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Mass Effect a journey of weakness (class nerfing)


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#101
Lvl20DM

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Re-balancing the classes and modifying the core gameplay does not necessarily lead to less RPG elements. Game balance should be sought in games like this, and they did a much better job in ME2 compared to ME1. RPG's, in particular, should strive for game balance - what is the point of presenting a player with many options, but then making one or two significantly more powerful than the others? That's sloppy design.

The Adept in ME2 is still very good - particularly with Stasis (which I suspect will become standard in ME3). Warp is substantially better than it was before, and the powers have such rapid cool-downs that it barely seems to matter that they target less enemies. Still room for improvement, of course. I'd like Throw to do more damage, for example.

Honestly, if you play ME2 on Vet or lower, the Adept barely has to shoot her gun - I usually just warp-bombed or threw everything - the gun was back-up.

#102
dreman9999

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Aumata wrote...

mcsupersport wrote...

Aumata wrote...

mcsupersport wrote...
5)  How would whoever gets off the first power wins be a fun game?


I would gladly take route number 5.  I'm still bothered by the fact that the Engineer plays like a adept.  If it meant I can have a different play style, and bring in different squad mates I can dig that.  ME1 had skills to handle biotics, not to mention armor upgrades.  I would also like to keep the ME2 Sentinel, Infiltrator, and Vanguard skills.  I more than hoping we see the combat more in line with ME1 in the skills usage than ME2.   Tech and Biotics should compliment the shooting aspect of the game.

Also **** the gimping of the teammates.  Who the hell thought it would be a good idea to weaken their attack, and give them longer cooldowns.   That isn't needed, the artificial difficulty isn't needed, also get rid of unlimted waves.  For a game that says to be aggresive it sure as hell makes it difficult when I do that and get shot at the back of my head, or even better people pop up out of no where.


First part answer:

By first power wins, is if ME1 enemy biotics could have used your powers then whoever got off the lift first would win the fight, sort of like how in DA2 if an enemy mage gets off a spell you are going to lose probably half your party or have a reload.  In ME1, the biotics were so overpowered that if the enemies acutally used them, it would have been game over half or more of the time, that doesn't make for a fun game. 

Second part answer..

Gimping teammates is so the difficulty isn't required to be even harder or have even more HP to counter.  With proper teammates an adept can warp bomb around 3 times in 10 seconds, that isn't very gimped, and to have more would totally unbalance the game.  I do hate the spawns that are behind you as in Zaeed's loyalty in you enter a room, it is empty, turn around and exit only to have an enemy come out the door behind you and shoot you.  But as a side note there are very few unlimited spawns, only a handful in the entire game, most have a set max number of spawn before stopping.  Sometimes being ultra aggressive ISN'T the best strategy.




Usage of tech skills to damper them.  This can come into play with squad mates selection.  I remember the whole bar that shows whether your squad is combat, biotic, or tech focus.  You can use that as a way to boost tech, combat, or biotics skills from reduction in cooldowns, to increase damage in weapons.  You can also increase hardening of your armor and squad.  More ways to build your squad, and more skills sets that can counteract just about everything.  =]

The shooting mechanics is spot on, I do like the difference between the hyprid classes.  But  i feel that the caster classes kinda got screwed.  The engineer and the Adept play way to similar to the point that Engineers plays a damager for every situation with a bit of CC and Adept plays a CC with a bit of a damager.  I got the hang of both but they feel pretty damn samey.  Really just give a adept energy drain and they play the same way.  Engineers and Adept maybe casters but they shouldn't feel the same.


1. Your salution is just the same thing but with tech powers. It still who who ever attacks first wins.

2.The casting is faster and more lethal.....Going back to the ME1 system would just make it slower and the player more dependent on your guns.... If you want to play the game like ME1, play ME2  on the lower settings.

#103
Aumata

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The caster classes are gimped. They play a modified version of each other. The caster mechanics are pretty much the same (minus sentinel).
Shoot,Warp, singularity - Shoot,overload, drone.
Shoot,warp, singularity - Shoot,Incinerate, drone.
Cryo, Incinerate, shoot, overload, AI hack, Drone - Shoot, warp, pull, throw, shock-wave singularity

Modified tactics based on the drone, AI hacking, warp bomb, Pull+shock-wave and the pull+throw. Compensate weakness of engineer by giving reave, and adept, energy drain. That is the way I played a caster class. I only had to modified the way I played based on biotics combos and the usage of drone and AI hacking. Which can easily be nullified by getting dominate.

