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Mass Effect a journey of weakness (class nerfing)


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#1
Last Vizard

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I know BW wants to balance classes however I don't see the point and i think it reduces the RPG elements when leveling and attribute points are removed and each class is nerfed so that they are all equally weak, ends up being a 3rd person shooter instead of RPG space opera....

Enemy protection such as shields suddenly stop biotic abilities now... wait what? thats changing established lore to nerf classes, thermal clips?...  who comes up with these ideas? I really think balancing takes away from the lore in a universe, lets face it... action heros are dead straight up and anyone that can alter the world around them  through thoughts alone would be unstoppable on the battle field. (unless they find an equally strong enemy biotic)

I usually judge the hardest difficulty as how it actually went down, biotic powers are a lie i swear... must've just been pointing my ME 2 Adept glove at them while Garrus sniped them.  shield drain, point glove of weakness at enemy, shooting with assault rifle, glove of weakness and repeat.

Maybe Adept Shep just doesn't have the gift or the nack to be a "breaker" - (Stephen King Dark Tower series)

                                                      Mass Effect a Journey of Weakness
Adept class
                                
ME 1 three steps forward   -  grow in power until Saren is cast down using your biotic abilities.
ME 2 two steps back           -  die, get rebuilt with the most advance biotic implants and realise your a shadow of
                                                    your former power.
ME 3 one step forward?     -   return to power? nope, nearly but considering you've been an Adept while not
                                                    continually becoming stronger over each 3rd person shooter... sorry RPG.... are we 
                                                    following the story of Anakin Skywalker? beacuse when he lost his limbs he lost a 
                                                    great deal of power in the force...  maybe BW should follow Jason's example when 
                                                    picking up the biotic ashes?

People who play other classes will be at odds with this obviously, when watching starwars did they yell at the screen when Sith and Jedi killed all other classes that stood in their way? if you read starwars novels you already know that very few things can stop Sith or Jedis... and most of those are robots.

Bring back a modified ME 1 leveling system with 60+ levels and a similar attribute system, on a different topic someone suggested a leveling system like Fallout 3-new Vagas but with 40-50 levels.

As far as RPG elements go ME 2 was a failure, story was still great even though it made Nazzara's death seem a little pointless.  Bring the RPG back into ME 3 and try to make this a journey of power and a trilogy i'll remember in ten-fifteen years when we have VR.

Any leveling and class ideas?

http://social.biowar...8/index/1716899

^must read this^

http://social.biowar...index/8213000/1

Adept

Singularity <x sec recharge / x sec duration / 1m radius>
Rank 2: Duration increased by x%
Rank 3: Radius increased by x%
Rank 4: [Radius increased by x%] -or- [Duration increased by x%]
Rank 5: [Recharge reduced by x%] -or- [Targets affected take x% more dmg. from weap/biotics]
Rank 6: [Radius increased by 50%] -or- [Implosion at end of duration with a force of xN]

Overpower (or it used to be...now maybe Biotic Grenade?)
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:

Pull
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:

Warp <180pts dmg. / 8 sec recharge / 90 pts detonation dmg. / 350N det. force / 3m det. radius>
Rank 2: Recharge reduced by 20%
Rank 3: Damage increased by 30%
Rank 4: [Damage increased by 30%] -or- [Detonation Force/Impact Radius incr. by 100%]
Rank 5: [Damages target x pts per sec for x seconds] -or- [Targets affected take 25% more dmg. for 10 sec]
Rank 6: [Target's Resistences take x% more dmg.] -or- [Recharge reduced by x%]

Throw <600N force / 4 sec recharge>
Rank 2: Recharge reduced by 20%
Rank 3: Force increased by 40%
Rank 4: [Force increased by 40%] -or- [Impact Radius of 1.5m]
Rank 5: [Armor is damaged by x%] -or- [Cooldown is reset if target is affected by biotics]
Rank 6: [A second throw seeks out nearby target] -or- [Recharge reduced by x%]

Shockwave
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:

Biotic Mastery
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:

Fitness [Adept]
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Rank 6:

*New* - information on the Adept class is they now have a grenade that explodes with biotic force.... Not sure how they'll explain this new creation lore wise, to top it all off I'm 99% certain that Biotics will once again be the weakest and slowes (clear time) class of ME3.

