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Mass Effect a journey of weakness (class nerfing)


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#226
crimzontearz

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dreman9999 wrote...

crimzontearz wrote...

I refuse to argue with you....you are obviously unwilling to understand OR your dislexia is preventing you. so.......good day, the truth is in the codex itself it is specified how kinetic barriers work, what they can and cannot block and so on and so forth, give your misguided interpretation if you like but it just makes no sense.....tho I hope it makes you feel better

Again the codex refure to kinetic barriers and  the geth barrier is still a kinetic barrier....And it stop biotic attacks and tech attacks. It even stops push that not only hits the target but every person on the way to that target at it higher to hightest level. So  if you can prove otherwis that it's not a kinetic barrier than their is noth to talk about.
It clear that the geth found a way to stop it, heck they killed asari in the geth uprising, so they had to have a ay to take down the race with the strongest biotic powers and the fact that they were isolated for 300 year made it so that know one not ony know how they did it but also, if they had the tech to stop biotic in the first place. I'm short your too short thempered to see it but geth barriers is a kinetic shield and it stop biotics and tech attack, nothing you say will change that.


thank you for proving my point......

#227
dreman9999

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crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

I refuse to argue with you....you are obviously unwilling to understand OR your dislexia is preventing you. so.......good day, the truth is in the codex itself it is specified how kinetic barriers work, what they can and cannot block and so on and so forth, give your misguided interpretation if you like but it just makes no sense.....tho I hope it makes you feel better

Again the codex refure to kinetic barriers and  the geth barrier is still a kinetic barrier....And it stop biotic attacks and tech attacks. It even stops push that not only hits the target but every person on the way to that target at its higher to hightest level. So  if you can prove otherwis that it's not a kinetic barrier than their is nothing to talk about.
Its clear that the geth found a way to stop it, heck they killed asari in the geth uprising, so they had to have a way to take down the race with the strongest biotic powers and the fact that they were isolated for 300 year made it so that know one not ony know how they did it but also, if they had the tech to stop biotic in the first place. I'm short your too short thempered to see it but geth barriers is a kinetic shield and it stop biotics and tech attack, nothing you say will change that.


thank you for proving my point......

Oh stop being a child......You have yet to proven me wrong and now your going on to insults. Nothing you say will ever make Geth barrier stop being kinetic shields. So unless you can prove me wrong, you can go off some where and pout some more.

#228
crimzontearz

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lol I do not need to, even if I was willing to you would not understand just like you did not understand the reasoning behind why the geth static shield does not count as an example even tho no one said it is not a kinetic shield

#229
dreman9999

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crimzontearz wrote...

lol I do not need to, even if I was willing to you would not understand just like you did not understand the reasoning behind why the geth static shield does not count as an example even tho no one said it is not a kinetic shield

Go ahead....tell me why a geth static shield is not a kinetic barrier.

#230
Aumata

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Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

That is what a kinetic barrier do.

Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic.
The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.

Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon's smart targeting system to make it easier to locate and eliminate enemies.\\

You did actually prove yourself wrong with the usage of singularity affecting beyond the geth shield. Not even mention that High density mass effect fields becomes physical apparent from the usage of barrier form Samara, Jack, Miranda, Liara.

Also to prove the emotion powered up the biotic power, Samara dealt with the eclipse mercs, rather calmly. She wasn't even armed with guns when she took them down.

#231
crimzontearz

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dreman9999 wrote...

crimzontearz wrote...

lol I do not need to, even if I was willing to you would not understand just like you did not understand the reasoning behind why the geth static shield does not count as an example even tho no one said it is not a kinetic shield

Go ahead....tell me why a geth static shield is not a kinetic barrier.


it IS and gain in the post you quoted I did say that "no one said it is not a kinetic barrier". I said it does not count as an example (again...you are not understanding what you are reading)

but, the game uses it as COVER. Therefore even if there is no reason why something like say hacking should not work in such a case (or if the geth is like right behind a waist high fence) it still does not . If the static kinetic barrier was literally a pile of raw hamburger it would still work the same way in game terms because it is used  "soft cover" just like the Collectors hive barrier

that idiosincrasy is also the reason why ME2 introduced shockwave and "bendable" biotics

#232
The Spamming Troll

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dreman9999 wrote...