If earlier this week someone would have told me that the Caster class was gimped I would have told them they were wrong. Finishing my playthrough on a engineer told me otherwise. They are to much of the same to counter the protection system in place. Bioware shouldn't balance their game play on normal, they should balance it on hardcore.

#104
Evercrow

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when talking about balance between classes, better to compare it not to ME1, but to other classes in ME2. I played through with 3 classes on Insanity - Infiltrator, Adept and Engineer. What can I say?They all got their perks.

The Infiltrator was probably easiest because its versatile and it's specialty(cloak) pretty much effective against anything(avoid elites which get too close and one-shot all grunts).Good on its own, without teammates.

Adepts are best to deal with crowds(you could say they are anti-health. The geth are probably worst archetype because of low health), but bad against mini bosses like YMIR mechs and Praetorians.But hey, spam warp and you win it eventually. Singularity holds  enemies with defence(except for the big ones and top elites).Very bad on its own without additional area anti-shield or anti-armor ability.That means pick you teammates carefully,don't forget your medigel and the game would be breeze.

Engineer is complete reverse of adept. Very good against bosses-types because of drones, could strip down any defences without squadmates help, but you will have to shoot enemies to kill them off.Could easily be overwhelmed with crowd of assault rifle-enemies while doing that.Because of drones could hold on its own somewhat, but need teammates to finish off enemies with stripped defences before they regenerate,or draw enemy fire to do it yourself.

The weapons-oriented classes aren't OP(except for Infiltrator with
Widow,heh). They got adrenaline and slow motion to smooth things out,
but you still have to be a good shot to play through game quickly enough
to eliminate boring or repetitive element.Really, just try to shoot
protected enemy only with weapon(not sniper,you usually don't have enough ammo to kill them all with just it) without sitting in cover to regenerate
and when facing more than two baddies.

Conclusion: if you whine that biotics need to be more powerful - you are not team player and should pick another class.The adepts are extremely effective when used right except for the boss fights(praetorians,>2YMIR's,>2 Scions).

Also, I imagine the vanguard would be the most useless class on insanity(and that means long and boring playthrough).That's why I save it for last.Who have some ideas on what to pick for additional power to have original gameplay?For ex. if I pick singularity(which I can't,heh),it would play almost like adept.Something to let me use Charge effectively - after all, Barrier or Fortify?

#105
crimzontearz

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I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

#106
crimzontearz

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to the above poster, chargeis about 1 shot kills on insanity and shield regeneration. You do not need another skill to make it useful just watch what you are charging and the logistic of the battlefielnd...you CAN avoid a good number of respawns thanks to charge too

#107
CroGamer002

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Adept in ME2 is pretty much best change from ME1.

In ME1 they are so broken that I can annihilate anyone and anything( except in that 1 mission on Luna) without any effort.

That's why it was very boring. I felt like I was playing with trainer.


In ME2 Adept is very challenging class and very fun because you don't just spam your powers. You have to work a little for your magic to work gloriously.




Oh and ME2 Adepts are more in lore then in ME1 since they are not f*cking Jedi's.

Modifié par Mesina2, 23 avril 2011 - 12:44 .


#108
CitizenSnips

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Games can't be fully based on lore without sacrificing gameplay. That's why they are games and not books or comics. Many posters seem to want to walk around in ME2 as a god just because they feel adepts are very strong in lore. That makes for good lore. It also makes for ****ty gameplay.

#109
CroGamer002

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Also Biotics are weaker in lore then in gameplay with exception of Matriarchs, Justicars and Jack.

#110
crimzontearz

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depends on the game

Starkiller is a god in the battlefieldbut the gameplay is still fun. Does not help ME2 tho does it since ME is shooter based right?
Also, I'd rather have effective biotic powers with long cooldowns as opposed to spammable nerfed powers

#111
dreman9999

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crimzontearz wrote...

I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

1.Geth have a privite signal to use to connect to the neural Network,shield just block other signals.
2. Stasis and singularity are layered biotic attacks. Singularity is just a mass effect field wraping it self over and over again. It like being hit by pulls over and over again. Note that pull may not pass the kinetic fields but it still drians them.
Stasis is a massive layering of Barrier on a person.That would mean it outside the kinetic barrier not passing it. It
works just like barrier would.
3.Cut scene biotic are just cut scene biotics. Raretime when the person using it is suped up some how or very angry. The only time this happens it when Jack escapes,and when Mirranda is upset and that was a breif moment. 