Edit:
Talk of difficulty comes up alot and it doesn't matter, yes the game needs to have many difficulties and i play each of them starting with normal.... Insane is about patience and thats it, what i'm concerned with is how much each class changed and the lack of lore to back it up.  what happened to the RPG elements in ME 1 that made it so much better than ME 2?

When i play Adept i don't want to use a gun, yes i can manage to finish most levels without a gun but that is through my own wishes to role play as an Adept... isn't that what Mass effect is all about, Role Playing Game?  i don't want to play as a Soldier with mass effect generating gloves because Shep lost his abilities when he died at the start of ME 2.

Lack of skill or a wish to play an easy game is not the reason i want classes to return to the ME 1 setup or at least something very very close. ME 2 goes agtainst the established lore of ME 1,  okay so in the two years Shep was dead they came up with methods to stop Adept abilites even though they had failed to do that in the long history of Adepts in ME universe.... past that why are all the abilities weaker or non-existent? so my ME 1 type singularity or mass lift wont be as effective unless their (totally new) shields/armor are down but they shoulld still stumble/float a little while they are up unless they are a boss or elite type. (stuble/float withing the ME 1 radiuses)

Truth is that ME 2 combat makes for a bad RPG experiance and puts Adept Shep in the group of RPG losers... what should i expect in ME 3, Null void powers? no even that would be too cool for the sick man of RPGs.

I want all classes to be all they can be... that doesn't mean Gears of war.

Modifié par Last Vizard, 14 janvier 2012 - 06:51 .


#2
The Spamming Troll

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its extremely weird that biotics are only used to push people around. if i could wield 1000 newtons of force, id be ripping limbs off and crushing skulls. alot of red mist would be floating around the battlefield after i got through with it. i guess its hard to make an adept that powerful, youd have to make the soldiers weapons function much more realistically too with alot more one shot kills, instead of unloading 2 clips into an enemies belly.

i just dont see why there has to be a ceiling at all. the potential of every character should be through the roof. not to mention the customization of how you create that class should be much more player specific. ME2 doesnt allow for variety in classes. its extremely disappointing for me that the "class and builds forum" is absolutely dead. the first page has posts from 4 days ago. theres just nothing to discuss about creating your character, because every vanguard looks the same. i just dont want to play biowares verison of an adept. i want to play a pull, warp, warp ammo, stasis, singularity, dominate, barrier adept. not one that spams singularity because thats all i friggin have to use. character choice is just an illusion in ME2.

i like the topic about ability slots for classes in another thread. maybe we could have abilities put in some kind of teir system, like singularity, dominate, stasis, and reave are teir 1, pull, throw, slam, warp ammo are teir 2, and shockwave should be teir 18(ha). the adept could choose from all abilities. the vanguard and sentinel could choose one teir 1 ability and 2 teir 2 abilities. the sentinel could do the same with its tech abilities as well. follow a similar pattern for the other classes, and we wouldnt have to waste 3 points in shockwave as a vanguard ever again! prereques are absolutely pointless in my opinion.

id also like the level cap to be atleast 50. for the simple reason that ill feel like im progressing more then 30 measly levels. i really dont notice a difference at all in a level 10 character to a level 30 character, other then the fact that ive stumbled into a few better weapons later on.

Modifié par The Spamming Troll, 22 avril 2011 - 01:42 .


#3
Mr0TYuH

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As much as I agree with your sentiments, it just isn't going to happen. If you read the interviews, BioWare is very happy with the combat and engine they've put in place. While they are "adding more RPG elements," they are also refining the combat, because they want to craft a shooter a good as the best on the market. The ME3 engine is basically done. They used it for the PS3 version of ME2. At this point, they only are going to tweek some things. I do hope they improve biotics in ME3. They were virtually worthless in ME2 on Insanity.

#4
dreman9999

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If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.