The Spamming Troll wrote...

i dont think defense should ever be better then offense in a game. i dont want a layer of poop whther its a kenetic barrier or an actual layer of poop compltely stopping my MASTER level ability.

if advancements were made to prevent abilities from happening in two years, then why wasnt better protections made to stop weapon fire as well. its a one way street with more of you in here.

But the defence is worsein ME2 than ME1....... Sure you can lift people left and right in ME1 but it nothing compare to what solders have in defeance. Example of what I'm taking about:


Now in ME2, the offence has increased and the defence has drop. Two seconds of of cover and you lose your shields and it's the same with the eneimes you face that are non-krogan and non-elite. And these regulare eneimies provide the fuel to take down the stronger ones.

As into why the tech was not able to stop bullet fire, I have to ask if you take not that it it does. Every bullet shot with shield on is defelcted,it just that every deflection drains the battery of the shield, like how biotics do now in ME2. Your quetion real question is why do bullets drain kinetic barriers more than biotics...And with that is doto most are one hit move, kintic shield need to be hit rapidly to be drianed, which only singularity can do. Gun fire can do this.


i wasnt referenceing shepards defense. i was talking about the all mighty **** blocker in enemy protections. shields/barrier/armor being more powerfull then the majority of the abilities, even at master level. as in 1 hp of shields stoping heavy throw.

KainrycKarr wrote...

Yes. It's clearly a third person shooter now, with no customization, dialogue/story choices, or RPG elements.

None. Not a single one.

Mass Effect is a Third Person Shooter, through and through.

/thread


agreed. GTA has more RPG elements then ME2 does. thats a fact.

#233
dreman9999

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crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

lol I do not need to, even if I was willing to you would not understand just like you did not understand the reasoning behind why the geth static shield does not count as an example even tho no one said it is not a kinetic shield

Go ahead....tell me why a geth static shield is not a kinetic barrier.


it IS and gain in the post you quoted I did say that "no one said it is not a kinetic barrier". I said it does not count as an example (again...you are not understanding what you are reading)

but, the game uses it as COVER. Therefore even if there is no reason why something like say hacking should not work in such a case (or if the geth is like right behind a waist high fence) it still does not . If the static kinetic barrier was literally a pile of raw hamburger it would still work the same way in game terms because it is used  "soft cover" just like the Collectors hive barrier

that idiosincrasy is also the reason why ME2 introduced shockwave and "bendable" biotics

And yet you don't say why it does not count as an example. Just because the game sees it as cover doen't stop it from being a kinetic barrier..... Lore wise, the geth made to be cover on of a kinetic field. That's what it made for. So it does not matter if the game sees it as cover because the story also see it as cover and a kinetic barrier.
Face it based on the lore it's a kinetic shield, based on the story it cover made out of a kinetic feild. So no matter what it's a kinetic field. I'm mean the geth put it out their for cover in the first place. And if cover alone stop biotics, singularty would not work through. Hech, in the game, many time I would be behind fully cover and still be hit by push, yet if I use push on the barrier, It would still stop it. So really, what's your point? In the end lore wise it is still a kinetic barrier and it stops biotics and tech attacks.

#234
Aumata

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I already have that point cover. Not to mention the biotic volus who uses a weak throw that just bops the asari commando leader heads slightly back. No barrier activation, no nothing. It is a gameplay mechanic. Hell none of this actually explain weapon force, that was in ME1.

ME2 basically throws the protection system out the window, every time a cutscene activates when a biotic comes into play. It is a gameplay mechanic.

