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A question for those who did dot enjoy Dragon Age II that much.


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#51
Guest_Alistairlover94_*

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Persephone wrote...

zeejay21 wrote...

Not game quality but rather game structure. It's very complex whereas ME and DA:O was simple:-

Save the universe from hungry, angry alien forces - ME series

Save a nation from an evil invasion - DA:O

Rise to power with tragedy, complex relationships and controversial events - DA2


People like simplicity, not complexity. DA2 isn't for most people.


Ouch, ouch!

I dunno if I would reduce it all down to something as simple as that. Each game has its merits and its flaws.


With DA2 having the most glaring flawsPosted Image

#52
AkiKishi

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TJSolo wrote...

BobSmith101 wrote...

TJSolo wrote...




Did you like Mass Effect 2?

No.
I just read Game Informer's preview of ME3 and am not in the mood to talk much about the ME series atm.


Bad I take it ? Mind posting or PMing me a link ?


There is no link yet because it is the physical copy of the May issue that is not online yet and I am not at with the mag now.
I would not say it is bad but the preview has not sparked my interest of ME3 past the point of just wanting to have closure for my Shep. The word evolution/evolve appeared on 1 page about 6 times. The only confirmed returning members are the LIs from ME1, there's a new guy, and most likely no MP or Co-OP. I only say most likely because Casey Hudson did not give a definitive no.
The whole article is about 6-8 pages and has interviews with the Doctors, Casey Hudson, and the writers opinion about the first area of the game, Earth.

If you want to wait a few more hours I could PM some excerpts from the article but I think going to a Game Stop and getting the full piece with pics would be better.


That would be great UK here gamestop is not an option.

Modifié par BobSmith101, 21 avril 2011 - 06:50 .


#53
Rockpopple

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zeejay21 wrote...

Not game quality but rather game structure. It's very complex whereas ME and DA:O was simple:-

Save the universe from hungry, angry alien forces - ME series

Save a nation from an evil invasion - DA:O

Rise to power with tragedy, complex relationships and controversial events - DA2

People like simplicity, not complexity. DA2 isn't for most people.


WHO SAID THAT?

That being said, I gotta agree. Breaking it down: "Dude, where are my epilogue title cards?"


Edit: I liked ME2, DA:O and DA 2. I'm a liker, what can I say?

Never played ME1 cuz I own a Playstation. You may stone when ready.

Edit 2: Wait, what's not to feel excited about in regards to Mass Effect 3: Mass Effecter? I, for one, am pumped outta my balls!

Modifié par Rockpopple, 21 avril 2011 - 06:54 .


#54
Cutlass Jack

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TJSolo wrote...

If you want to wait a few more hours I could PM some excerpts from the article but I think going to a Game Stop and getting the full piece with pics would be better.


You could also save a few bucks (or typing time) and check out this thread. It covers most confirmed things from that article and others.

#55
Merced652

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zeejay21 wrote...


People like simplicity, not complexity. DA2 isn't for most people.




ajahjahahahhahahahaaaaaaaaahaahahhahahahahahahahahahahahahaha

#56
Persephone

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Alistairlover94 wrote...

Persephone wrote...

zeejay21 wrote...

Not game quality but rather game structure. It's very complex whereas ME and DA:O was simple:-

Save the universe from hungry, angry alien forces - ME series

Save a nation from an evil invasion - DA:O

Rise to power with tragedy, complex relationships and controversial events - DA2


People like simplicity, not complexity. DA2 isn't for most people.


Ouch, ouch!

I dunno if I would reduce it all down to something as simple as that. Each game has its merits and its flaws.


With DA2 having the most glaring flawsPosted Image


Shush, heathen! :lol:

But I do believe the ME comparison/question makes sense. They borrowed loads from it, not just the (Improved in DAII) wheel. Exploding enemies (Is it just me or do exploding mechs use almost the same animation as...?), several cutscenes are right OUT of ME....order a drink at the Hanged Man for example.