#5
Dave666

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dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.

Modifié par Dave666, 22 avril 2011 - 04:43 .


#6
Talthanar

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From a lore standpoint your PC would need a pretty hefty break after using any biotics. If you really want that 30+ second cool down time again lets go for broke. Also by the time a biotic is an adult they've already maxed their power so there would be no growth during the game, so in theory a biotic done right would be:

Choose powers: Throw, reave, shockwave, etc. Powers are already maxed.

Soldier done right: Pick weapons they're already maxed.

In reality any game system where leveling is involved is pretty poor. Guild Wars I dare to say had the best idea where it was more or less class based and when leveling you acquired additional talents, generally more in depth, and even that is less than ideal. Closest thing for ME would be the different weapons. Start off with crap AR, acquire the Battle rifle, final evolution to machine gun. What sucks about ME is the fact we're already an established N7 operative meaning we've gotten all our training and already know how to KATN. Fact is that at the beginning of ME we should already be maxed out with only armor, weapons, and equipment determining our success.

#7
DPSSOC

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Last Vizard wrote...

I know BW wants to balance classes so that one class isn't more powerful than another class however in a game with no multiplayer.  I don't see the point

 
Here's the point, incentivizing replay.  Let's look at this realistically if you have one class that tears through everything like it's made of tissue paper people are going to whine the game's too hard with the other classes and they'll only play the one.  There's really only so much joy you can get out of a game playing the same class over and over and over.  Now I don't like Bioware's way of balancing because it involved weakening the classes.  The best way to balance a class' unique strength is by giving the other classes a unique strength.

ME1 kind of had the right idea, biotic classes can bypass defenses, tech classes can cripple and disarm enemies, and combat classes have high defenses themselves so they can shell it out.  The combo classes getting less potent strengths in these areas.  Strengths balanced by other strengths.  If you think biotics are too powerful give techs and coms a boost to something don't just pull back the biotics.

#8
Last Vizard

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DPSSOC wrote...

Last Vizard wrote...

I know BW wants to balance classes so that one class isn't more powerful than another class however in a game with no multiplayer.  I don't see the point

 
Here's the point, incentivizing replay.  Let's look at this realistically if you have one class that tears through everything like it's made of tissue paper people are going to whine the game's too hard with the other classes and they'll only play the one.  There's really only so much joy you can get out of a game playing the same class over and over and over.  Now I don't like Bioware's way of balancing because it involved weakening the classes.  The best way to balance a class' unique strength is by giving the other classes a unique strength.

ME1 kind of had the right idea, biotic classes can bypass defenses, tech classes can cripple and disarm enemies, and combat classes have high defenses themselves so they can shell it out.  The combo classes getting less potent strengths in these areas.  Strengths balanced by other strengths.  If you think biotics are too powerful give techs and coms a boost to something don't just pull back the biotics.


Yes, however lore wise, biotics should be tearing through everthing like its made of tissue paper, i can't even articulate the frustration i felt playing as an Adept only to watch a cut scene with Jack destroying everything.... so i choose Jack thinking she didn't have a headache like my Shep, nope she's even worse.

PS. i want all classes to be all they can be, not just Adept.

#9
Last Vizard

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Talthanar wrote...

From a lore standpoint your PC would need a pretty hefty break after using any biotics. If you really want that 30+ second cool down time again lets go for broke. Also by the time a biotic is an adult they've already maxed their power so there would be no growth during the game, so in theory a biotic done right would be:

Choose powers: Throw, reave, shockwave, etc. Powers are already maxed.

Soldier done right: Pick weapons they're already maxed.

In reality any game system where leveling is involved is pretty poor. Guild Wars I dare to say had the best idea where it was more or less class based and when leveling you acquired additional talents, generally more in depth, and even that is less than ideal. Closest thing for ME would be the different weapons. Start off with crap AR, acquire the Battle rifle, final evolution to machine gun. What sucks about ME is the fact we're already an established N7 operative meaning we've gotten all our training and already know how to KATN. Fact is that at the beginning of ME we should already be maxed out with only armor, weapons, and equipment determining our success.


