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Help me fill in these plot holes!!!


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16 réponses à ce sujet

#1
DanZOAR

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Ok, I have been thinking recently, and have came up with a few plot holes that I have seen no explanation for. So please tell me the solution to these. Here goes:

1) Why couldn't the warden and alistair simply get reinforcements from Orlais? It is not that far away, look;http://images.wikia....0/ThedasMap.jpg
I remember Alistair saying something about it but he is a bit of an idiot and could be wrong, but in all seriousness Orlais seems just as far away as a normal journey in DAO? I must have travelled atleast that distance 100  times.

2) The Darkspawn horde start off in Ostagar, why do they take so long to get to Lothering, then Denerim?

3) Why weren't the Warden and co. travelling on Horses?

4) and finally... damn, I was thinking of it earlier but can't remember it now... I hate that... I'll post again when I remember... hopefully
:wizard::wizard::wizard::wizard::wizard:

#2
GSSAGE7

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1) Wardens from Orlais try to get to Fereldan after Ostagar, but get turned away at the border by Loghain. After that, the Wardens pretty much go "They don't want our help? Fine. We'll take care of the Blight after Fereldan burns."
2) Maybe they were breeding more darkspawn, and left when they ran out of broodmothers, or women to turn into broodmothers? That, or they aren't in a rush now that there's only two Wardens in the country.
3) Because they don't have horses. Horses exist in Thedas, but when would our merry band of wardens get the chance to get a horse?

#3
Rexiselic

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1) It is as GSSAGE7 says

2) Or possibly they were just pillaging the **** out of everything? Also, from what Bann Wulf says, it sounds like most of the southern banns are in fact fighting to protect their lands with their personal armies and evacuate their people which would slow down the Horde.

Sure, the Bann of Lothering might have been a huge douche who just runs away and leaves his people to die, but they probably weren't ALL like that.

And we don't exactly know what the amount of time is, really, or the distance in kilometers that was needed to travel and how fast the horde moves each day and what the logistical requirements are.

Basically, we just have to let it slide because it's a game.

3) Game mechanics, pure and simple. They could have bought horses at Lothering, Denerim, anywhere. And since time was of the essence it would have made sense, but there aren't horses in dragon age at all and it really just isn't that big a deal, again, something that one needs to just let slide since it is a game.

#4
Chuvvy

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1 Wardens get told to **** off by Logahin. Then they get a serious case of the butthurt and say. "Well, we'll just let all of Ferelden fall to the blight, see how they like that."

2 There are other places besides Lothering that the darkspawn will hit on the way. Also it's not specifically stated how long a time period it is between the flight from Ostagar and the attack on Lothering.

3 Horses aren't really necessary given DAO isn't an open world game. I suppose they could have put them in the camp but they said they just didn't have the resources.

#5
DanZOAR

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I thought the Grey Wardens stood independent not as a country. So if Alistair or The Warden went to the Grey Wardens of Orlais personally, I'm pretty sure they would accept.
Riordan could go?

#6
Rexiselic

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Yes, they are independant of country, but the men and women of the Order are still born somewhere. The Grey Wardens were from Orlais and Loghain was afraid of a new Orlesian invasion so he denied access at the border to both the Orlesian armies and Grey Warden forces.

#7
GSSAGE7

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As an organization, they are independent of country. But there are Wardens stationed in every country, each led by a Warden-Commander. The Fereldan Wardens and their Warden-Commander (Duncan) all got wiped out. If Alistair or the Warden left Fereldan, what guarantee would there be that they could get back in? If you suggest that, Alistair says it would be smarter to just work with the treaties and get allies inside Fereldan. Then, it turns out that there's no time for him to run to Orlais, cause the archdemon is attacking the capital of the country.
As for why Riordan doesn't go back to Orlais because as soon as he leaves Orlais to enter Fereldan, he meets with Howe, gets poisoned, and is locked in his dungeon. By the time he is let out, he rests in Denerim a bit until his injuries are healed, and then goes south to try and track the archdemon by tapping into the darkspawn hive mind, since he's the only one in the country experienced enough to do a good job at that. By the time he finds out where the archdemon is going, he runs right to Redcliffe to tell the Warden and Alistair, because no one else could tell them otherwise.

#8
Skadi_the_Evil_Elf

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On the horses issue, another possibility is that it makes no sense game and RPwise. Out of 6 origins, only one would have any experience riding them. The other 5 origins? Both dwarf origins have never left Orzammar, and the closest thing to a horse there is a bronto, which is more a beast of burden and a different animal alltogether. The dalish use halla to pull their wagons, again, a very different animal. City elves, being poor and walled up in an alienage, would unlikely never have been able to afford to keep a horse, let alone ride one. And of course, the mages have been locked up in that Circle their whole life, and I highly doubt they are taught horseback riding since they are expected to be locked up the rest of their lives, so it would be pointless.

Then when you consider your companions, only a few of the MIGHT know how. Alistair might have learned, and perhaps Leliana, since she was raised by a wealthy Orlesian noble woman. I do not know if the Qunari have horses or similar beast, so I don't know about Sten. I don't know about Zevran either, as he could have learned in the Crows. But Morrigan, Oghren, and Wynne certainly wouldn't.

So I don't think it is a plothole, so much as a case of design. I also think for the most part, it really wouldn't make much sense for the majority of characters.

#9
Rexiselic

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I think Zevran, as much as I don't like him, would definately know how to ride a horse.

I mean, he is like an evil hornier version of Zorro. If he can't ride a horse, what exactly will he jump onto and escape on after doing it with the count's daughter?

#10
Ferretinabun

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Rexiselic wrote...

I think Zevran, as much as I don't like him, would definately know how to ride a horse.

