAKO does, which is kinda sad.

When it comes right down to it, at higher levels a good engineer or adept actually has an easier time than the Soldier in killing enemies. What??!!?? Why??!!?? Well a high level engineer has pistols(the Highest DPS in game with Marksman engaged) and the ability to stop enemies firing and increase the damage they take while also stunning some so the stand still. Adepts simply make everyone float to the ceiling and it becomes shooting skeet because enemies usually don't activate immunity when floating. Now Soldiers are almost unkillable, but then if played correctly both engineer and adept have high survival odds due to reduced enemy fire, with some exceptions it multiple turrets grouped.

I play Veteran when I want to run a guy through to ready to import to ME2, and Hardcore when I am looking for a bit harder play. Insanity to me is such a waste of potential in ME1.

#18
Arthur Cousland

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Insanity difficulty would have been fun in DA: Origins. Enemies die way too fast in that game, even on nightmare difficulty.

I'm currently playing on insanity with a lv 58 bastion adept and it's not too bad, aside from enemies who make frequent use of immunity. Having access to lift/singularity/stasis/barrier, as well as warp to somewhat deal with immunity is nice.

As mcsupersport mentioned, use tungsten/shredder ammo, along with colossus or the predator L/M/H X armor.