#112
Dave666

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dreman9999 wrote...

crimzontearz wrote...

I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

1.Geth have a privite signal to use to connect to the neural Network,shield just block other signals.
2. Stasis and singularity are layered biotic attacks. Singularity is just a mass effect field wraping it self over and over again. It like being hit by pulls over and over again. Note that pull may not pass the kinetic fields but it still drians them.
Stasis is a massive layering of Barrier on a person.That would mean it outside the kinetic barrier not passing it. It
works just like barrier would.
3.Cut scene biotic are just cut scene biotics. Raretime when the person using it is suped up some how or very angry. The only time this happens it when Jack escapes,and when Mirranda is upset and that was a breif moment. 


Care to provide a source for 1 and 2? Or are you just going to admit that you are making up excuses that are not in the game?  I'll let you off with 3 though, 'cause it is unfortunately true, they went for rule of cool there.

#113
Evercrow

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crimzontearz wrote...

I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

restoring a powerful abilities with long cooldown would make missions like Derelict Reaper almost impossible on insanity(lots of spawning chargers). Sure, you can take several of them instantly, but how often do enemies conveniently group all up?Two times?(by the number of your squadmates)Better to have nerfed powers than to have to kite those chargers across the whole freaking level.

I was glad to hear that Bioware will revise and add behaviour archetypes, which will demand different tactics for each group encounter(even among the same faction).

You can't blame people for defending "armor, shields and barrier" mechanics from bashing  only because it doesn't fit the lore. It works good with other new elements of gameplay, such as cover and heatsinks, helps with balancing out various classes.And cutscenes - ha! Use them as an example only after explaining this pemanent Avenger rifle in Shepard's hands.

Best to have good dynamic gameplay then following lore to the letter.Besides, people who play for the story and lore choose veteran or lower difficulty , where most of enemies don't have those defences(like me on my first playthrough.No distractions from immersing in atmosphere)

#114
dreman9999

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Dave666 wrote...

dreman9999 wrote...

crimzontearz wrote...

I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

1.Geth have a privite signal to use to connect to the neural Network,shield just block other signals.
2. Stasis and singularity are layered biotic attacks. Singularity is just a mass effect field wraping it self over and over again. It like being hit by pulls over and over again. Note that pull may not pass the kinetic fields but it still drians them.
Stasis is a massive layering of Barrier on a person.That would mean it outside the kinetic barrier not passing it. It
works just like barrier would.
3.Cut scene biotic are just cut scene biotics. Raretime when the person using it is suped up some how or very angry. The only time this happens it when Jack escapes,and when Mirranda is upset and that was a breif moment. 


Care to provide a source for 1 and 2? Or are you just going to admit that you are making up excuses that are not in the game?  I'll let you off with 3 though, 'cause it is unfortunately true, they went for rule of cool there.

1. Legion say it him self when he ask to use normandy to contact the Geth....
2.Look up the codex. Singularty is just a more intense pull. An stasis works like barrier.
And to add to 3.....
Biotics are basicly living mass effect field batteries and generators. While other produces need enzo batteries, Biotics already have it genticly in their bodies. with that they also haveto have a high calorie diet to maintain the energy to make the field. With Jacks case, she was put in cryo and as a mess effect battery and a already very powerful biotic, she stored up energy over time.
Mirandas case is just emotion giving her a boost, like fear lets you run faster and longer and rage lets you ignore pain.

#115
dreman9999

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Evercrow wrote...

crimzontearz wrote...

I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

restoring a powerful abilities with long cooldown would make missions like Derelict Reaper almost impossible on insanity(lots of spawning chargers). Sure, you can take several of them instantly, but how often do enemies conveniently group all up?Two times?(by the number of your squadmates)Better to have nerfed powers than to have to kite those chargers across the whole freaking level.

I was glad to hear that Bioware will revise and add behaviour archetypes, which will demand different tactics for each group encounter(even among the same faction).

