Game says that damage resistance reduces incoming damage and is cumulative with elemental resistance and magic resistance if attack is magical.
Improved stonewall sets damage resistance to 100% when active, however you still take some damage ...
I would split damage to:
1) Physical melee /ranged (i assume no differance on those)
2) Elemental melee/ranged (i belive spiders do nature damage rege demons fire etc).
3) Physical spell damage (blood mage spells)
4) elemental spell damage
Damage resitance effects - 1 2 3 4
Defense - chance to avoid 1 2
Armor - 1
Magic resistance - 3 4 ? 2?
Elemental resistance - 2 3
I belive blood spells ignore dmage resistance right ? any other things that ignore it ? as example high dragon fireball does 70 dam regulary and 14 with stonewall up. My own fireball will do no damage on stonewall while walking bomb will do full damage...
Magic resistance doesnt protect agaisnt elemental attacks (wish it would
There doesnt seem to be any cap on resistances ...
I need some clarification if i get things right and why some attacks still do damage while 100% damage resistance ( apart blood spells)





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