class/Weapon suggestion for Hi Difficulties
#1
Posté 21 avril 2011 - 01:41
I wonder - what would you guys suggest as a class/main weapon for a run on the toughest level (if possible, other than soldier)?
Also, which party members?
Would there be any undesireble setup? For example I havent tried the one from Spectre vendor, but Sniper Rifles seem rather unsatisfying at Hardcore.
Finally - is that approach of mine to unlock weapon achievements (doing survival missions over and over with the desired weapon) the best way to unlock them?
Thanks in advance.
#2
Posté 21 avril 2011 - 02:07
(As a point of interest, I do not know when it saves the kill count so I have no idea if a kill followed by a hard shutdown from a power outage or system failure will count towards the total, but that shouldn't be an issue)
#3
Posté 21 avril 2011 - 02:29
I'm still intrigued about which class and mostly weapon should do well at highest difficulty. I hadn't played Snipers too extensively and wanted to give it a go, but everything seems to shake off the damage from snipers well enough on HC already.
What do, what do.
p.s.: oh and yeah. I'd rather use a "pure, non-mixed" class so I can get all the achievements from tech and bio skills. So I'm basically deciding between Adept or Engineer, with whichever weapon as a bonus.
#4
Posté 21 avril 2011 - 03:10
Anyways, general thought on weapons, I prefer the pistol over the assault rifle because the pistol tends to be more accurate. I prefer the shotgun over the pistol because it not only does a lot of damage, but often knocks the opponent to the ground (especially with hammerhead rounds) letting me just checkshot them. I prefer the sniper rifle over the shotgun, except for when the enemy is charging, which seems to be nearly every fight. With the Vanguard character, and I assume this would be the same for the Engineer, switching back and forth between the Pistol and Shotgun seems to work for me.
#5
Posté 21 avril 2011 - 01:53
#6
Posté 21 avril 2011 - 05:20
#7
Posté 22 avril 2011 - 01:01
I have personally completed Insanity level, and will occasionally play a mission on it, but for the most part I stick to Veteran or Hardcore.
#8
Posté 23 avril 2011 - 11:05
Immunity is overpowered on all difficulties, and if you build your character for minimum cooldown you can have immunity running almost permanently.
As for weapons, either the pistol or the shotguns. The shotguns at point blank are monsterous, and at all other distances the pistols do the best DPS. Never use sniper rifles as you cannot one hit kill anything on the harder difficulties, no matter what and sniper rifles fire too slowly to do anything else.
I personally prefer all Barrell extension VIIs (+29% dmg, -20% cooling) on my weapons and keeping track of my heat, though I know of others who prefer to fit thier guns to be unoverheatable and just fire constantly.
**Edit**
Also the armour you want is Collossus heavy armour I beleive. Anyway it has 85% pure damage resistance, and 2 upgrade slots at max tier, meaning you can either fit 2 medical exoskeletons, for huge health regen (meaning with the health regen and invulnerablility you will be immortal) which if memory serves allows you to keep immunity running almost non stop.
Remember, you immunity, just before it runs out, use the skill that resets your cooldowns (cant remember what it is
If my memory serves if you put on the full cooldown reduction upgrades on your armour you can keep immunity running literally non stop (with top tier cooldown upgrades) but I like the safety net of the health regen.
Of course always use shock trooper. If you use this build, your soldier class characters are, hilariously, FAR more durable than the mako, meaning you have to dismount to fight anything which the mako cannot dodge, as at these difficulties sniper rifle armed enemies can kill the mako in 3 or 4 hits.
Modifié par hc00, 23 avril 2011 - 11:16 .
#9
Posté 23 avril 2011 - 11:27
I mean, seriously. The higher difficulties arent more difficult, it just takes a lot longer to kill things. I have this problem with games which allow you to use an item/class/strategy (sniper rifle in our case) just so you realize its a trap, because other item/class/strategy outperforms it in all aspects. Coupled with how clunky the squadmates' AI is, classes like Adept or Engineering seem to be on a high disadvantage there.
I mostly wanted to do insanity on a non-soldier, fresh Shepard (to unlock achievement + different options than my main shep), but I guess I wont after all.
Sorry Council, I really was considering saving you guys the next time around. Hope you'll deal with with the Rachni that I also would have killed by then.
#10
Posté 24 avril 2011 - 12:08
Eighty wrote...
Aaaaand this is where I realize I'll be playing HC/insanity just for the sake of Achievement... if at all.
I mean, seriously. The higher difficulties arent more difficult, it just takes a lot longer to kill things. I have this problem with games which allow you to use an item/class/strategy (sniper rifle in our case) just so you realize its a trap, because other item/class/strategy outperforms it in all aspects. Coupled with how clunky the squadmates' AI is, classes like Adept or Engineering seem to be on a high disadvantage there.
I mostly wanted to do insanity on a non-soldier, fresh Shepard (to unlock achievement + different options than my main shep), but I guess I wont after all.
Sorry Council, I really was considering saving you guys the next time around. Hope you'll deal with with the Rachni that I also would have killed by then.
Actually, that is sort of to be expected, ie most of mass effects combat is short range. You just shouldnt be using a sniper rifle. for close quarters.
