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How long untill Bioware admits they messed this game up?


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#201
tariq071

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GMagnum wrote...

bioware has a superiority complex. they think every game they release is perfect and if anyone hates their game they think they're a troll. so i'm gonna go with - never.


Corection, Gaiden and Laidlaw have superiority complex, not BW.

Arrogancy towards fans that don't agree with their "direction" in their interviews shows their personal insecurities and desire to be acknowledged as something more then writers of some 5 cent novels, which they are (at least one of them).And as such they will never accept that they are pure mediocrity and that they made mistake.

For those 2 i have a message..Brett was the a genious , you were just riding under his wing....just go and read Twilight again.

Modifié par tariq071, 23 avril 2011 - 03:09 .


#202
erynnar

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Ariella wrote...

erynnar wrote...

Ariella wrote...

Alistairlover94 wrote...

When they start development for DA3, Mark Darrah, Mike Laidlaw and David Gaider will probably bash DA2 and point out its flaws, and how they improved upon it in every way, and how they "weren't going to rest on their laurels" .

Just like they did in the developer diaries for DA2, where they also bashed Origins, if i'm not mistaken.


They didn't bash Origins, they pointed out places where they got negative criticism on the game, and thus tried ti improve upon those things like the color palate or the art design (both of which were panned in Origins by many people).

As they've probably already started development on DA3, they'll do the same thing and see what were the biggest problems fans had, what worked, what didn't, what they can improve on, what to leave along. A lot of that will be based on fan feedback. But it doesn't mean it's bashing the game, it means they listen to the fanbase and try and improve their product.


I see DA2 as a bash against Origins in many ways. The stripping away of what made DAO so good and not fixing what wasn't. They completely rehauled DAO, then they make your choices in it not matter once stinkin' bit except for a few cameos. Two of those cameos, were characters who could have died (and no Anders didn't die in Andraste's cave filled with magic woo woo, or the ashes of Andraste's magical knickers which apparently puts heads back on bodies!  And if that is a good way to explain how Leli comes back, I'll start considering "The Enquirer" as fine literature, sorry Mark Twain).


No offense, erynnar, but a lot of what you say here is subjective. I don't see where they stripped away what was good about Origins and left what wasn't.

As for the two cameos, I think there are actually 3, and I'm pretty sure, checking that two of those cameos/quests don't happen unless the characters survive. I do remember someone saying one of the two quests triggered as a bug that was fixed in patch 1.02 even if the character in question was considered dead in the DAO play through.

As for Leli, I don't know, without saying anything too spoilery, I got the sense she change profoundly between when my Warden last saw her (I didn't kill her) and the cameo. I'm looking forward to findout what did happen to her in that mean time.

That is shoddy story telling, and a complete ignoring of their own lore and storylines established in the first, and an insult to DAO, Mr. Knowles, those of us who knew DAO wasn't perfect but know it is far better than DA2 will ever hope to be, and the writers and devs who gave DAO such love and shared it with us.


I'd be careful about putting words in Brent Knowles mouth, since I've seen the blog where he said DA2 looked like a strong game, just not the type of game he was interested in.

And again, we're getting into subjective territory. You call the storytelling shoddy versus DAO. I say it's just different that DAO. And again with no offense intended it was the same group of writers and developers who brough DA2 to life, just like DAO.

I get the distinct feeling as if DA2 was made to act as if DAO's story is the shoddy embarrassment that needed an overhaul, it didn't. Yes it may have been like High Fantasy stories told since mankind crawled out of the mud. Don't like it? Also fine and good, tastes range. But there is a reason why that kind of story appeals so broadly. Slave makes good from rags to riches isn't new and original either. I liked both stories, but DA2's was poorly executed imho.   It wasn't DAO that needed to be overhauled while pretending that it had some form of game herpes.


I doubt the changes in DA2 narrative was a a slap at DAO's narrative at all. The fact of the matter though is they'd told their save the world story and wanted to try something different in the next installment, which I think is fair. I can understand why they wanted to deviate, especially considering there really was no way to top the Blight until they can show us some more of the backstory of Thedas beyond the Grey Wardens/Fereldan etc, DA2 allowed them to do that. From every article and interview I've read about both games, they're proud papas about both of them, but they're perfectionists always wanting to try and do it better. And while that can be annoying when talking about a story that's become as beloved as Origins, I'd rather have perfectionsts working on the DA franchise than someone who's going to turn in work that's just "good enough".


