Enemy protection such as shields suddenly stop biotic abilities now... wait what? thats changing established lore to nerf classes, thermal clips?... who comes up with these ideas? I really think balancing takes away from the lore in a universe, lets face it... action heros are dead straight up and anyone that can alter the world around them through thoughts alone would be unstoppable on the battle field. (unless they find an equally strong enemy biotic)
I usually judge the hardest difficulty as how it actually went down, biotic powers are a lie i swear... must've just been pointing my ME 2 Adept glove at them while Garrus sniped them. shield drain, point glove of weakness at enemy, shooting with assault rifle, glove of weakness and repeat.
Maybe Adept Shep just doesn't have the gift or the nack to be a "breaker" - (Stephen King Dark Tower series)
Mass Effect a Journey of Weakness
Adept class
ME 1 three steps forward - grow in power until Saren is cast down using your biotic abilities.
ME 2 two steps back - die, get rebuilt with the most advance biotic implants and realise your a shadow of
your former power.
ME 3 one step forward? - return to power? nope, nearly but considering you've been an Adept while not
continually becoming stronger over each 3rd person shooter... sorry RPG.... are we
following the story of Anakin Skywalker? beacuse when he lost his limbs he lost a
great deal of power in the force... maybe BW should follow Jason's example when
picking up the biotic ashes?
People who play other classes will be at odds with this obviously, when watching starwars did they yell at the screen when Sith and Jedi killed all other classes that stood in their way? if you read starwars novels you already know that very few things can stop Sith or Jedis... and most of those are robots.
Bring back a modified ME 1 leveling system with 60+ levels and a similar attribute system, on a different topic someone suggested a leveling system like Fallout 3-new Vagas but with 40-50 levels.
As far as RPG elements go ME 2 was a failure, story was still great even though it made Nazzara's death seem a little pointless. Bring the RPG back into ME 3 and try to make this a journey of power and a trilogy i'll remember in ten-fifteen years when we have VR.
Any leveling and class ideas?
http://social.biowar...8/index/1716899
^must read this^
http://social.biowar...index/8213000/1
Adept
Singularity <x sec recharge / x sec duration / 1m radius>
Rank 2: Duration increased by x%
Rank 3: Radius increased by x%
Rank 4: [Radius increased by x%] -or- [Duration increased by x%]
Rank 5: [Recharge reduced by x%] -or- [Targets affected take x% more dmg. from weap/biotics]
Rank 6: [Radius increased by 50%] -or- [Implosion at end of duration with a force of xN]
Overpower (or it used to be...now maybe Biotic Grenade?)
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:
Pull
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:
Warp <180pts dmg. / 8 sec recharge / 90 pts detonation dmg. / 350N det. force / 3m det. radius>
Rank 2: Recharge reduced by 20%
Rank 3: Damage increased by 30%
Rank 4: [Damage increased by 30%] -or- [Detonation Force/Impact Radius incr. by 100%]
Rank 5: [Damages target x pts per sec for x seconds] -or- [Targets affected take 25% more dmg. for 10 sec]
Rank 6: [Target's Resistences take x% more dmg.] -or- [Recharge reduced by x%]
Throw <600N force / 4 sec recharge>
Rank 2: Recharge reduced by 20%
Rank 3: Force increased by 40%
Rank 4: [Force increased by 40%] -or- [Impact Radius of 1.5m]
Rank 5: [Armor is damaged by x%] -or- [Cooldown is reset if target is affected by biotics]
Rank 6: [A second throw seeks out nearby target] -or- [Recharge reduced by x%]
Shockwave
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:
Biotic Mastery
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:
Fitness [Adept]
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:
*New* - information on the Adept class is they now have a grenade that explodes with biotic force.... Not sure how they'll explain this new creation lore wise, to top it all off I'm 99% certain that Biotics will once again be the weakest and slowes (clear time) class of ME3.
Edit:
Talk of difficulty comes up alot and it doesn't matter, yes the game needs to have many difficulties and i play each of them starting with normal.... Insane is about patience and thats it, what i'm concerned with is how much each class changed and the lack of lore to back it up. what happened to the RPG elements in ME 1 that made it so much better than ME 2?
When i play Adept i don't want to use a gun, yes i can manage to finish most levels without a gun but that is through my own wishes to role play as an Adept... isn't that what Mass effect is all about, Role Playing Game? i don't want to play as a Soldier with mass effect generating gloves because Shep lost his abilities when he died at the start of ME 2.
Lack of skill or a wish to play an easy game is not the reason i want classes to return to the ME 1 setup or at least something very very close. ME 2 goes agtainst the established lore of ME 1, okay so in the two years Shep was dead they came up with methods to stop Adept abilites even though they had failed to do that in the long history of Adepts in ME universe.... past that why are all the abilities weaker or non-existent? so my ME 1 type singularity or mass lift wont be as effective unless their (totally new) shields/armor are down but they shoulld still stumble/float a little while they are up unless they are a boss or elite type. (stuble/float withing the ME 1 radiuses)
Truth is that ME 2 combat makes for a bad RPG experiance and puts Adept Shep in the group of RPG losers... what should i expect in ME 3, Null void powers? no even that would be too cool for the sick man of RPGs.
I want all classes to be all they can be... that doesn't mean Gears of war.
Modifié par Last Vizard, 14 janvier 2012 - 06:51 .





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