To me it only confirms my theory: 6 more months of dev time would have squashed LOADS of these problems.

#57
Guest_Alistairlover94_*

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Persephone wrote...

Alistairlover94 wrote...

Persephone wrote...

zeejay21 wrote...

Not game quality but rather game structure. It's very complex whereas ME and DA:O was simple:-

Save the universe from hungry, angry alien forces - ME series

Save a nation from an evil invasion - DA:O

Rise to power with tragedy, complex relationships and controversial events - DA2


People like simplicity, not complexity. DA2 isn't for most people.


Ouch, ouch!

I dunno if I would reduce it all down to something as simple as that. Each game has its merits and its flaws.


With DA2 having the most glaring flawsPosted Image


Shush, heathen! :lol:

But I do believe the ME comparison/question makes sense. They borrowed loads from it, not just the (Improved in DAII) wheel. Exploding enemies (Is it just me or do exploding mechs use almost the same animation as...?), several cutscenes are right OUT of ME....order a drink at the Hanged Man for example.

To me it only confirms my theory: 6 more months of dev time would have squashed LOADS of these problems.


Hawke can't drink with her helmet on, now can she.

#58
Lumikki

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I play in PC and I liked ME2 more than DA2, but DA2 is fine too. Not much difference between DA2 and DAO, but I do consider DAO little better. How ever, I don't consider ME1 any better than ME2, they are in my eyes about same, just different ways.

#59
Kimberly Shaw

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Never played it. Sci Fi shooter/RPG hybrid doesn't interest me. I'm a fantasy RPG person.

#60
drvaughn1999

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@Persephone

"To me it only confirms my theory: 6 more months of dev time would have squashed LOADS of these problems."

Are you bashing DA2 now?

#61
Zjarcal

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drvaughn1999 wrote...

@Persephone

"To me it only confirms my theory: 6 more months of dev time would have squashed LOADS of these problems."

Are you bashing DA2 now?


How is that bashing? One can recognize the flaws in something without it being bashing.

#62
Wittand25

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Persephone wrote...
It may be HARDER to convey if you have no VO actor to act out the lines for you, but good writing will carry itself without VO. That's how good books work, after all. Nope, Mr. Laidlaw, definitely do not agree with you there.

I think that quote was regarding list or wheel with paraphrases and icons for the dialog choices. Hence why making clear that a sentence is supposed to be a sarcastic response is hard in text, a problem that came up in origins when a player picked something that they thought was a joke/believed to be serious and all the NPCs reacted exactly opposite as anticipated by the player.

These forums have become notorious for quoting people out of context just in order to be rightfully enraged lately so I would suggest not to take anything for face value unless a link is provided.

#63
Persephone

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drvaughn1999 wrote...

@Persephone

"To me it only confirms my theory: 6 more months of dev time would have squashed LOADS of these problems."

Are you bashing DA2 now?


Is it bashing to say that a little more dev time would have done a game I love a whole lot of good? I really don't see the insult there, nor was it intended as such.

#64
zeejay21

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Persephone wrote...

Ouch, ouch!

I dunno if I would reduce it all down to something as simple as that. Each game has its merits and its flaws.


Give me something complex and I'll have it simplified... if I could.

I agree that games has it's own up and down but really, unless a complex game is a made to tease such as MGS series or Assassin's Creed series (start from the second one), it will become boring. It's like the movies or TV series nowadays. It needs balance. DA2 got the dialogues, controversial events, tragedy, tensions, complexities & all that gloomy stuff. It lacks anything that's really funny, just for balancing the game.

Of course, BioWare could just easily fix this by releasing DLCs, maybe one with Varric in.:police:

Modifié par zeejay21, 21 avril 2011 - 07:01 .


#65
drvaughn1999

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Zjarcal wrote...

drvaughn1999 wrote...

@Persephone

"To me it only confirms my theory: 6 more months of dev time would have squashed LOADS of these problems."

Are you bashing DA2 now?


How is that bashing? One can recognize the flaws in something without it being bashing.