And of course it's subjective, I thought the I feel
part was clear, but maybe not. As to bringing back dead people without a
plausible explanaion (and ashes falling on her is shoddy, so is the
cave is magic and did it)  That is not subjective. That is just poor by
the accepted standards of writing or good story telling.


Well I agree I would rather have perfectionists working on the game instead of something that was just "good enough."  So where were they on DA2?  Because if you kill Leli, or Anders in their stories before DA2 ( I didn't, I always liked Leli). They should stay dead and good story telling would be to create two other characters to fill their roles in DA2 depending on the players' save games.  Same with Justice mentioning he can't leave Christoph's body.

You didn't need a demon inhabited mage to make them a zealot.  Have the mage grow up in the Kirkwall circle under Meredith's ever tighting thumb and Orsino's visions of freedom.  That, would have been believeable to me, would have made sense, and would have made me more emotionally tied to the characters, the mages or the templars and still been that different story from an epic one we got in DAO. 

I don't have a problem with a lack of big baddie.  The ideas behind this story were very good, but the execution left a lot to be desired to my mind. Why bother with the cameos, we didnt' need them. DA2 could have been it's own tale in the DA univere...oh right, it would have been not a sequel which garned a boat load of pre-orders (and no they never retracted that it is a sequel).  Seriously BioWare, I would have preordered if you had told me it was a separate game in the DA universe (maybe that's just me) but I would have (writing, the game, the universe, the lore=love)

See, I am so confused. It basically has a passing thing to with DAO (Lothering, and darkspawn, and a few convos about the Warden). The cameos aren't shown at the end. It's a sequel, but not a sequel. It is a home grown tale of local girl (well by blood local,sorta) makes good, becomes champion...but we need two boss fights not one because we don't need an big baddie, so we'll give you two, and at the end the CHOOSE A SIDE! CHOOSE NOW! But...it doesn't matter.

I almost feel like I have bipolar disorder with DA2. I mean, what is it trying to do? So much is just fantastic, epic (with out an archdemon), balls to the wall greatness. I see it. I can feel  it in there...and :huh:.  It's so aggravating to me. I want to love it, but I can't, becaue I am more confused by it than anything. Seriously ****ing confused. 

As to Mr. Knowles, no I don't speak for him, just read his blog. Again subject to my whack a doodle interpretation which is subject to human error just like everyone here unless you are all aliens! :blink::alien: And FYI if you read what I said more carefully, I was saying I felt it was an insult to the man, not that he did. I wouldn't presume to speak for him or anybody here ( I try very hard not to, feel free to read my other posts if you haven't. Or don't, that might be tedious..ick).:D

Please, tell me where you think so much of DAO is in DA2, I am interested (no sarcasm), because I am not seeing much. Graphics, characters retconned, your previous game saves don't matter one bit, the dead rising back to life (and not in a zombie or waves of enemies way). I could go on, but I already did that in the reviews and constructive crit form.  And before I get labled a hater, I liked some of the changes. Playing a mage and having a blast, but that doesn't change my position on the story, or anything else I have spoken of on other threads.

edited because I tried to fix the stupid formatting issues and couldn't (bleh) and spelling..DOH!

Modifié par erynnar, 23 avril 2011 - 03:35 .


#203
Tommy6860

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erynnar wrote...

edited because I tried to fix the stupid formatting issues and couldn't (bleh) and spelling..DOH!


Agree with the frustration in the large part of your reply, but add this^ in and you get Bi-Po
:):(:):(:):(:):(

If they ever decide to reformat the forum function, I hope it isn't called a "sequel" :o

#204
Sanunes

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I highly doubt there will be an apology, personally I don't think its needed either. They went in a different direction and everyone is welcome to their opinion on those changes, I don't care for many of them. They might start to say "this feature is better then in Dragon Age 2" at some point to show the changes they made with game, but I doubt there will be a lot of negativity towards it from Bioware.

One thing I plan on doing is waiting for the next single player game after Mass Effect 3 to see what has been learned. If the game feels rushed and they haven't learned what has happened with Dragon Age 2, I will be more skeptical with future Bioware purchases. To me its too late to see any change towards Mass Effect 3 with only seven months until its release.

What I hope Bioware has learned from Mass Effect 2 and Dragon Age 2, they will wait for at least a month before releasing any DLC and not have the zero-day DLC, such as the Prince DLC.

