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There were only TWO characters that were magically revived/survived....


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#101
TobiTobsen

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The funny thing is that people can rage and cry all they want, in the end BioWare decides. And if they decide that they need Leliana for their story, then Leliana will live. They introduce canon and steamroll your head canon. If thats not how you want "your" game to evolve, you can just decice to not buy another game of the franchise.
Somehow the Brotherhood of NOD never won a single Tiberium war, even after they won all of them in my head canon. If the story writers disagree, you loose. It's pretty simple.
Leliana even acknowledges that she was dead and somehow was revived, because the Maker still had a use for her (See? Thats the BioMaker right there. They have a use for her in their story Posted Image ).
If I had the right idea than Leliana cannot be killed anyway, just like the romans couldn't kill Jesus, if you belive the bible, because she is Andraste reborn. Posted Image

Modifié par TobiTobsen, 25 avril 2011 - 05:56 .


#102
Masako52

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I don't think it's that much of a stretch to believe that in an area so rich in magic (not to mention the intense healing properties of not only the ashes but possibly the cave itself, considering that walking through fire bit) that Leliana may have, err, maybe not come back from the dead but possibly not been biologically dead in the first place, even if you kill her? Let's consider that magic is, well, MAGIC, so maybe her body parts were medically preserved, even if you decapitated her, somehow... I don't know. To me, it's less ridiculous than believing the Maker actually exists as the Chantry preaches and came down and pieced her back together.

Honestly, I think Bioware is just kicking themselves for letting you kill Leliana so they have to come up with some crazy excuse to bring her back. lol I don't care though, I adore Leliana and wouldn't kill her anyway. I hope she has a greater role in the next game, too.

#103
TheHawkeWhoFlies

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As I said, I didn't mind Leliana returning. The problem I'm seeing is that the writers are starting to ignore certain choices players may have made (that they presented those people in the first place) and just do whatever they want. Doing what they want isn't necessarily a bad thing, but I think most of us can agree on that the main point in having choices in RPGs is to have consequences for them. If all choices have the same outcome, there really isn't much point in having a choice at all, is there?

All due respect to the DA writers (I love 'em all to varying but impressive degrees), but I think if they offer us choices they should stick to and respect them, regardless of whether they personally regret giving them to us later on; otherwise people are going to feel cheated.

Once again, I love Leliana, and I liked DA2, but I can see why people are getting angry over this, and I hope the devs don't make a habit of doing these things. That's all.

#104
Shacary

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^ This

#105
Ulicus

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scyphozoa wrote...

I think it is interesting that the writers of DA choose to ressurect dead characters, while the ME writers insist on keeping dead characters dead. I don't want to take a jab at the writers, but it almost seems like the DA writers are more interested in telling the story they want to, regardless of what the player chooses. 

I also think it has to do with ME being advertised as a persistent trilogy, where DA was not. Still, I think it is very odd to have an import feature that does not accurately reflect what you are importing. 

Considering ME2 assumes Garrus was in your ME1 group, even if you didn't take him along (and probably does the same thing with Wrex, but I've never tried it), I'd hestitate to hold it up as a shining beacon of "everything you do carries over".

And ME2's story changes how much depending on your previous imports, exactly? Not a lot. Your previous decisions are pretty superficial. Hopefully they'll have more of an impact in ME3.

I was just sad Leliana's reappearance didn't prompt that timeless BG2 classic of: "What? But you're dead!"

Though I do agree with the general principle that if you're given a choice, and told that choices carry over, it shouldn't be undone.

Modifié par Ulicus, 28 avril 2011 - 11:10 .


#106
Cutlass Jack

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Ulicus wrote...

I was just sad Leliana's reappearance didn't prompt that timeless BG2 classic of: "What? But you're dead!"


It should have. That dialogue did exist.

#107
SirGladiator

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I agree that that consistency is important, but there is room for exceptions, and I think Leliana is one of them. I can't imagine there are very many people who actually ended up with Leliana dead, there's really just the one way to do it, and you'd have to be crazy/evil to get there. If almost nobody wants a character dead, no reason for them to be dead just for consistency's sake. That's a cool video clip, thanks for that, they definitely should've used it in the game, even if very few people would've ever actually seen it.

#108
1483749283

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Isn't there another way to leave Leliana dead? I heard if you never allow her to join you in Lothering, she then dies at the hand of the darkspawn according to the Epilogue.

That having been said, Leliana is too beautifully written a character to abandon. I agree that they should have respected your choices. Their mistake was making Leliana killable at all. She should have been unkillable like Oghren, given how well written she was.

Modifié par Pausanias, 02 mai 2011 - 04:54 .