True, i've heard good things about Guild Wars and i'm going to try out the second one when it comes out.  Biotics should've goten stronger in ME 2 because of the new implants though, but yeah it wouldn't make sense if you didn't have the best guns anyway... unless we get Reaper tech weapons in ME 3.

#10
DPSSOC

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Last Vizard wrote...
Yes, however lore wise, biotics should be tearing through everthing like its made of tissue paper, i can't even articulate the frustration i felt playing as an Adept only to watch a cut scene with Jack destroying everything.... so i choose Jack thinking she didn't have a headache like my Shep, nope she's even worse.

PS. i want all classes to be all they can be, not just Adept.


Yeah certainly not disagreeing the biotics should have stayed barrier, armor, shield free (you're not flinging things at people your spontaneously altering the mass within a field), just offering reasoning for keeping classes balanced in a non-multiplayer game.  Also cutscene powers should be done away with.

Bioware I get you want to make these people seem cool but keep it in proportion to in-game power-levels.  If Jack can't actually tear through 3 mech's with her fist, don't show her doing it.  Samara is a good example, aside from the flying thing she doesn't do anything too ridiculous when you pick her up (she tosses a merc around, she can do that in-game)

#11
Last Vizard

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Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.


YES, this ^ is what i've been shaking my fist in the air about when talking to friends about the ME universe, thermal clips what the sh!t? 

When i finished playing ME 1 i was talking to a friend who doesn't like western games (asian) and was telling him that he needed to play ME and he said "Western companies don't know how to make good RPGs".....  i said "the ME trilogy is going to be the best RPG in the West" talking about the story and gameplay.

Couldn't talk him into buying it but i told him that come ME 2 he'll be playing catch up.... nope BW failed to deliver an RPG with ME 2 and the story left me wondering why Nazzara would risk death in trying to take the citadel if a couple more Reapers can just fly in later then jump from relay to realy straight to the citadel and suprise attack in toghether.... even three would've won the day.

#12
Last Vizard

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The Spamming Troll wrote...

its extremely weird that biotics are only used to push people around. if i could wield 1000 newtons of force, id be ripping limbs off and crushing skulls. alot of red mist would be floating around the battlefield after i got through with it. i guess its hard to make an adept that powerful, youd have to make the soldiers weapons function much more realistically too with alot more one shot kills, instead of unloading 2 clips into an enemies belly.

i just dont see why there has to be a ceiling at all. the potential of every character should be through the roof. not to mention the customization of how you create that class should be much more player specific. ME2 doesnt allow for variety in classes. its extremely disappointing for me that the "class and builds forum" is absolutely dead. the first page has posts from 4 days ago. theres just nothing to discuss about creating your character, because every vanguard looks the same. i just dont want to play biowares verison of an adept. i want to play a pull, warp, warp ammo, stasis, singularity, dominate, barrier adept. not one that spams singularity because thats all i friggin have to use. character choice is just an illusion in ME2.

i like the topic about ability slots for classes in another thread. maybe we could have abilities put in some kind of teir system, like singularity, dominate, stasis, and reave are teir 1, pull, throw, slam, warp ammo are teir 2, and shockwave should be teir 18(ha). the adept could choose from all abilities. the vanguard and sentinel could choose one teir 1 ability and 2 teir 2 abilities. the sentinel could do the same with its tech abilities as well. follow a similar pattern for the other classes, and we wouldnt have to waste 3 points in shockwave as a vanguard ever again! prereques are absolutely pointless in my opinion.

id also like the level cap to be atleast 50. for the simple reason that ill feel like im progressing more then 30 measly levels. i really dont notice a difference at all in a level 10 character to a level 30 character, other then the fact that ive stumbled into a few better weapons later on.


this ^ power level is over 9000

#13
aimlessgun

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RE: Lore. If you don't like it, that sucks, and I sympathize, but you just have to suck it up and segregate gameplay from lore. They made their choice, it's too late to go back, and I'm much happier for now treating gameplay as its own little world.

