While listening to dorky history podcasts about siege warfare I came up with an idea. One of my favorite parts of Origins was in the final battle how you could use the different armies of Ferelden as "call-in" powers. Why not try and implement this on a larger scale? The Dragon Age series already has a political element to it, and a tactical element, why not expand on both of these and the idea of choice at the same time?
How about a part near the end of the game where the player must besiege a city, but must position their troops in a way that takes the cities with the fewest casualties? Then have the outcome of the battle affect your standing with different factions? For example: You send a cadre of dwarves to the main gate and they get massacred, so later on the dwarves hold your character responsible and either withdraw support or outright turn on you? Or maybe you could be the one moving troops around your city and the areas destroyed have to be rebuilt by you after the battle? I thought Fable 3 approached this idea with a good concept, but it shouldn't be so easy to rebuild a city from your own personal coffer. Should this be a series of decisions like the suicide mission in ME 2 or a fully developed minigame where the player moves groups of units around like the would party members in regular combat?
I am not a game designer and do not claim to be one either. I really think the guys and gals at Bioware did a great job with expanding on ME 2 mini-game/diversions (hunting pyjaks) and I would love to see what the community has for ideas on expanding this as a change of pace. Feel free to chime in. All ideas are welcome, but please be mature and respectful towards others ideas.





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