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There were only TWO characters that were magically revived/survived....


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#26
JabbaDaHutt30

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Cutlass Jack wrote...

JabbaDaHutt30 wrote...
*sigh* but Leliana DID? This destroys suspension of disbelief.


Did what? Fall on a dusty floor?


Yes, fall on a dusty floor.


She fell on a dusty floor with sacred ashes... and got revived. classic.

Ashes that we never saw... but she did. And apparently there were enough of them for her to get revived.

Also, I'm pretty sure there are rooms where the only ashes you will find are in the actual urn itself. Just a quick note... you know some people like to keep the resting place of the dead clean and all that.

Modifié par JabbaDaHutt30, 21 avril 2011 - 03:43 .


#27
PlumPaul93

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KLUME777 wrote...

Two is two too many.


this

#28
Cutlass Jack

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JabbaDaHutt30 wrote...

Yes, fall on a dusty floor.

She fell on a dusty floor with sacred ashes... and got revived. classic.

Ashes that we never saw... but she did. And apparently there were enough of them for her to get revived.

Also, I'm pretty sure there are rooms where the only ashes you will find are in the actual urn itself. Just a quick note... you know some people like to keep the resting place of the dead clean and all that.


I never said she saw a thing. And exactly how many housekeepers did you see there? How did you survive walking naked through a fire in that same room?

Either the room itself has magical properties, or it was all in your head.

Modifié par Cutlass Jack, 21 avril 2011 - 03:49 .


#29
Galad22

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KLUME777 wrote...

Two is two too many.


This.

These are horrible plot holes, no matter how they try to explain them away.

You can't heal from decapitation, which was the fate of Leliana in some games.

#30
jds1bio

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PlumPaul82393 wrote...

KLUME777 wrote...

Two is two too many.


this


Yes.  For the people who paid for DA:O and played it through to those outcomes, their playthroughs should not be rendered worthless like this.

#31
Chromie

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I made Leliana's head explode when I put my blood in the ashes of Andraste. HOW did she survive that?

#32
erynnar

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I didn't kill Leli (hubby did by swiping her head off), and I didn't kill Anders either. But this is ridiculous. I thought there were more holes in this game than the Blooming Rose, but not ones so big I could drive a fleet of semis though.

But what really gets me, is this is just one more sign that DAO gets pissed all over as if it was a crappy and embarrassing game whose story needed to be retconned and just conviently brushed aside. Or this is really poor story telling ( I have read fanfiction that does better, and would not come up with the lame clown of 'stupid excuses' jumping through the flaming hoops of fail to explain a decapitated person who suddenly lives. No offense Cutlass Jack you came up with good ideas for a really bad concept, but no matter how good they are the idea is so appallingly bad it doesn't help).

I could have lived with Leli surviving, but this is just one more hypocritcal piece of crap I am being fed. The oh, "DA2 isn't a sequel," and the, "take it as it's own game and don't compare it to DAO." You can't have it both ways. Either it is a sequel and you put the cameos in as they were from saved endings of the players (Leli dies in DAO, someone else takes her place in the game), or you just leave them out entirely.

I was trying to give the game another go, figuring I really needed to give it a second chance by playing another playthrough and doing another review on metacritic. I was going to try and do what other suggested and play it as it's own game. But this load of steaming manure just made me mad.

#33
Rogue Roxy

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Ramus Quaritch wrote...

As for Leliana dying in a cave full of healing ashes/lyrium radiation, I don't buy it. You can't heal from a severed head, walking bomb, or a fireball. Leliana always survived in my playthroughs, so it's not as big of a deal with me. I'm more concerned with Bioware not respecting the choices people made in Origins and retconning whatever they want.


Dr. Frankenstein would argue otherwise, I'm sure. :?

~ Roxy

#34
Cutlass Jack

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erynnar wrote...

I didn't kill Leli (hubby did by swiping her head off), and I didn't kill Anders either. But this is ridiculous. I thought there were more holes in this game than the Blooming Rose, but not ones so big I could drive a fleet of semis though.

