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GameInformer: Q&A with Mac Walters on Awesome Effect 3


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#76
ExtremeOne

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Mesina2 wrote...

AdmiralCheez wrote...

ExtremeOne wrote...

yeah Game Informer did not call this man out on anything . They asked some stupid questions.

You know, sometimes people do things for the lulz.  The interview was a goofy way of acknowledging a few fanbase nitpicks.


Though Luke's question is still not forgettable.<_<

   




what question was that . 

#77
Seboist

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ExtremeOne wrote...

AdmiralCheez wrote...

ExtremeOne wrote...

yeah Game Informer did not call this man out on anything . They asked some stupid questions.

You know, sometimes people do things for the lulz.  The interview was a goofy way of acknowledging a few fanbase nitpicks.

   



Oh well the so called Video Game Media is always for jokes and comedy and asking stupid crap . so I am not so surprised that GI was being total clowns in that Q and A . Those Anwsers are worthless .   


GI is just a PR tool for Gamestop and the developers. They are not to be taken seriously.

#78
Sparrow44

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ExtremeOne wrote...

None of those questions are main line story questions .  I want someone anyone to ask the people at Bioware the hard questions . No what does GI do ask a bunch of silly questions . developers need to be called out and forced to answer the hard questions now days . but oh I forgot the so called Video game media does not have the balls and the skills to tear a new ass into these developers.  If I was doing the Q and A I would have dam sure asked about storyline questions.  I would show GI what the true meaning of hardcore is . 


To be fair I think if you tried asking those harder questions to them, the response would usually be "I can't say anything yet."

That said the questions (and answers) were a bit WTF. <_<

#79
ExtremeOne

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Seboist wrote...

ExtremeOne wrote...

AdmiralCheez wrote...

ExtremeOne wrote...

yeah Game Informer did not call this man out on anything . They asked some stupid questions.

You know, sometimes people do things for the lulz.  The interview was a goofy way of acknowledging a few fanbase nitpicks.

   



Oh well the so called Video Game Media is always for jokes and comedy and asking stupid crap . so I am not so surprised that GI was being total clowns in that Q and A . Those Anwsers are worthless .   


GI is just a PR tool for Gamestop and the developers. They are not to be taken seriously.

  




maybe but GI is still a Video game media site .  They did a ****** poor job with the questions . 

#80
SavesTheDay

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ExtremeOne wrote...

KotOREffecT wrote...

ExtremeOne wrote...

That was completely useless


Ouch...Image IPB

  


None of those questions are main line story questions .  I want someone anyone to ask the people at Bioware the hard questions . No what does GI do ask a bunch of silly questions . developers need to be called out and forced to answer the hard questions now days . but oh I forgot the so called Video game media does not have the balls and the skills to tear a new ass into these developers.  If I was doing the Q and A I would have dam sure asked about storyline questions.  I would show GI what the true meaning of hardcore is . 


What "hard questions"? They don't want to give away the entire story 6-8 months before the release the game. And he did explain why the human reaper looked like a reaper, which seems pretty important to me.

#81
Phaedon

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Nice responses to some of the nitpicking here. Don't see why you guys are already dissatisfied. They couldn't ask him ME3 questions, could they?

#82
Seboist

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Sparroww wrote...

ExtremeOne wrote...

None of those questions are main line story questions .  I want someone anyone to ask the people at Bioware the hard questions . No what does GI do ask a bunch of silly questions . developers need to be called out and forced to answer the hard questions now days . but oh I forgot the so called Video game media does not have the balls and the skills to tear a new ass into these developers.  If I was doing the Q and A I would have dam sure asked about storyline questions.  I would show GI what the true meaning of hardcore is . 


To be fair I think if you tried asking those harder questions to them, the response would usually be "I can't say anything yet."

That said the questions (and answers) were a bit WTF. <_<


They're not going to ask hard questions for the same reasons an interviewer on those entertainment tv shows don't on celebrities.