I mean, he is like an evil hornier version of Zorro. If he can't ride a horse, what exactly will he jump onto and escape on after doing it with the count's daughter?


This. He's good at riding everything else.Image IPB

#11
Mabari Owns High Dragon

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DanZOAR wrote...

Ok, I have been thinking recently, and have came up with a few plot holes that I have seen no explanation for. So please tell me the solution to these. Here goes:

1) Why couldn't the warden and alistair simply get reinforcements from Orlais? It is not that far away, look;http://images.wikia....0/ThedasMap.jpg
I remember Alistair saying something about it but he is a bit of an idiot and could be wrong, but in all seriousness Orlais seems just as far away as a normal journey in DAO? I must have travelled atleast that distance 100  times.

You did watch the cutscene before the Battle of Ostagar, didn't you? They didn't want to wait for the Orlesians and alot of the Fereldans (Especially Loghain) disliked them. Considering Loghain kinda named himself regent, I doubt he'd let the Orlesians come anywhere near them...

2) The Darkspawn horde start off in Ostagar, why do they take so long to get to Lothering, then Denerim?

I'm guessing they wanted to make sure everyone in the area was dead. Its
also smart to scout your opponents before you charge, not to mention
I'm sure they had to quell pockets of resistence from other humans as
well. Then theres the matter of bringing in reinforcements because of all the killed Darkspawn... Yeh you get it.


3) Why weren't the Warden and co. travelling on Horses?

There are horses in Thedas but none in Fereldan I'm guessing... Not to mention they had a job to do, why stop and try to find horses when your busy?

4) and finally... damn, I was thinking of it earlier but can't remember it now... I hate that... I'll post again when I remember... hopefully
:wizard::wizard::wizard::wizard::wizard:


Modifié par Mabari Owns High Dragon, 23 avril 2011 - 08:55 .


#12
Drakenel342

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1) Already been answered with the whole Loaghain forbidding entry thing. Also, by looking at the map, lets assume the Wardens would come from Val Royeaux, the capital. teh could either sail, or journey around the coast and go through the frostback mountains. The journey on foot is a considerable distance itself, but think of the sailing journey. In Dragon Age 2, Hawke sails with his family to Kirkwall, which in the grand scheme of things, is a stone's throw away from Fereldan. If I recall correctly, that boat trip took a long time. The distance to Val Royeaux is even furthur than that by boat, so I could see how the Orlesians couldn't really make efficient time.

2) As you play the game, you actually see the Blight's path on the overworld map. Why does it take so long to get to/ claim Lothering? People aren't just going to sit around and watch everything they've worked for/ loved get destroyed by a Blight. They'll make the Darkspawn work to destroy those places. Back to the world map progression, when the Blight comes to Denerim, you can see that the Blight has claimed the entire plain to the left of Denerim. To me, this seems like a legitimate surround and conquer technique, so it would take a while to get all of those Darkspawn into position. Then consider the fact that they have to make up for lost troops, they're probably going to completely destroy every inch of every settlement they come upon (I feel "pillage" is the wrong word to use, as it implies the Darkspawn would also take some treasures, which they really wouldn't need.). That's probably why the delay.
3) You really don't see many horses at all in Fereldan. If I recall correctly, even when you come across some kind of caravan, it's generally some form of cattle that's either pulling it or dead next to it. Plus, every time someone new joined the party that'd be a nother horse to buy, keep with you, take care of, all that jazz. Much easier to just hoof it (no pun intended)

#13
Rexiselic

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There are horses in Thedas but none in Fereldan I'm guessing... Not to mention they had a job to do, why stop and try to find horses when your busy?


Look, I just think this is silly. Aside from game mechanics reasons, if they could have gotten horses it does make sense for them to get them. Even though, gameplay wise, you have all the time in the world to gather your army; story-wise the grey wardens are racing against the horde to gather an army and quell the civil war.

Time is obviously of the essence. If getting horses took an entire day, it would still be worth it because they are traveling across the entire country. Anything, such as getting horses, that reduces their travel time would be worthwhile because they would then be able to complete the rest of their work faster.

The only arguement story-wise that I have heard which has any merit is that most of the party can't ride horses. But honestly, who cares? So half the party would be sharing a horse with the other half of the party that does know how to ride and just be holding onto that person.

Modifié par Rexiselic, 24 avril 2011 - 05:52 .


#14
GSSAGE7

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Rexiselic wrote...

There are horses in Thedas but none in Fereldan I'm guessing... Not to mention they had a job to do, why stop and try to find horses when your busy?


Look, I just think this is silly. Aside from game mechanics reasons, if they could have gotten horses it does make sense for them to get them. Even though, gameplay wise, you have all the time in the world to gather your army; story-wise the grey wardens are racing against the horde to gather an army and quell the civil war.

Time is obviously of the essence. If getting horses took an entire day, it would still be worth it because they are traveling across the entire country. Anything, such as getting horses, that reduces their travel time would be worthwhile because they would then be able to complete the rest of their work faster.

The only arguement story-wise that I have heard which has any merit is that most of the party can't ride horses. But honestly, who cares? So half the party would be sharing a horse with the other half of the party that does know how to ride and just be holding onto that person.

Are horses even any use in a mountainous country like Fereldan?

#15
Rexiselic

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It's not JUST mountains.

Even if they only used for the trip from the circle to denerim it would still be useful.

So, basically, yes.

Modifié par Rexiselic, 24 avril 2011 - 02:31 .


#16
Get Magna Carter

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You would need a cart for Shale....a very strong cart...

#17
Rexiselic

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First, we don't know how fast Shale is.

Second, he doesn't sleep and could keep traveling at night so he can probably cover more ground in less time anyway.