#235
crimzontearz

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dreman9999 wrote...

crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

lol I do not need to, even if I was willing to you would not understand just like you did not understand the reasoning behind why the geth static shield does not count as an example even tho no one said it is not a kinetic shield

Go ahead....tell me why a geth static shield is not a kinetic barrier.


it IS and gain in the post you quoted I did say that "no one said it is not a kinetic barrier". I said it does not count as an example (again...you are not understanding what you are reading)

but, the game uses it as COVER. Therefore even if there is no reason why something like say hacking should not work in such a case (or if the geth is like right behind a waist high fence) it still does not . If the static kinetic barrier was literally a pile of raw hamburger it would still work the same way in game terms because it is used  "soft cover" just like the Collectors hive barrier

that idiosincrasy is also the reason why ME2 introduced shockwave and "bendable" biotics

And yet you don't say why it does not count as an example. Just because the game sees it as cover doen't stop it from being a kinetic barrier..... Lore wise, the geth made to be cover on of a kinetic field. That's what it made for. So it does not matter if the game sees it as cover because the story also see it as cover and a kinetic barrier.
Face it based on the lore it's a kinetic shield, based on the story it cover made out of a kinetic feild. So no matter what it's a kinetic field. I'm mean the geth put it out their for cover in the first place. And if cover alone stop biotics, singularty would not work through. Hech, in the game, many time I would be behind fully cover and still be hit by push, yet if I use push on the barrier, It would still stop it. So really, what's your point? In the end lore wise it is still a kinetic barrier and it stops biotics and tech attacks.


please...separate lore from gameplay mechanic

as a gameplay mechanic the geth's static barrier counts as cover, for all intents and purposes it is like a piece of rock, the only reason why powers to not go through it because, as it is cover, it protects you from them unless the opponent can see you

again...if that barrier was just raw hamburger, even if we know raw hamburger would not do a thing against a biotic push, it would still stop biotic powers because the game counts it as cover, and therefore you would not be able to target an enemy sitting behind it


is it clearer this way?

#236
dreman9999

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Aumata wrote...

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

That is what a kinetic barrier do.

Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic.
The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.

Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon's smart targeting system to make it easier to locate and eliminate enemies.

You did actually prove yourself wrong with the usage of singularity affecting beyond the geth shield. Not even mention that High density mass effect fields becomes physical apparent from the usage of barrier form Samara, Jack, Miranda, Liara.

Also to prove the emotion powered up the biotic power, Samara dealt with the eclipse mercs, rather calmly. She wasn't even armed with guns when she took them down.

Samara already took down their shield before we got into the room. She just killed low ranking eclipse asari Mercs, and last I check asari in ME2 use biotic barriers which are weak to biotics.
And I again point to the geth barrier from ME1 to prove my point of kinetic barriers stopping biotics and tech attacks. I said this before, the citidel races just did not know how to do it and the geth figured out how to do it and used the tech over and over agein in ME1. You can erase that fact that the hexagon barriers geth used when under perssered for cover are not kinetic barriers.

#237
crimzontearz

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dreman9999 wrote...

Aumata wrote...

Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.

That is what a kinetic barrier do.

Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don't need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic.
The outer layer consists of automatically-generated kinetic barriers. Objects traveling above a certain speed will trigger the barrier's reflex system and be deflected, provided there is enough energy left in the shield's power cell.

Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon's smart targeting system to make it easier to locate and eliminate enemies.

You did actually prove yourself wrong with the usage of singularity affecting beyond the geth shield. Not even mention that High density mass effect fields becomes physical apparent from the usage of barrier form Samara, Jack, Miranda, Liara.

Also to prove the emotion powered up the biotic power, Samara dealt with the eclipse mercs, rather calmly. She wasn't even armed with guns when she took them down.

