Darth Krytie wrote...
Please, let's not go back to the mostly uninteresting characters of DA:O. My favourite companion was Dog...through every single playthrough. Dog, Alistair, Wynne and Zevran. The rest? Meh. I don't think I ever even had Sten in my party save for those five minutes of his quest. Now, DA:2 had really awesome characters and I enjoyed everyone and liked them all and changed it up a lot more.
Moreover, I agree with Gaider. Nothing more dull than sitting around party camp and spam-dialoging to learn about someone in one shot.
I don't think anyone is saying that we should go back to that system, since most of us have agreed that being able to become BFFs after a 10 min spam fest of dialogue makes little sense and isn't everyone's idea of fun.
One suggested compromise between the two systems was to keep DA2's quest-based pacing of dialogue for important conversations, but also allow for *some* extra non-essential flavour dialogue. Doesn't have to grant any points, exp or quests, just provide ambiance and the opportunity for people who like to talk to the characters to do just that. People who don't want to deal with extra dialogue wouldn't feel obliged to, especially if there were no mechanical benefits (approval etc).





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