I would be shocked beyond belief. One misstep isn't the end of the world. It's happened to lots of entertainment franchises--games, books, and movies. They wanted to make a different kind of game, and instead of making a new franchise to do it, they tried to completely refashion a popular, existing one, which didn't fly for a lot of people.
If DA2 had been an entirely new game, it would have been received better, I'm sure. Well, if they hadn't had all those reused areas and obvious shortcuts like completely trivial fetch quests ('Oh, thanks for finding that meaningless item, person I've never met before and have no connection to. I never thought I'd see it again.') , and might have found a fanbase that was looking for an action game with a Bioware plot. We know it exists, because some people love DA2.
To get the whole DA:O fanbase back, though, and to stop the backlash, they have to remember what DA:O was in the first place and make that kind of game, instead of putting it down, and telling us that we're wrong to love the style of game that created the fanbase in the firstplace.
The thing is, a game like DA:O takes a big time/money investment, because it was the player control of all aspects of play, including larger amounts of NPC conversation and attention to detail that made it what it was. Much of the NPC dialogue was replaced by PC dialogue, so instead of getting to know the NPCs to a greater degree and really feeling connected, we got to hear ourselves speak. Compare the codex in the two games. The one in DA:O blew the DA2 one away and made the world seem real. Will they ever make a game like that again? Maybe not. And if they don't, whether the franchise continues or not, I'll be very, very sad.
Modifié par errant_knight, 21 avril 2011 - 05:20 .