#205
erynnar

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Tommy6860 wrote...

erynnar wrote...

edited because I tried to fix the stupid formatting issues and couldn't (bleh) and spelling..DOH!


Agree with the frustration in the large part of your reply, but add this^ in and you get Bi-Po
:):(:):(:):(:):(

If they ever decide to reformat the forum function, I hope it isn't called a "sequel" :o


SNORT!!!! Okay I almost choked on my mead I was laughing so hard! I needed that, seriously. Had some really sad cancer calls today. Ah, you all always make it better (everyone but the trolls who seem to be under their bridges tonight).:wub::kissing:<3 to you for making me laugh! *HUGS*

#206
Tommy6860

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erynnar wrote...

Tommy6860 wrote...

erynnar wrote...

edited because I tried to fix the stupid formatting issues and couldn't (bleh) and spelling..DOH!


Agree with the frustration in the large part of your reply, but add this^ in and you get Bi-Po
:):(:):(:):(:):(

If they ever decide to reformat the forum function, I hope it isn't called a "sequel" :o


SNORT!!!! Okay I almost choked on my mead I was laughing so hard! I needed that, seriously. Had some really sad cancer calls today. Ah, you all always make it better (everyone but the trolls who seem to be under their bridges tonight).:wub::kissing:<3 to you for making me laugh! *HUGS*


:wub::kissing:<3

HUGs back at ya !  Iam glad I make you smile, you do the same for me as well.

Sorry to hear about your calls, those can never be any less than "scary".

Modifié par Tommy6860, 23 avril 2011 - 05:46 .


#207
Sabriana

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@ Erynnar

I so agree with you. Especially on the M and A parts. They really didn't need gimmicks or tired story-lines. No MacGuffin was needed for the Templar boss, her back-ground story alone would make her losing control completely, very believable.

I don't own Awakening. Anders meant nothing to me, he was simply a new face. Most mages in Kirkwall went bonkers and used means illegal in Thedas to slip out from under the too hard grasp of the templars. Why try too hard, and apply disorders of the mind and possession by someone who could be dead/elsewhere for many years/unable to leave a current host?

Stories of abuse by corrupt templars abound. Unfortunately we get only a glimpse of the highly intriguing "thinning of the Veil". But those things would have been enough to turn any mage into a zealous rebel, imo. Overreaching is never good. The simple way is sometimes the more intriguing way.

Normal people losing it because of their circumstances is far more dramatic and darker than MacGuffins and possessions.

Edited because it's early and I'm not done with my first cup of coffee yet. Brain-foggery abounds.

Modifié par Sabriana, 23 avril 2011 - 05:59 .


#208
Persephone

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From where I stand, they don't have to apologize at all.

Put some more effort in DAIII, that would be good.

#209
Ariella

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[quote]erynnar wrote...

[quote]Ariella wrote...

[quote]erynnar wrote...

[quote]Ariella wrote...

[quote]Alistairlover94 wrote...

When they start development for DA3, Mark Darrah, Mike Laidlaw and David Gaider will probably bash DA2 and point out its flaws, and how they improved upon it in every way, and how they "weren't going to rest on their laurels" .

Just like they did in the developer diaries for DA2, where they also bashed Origins, if i'm not mistaken.[/quote]

They didn't bash Origins, they pointed out places where they got negative criticism on the game, and thus tried ti improve upon those things like the color palate or the art design (both of which were panned in Origins by many people).

As they've probably already started development on DA3, they'll do the same thing and see what were the biggest problems fans had, what worked, what didn't, what they can improve on, what to leave along. A lot of that will be based on fan feedback. But it doesn't mean it's bashing the game, it means they listen to the fanbase and try and improve their product.
[/quote]

I see DA2 as a bash against Origins in many ways. The stripping away of what made DAO so good and not fixing what wasn't. They completely rehauled DAO, then they make your choices in it not matter once stinkin' bit except for a few cameos. Two of those cameos, were characters who could have died (and no Anders didn't die in Andraste's cave filled with magic woo woo, or the ashes of Andraste's magical knickers which apparently puts heads back on bodies!  And if that is a good way to explain how Leli comes back, I'll start considering "The Enquirer" as fine literature, sorry Mark Twain).
[/quote]

No offense, erynnar, but a lot of what you say here is subjective. I don't see where they stripped away what was good about Origins and left what wasn't.