#83
ExtremeOne

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Sparroww wrote...

ExtremeOne wrote...

None of those questions are main line story questions .  I want someone anyone to ask the people at Bioware the hard questions . No what does GI do ask a bunch of silly questions . developers need to be called out and forced to answer the hard questions now days . but oh I forgot the so called Video game media does not have the balls and the skills to tear a new ass into these developers.  If I was doing the Q and A I would have dam sure asked about storyline questions.  I would show GI what the true meaning of hardcore is . 


To be fair I think if you tried asking those harder questions to them, the response would usually be "I can't say anything yet."

That said the questions (and answers) were a bit WTF. <_<

    




If they can not say anything thats fine but at least ask the hard questions . 

#84
Gamer790

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So the human reaper was going to end up piloting one of those massive reaper hulls. Thank goodness their starting to clear up exactly how that was supposed to work.

#85
Phaedon

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@Seboist
Because a.They won't get answers, b.They'll look as if they are attacking them.

--
Anyway, if you payed attention to ME2's plot, these were quite obvious.

Modifié par Phaedon, 21 avril 2011 - 07:55 .


#86
ExtremeOne

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Phaedon wrote...

Nice responses to some of the nitpicking here. Don't see why you guys are already dissatisfied. They couldn't ask him ME3 questions, could they?

  



hell yeah they could have but they just were too stupid to do that  

#87
Phaedon

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ExtremeOne wrote...

Phaedon wrote...

Nice responses to some of the nitpicking here. Don't see why you guys are already dissatisfied. They couldn't ask him ME3 questions, could they?

  



hell yeah they could have but they just were too stupid to do that  

They wouldn't get answers. Marketing has already set what the staff can talk about (the beginning of the game and a couple of scenes, without too many details). There is no way that Mac Walters would just start analyzing ME3's plot to a reporter.

Modifié par Phaedon, 21 avril 2011 - 07:56 .


#88
Fiery Phoenix

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I would appreciate you toning down the outcry, ExtremeOne. The hardcoreness you're talking about won't happen before E3, which is less than two months away. Have some patience and the whole world will fly for you.

Modifié par Fiery Phoenix, 21 avril 2011 - 07:56 .


#89
ExtremeOne

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Phaedon wrote...

@Seboist
Because a.They won't get answers, b.They'll look as if they are attacking them.

--
Anyway, if you payed attention to ME2's plot, these were quite obvious.

  




Oh please what is there to protect Bioware from . They are a video game developer they should be able to answer the tough questions. The Video Game Media and its so called journalist would rather be friends with these people and buddies than doing their job . It is sad they would protect a video game developer . 

#90
Phaedon

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ExtremeOne wrote...

Phaedon wrote...

@Seboist
Because a.They won't get answers, b.They'll look as if they are attacking them.

--
Anyway, if you payed attention to ME2's plot, these were quite obvious.

  




Oh please what is there to protect Bioware from . They are a video game developer they should be able to answer the tough questions. The Video Game Media and its so called journalist would rather be friends with these people and buddies than doing their job . It is sad they would protect a video game developer . 

Bioware doesn't need protection yes, but GI a. would look like asses, b.would probably never get an interview with Bioware for the next 5 years.

#91
ExtremeOne

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Fiery Phoenix wrote...

I would appreciate you toning down the outcry, ExtremeOne. The hardcoreness you're talking about won't happen before E3, which is less than two months away. Have some patience and the whole world will fly for you.

  




I will be glad to chill on this for now but at E3 I hope things are different . 

#92
Avissel

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...ask them hard questions? What Hard questions?

"What is the EXACT mass of Sovereign, and how much thrust did it require from him to achieve escape velocity on Eden Prime? Show your work."

#93
CroGamer002

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Avissel wrote...

...ask them hard questions? What Hard questions?

"What is the EXACT mass of Sovereign, and how much thrust did it require from him to achieve escape velocity on Eden Prime? Show your work."