Samara already took down their shield before we got into the room. She just killed low ranking eclipse asari Mercs, and last I check asari in ME2 use biotic barriers which are weak to biotics.
And I again point to the geth barrier from ME1 to prove my point of kinetic barriers stopping biotics and tech attacks. I said this before, the citidel races just did not know how to do it and the geth figured out how to do it and used the tech over and over agein in ME1. You can erase that fact that the hexagon barriers geth used when under perssered for cover are not kinetic barriers.


the only reason is because it acts as gameplay cover....cover disallows powers unless the opponent is seen (like peeking out to shoot)

#238
dreman9999

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crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

lol I do not need to, even if I was willing to you would not understand just like you did not understand the reasoning behind why the geth static shield does not count as an example even tho no one said it is not a kinetic shield

Go ahead....tell me why a geth static shield is not a kinetic barrier.


it IS and gain in the post you quoted I did say that "no one said it is not a kinetic barrier". I said it does not count as an example (again...you are not understanding what you are reading)

but, the game uses it as COVER. Therefore even if there is no reason why something like say hacking should not work in such a case (or if the geth is like right behind a waist high fence) it still does not . If the static kinetic barrier was literally a pile of raw hamburger it would still work the same way in game terms because it is used  "soft cover" just like the Collectors hive barrier

that idiosincrasy is also the reason why ME2 introduced shockwave and "bendable" biotics

And yet you don't say why it does not count as an example. Just because the game sees it as cover doen't stop it from being a kinetic barrier..... Lore wise, the geth made to be cover on of a kinetic field. That's what it made for. So it does not matter if the game sees it as cover because the story also see it as cover and a kinetic barrier.
Face it based on the lore it's a kinetic shield, based on the story it cover made out of a kinetic feild. So no matter what it's a kinetic field. I'm mean the geth put it out their for cover in the first place. And if cover alone stop biotics, singularty would not work through. Hech, in the game, many time I would be behind fully cover and still be hit by push, yet if I use push on the barrier, It would still stop it. So really, what's your point? In the end lore wise it is still a kinetic barrier and it stops biotics and tech attacks.


please...separate lore from gameplay mechanic

as a gameplay mechanic the geth's static barrier counts as cover, for all intents and purposes it is like a piece of rock, the only reason why powers to not go through it because, as it is cover, it protects you from them unless the opponent can see you

again...if that barrier was just raw hamburger, even if we know raw hamburger would not do a thing against a biotic push, it would still stop biotic powers because the game counts it as cover, and therefore you would not be able to target an enemy sitting behind it


is it clearer this way?

But game michanics are it's basic part of the lore. The kintic barrier, the powers, the guns.....all of it is deeply part of the lore. The only way it would not is if it was a glich or a balance over sight that much of ME1 higher powers have. The geth shield is nether of the latter. It part of the lore with mods, kinetic barriers and powers. And it stops biotics and tech attack at it's most basic level.

#239
crimzontearz

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it is not

just like Kaiden being able to spam his most powerful biotic powes ingame without collapsing (just like a L2 biotic should)

it is a gameplay mechanic that contrasts the lore for the purpose of offering different combat scenario

there are a number of other examples but this is one of the most blatant

#240
Aumata

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What is your excuse for the stoned volus then? He hit the eclipse merc leader in the nose. No barrier was present at all. Also, your kinetic barrier falls flat with the usage of singularity. Or for that matter any area biotic.

#241
dreman9999

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crimzontearz wrote...

it is not

just like Kaiden being able to spam his most powerful biotic powes ingame without collapsing (just like a L2 biotic should)

it is a gameplay mechanic that contrasts the lore for the purpose of offering different combat scenario

there are a number of other examples but this is one of the most blatant

Yes, it is. A Kaiden have been proven to be a very story biotic. Even in the books via ME:Acension,revilation and retrubution  biotic use their power many time and don't fall or from tiredness. And you people have also been useing gameplay michanics as exaples of lore proving why biotic should work though shields in ME2 through out this topic, gameplay michanics from ME1. Yet, I bring you one gameplay michanic from ME1 that is a kinetic barrier lore wise that in the game at it's basic level stops biotics and tech power and you want to call it just a game michanic.......As I said before, lift is a game michanic that's in the lore, push is as well as all the powers. A geth barrier that works the same every setting, every class level, is part of it too. 

