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Level Designer Questions?


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#1
Sinqnew

Sinqnew
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I've overall attempted to try and find some more info than what the Wiki offers for information on the Level Editor, but I havent seemed to come across anything yet. 

1.  Some of the things I've come across with problems is how to place down placeable objects efficently . . from what i've attempted, you have to load lists of complicated named models in where you have no idea what it could possibly look like.  This might be the only way in doing it , but I thought to ask just in case there was a better way, perhaps in seeing the model before placing it down.

2.  How do you export your level so that you can then load it as an area? The wiki tells you about how there is a playable and non playable areas to define, which I have done and done the naming convention, but no clue in how to export the level itself.

3.  How do you export your entire module itself so that it is possibly playable? I've done it successfully once from a persons tutorial, but it seemed crude and none of the NPC's , placeables or anything I put in showed up, only the raw area itself on its own, and you started with a generic character and no character creation phase.  I am sure there has been several good tutorials to show you how to do this, so even if I can be shown where a better clearer one is, that would be mostly appreciated.

Thank you for your time!

#2
Languard

Languard
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1) social.bioware.com/wiki/datoolset/index.php/Model_list for models and social.bioware.com/wiki/datoolset/index.php/Vegetation for plants.  I don't think everything is in the model list, but it's close.

2) Post All Local.  You should then  be able to find your level in the area layout list when working on an area.

3) Check the wiki?  Can't remember if there's any tutorials on that beyound the intro tutorial done by Bioware.