I was being sarcastic, see sometimes it does not translate.

#66
Merced652

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Wittand25 wrote...

Persephone wrote...
It may be HARDER to convey if you have no VO actor to act out the lines for you, but good writing will carry itself without VO. That's how good books work, after all. Nope, Mr. Laidlaw, definitely do not agree with you there.

I think that quote was regarding list or wheel with paraphrases and icons for the dialog choices. Hence why making clear that a sentence is supposed to be a sarcastic response is hard in text, a problem that came up in origins when a player picked something that they thought was a joke/believed to be serious and all the NPCs reacted exactly opposite as anticipated by the player.

These forums have become notorious for quoting people out of context just in order to be rightfully enraged lately so I would suggest not to take anything for face value unless a link is provided.


The context mattered little in that sense, and i shortly after provided the full quote. Context does nothing to diminish the fact that the man honestly stated, and apparently believes these things cannot be conveyed through text. Charles ****ing Dickens would have a field day on lamelaw for saying that. 

#67
Persephone

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Wittand25 wrote...

Persephone wrote...
It may be HARDER to convey if you have no VO actor to act out the lines for you, but good writing will carry itself without VO. That's how good books work, after all. Nope, Mr. Laidlaw, definitely do not agree with you there.

I think that quote was regarding list or wheel with paraphrases and icons for the dialog choices. Hence why making clear that a sentence is supposed to be a sarcastic response is hard in text, a problem that came up in origins when a player picked something that they thought was a joke/believed to be serious and all the NPCs reacted exactly opposite as anticipated by the player.

These forums have become notorious for quoting people out of context just in order to be rightfully enraged lately so I would suggest not to take anything for face value unless a link is provided.


Ah, it does make more sense in that context. Thanks for explaining that.

#68
Reinveil

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zeejay21 wrote...

Not game quality but rather game structure. It's very complex whereas ME and DA:O was simple:-

Save the universe from hungry, angry alien forces - ME series

Save a nation from an evil invasion - DA:O

Rise to power with tragedy, complex relationships and controversial events - DA2


People like simplicity, not complexity. DA2 isn't for most people.


In what way is DAII more "tragic" than Origins, and what exactly is so "complex" about the relationships?  I counted only a single controversial event of any significance, as well.  Whereas in both Mass Effect games, you're faced with a fair number of situations that force you into making moral/immoral choices (instead of just railroading you into a cutscene that's going to happen no matter what) that affect the games' universe later on.

Your post is a ridiculous over-simplifcation, which is ironic considering your insulting insinuation that critics of DAII prefer "simplicity".

In my own opinion, DAII is a vastly simplified game compared to Mass Effect or Origins, from it's twitchy combat to it's lazy lack of scope and extremely limited interactivity compared to other Bioware titles.  Arguing that it's too complex for most is an absolute joke and makes you come across as an apologist in denial.

#69
Cutlass Jack

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Persephone wrote...
several cutscenes are right OUT of ME....order a drink at the Hanged Man for example.


Come on, everyone knew that was a parody right? I mean the guy you do the 'Ser Conrad Vernhart' joke at is right next to where you order the drinks.
Posted Image

#70
Merced652

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Which reminds me, at least in me2 there was a somewhat funny consequence for ordering a drink. What happens in da2? Oh yea.

#71
Persephone

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zeejay21 wrote...

Persephone wrote...

Ouch, ouch!

I dunno if I would reduce it all down to something as simple as that. Each game has its merits and its flaws.


Give me something complex and I'll have it simplified.

I agree that games has it's own up and down but really, unless a complex game is a made to tease such as MGS series or Assassin's Creed series (start from the second one), it will become boring. It's like the movies or TV series nowadays. It needs balance. DA2 got the dialogues, controversial events, tragedy, tensions, complexities & all that gloomy stuff. It lacks anything that's really funny, just for balancing the game.