I very much agree with TST's post about the Strat/class forum being dead because there is so little choice, and that's the casualty of slipping towards the shooter scale. They built shooter in ME2 that plays well and still gives you more customization that other shooters. Unlike the lore thing, which once you break that glass it's broken, they can slide back more towards customization and RPG elements in ME3, though I'm not holding my breath.

Modifié par aimlessgun, 22 avril 2011 - 05:54 .


#14
Last Vizard

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DPSSOC wrote...

Last Vizard wrote...
Yes, however lore wise, biotics should be tearing through everthing like its made of tissue paper, i can't even articulate the frustration i felt playing as an Adept only to watch a cut scene with Jack destroying everything.... so i choose Jack thinking she didn't have a headache like my Shep, nope she's even worse.

PS. i want all classes to be all they can be, not just Adept.


Yeah certainly not disagreeing the biotics should have stayed barrier, armor, shield free (you're not flinging things at people your spontaneously altering the mass within a field), just offering reasoning for keeping classes balanced in a non-multiplayer game.  Also cutscene powers should be done away with.

Bioware I get you want to make these people seem cool but keep it in proportion to in-game power-levels.  If Jack can't actually tear through 3 mech's with her fist, don't show her doing it.  Samara is a good example, aside from the flying thing she doesn't do anything too ridiculous when you pick her up (she tosses a merc around, she can do that in-game)


Yeah, i wouldn't mind cut scene powers if Shep has one or two special cut scenes depending on class.... first issue though, more power for all classes. (Shep should be a legendary *class* that many others will strive to reach)

#15
dreman9999

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Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.

Simple, just have a counter field in it system that opposes the field your throwing at it. Everything has mass effect fields in it so it likely it in every Armour.

#16
Last Vizard

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aimlessgun wrote...

RE: Lore. If you don't like it, that sucks, and I sympathize, but you just have to suck it up and segregate gameplay from lore. They made their choice, it's too late to go back, and I'm much happier for now treating gameplay as its own little world.

I very much agree with TST's post about the Strat/class forum being dead because there is so little choice, and that's the casualty of slipping towards the shooter scale. They built shooter in ME2 that plays well and still gives you more customization that other shooters. Unlike the lore thing, which once you break that glass it's broken, they can slide back more towards customization and RPG elements in ME3, though I'm not holding my breath.


From the day i finish ME 3 forward i'll be using the ME trilogy as an example of how Western companies can ballz up a good RPG, if i wanted to play a 3rd person shooter i'd dig up my Gears of war 2... in future when i want to play an RPG i think i'll go elsewhere.

#17
Last Vizard

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dreman9999 wrote...

Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.

Simple, just have a counter field in it system that opposes the field your throwing at it. Everything has mass effect fields in it so it likely it in every Armour.


As long as there is an ezo pack or something on the armor that can be shot.

#18
dreman9999

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Last Vizard wrote...

Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.


YES, this ^ is what i've been shaking my fist in the air about when talking to friends about the ME universe, thermal clips what the sh!t? 

When i finished playing ME 1 i was talking to a friend who doesn't like western games (asian) and was telling him that he needed to play ME and he said "Western companies don't know how to make good RPGs".....  i said "the ME trilogy is going to be the best RPG in the West" talking about the story and gameplay.

Couldn't talk him into buying it but i told him that come ME 2 he'll be playing catch up.... nope BW failed to deliver an RPG with ME 2 and the story left me wondering why Nazzara would risk death in trying to take the citadel if a couple more Reapers can just fly in later then jump from relay to realy straight to the citadel and suprise attack in toghether.... even three would've won the day.

If you want to know why thy did this go back into ME1 with a sniper rifle and take note how fast it heats up and how fast it cools down....... Now get any ME2 sniper rifle, notice how quickly you can reload and a fire and compare it to ME1. It's faster. Now take in part sabatoge from ME1 and the lack of it in ME2. The closest thing to that is overload and it just delays your target for a 3-4 secs, in ME1 how long did an overloaded gun take to cooldown? Now lore wise, c-sec and the alliance had to fight geth which has faster cool down weapons and heavy amount of tech skills per geth.......So that would mean that solders would have tomake sure they don't overheat their guns facing an eneimy with fast cooldowns and the ability to overheat your weopons...... Not a good thing to have in battle. So they added thermal clip removal to help with that. 