Mac Walters: :huh:

#94
Tamahome560

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Really good interview :) Shows that the devs do indeed read these forums and see out questions and theories. Nice little touch and I'm glad we got this kind of interview.

#95
Phaedon

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Avissel wrote...

...ask them hard questions? What Hard questions?

"What is the EXACT ass of Sovereign, and how much thrust did it require from him to achieve escape velocity on Eden Prime? Show your work."

A simple modification changes the whole meaning of your post.

Now it sounds like Sovereign's ass was stuck in Eden Prime and they need to push him to unstuck.

Modifié par Phaedon, 21 avril 2011 - 08:25 .


#96
Niniva

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I'd have been happier if they asked why Liara suddenly looked different between when you first meet her on Illium compared to when LotSB starts.

Since they seemed to try and play off the Conrad glitch as working as intended, or that they're taking it as canon now because they couldn't fix it, i would be interested in how they play that off.

I know it was because they wanted to re-design her on the spot, but it doesnt look to me like they would out and admit something that may be seen as an inconsistency.

Modifié par Niniva, 21 avril 2011 - 08:29 .


#97
jamesp81

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No1Codename47 wrote...

Nice find! Pretty good Q&A. Some fairly decent questions were asked - some of which stumped Walters i think! Glad he didn't spoil anything about Mass Effect 3....though he did subtlely hint that we could find out about the IM's general location. Anyone have any idea what clue that "burning planet" thingy he has in his office is?


Pretty sure it's a star.

Assuming the display isn't magnifying, that means wherever he's at, he's very close to that star, or that star is HUGE.

I have two educated guesses.

One guess is that the star is Dholen (the star that Haestrom orbits).  I don't view this as likely, but Dholen is destabilizing like an older star (this is what Tali's team was sent there to study).

My second guess and, IMO, the much more likely one, is that he's on a space station in orbit around Mercury.  Mercury is the Roman name for the Greek god Hermes.  Hermes/Mercury was the guide to the Underworld.  Cerberus is the three-headed dog that guards the entrance to the underworld.  The Sun is possibly symbolic of the underworld since in Greek myth, those that died went to their final resting place beyond the gates of the setting sun.

Consider the symbolism.  Mercury, the Messenger, Cerberus, the Guardian, and the Underworld itself all come from ancient myth.  Similarly, TIM might be located on or near the planet Mercury (the Messenger in the sense that TIM himself is a messenger to humanity).  Cerberus, the organization, is the "Guardian" of humanity.  In myth Mercury/Hermes would guide the dead into the underworld through "the gates of the setting sun" to their final resting place.

So, that's my bet.  TIM's base is on Mercury.

Modifié par jamesp81, 21 avril 2011 - 08:32 .


#98
Phaedon

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Niniva wrote...

I'd have been happier if they asked why Liara suddenly looked different between when you first meet her on Illium compared to when LotSB starts.

Since they seemed to try and play off the Conrad glitch as working as intended, or that they're taking it as canon now because they couldn't fix it, i would be interested in how they play that off.

I know it was because they wanted to re-design her on the spot, but it doesnt look to me like they would out and admit something that may be seen as an inconsistency.

Most game mechanics and changes don't require explanations.

#99
Raizo

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SaY4cT wrote...

That was actually more satisfying than all the info released so far put together


I agree.

#100
Niniva

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Phaedon wrote...

Niniva wrote...

I'd have been happier if they asked why Liara suddenly looked different between when you first meet her on Illium compared to when LotSB starts.

Since they seemed to try and play off the Conrad glitch as working as intended, or that they're taking it as canon now because they couldn't fix it, i would be interested in how they play that off.

I know it was because they wanted to re-design her on the spot, but it doesnt look to me like they would out and admit something that may be seen as an inconsistency.

Most game mechanics and changes don't require explanations.


They dont.

But the entire Q and A was pretty much about these finer, smaller, sometimes irrelavant details. They couldve asked them and gotten a reply just as much as anything else.