Modifié par dreman9999, 27 avril 2011 - 12:19 .


#242
dreman9999

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Aumata wrote...

What is your excuse for the stoned volus then? He hit the eclipse merc leader in the nose. No barrier was present at all. Also, your kinetic barrier falls flat with the usage of singularity. Or for that matter any area biotic.

Simple......Push still knocks back eneimies in the game and stuns them a bit no matter what protection. And it was a very little  push, you would not see barrier go full strenth. Just a little bit of it would push it back. It's not like you see your Sheps barrier when you get shot in ME2.

#243
crimzontearz

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dreman9999 wrote...

crimzontearz wrote...

it is not

just like Kaiden being able to spam his most powerful biotic powes ingame without collapsing (just like a L2 biotic should)

it is a gameplay mechanic that contrasts the lore for the purpose of offering different combat scenario

there are a number of other examples but this is one of the most blatant

Yes, it is. A Kaiden have been proven to be a very story biotic. Even in the books via ME:Acension,revilation and retrubution  biotic use their power many time and don't fall or from tiredness. And you people have also been useing gameplay michanics as exaples of lore proving why biotic should work though shields in ME2 through out this topic, gameplay michanics from ME1. Yet, I bring you one gameplay michanic from ME1 that is a kinetic barrier lore wise that in the game at it's basic level stops biotics and tech power and you want to call it just a game michanic.......As I said before, lift is a game michanic that's in the lore, push is as well as all the powers. A geth barrier that works the same every setting, every class level, is part of it too. 


no we are saying that Lore and Gameplay mechanics when it comes to shields in ME1 coincide...and in ME2 they do not (unless something is retconned)

that is what pisses us off

#244
dreman9999

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crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

it is not

just like Kaiden being able to spam his most powerful biotic powes ingame without collapsing (just like a L2 biotic should)

it is a gameplay mechanic that contrasts the lore for the purpose of offering different combat scenario

there are a number of other examples but this is one of the most blatant

Yes, it is. A Kaiden have been proven to be a very story biotic. Even in the books via ME:Acension,revilation and retrubution  biotic use their power many time and don't fall or from tiredness. And you people have also been useing gameplay michanics as exaples of lore proving why biotic should work though shields in ME2 through out this topic, gameplay michanics from ME1. Yet, I bring you one gameplay michanic from ME1 that is a kinetic barrier lore wise that in the game at it's basic level stops biotics and tech power and you want to call it just a game michanic.......As I said before, lift is a game michanic that's in the lore, push is as well as all the powers. A geth barrier that works the same every setting, every class level, is part of it too. 


no we are saying that Lore and Gameplay mechanics when it comes to shields in ME1 coincide...and in ME2 they do not (unless something is retconned)

that is what pisses us off

But in ME1 there's a kimetic shield that explains the shields in  ME2.  So now you have nothing to be upset about. Rejoice.

Modifié par dreman9999, 27 avril 2011 - 01:00 .


#245
Aumata

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The geth shields you are talking about was found in alliance Lunar base. Everyone already knows how to create those types of shields. Geth has nothing that stops biotics. It is explain in the damn lore what a kinetic barrier does, and what it is used for. A singularity can hit someone from behind the barrier. But on ME2, Singularity doesn't effect anyone with armor, shields, or barriers. Barriers being used in ME1 didn't show any body being immune biotics or tech.

Further more as stated by what kinetic barriers in armor does. It activates when a projectile comes at you high speed. Kinetic barriers are design to stop mass accelerators weapons. I easily debunk that geth shields when the Alliance them selves can use the same barrier. They too are also not the only ones who puts up a kinetic barrier. So the tech ain't new. Armor isn't even explain why they not only block biotic but they block tech skills such as overload.

You are also telling me that the reason why Samara, Jack, and Miranda uses their biotics on protected enemies is because of emotions boosted their power? The stoned volus though can use his biotics on the Eclipse leader because her biotic power is low, or that she was stunned. A shotgun will deliver more force at close range than that, and the asari was even affected by it no stunned or anything. But any biotic will stun a shielded person.