#19
dreman9999

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Last Vizard wrote...

dreman9999 wrote...

Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.

Simple, just have a counter field in it system that opposes the field your throwing at it. Everything has mass effect fields in it so it likely it in every Armour.


As long as there is an ezo pack or something on the armor that can be shot.

Wy would their be an ezo pack to shoot? Kinetic barrier have been using mass effect fields from Mass effect 1, all they did wasupgrade them with a new field.
And every shot you make drains the field already, it would be the samething. Also, something like that would be inside the barrier.

Modifié par dreman9999, 22 avril 2011 - 06:15 .


#20
Niddy'

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Having to wait in between using abilities was a stupid idea. They need to remove this from the game. Really tired of everything in Mass Effect being a hurry up and wait game.

#21
Dave666

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dreman9999 wrote...

Last Vizard wrote...

Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.


YES, this ^ is what i've been shaking my fist in the air about when talking to friends about the ME universe, thermal clips what the sh!t? 

When i finished playing ME 1 i was talking to a friend who doesn't like western games (asian) and was telling him that he needed to play ME and he said "Western companies don't know how to make good RPGs".....  i said "the ME trilogy is going to be the best RPG in the West" talking about the story and gameplay.

Couldn't talk him into buying it but i told him that come ME 2 he'll be playing catch up.... nope BW failed to deliver an RPG with ME 2 and the story left me wondering why Nazzara would risk death in trying to take the citadel if a couple more Reapers can just fly in later then jump from relay to realy straight to the citadel and suprise attack in toghether.... even three would've won the day.

If you want to know why thy did this go back into ME1 with a sniper rifle and take note how fast it heats up and how fast it cools down....... Now get any ME2 sniper rifle, notice how quickly you can reload and a fire and compare it to ME1. It's faster. Now take in part sabatoge from ME1 and the lack of it in ME2. The closest thing to that is overload and it just delays your target for a 3-4 secs, in ME1 how long did an overloaded gun take to cooldown? Now lore wise, c-sec and the alliance had to fight geth which has faster cool down weapons and heavy amount of tech skills per geth.......So that would mean that solders would have tomake sure they don't overheat their guns facing an eneimy with fast cooldowns and the ability to overheat your weopons...... Not a good thing to have in battle. So they added thermal clip removal to help with that. 


Spectre X Sniper Rifle with 2x Frictionless Materials and Tungsten or Shredder Ammo depending on enemy type, you can fire forever.  I know this because I do it with my Adept in ME:1.

#22
dreman9999

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Niddy' wrote...

Having to wait in between using abilities was a stupid idea. They need to remove this from the game. Really tired of everything in Mass Effect being a hurry up and wait game.

ME2 system...
*Uses pull*
*2 secs later, uses push.*
No problems.

ME1 system..
*Uses lift*
*Uses push*
*Waits 10 -20 secs to use again*

The cooldowns are way shorter than ME1 cooldown for powers so I see nothing to whine about.

#23
Dave666

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dreman9999 wrote...

Last Vizard wrote...

dreman9999 wrote...

Dave666 wrote...

dreman9999 wrote...

If you what a reason why this happen....If you go into battle and know that someone can lift you up and throw you with their mind, wouldn't you want to stop them from doing it? So between ME 1 and 2, they found away to do that.
Now the salution is not to make thing the way they were but to get yourpowers to deal with these new defences like.....Pull on a shielded eneimy would lace the person with a biotic field instead of lifting them, the field would make the person a walking bomb for warp though not as damaging as a full lifted person would reseave.


Erm...How?

How could Armour or Shields or even Biotic Barriers do that? Shields and Biotic Barriers are designed to stop projectiles, fast moving ones at that.  They don't work at all against slow moving objects, thats why a person with a shield on can sit down without knocking away the chair.  Armour is litterally just that.  All it does is provide a layer of protection for the user if Shields should fail, or if a slow moving object should penetrate said shields (knives etc).  There is no way that any of these could stop a biotic from lowering their mass and lifting them, none.  It was introduced as a gameplay mechanic, it makes no sense from a lore one and trying to explain it is just pointless.