Of course, BioWare could just easily fix this by releasing DLCs, maybe one with Varric in.:police:


Well, Varric, Merrill & Izzy sure provided loads of fun. But I agree, the tragedy did become quite overloaded at times. I enjoyed the rollercoaster (Esp. in my mage playthrough) but some different branches leading to less traumatic conclusions (Without being all bunnies & fluff) would have been a nice touch.

#72
Persephone

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Cutlass Jack wrote...

Persephone wrote...
several cutscenes are right OUT of ME....order a drink at the Hanged Man for example.


Come on, everyone knew that was a parody right? I mean the guy you do the 'Ser Conrad Vernhart' joke at is right next to where you order the drinks.
Posted Image


Holy damn cow...I never noticed that. Great, now I have to check this out once I get home!:lol:

#73
Rockpopple

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Reinveil wrote...

In what way is DAII more "tragic" than Origins, and what exactly is so "complex" about the relationships?  I counted only a single controversial event of any significance, as well.  Whereas in both Mass Effect games, you're faced with a fair number of situations that force you into making moral/immoral choices (instead of just railroading you into a cutscene that's going to happen no matter what) that affect the games' universe later on.

Your post is a ridiculous over-simplifcation, which is ironic considering your insulting insinuation that critics of DAII prefer "simplicity".

In my own opinion, DAII is a vastly simplified game compared to Mass Effect or Origins, from it's twitchy combat to it's lazy lack of scope and extremely limited interactivity compared to other Bioware titles.  Arguing that it's too complex for most is an absolute joke and makes you come across as an apologist in denial.


I found DA II to be much more tragic than Origins. I mean, I found that the most "tragic" parts of Origins came in the Origins themselves. They were pretty sad and heartbreaking, but the purpose of that was to separate the hero from his world so he could only go forward, not backward.

In two, tragedy kept befalling Hawke to the point where when you're in Act III and you're with your LI in your mansion, you realise just how alone Hawke is. Unlike the Warden, who was always with his mates in camp, there's a feeling of isolation on Hawke that, even with his mansion populated by elves and dwarves and dogs, feels sadly alone. He doesn't have the pressure of stopping a monster that will destroy the world on his shoulder, no... but he does have a lot of pressure on him from various political machinations that could end the way of life for not only himself, but a lot of people in Kirkwall for whom he cares about.

In fact if anything, DA II is too tragic and depressing.

That's what I got out of it anyway. Once again: I loved Origins. Brought it twice for two different systems. So I'm not bashing Origins. I just also like DA II a lot.

Modifié par Rockpopple, 21 avril 2011 - 07:10 .


#74
Wittand25

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Merced652 wrote...

The context mattered little in that sense, and i shortly after provided the full quote. Context does nothing to diminish the fact that the man honestly stated, and apparently believes these things cannot be conveyed through text. Charles ****ing Dickens would have a field day on lamelaw for saying that. 

Context matters because it is impossible to convey irony, sarcasm or pretty much anything but facts in just one line of text and neither Shakespeare or Dickens would be able to write a line for a dialog system as in DA:O and make clear without mistake that that line is supposed to be sarcastic.

To bring across something as complicated as sarcasm you need either additional information by voice or gestures or provide more text than can be reasonable fitted in the dialog selection of a game like DA:O was.

#75
errant_knight

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Turnip Root wrote...

Did you like Mass Effect 2?

Reason I'm asking is because Mass Effect 2 is widely seen as a console centric game and that's fine.  Mass Effect has it's origins on consoles anyhow.
Dragon Age:Origins however was originally developed as a PC title and then ported over to consoles so I can understand why some PC fans of Dragon Age:Origins may have been slightly upset with the changes.

So I want to know if your dislike of Dragon Age II has more to do with the actual quality of the game, or your disappointment over the game not catering to the platform you enjoy the most.

No, I didn't like ME2, either. Cinematic heavy games with little opportunity for open roleplay, and limited RPG elements have little interest for me. I can appreciate that ME2 is a skillfully crafted game within its genre, but I don't want to play it.