Kinetic barriers has been used before from holding cells and cover. Seen in areas that didn't have geth. So we can easily debunk that it is geth technology seeing how it is everywhere. So what else can you use for the protection system falling in lore? Biotics can lift geth colossus and primes. Singularities can affect anything that isn't nail to the ground. Barriers were used in ME1, and were also affected by barriers. Varrens and Klixens are immune to biotics thanks to armor, despite showing no reason for it. All evidence points to a gameplay mechanic than lore.

#246
crimzontearz

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dreman9999 wrote...

crimzontearz wrote...

dreman9999 wrote...

crimzontearz wrote...

it is not

just like Kaiden being able to spam his most powerful biotic powes ingame without collapsing (just like a L2 biotic should)

it is a gameplay mechanic that contrasts the lore for the purpose of offering different combat scenario

there are a number of other examples but this is one of the most blatant

Yes, it is. A Kaiden have been proven to be a very story biotic. Even in the books via ME:Acension,revilation and retrubution  biotic use their power many time and don't fall or from tiredness. And you people have also been useing gameplay michanics as exaples of lore proving why biotic should work though shields in ME2 through out this topic, gameplay michanics from ME1. Yet, I bring you one gameplay michanic from ME1 that is a kinetic barrier lore wise that in the game at it's basic level stops biotics and tech power and you want to call it just a game michanic.......As I said before, lift is a game michanic that's in the lore, push is as well as all the powers. A geth barrier that works the same every setting, every class level, is part of it too. 


no we are saying that Lore and Gameplay mechanics when it comes to shields in ME1 coincide...and in ME2 they do not (unless something is retconned)

that is what pisses us off

But in ME1 there's a kimetic shield that explains the shields in  ME2.  So now you have nothing to be upset about. Rejoice.


and you are wrong.....that barrier works that way only because of gameplay mechanics

only because it is used as "cover" by the gameplay mechanics

as it is originally shepard & co. were able to use those barriers too but were  then replaced by biotic barriers as we know them

let me repeat this to you, if that kinetic shield was made of meatloaf it would still stop biotics -as stupid as it sounds- because it would be considered "cover" by the mechanics. The fact it is a kinetic shield has absolutely no bearing on the fact that, as cover, it prevents you from using a power on anyone behind it because ANYTHING used as cover does EXACTLY the same ting including walls, waist high fences, GLASS PANELS, breakable boxes and so on and so forth

#247
Aumata

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crimzontearz wrote...
and you are wrong.....that barrier works that way only because of gameplay mechanics

only because it is used as "cover" by the gameplay mechanics

as it is originally shepard & co. were able to use those barriers too but were  then replaced by biotic barriers as we know them

let me repeat this to you, if that kinetic shield was made of meatloaf it would still stop biotics -as stupid as it sounds- because it would be considered "cover" by the mechanics. The fact it is a kinetic shield has absolutely no bearing on the fact that, as cover, it prevents you from using a power on anyone behind it because ANYTHING used as cover does EXACTLY the same ting including walls, waist high fences, GLASS PANELS, breakable boxes and so on and so forth


Dreman9999 is talking about kinetic placement barriers.  Alliance had them also.  If you hit them with a area biotic they were affected by the biotic.  Hitting them with singularity and lift tended to d the trick.  It is a game play mechanic, proof is the codex explaining why themal clips are used.  Nothing is giving why the protection is implaced.  This is why you see Samara, Jack,  and Miranda using biotitcs on people who have shields on.  Including the stoned volus.  Have no idea why he is trying to prove that the protection system fits into lore.