Simple, just have a counter field in it system that opposes the field your throwing at it. Everything has mass effect fields in it so it likely it in every Armour.


As long as there is an ezo pack or something on the armor that can be shot.

Wy would their be an ezo pack to shoot? Kinetic barrier have been using mass effect fields from Mass effect 1, all they did wasupgrade them with a new field.
And every shot you make drains the field already, it would be the samething. Also, something like that would be inside the barrier.


For one thing, Shields that create Mass Effect Fields capable of altering the Mass of an entire person (and it would need to be that powerful in order to block the same effect) use a hell of a lot more power than a Shield that blocks small fast moving projectiles.  If you want proof of that, then ask yourself why smaller ships can have shields, but need Mass Relays to travel FTL.  The Normandy is unusual in that it has a massive Element Zero core, this is not standard practice on small vessels. 

Modifié par Dave666, 22 avril 2011 - 06:31 .


#24
Last Vizard

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[quote]dreman9999 wrote...

[quote]Last Vizard wrote...

[quote]Dave666 wrote...

[quote]dreman9999 wrote...

YES, this ^ is what i've been shaking my fist in the air about when talking to friends about the ME universe, thermal clips what the sh!t? 

When i finished playing ME 1 i was talking to a friend who doesn't like western games (asian) and was telling him that he needed to play ME and he said "Western companies don't know how to make good RPGs".....  i said "the ME trilogy is going to be the best RPG in the West" talking about the story and gameplay.

Couldn't talk him into buying it but i told him that come ME 2 he'll be playing catch up.... nope BW failed to deliver an RPG with ME 2 and the story left me wondering why Nazzara would risk death in trying to take the citadel if a couple more Reapers can just fly in later then jump from relay to realy straight to the citadel and suprise attack in toghether.... even three would've won the day.[/quote]
If you want to know why thy did this go back into ME1 with a sniper rifle and take note how fast it heats up and how fast it cools down....... Now get any ME2 sniper rifle, notice how quickly you can reload and a fire and compare it to ME1. It's faster. Now take in part sabatoge from ME1 and the lack of it in ME2. The closest thing to that is overload and it just delays your target for a 3-4 secs, in ME1 how long did an overloaded gun take to cooldown? Now lore wise, c-sec and the alliance had to fight geth which has faster cool down weapons and heavy amount of tech skills per geth.......So that would mean that solders would have tomake sure they don't overheat their guns facing an eneimy with fast cooldowns and the ability to overheat your weopons...... Not a good thing to have in battle. So they added thermal clip removal to help with that. [/quote]

1. Military has to worry about logistics of ammo gain, now units are vulnerable to being cut off from supply lines.

2. Why doesn't the gun function without thermal clips and why didn't the miliary focus in better way to radiate heat? (attached to the gun)

3. Weapons with X mods take a while before they overheat...

#25
Last Vizard

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[quote]dreman9999 wrote...

[quote]Last Vizard wrote...

[quote]dreman9999 wrote...

[quote]Dave666 wrote...

[quote]dreman9999 wrote...

[/quote]
Simple, just have a counter field in it system that opposes the field your throwing at it. Everything has mass effect fields in it so it likely it in every Armour.
[/quote]

As long as there is an ezo pack or something on the armor that can be shot. [/quote]
Wy would their be an ezo pack to shoot? Kinetic barrier have been using mass effect fields from Mass effect 1, all they did wasupgrade them with a new field.
And every shot you make drains the field already, it would be the samething. Also, something like that would be inside the barrier.[/quote]

Where is the extra power going to come from for new fields that react like the cyclone barriers in ME 2 for the Normandy 2? capacitors and such will be too large to be kept inside the armor... yeah the ezo pack would be inside the barrier but if your fight some large mech and shields are only down for so long then you could shoot the pack.