THIS A MILLION TIMESkingjezza wrote...
Mike Laidlaw has made the game he wanted and fixed all the crappy bits in Origins he didn't like, I see no reason or evidence to suggest this isn't a genuine feeling from him, his suggestion seems to be it's the players fault for not getting it rather than them messing up so I think people will be waiting a long time to see a full on admission that DA2 was a huge **** up on their behalf.
Who knows what others at Bioware think, we haven't really heard from anybody but Laidlaw so we don't know how others feel and whether they feel they messed up, I wouldn't expect them to just come out and say it even if they did.
There is an extremely clear difference between simply cashing in and making something different with a genuine vision in mind.
Whether someone likes it or not, the whole thing is filled with ambition. Very well founded ambition that worked out in the end. There are many new elements that have really improved the DA2 storytelling, like the extended addition of family, narrative within a narrative, the ME wheel (not new I know, but the way they implemented it made interactions feel more organic, even compared to ME), the idea that Hawke isn't The Chosen One but an important influencial person in history at a single place, and the inclusion of a whole lot of social issues that I don't feel like discussing right now.
If you think about what Bioware games are generally known for, it's their storytelling. Anyone who has played other Bioware games would know that DA2 feels very, very different. They took a lot of liberties with the changes to storytelling and I think they should feel free to continue to do that, because they'll always find ways to make it work.
It's really clear to me that they showed that they wanted to start making changes to the usual Bioware RPG formula by making this game, even if this game does kind of come off as experimental in some ways for some parts fitting better than others. And for the most part, I think they really succeeded in making brand new ideas (in video games anyway) really work, at the expense of a bad imported save system and a nonexistant story (these you can defnitely blame on rushing and lack of time).
They will never admit that the entire game is a mistake, because that's just like saying that their ambitions and original ideas for improving Bioware games are a mistake. And they're not.
What I really want to see for DA3 is a DA2 that is more fleshed out with more development time, with a story that's actually good, more locations and less repeating dungeons, and better connections to past games. I'd like to keep my engaging characters, interesting narrative and addressing of social issues plz.
Modifié par Mayobin, 21 avril 2011 - 11:30 .





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