As for the two cameos, I think there are actually 3, and I'm pretty sure, checking that two of those cameos/quests don't happen unless the characters survive. I do remember someone saying one of the two quests triggered as a bug that was fixed in patch 1.02 even if the character in question was considered dead in the DAO play through.

As for Leli, I don't know, without saying anything too spoilery, I got the sense she change profoundly between when my Warden last saw her (I didn't kill her) and the cameo. I'm looking forward to findout what did happen to her in that mean time.

[quote]

That is shoddy story telling, and a complete ignoring of their own lore and storylines established in the first, and an insult to DAO, Mr. Knowles, those of us who knew DAO wasn't perfect but know it is far better than DA2 will ever hope to be, and the writers and devs who gave DAO such love and shared it with us.
[/quote]

I'd be careful about putting words in Brent Knowles mouth, since I've seen the blog where he said DA2 looked like a strong game, just not the type of game he was interested in.

And again, we're getting into subjective territory. You call the storytelling shoddy versus DAO. I say it's just different that DAO. And again with no offense intended it was the same group of writers and developers who brough DA2 to life, just like DAO.

[quote]
I get the distinct feeling as if DA2 was made to act as if DAO's story is the shoddy embarrassment that needed an overhaul, it didn't. Yes it may have been like High Fantasy stories told since mankind crawled out of the mud. Don't like it? Also fine and good, tastes range. But there is a reason why that kind of story appeals so broadly. Slave makes good from rags to riches isn't new and original either. I liked both stories, but DA2's was poorly executed imho.   It wasn't DAO that needed to be overhauled while pretending that it had some form of game herpes.

[/quote]

I doubt the changes in DA2 narrative was a a slap at DAO's narrative at all. The fact of the matter though is they'd told their save the world story and wanted to try something different in the next installment, which I think is fair. I can understand why they wanted to deviate, especially considering there really was no way to top the Blight until they can show us some more of the backstory of Thedas beyond the Grey Wardens/Fereldan etc, DA2 allowed them to do that. From every article and interview I've read about both games, they're proud papas about both of them, but they're perfectionists always wanting to try and do it better. And while that can be annoying when talking about a story that's become as beloved as Origins, I'd rather have perfectionsts working on the DA franchise than someone who's going to turn in work that's just "good enough".

[/quote]
[quote]
And of course it's subjective, I thought the I feel
part was clear, but maybe not. As to bringing back dead people without a
plausible explanaion (and ashes falling on her is shoddy, so is the
cave is magic and did it)  That is not subjective. That is just poor by
the accepted standards of writing or good story telling.
[/quote]

Having not seen the official word on the whole members who were killed then resurected stuff, I can't completely comment, but I'm willing to bet it'll play deeper into the story of Thedas a slightly later date.

As for Leli, Ogrhen does point out that Lyrium is laced through those caves, which may have been what granted the Guardian his rather long life.

There's a lot more to Lyrium than a power source for magic, I'm betting on it.

[quote]


Well I agree I would rather have perfectionists working on the game instead of something that was just "good enough."  So where were they on DA2?  Because if you kill Leli, or Anders in their stories before DA2 ( I didn't, I always liked Leli). They should stay dead and good story telling would be to create two other characters to fill their roles in DA2 depending on the players' save games.  Same with Justice mentioning he can't leave Christoph's body.

You didn't need a demon inhabited mage to make them a zealot.  Have the mage grow up in the Kirkwall circle under Meredith's ever tighting thumb and Orsino's visions of freedom.  That, would have been believeable to me, would have made sense, and would have made me more emotionally tied to the characters, the mages or the templars and still been that different story from an epic one we got in DAO. 
[/quote]

I don't know why they brought back Leli, except as I said eariler there's more to her than meets the eye. as for Anders, first the guys slippery enough to escape the templars seven times at least, faking his own death, not so surprising. And Justice needed to vacate Kristoff's body asap to keep the promise he made to Kristoff's wife. But the whole Anders/Justice idea was centered around having a cursed romance along the lines of Buffy and Angel, me being the Buffy fan I am recogized it before I read Jen Helpern's interview about writing in the SG. Anders especially  Angel before he was turned, a fop with possible talent but doesn't give a darn about anything except his own pleasure. Justice forces him to start caring more about the world and about redemption.

In fact a certain moment in act three reminded me of something Angel did in act two, threw a bunch of evil lawyers in a room at a new years party with the vampires they'd summoned, and locked the doors behind them. It was the nadir moment for him and was he was so full of self loath at that moment he didn't believe he could make a difference so to Hell (literally in that case) with it all.