But what really gets me, is this is just one more sign that DAO gets pissed all over as if it was a crappy and embarrassing game whose story needed to be retconned and just conviently brushed aside. Or this is really poor story telling ( I have read fanfiction that does better, and would not come up with the lame clown of 'stupid excuses' jumping through the flaming hoops of fail to explain a decapitated person who suddenly lives. No offense Cutlass Jack you came up with good ideas for a really bad concept, but no matter how good they are the idea is so appallingly bad it doesn't help).

I could have lived with Leli surviving, but this is just one more hypocritcal piece of crap I am being fed. The oh, "DA2 isn't a sequel," and the, "take it as it's own game and don't compare it to DAO." You can't have it both ways. Either it is a sequel and you put the cameos in as they were from saved endings of the players (Leli dies in DAO, someone else takes her place in the game), or you just leave them out entirely.

I was trying to give the game another go, figuring I really needed to give it a second chance by playing another playthrough and doing another review on metacritic. I was going to try and do what other suggested and play it as it's own game. But this load of steaming manure just made me mad.



Well to be honest, much of Origins ending was brushed aside as early as Awakening. 'My' Leliana, (who lived) was retconned by that point. My game ended with my Warden and her completely in love and travelling the world in search of adventure. But there was no option in Awakening that allowed you to keep that ending and play the Orlais warden instead.

But later I felt almost glad she wasn't there,  especially when I heard the wife raging about her reunion with her 'other husband' Alistair. I'm glad to say I never made her that angry.
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The short of it is, I have an easier time believing Leliana survived in a place filled with healing magic and illusion than believing the one who swore eternal love to my Warden (and lived)  is working for the Chantry.

Modifié par Cutlass Jack, 21 avril 2011 - 05:22 .


#35
Guest_Guest12345_*

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I think it is interesting that the writers of DA choose to ressurect dead characters, while the ME writers insist on keeping dead characters dead. I don't want to take a jab at the writers, but it almost seems like the DA writers are more interested in telling the story they want to, regardless of what the player chooses. 

I also think it has to do with ME being advertised as a persistent trilogy, where DA was not. Still, I think it is very odd to have an import feature that does not accurately reflect what you are importing. 

#36
Mr.House

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Does not matter to me. None of these characters died for me and they will never die, so I don't care :D

#37
Persephone

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Galad22 wrote...

KLUME777 wrote...

Two is two too many.


This.

These are horrible plot holes, no matter how they try to explain them away.

You can't heal from decapitation, which was the fate of Leliana in some games.


A finishing move in Origins has no plot flags. A decapitation becomes canon if done in a cutscene ala Loghain. Finishers are pretty, but not attached to the storyline in any way.

#38
22nd MadJack

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Jack, I wonder if your obvious infatuation with Leliana is breeding these fanciful imaginations. Then there is your wife and Alistair ... I'd hatch a guess and say any marital problems you two are ever likely to have could be solved by a bit of dress up roleplay.  If that's not going on already.

Modifié par 22nd MadJack, 21 avril 2011 - 05:40 .


#39
Persephone

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erynnar wrote...

I was trying to give the game another go, figuring I really needed to give it a second chance by playing another playthrough and doing another review on metacritic. I was going to try and do what other suggested and play it as it's own game. But this load of steaming manure just made me mad.


A tad...extreme...maybe? And yet you get upset over Laidlaw "bashing" DAO. :blink:

#40
Cutlass Jack

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22nd MadJack wrote...

Jack, I wonder if your obvious infatuation with Leliana is breeding these fanciful imaginations. Then there is your wife and Alistair ... I'd hatch a guess and say any marital problems you two are ever likely to have could be solved by a bit of dress up roleplay.  If that's not going on already.


We have no marital problems. I'm not nearly as stupid as Alistair was in awakening. The most we ever fight about is who gets to wear the Isabela costume.
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#41
Galad22

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Persephone wrote...

A finishing move in Origins has no plot flags. A decapitation becomes canon if done in a cutscene ala Loghain. Finishers are pretty, but not attached to the storyline in any way.


You are trying a bit too hard, don't you think.

This wouldn't be an issue if dead people would just stay dead.

#42
Persephone

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Galad22 wrote...

Persephone wrote...