#248
dreman9999

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Aumata wrote...

crimzontearz wrote...
and you are wrong.....that barrier works that way only because of gameplay mechanics

only because it is used as "cover" by the gameplay mechanics

as it is originally shepard & co. were able to use those barriers too but were  then replaced by biotic barriers as we know them

let me repeat this to you, if that kinetic shield was made of meatloaf it would still stop biotics -as stupid as it sounds- because it would be considered "cover" by the mechanics. The fact it is a kinetic shield has absolutely no bearing on the fact that, as cover, it prevents you from using a power on anyone behind it because ANYTHING used as cover does EXACTLY the same ting including walls, waist high fences, GLASS PANELS, breakable boxes and so on and so forth


Dreman9999 is talking about kinetic placement barriers.  Alliance had them also.  If you hit them with a area biotic they were affected by the biotic.  Hitting them with singularity and lift tended to d the trick.  It is a game play mechanic, proof is the codex explaining why themal clips are used.  Nothing is giving why the protection is implaced.  This is why you see Samara, Jack,  and Miranda using biotitcs on people who have shields on.  Including the stoned volus.  Have no idea why he is trying to prove that the protection system fits into lore.

And again everything is a gameplay machanic. Nothing stopping the lore to say that the geth shield is not a kinetic barrier. The lore says it, the story says it the devs say it so then it is. So you still even if its a cover have a shield in ME1 that stops powers like in ME2....... You now have nothing to complain about. You used exaples from ME1 to show how biotic should work and I've shown an exaple of kinetic Barriers that do stop powers from going though. You say that it's due to being cover, the lore say it was made to be cover but it made out of kintic Barrier. So what the problem. As I said before, it's still a kinetic barrier.

Modifié par dreman9999, 27 avril 2011 - 02:40 .


#249
dreman9999

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Aumata wrote...

crimzontearz wrote...
and you are wrong.....that barrier works that way only because of gameplay mechanics

only because it is used as "cover" by the gameplay mechanics

as it is originally shepard & co. were able to use those barriers too but were  then replaced by biotic barriers as we know them

let me repeat this to you, if that kinetic shield was made of meatloaf it would still stop biotics -as stupid as it sounds- because it would be considered "cover" by the mechanics. The fact it is a kinetic shield has absolutely no bearing on the fact that, as cover, it prevents you from using a power on anyone behind it because ANYTHING used as cover does EXACTLY the same ting including walls, waist high fences, GLASS PANELS, breakable boxes and so on and so forth


Dreman9999 is talking about kinetic placement barriers.  Alliance had them also.  If you hit them with a area biotic they were affected by the biotic.  Hitting them with singularity and lift tended to d the trick.  It is a game play mechanic, proof is the codex explaining why themal clips are used.  Nothing is giving why the protection is implaced.  This is why you see Samara, Jack,  and Miranda using biotitcs on people who have shields on.  Including the stoned volus.  Have no idea why he is trying to prove that the protection system fits into lore.

Where in the game, in the books, in the lore does it say that the alliance had feild shield that acts as cover? And why did they not use them..... Nothing the alliance had in ME1 is like the geth barrier. Unless you can give me a like that say the alliance had something like the geth barrier, by all means do so ...It still won't defer the fact that the geth barrier in ME1 stops powers and tech powers. You may need to try a different angle.

Modifié par dreman9999, 27 avril 2011 - 02:50 .


#250
MrFob

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Ok, first off, I agree with the attitude that shields stopping biotics is stupid. For lore reasons and for gameplay reasons. I would have been fine with reducing the strength and duration of biotic attacks on shielded enemies but to just make them ineffective was a bad call. I like to play on Hardcore, except for my Adept who plays on Veteran so that she can at least take out the normal troops and use her biotics there.
That said, I think the change in class abilities in ME2 was a huge step forward. While I morn the loss of RPG elements, everyone of the new abilities makes is simply awesome and fits the classes perfectly. Cloak for the infiltrator, Charge for the vanguard, the power armor for the sentinels, the drone for the engineer, they all are unique, useful and give each class a distinct playstyle, so you can go through the game with a very different experience each time. It's not ll perfect but what is? BW did a great job there IMO and I hope they keep the unique feel for each class in ME3.