[quote]
I don't have a problem with a lack of big baddie.  The ideas behind this story were very good, but the execution left a lot to be desired to my mind. Why bother with the cameos, we didnt' need them. DA2 could have been it's own tale in the DA univere...oh right, it would have been not a sequel which garned a boat load of pre-orders (and no they never retracted that it is a sequel).  Seriously BioWare, I would have preordered if you had told me it was a separate game in the DA universe (maybe that's just me) but I would have (writing, the game, the universe, the lore=love)

See, I am so confused. It basically has a passing thing to with DAO (Lothering, and darkspawn, and a few convos about the Warden). The cameos aren't shown at the end. It's a sequel, but not a sequel. It is a home grown tale of local girl (well by blood local,sorta) makes good, becomes champion...but we need two boss fights not one because we don't need an big baddie, so we'll give you two, and at the end the CHOOSE A SIDE! CHOOSE NOW! But...it doesn't matter.

I almost feel like I have bipolar disorder with DA2. I mean, what is it trying to do? So much is just fantastic, epic (with out an archdemon), balls to the wall greatness. I see it. I can feel  it in there...and :huh:.  It's so aggravating to me. I want to love it, but I can't, becaue I am more confused by it than anything. Seriously ****ing confused. 

As to Mr. Knowles, no I don't speak for him, just read his blog. Again subject to my whack a doodle interpretation which is subject to human error just like everyone here unless you are all aliens! :blink::alien: And FYI if you read what I said more carefully, I was saying I felt it was an insult to the man, not that he did. I wouldn't presume to speak for him or anybody here ( I try very hard not to, feel free to read my other posts if you haven't. Or don't, that might be tedious..ick).:D

Please, tell me where you think so much of DAO is in DA2, I am interested (no sarcasm), because I am not seeing much. Graphics, characters retconned, your previous game saves don't matter one bit, the dead rising back to life (and not in a zombie or waves of enemies way). I could go on, but I already did that in the reviews and constructive crit form.  And before I get labled a hater, I liked some of the changes. Playing a mage and having a blast, but that doesn't change my position on the story, or anything else I have spoken of on other threads.

edited because I tried to fix the stupid formatting issues and couldn't (bleh) and spelling..DOH!

[/quote]

I apologize for misreading the Knowles comment, it just seems to be the mention of him has become the cricket bat with ward vvs the DA developement team. I should have known better coming from you. I'm sorry.

As for my personal take on both game, I have to go back a little. I was never originally going to get myself invovled in DA back when it was announce. I saw some of the very early graphics and such and wasn't impressed. Came back in 2008 little more than a year after giving birth to my final daughter and saw what they were doing and said this I like! I've done a bit of writing myself and I fell in love with the story of Thedas, then I fell in love with the NPCs and the hard choices. I never finished a play through as anything other than a female Couslin because I was just that enamoured with Alistair. I loved Morrigan, I love Sten and Wynne and pretty much everybody. I admired the character work on Logain even though I hated his actions with a passion. I kept collecting bits and pieces of lore wondering when the mask was going to fall off and all the world's preconceptions would be shaken,

That's what DA2 did for me in some ways.I saw new parts of the universe, revisited some old friends but got to see them though new eyes. There's an abandoned city in the first Wheel of Time book called Shadar Logoth that has evil practically seeped into the stones of the place, where corruption is almost alive. Kirkwall strikes me as something like that but inhabited. A Hellmouth for want of a better term, and it's Hawke who ends up trying keep the mouth from opening and swollowing them all.

Are there thing I would have done differently? Yes, for example I would have had the Viscount make Hawke a confidential agent of his, period, during act two, even without Hawke's connections to the Qunari to give the count someone besides Meredith and Orsino to talk to and help balance the situation, I think that would have made act 3 more interesting. If that had been the case I would have had certain parties make bids for Hawke's favor earlier in act two rather than stuffing it all into act 3.  I'd give more detail but that would violate the spoilers.

But I do feel that DA2 is a branch off of DAO. In many ways it's the commoner origin lots of people wanted, and I get the feeling that much is going to stem from Fereldan in the future, the champion being just the first wave, as those of Fereldan seem to take a greater value in individual freedom than say Orlais or the Marches, and the class system seems less rigid. That's just me though.