When you are exploring planets and such the sniper rifle becomes incredibly over powered, as if you keep at a distance (and I mean a really long distance) the enemies cant react to you.
Of course this is meaningless when you can create characters that can take massive hails of fire at short range and largely ignore it, while applying alot of damage.
As an aside, it is wierd, there is literally no mid range combat in ME. And the weapon that should be good at mid range is (or rather would be if there was any) terrible at it.
#11
Posté 24 avril 2011 - 11:38
I'd say that Adept has more power than Engineer. I liked setting up tech minefields but Singularity and Lift shut down whole areas.
Edit: Lift, not Life.
Modifié par Mr Zoat, 25 avril 2011 - 06:55 .
#12
Posté 24 avril 2011 - 10:47
hc00 wrote...
the sniper rifle becomes incredibly over powered (...)if you keep at a distance. (...) Of course this is meaningless when you can create characters that can take massive hails of fire at short range and largely ignore it, while applying alot of damage.
My thoughts exactly.
This, and the very very silly Dungeons and Dragons mentality of "bigger numbers are automatically cooler". When I manage to snipe a guy who otherwise could kill me, I feel like an Infiltrator. When I've spent the last 2 minutes unloading an assault rifle on the guy who was just propelled to the corner after a shotgun blast - and he is at 40% HP yet - I feel like an idiot.
In short, larger life pools really kills the mood for me.
I did complete them on Pinnacle, yup. Did I mention I did it on Hardcore? Sigh.Mr Zoat wrote...
You're doing that on Pinnacle? You must be incredibly patient.
The sad part is that I'm not even sure if I wanna play again to check different choices/possibilities. On Normal/Veteran its too easy, on Hardcore its too boring. I wonder how long it takes to kill a Geth Armature at insanity. I'll probably fall asleep before it happens.
Modifié par Eighty, 24 avril 2011 - 10:48 .
#13
Posté 25 avril 2011 - 07:23
Agreed on all parts.Eighty wrote...
hc00 wrote...
the sniper rifle becomes incredibly over powered (...)if you keep at a distance. (...) Of course this is meaningless when you can create characters that can take massive hails of fire at short range and largely ignore it, while applying alot of damage.
My thoughts exactly.
This, and the very very silly Dungeons and Dragons mentality of "bigger numbers are automatically cooler". When I manage to snipe a guy who otherwise could kill me, I feel like an Infiltrator. When I've spent the last 2 minutes unloading an assault rifle on the guy who was just propelled to the corner after a shotgun blast - and he is at 40% HP yet - I feel like an idiot.
In short, larger life pools really kills the mood for me.I did complete them on Pinnacle, yup. Did I mention I did it on Hardcore? Sigh.Mr Zoat wrote...
You're doing that on Pinnacle? You must be incredibly patient.
The sad part is that I'm not even sure if I wanna play again to check different choices/possibilities. On Normal/Veteran its too easy, on Hardcore its too boring. I wonder how long it takes to kill a Geth Armature at insanity. I'll probably fall asleep before it happens.
#14
Posté 25 avril 2011 - 08:47
Modifié par The Grey Ranger, 25 avril 2011 - 08:48 .
#15
Posté 25 avril 2011 - 10:22
Dude, anything that keeps shooting at me after my space-vehicle's turret overheated twice while shooting back is bad enough.The Grey Ranger wrote...
It's actually not the geth that are so bad on insanity, its the mercs and pirates that spam immunity. So a colossus isn't really that bad on insanity (no immunity)
And while I do think its less ridiculous doing it on huge alien-robots instead of on humans, its pretty ridiculous overall when thats business as usual.
I honestly wonder. In a world like that, people probably use what, automatic pistols to scratch their ears and chainsaws to shave?
#16
Posté 26 avril 2011 - 12:29
#17
Posté 01 mai 2011 - 04:52
At higher levels, with decent equipment read Colossus and Specter gear and tungsten/shredder ammo, you are actually stronger/more powerful/take and give more damage than the MAKO does, which is kinda sad.
When it comes right down to it, at higher levels a good engineer or adept actually has an easier time than the Soldier in killing enemies. What??!!?? Why??!!?? Well a high level engineer has pistols(the Highest DPS in game with Marksman engaged) and the ability to stop enemies firing and increase the damage they take while also stunning some so the stand still. Adepts simply make everyone float to the ceiling and it becomes shooting skeet because enemies usually don't activate immunity when floating. Now Soldiers are almost unkillable, but then if played correctly both engineer and adept have high survival odds due to reduced enemy fire, with some exceptions it multiple turrets grouped.
I play Veteran when I want to run a guy through to ready to import to ME2, and Hardcore when I am looking for a bit harder play. Insanity to me is such a waste of potential in ME1.
#18
Posté 03 mai 2011 - 04:40
I'm currently playing on insanity with a lv 58 bastion adept and it's not too bad, aside from enemies who make frequent use of immunity. Having access to lift/singularity/stasis/barrier, as well as warp to somewhat deal with immunity is nice.
As mcsupersport mentioned, use tungsten/shredder ammo, along with colossus or the predator L/M/H X armor.





Retour en haut