A finishing move in Origins has no plot flags. A decapitation becomes canon if done in a cutscene ala Loghain. Finishers are pretty, but not attached to the storyline in any way.


You are trying a bit too hard, don't you think.

This wouldn't be an issue if dead people would just stay dead.


No, I am not. That's how game mechanics work in Origins. No plot flags for finishers alone (Unless there is plot flag attached to said character's death, and even then finishers get no special treatment. Look at Oghren in bloody Awakening!). They just look (over the top) kewl. 

#43
Mecher3k

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Persephone wrote...

Galad22 wrote...

KLUME777 wrote...

Two is two too many.


This.

These are horrible plot holes, no matter how they try to explain them away.

You can't heal from decapitation, which was the fate of Leliana in some games.


A finishing move in Origins has no plot flags. A decapitation becomes canon if done in a cutscene ala Loghain. Finishers are pretty, but not attached to the storyline in any way.


Figures a ****** like would be such an pathetic excuse.

#44
aftohsix

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Leliana can die in origins but she appears at the end of DA2??? ZOMG RETCON! i'M GOING TO metacritc and rate this game a -1

#45
Robtachi

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I'm honestly astonished that there's such an uproar over a character showing up alive after ALMOST A DECADE of being presumably dead.

A myriad of things could have happened in that time. Why are you mad instead of just excited and intrigued to find out what happened?

Scratch that. I know the answer. Chances are very high that the vast majority of people who killed Leliana in their game were okay doing so because they didn't like her anyway, or certainly not enough to sway them from their sadistic ways. Boo-hoo, a character you hate came back to life, and that's the source of your outrage. Deal with it and stop being such a bunch of crybabies. With any luck, you'll get the chance to stick a knife in her throat again in DA3 if that's your heart's desire.

I hated Gamlen's limey, good-for-nothing guts and would have liked nothing more than to shove the Fadeshear where the sun don't shine and up through his brains, but I didn't get that chance, and was forced to go on hating him. I dealt with it, because forcing you to constantly confront and bare characters you feel strongly about one way or another is, despite what the sheep in this thread want to bleat endlessly over, good storytelling.

Modifié par Robtachi, 21 avril 2011 - 06:58 .


#46
Galad22

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Persephone wrote...

No, I am not. That's how game mechanics work in Origins. No plot flags for finishers alone (Unless there is plot flag attached to said character's death, and even then finishers get no special treatment. Look at Oghren in bloody Awakening!). They just look (over the top) kewl. 


And this is anyway relevant in where exactly. People are flagged dead when you decapitate them I assume?
Why would they have put another flag for those that are decapitated, their fate is death anyway?

You are just nitpicking now, and using somewhat lame excuses for this really.

#47
Mecher3k

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I see Robtachi is filled with Derp.

Or, just maybe, it had something to do with having our choices matter?

The only crybaby here is you.

#48
Loc'n'lol

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The question is, if you're playing the kind of warden who would defile the sacred ashes, why the hell would you be taking someone like Leliana in your active party anyway ?

#49
KLUME777

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Persephone wrote...

Galad22 wrote...

KLUME777 wrote...

Two is two too many.


This.

These are horrible plot holes, no matter how they try to explain them away.

You can't heal from decapitation, which was the fate of Leliana in some games.


A finishing move in Origins has no plot flags. A decapitation becomes canon if done in a cutscene ala Loghain. Finishers are pretty, but not attached to the storyline in any way.


Maybe the reason they cut out finishers in DA2 was because they plan to retcon DA2 in the future?

#50
spacepopeadventures

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This whole fixation on decapitation is rather silly. Yes, decapitation sure looks more permanent than the standard murder knife, but it's really no more or less so than any other means of dying, is it? It's just that we can pretend a sword going through someone's gut is just sapping away HP points rather than messing stuff up irreparably.

Honestly, if you can accept that Andraste (or her ashes, whatever) can bring someone back from being impaled, electrocuted, strangled, bled out, or otherwise killed, you can accept that she can bring that person back from being beheaded. Magic that knits together bones and innards and breathes life back into a hunk of meat is magic that can manage the fairly simple task of recapitation on top of it.