#210
BlackIce541

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Eh? they made the game exactly as they had intended.

It's up to the player if he/she likes it or not, I don't see it as messed up, though alot of other people do, and alot of people don't.

It may be a bad choice to release games the way they do or it may not. It doesn't matter, it's ultimately up to them in the end.

I can't even think of any game dev that has admitted to ''messing a game up'', so good luck. =]

#211
Lord Gremlin

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When DA3 is nearing release of course. It's Peter Molyneux's style:
"My previous game sucked, but sequel is awesome!"
"My previous game sucked, but sequel is awesome!"
"My previous game sucked, but sequel is awesome!"
Works every time.
Seriously though, they would admit it only when it will not affect sales/profit. It's not actually a bad game. It's rushed and half-finished.

#212
Guest_Alistairlover94_*

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Lord Gremlin wrote...

When DA3 is nearing release of course. It's Peter Molyneux's style:
!""My previous game sucked, but sequel is awesome!"
"My previous game sucked, but sequel is awesome!"
"My previous game sucked, but sequel is awesome

Works every time.
Seriously though, they would admit it only when it will not affect sales/profit. It's not actually a bad game. It's rushed and half-finished.


This.

#213
CitizenSnips

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Does Bioware OWE anyone an apology? Absolutely not. SHOULD they make an apology considering the reviews and fan feedback? That's their call. I, and I assume many other fans, would certainly like to see, at the very least, an admission of releasing a product inferior to the Bioware standard and a promise of a better future product, but they don't owe me anything.

#214
randName

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I don't think they need to apologise, sure to some with broken hearts over DA2 it would remedy some ills, but it would also mark DA2 as being bad, and that wouldn't sit well with those that liked DA2, nor are they obliged to serve us, as we aren't obliged to buy their games.

And while they do benefit from having loyal fans and there would be some gain in saying sorry to anyone that didn't like their work they don't owe us any apology.

tl;dr.

No, they don't owe us an apology.

#215
Turran

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randName wrote...

I don't think they need to apologise, sure to some with broken hearts over DA2 it would remedy some ills, but it would also mark DA2 as being bad, and that wouldn't sit well with those that liked DA2, nor are they obliged to serve us, as we aren't obliged to buy their games.

And while they do benefit from having loyal fans and there would be some gain in saying sorry to anyone that didn't like their work they don't owe us any apology.

tl;dr.

No, they don't owe us an apology.


This, they didn't give us a game that literally was a few seconds with "HAR HAR HAR WE STOLEZ UR MONEH!" as the only cut-scene.

#216
heathxxx

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They needn't apologise to me for releasing a game which I considered poorly executed, which didn't offer value for money, or meet either my own expectations, or their marketing descriptions/hype.

Likewise, I shan't make any apologies for voting with my wallet when it comes to further games they release. Interested as I am to complete Shepherd's story with Mass Effect 3, they won't be seeing a pre-order or early release purchase from me. Indeed, I'll likely wait until I can get the game at its cheapest, possibly with the inevitable DLC stuff as part of the package.

Essentially, unless I see some acknowledgement of mistakes, poor decisions taken, acceptance that the development cycle was perhaps too short, then my confidence in BioWare remains dented. They were probably the last developer under the greater umbrella of EA Games who I had any faith in to produce quality games.

Mass Effect 3 might be one of the best games of the next decade, but once bitten, twice shy...

#217
JabbaDaHutt30

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Seena wrote...

JabbaDaHutt30 wrote...


just... shut up already, for god's sake.



So sorry you don't like what I have to say Mr Hutt.  I suggest you just place me on ignore.

I have to say, it is quite satisfying - knowing that I have managed (unintentionally) to get under your skin so. ;)


It's good to know that you're able to subtly detect people's reactions toward you so well on the internet. If only I could find someone as perceptive in, hmm... other specialized areas.

#218
Seena

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Night Prowler76 wrote...


You are still just making up numbers with NO ACTUAL DATA. You should practice what you preach.


Clearly you can't distinguish the difference. I'll reiterate more clearly:

I took issue with a **definitive** percentage - not a speculative one.

My numbers were clearly (and I thought generous in favor the counter-arguments side) speculative.(ie "We'll say,)

I have no problems with people speculating.

I do have problems with posting definitive numbers that are not backed up with evididence. (ie "They pissed of 95% of the fan base")


I do hope that clears it up for you - if it doesn't please PM me and I will break it down even futher.

#219
Seena

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JabbaDaHutt30 wrote...

It's good to know that you're able to subtly detect people's reactions toward you so well on the internet. If only I could find someone as perceptive in, hmm... other specialized areas.


I get so much joy knowing someone I have never met is so easily irritated. ;)     I will continue in my unintentional efforts - perhaps I'll even put forth some intentional ones.

Good luck in your search for someone perceptive in those specialized areas - and do try to have a nice day :kissing:

#220
JabbaDaHutt30

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Seena wrote...

JabbaDaHutt30 wrote...

It's good to know that you're able to subtly detect people's reactions toward you so well on the internet. If only I could find someone as perceptive in, hmm... other specialized areas.


I get so much joy knowing someone I have never met is so easily irritated. ;)     I will continue in my unintentional efforts - perhaps I'll even put forth some intentional ones.

Good luck in your search for someone perceptive in those specialized areas - and do try to have a nice day :kissing:


That's a really interesting way of getting stimulated ( intellectually, of course ). One man's misfortune, another one's gain, is it? But from your response I take it that we can both gain more 'joy' than we can lose, though I do find pursuing the unintentional to be a bit oxymoronic.

#221
Night Prowler76

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Seena wrote...

Night Prowler76 wrote...


You are still just making up numbers with NO ACTUAL DATA. You should practice what you preach.


Clearly you can't distinguish the difference. I'll reiterate more clearly:

I took issue with a **definitive** percentage - not a speculative one.

My numbers were clearly (and I thought generous in favor the counter-arguments side) speculative.(ie "We'll say,)

I have no problems with people speculating.

I do have problems with posting definitive numbers that are not backed up with evididence. (ie "They pissed of 95% of the fan base")


I do hope that clears it up for you - if it doesn't please PM me and I will break it down even futher.


  Yes, but the person who posted the number said they just made it up, and then for some reason you felt the need to make up your own set of numbers out of thin air to back up your own argument, which doesnt really make you any better than the person you questioned...does it?

#222
Seena

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Night Prowler76 wrote...

  Yes, but the person who posted the number said they just made it up, and then for some reason you felt the need to make up your own set of numbers out of thin air to back up your own argument, which doesnt really make you any better than the person you questioned...does it?



The person admitted they made it up  - AFTER I asked them to substantiate their **definitive** number.

My numbers were clearly speculative from the get go (except for the number of games sold - we know that at least 1000000 copies have been sold) - not definitive. And that is the difference.

I suppose the comment that you have issue with was "throwing around numbers" -   this came after me asking the person to substantiate his percentage of "95% of the fan base"

My issue isn't with throwing around numbers per se - but with using those numbers as a definitive.  Speculation - is speculation, and should be acknowledged as such.  I apologize for any ambiguity to that effect.

Modifié par Seena, 23 avril 2011 - 04:40 .


#223
_Motoki_

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I can't even think of any game dev that has admitted to ''messing a game up'', so good luck. =]



Ultima 8. It was so bad and so poorly received that they created a patch to fix some things along with a txt file that was more or less an apology letter and promise that the next game would be better from Richard 'Lord Brittish' Garriot himself. The man who started the company and the series.

The context? Ultima 7 was a well love role playing game with a rich, interactive world. Origin systems sold themselves to EA while claiming they still retained autonomy. The sequel was taken in a completely new direction. It would be a fast paced, shorter, streamlined game looking to bring a younger crowd and casual players into the series. Long time fans were outraged and the game was poorly received.

Hmm, why does this all sound familiar? :bandit:

#224
Elhanan

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_Motoki_ wrote...

Ultima 8. It was so bad and so poorly received that they created a patch to fix some things along with a txt file that was more or less an apology letter and promise that the next game would be better from Richard 'Lord Brittish' Garriot himself. The man who started the company and the series.

The context? Ultima 7 was a well love role playing game with a rich, interactive world. Origin systems sold themselves to EA while claiming they still retained autonomy. The sequel was taken in a completely new direction. It would be a fast paced, shorter, streamlined game looking to bring a younger crowd and casual players into the series. Long time fans were outraged and the game was poorly received.

Hmm, why does this all sound familiar? :bandit:


Because so many Whiners have posted much of the same thing over the past few weeks? Maybe not you, but just saying.....

#225
McAdams

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LOL
I think with so much fan feedback, Biware gets it, or has partly understood what they did right. Lets be positive here.