You can't blame people for defending "armor, shields and barrier" mechanics from bashing  only because it doesn't fit the lore. It works good with other new elements of gameplay, such as cover and heatsinks, helps with balancing out various classes.And cutscenes - ha! Use them as an example only after explaining this pemanent Avenger rifle in Shepard's hands.

Best to have good dynamic gameplay then following lore to the letter.Besides, people who play for the story and lore choose veteran or lower difficulty , where most of enemies don't have those defences(like me on my first playthrough.No distractions from immersing in atmosphere)


I have a way better salution to this.
Make better mouse traps for the better mouse.
1. Male pull lace eneimies with protection with a biotic field that allows them to be detianted with warp or once the protection is gone, active pull and that eneimy. If it's an area pull on that eneimy, then once the protection is gone it pulls all the eneimies in the area.
2. Keep warp as it is but add the over time damage as well. You can do the high impact warp from ME2 and the warp stays on damaging eneimes over time like in ME1. It can also jump from eneimy to eneimy like swarm from BG1/BG2/DA. And if a warped effected eneimy is next to a pull effect eneimy, and the pull effect eneimy lose it's protection......boom.
3. A biotic adrinalin rush......So you can do those cut scene super powers....but only for a short while, and it effects your  health and has a long time to reuse it in battle. I would have a cooldown like ME1, and your normal powers will have the cooldown from ME2.

Modifié par dreman9999, 23 avril 2011 - 03:56 .


#116
Dave666

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dreman9999 wrote...

Dave666 wrote...

dreman9999 wrote...

crimzontearz wrote...

I have a question...seriously...

What is the point of establishing a certain lore if then you have to go and rip it to shreds in favor of gameplay mechanics?

Also...stop trying to defend "armor and shields protect from biotics and tech" because lore-wise it's not true and even in cutscenes Biotics blow through shields....

and now apparently a biotic barrier protects from a tech attack? kinetic barriers protect from hacking attemps? How do shielded geth connect to the neural network then?

So wait if all defenses have these "anti mass effect fields" tech in them why is it not working on ALL biotics like say singularity or stasis?

There were other ways to make the game more challenging but bioware wanted to go through the "nerfed powers spamming" route to avoid the long cooldowns of the first game and thus had to adop this method......which is sad

1.Geth have a privite signal to use to connect to the neural Network,shield just block other signals.
2. Stasis and singularity are layered biotic attacks. Singularity is just a mass effect field wraping it self over and over again. It like being hit by pulls over and over again. Note that pull may not pass the kinetic fields but it still drians them.
Stasis is a massive layering of Barrier on a person.That would mean it outside the kinetic barrier not passing it. It
works just like barrier would.
3.Cut scene biotic are just cut scene biotics. Raretime when the person using it is suped up some how or very angry. The only time this happens it when Jack escapes,and when Mirranda is upset and that was a breif moment. 


Care to provide a source for 1 and 2? Or are you just going to admit that you are making up excuses that are not in the game?  I'll let you off with 3 though, 'cause it is unfortunately true, they went for rule of cool there.

1. Legion say it him self when he ask to use normandy to contact the Geth....
2.Look up the codex. Singularty is just a more intense pull. An stasis works like barrier.
And to add to 3.....
Biotics are basicly living mass effect field batteries and generators. While other produces need enzo batteries, Biotics already have it genticly in their bodies. with that they also haveto have a high calorie diet to maintain the energy to make the field. With Jacks case, she was put in cryo and as a mess effect battery and a already very powerful biotic, she stored up energy over time.
Mirandas case is just emotion giving her a boost, like fear lets you run faster and longer and rage lets you ignore pain.


Ok, now I'm calling BS.

1: Legion asks to access the Normandy's communications because EDI created firewalls to block him, also Legion is not an ordinary Geth, very far from it.  All other Geth that we meet are much more primitive by comparison.

2: Singularity creates..a singularity.  A strong point of gravitational force, it is in essence creating a point in space and increasing its mass to such a point that it creates a gravitational effect, its a miniature Black Hole.

3:  Jack was free and roaming for a long, long time, or did you never talk to her about blowing up space stations etc?  We don't know how long Jack was in prison, for all we know it could have been only a month or two.  Jack is stronger than the average Biotic, because she was tortured, they used cognitive behaviural therapy and drugs to make her get a 'high' from killing.  They performed experiments on her to boost her agression levels which allowed her to push her body past its normal limits, as Zaeed said 'rage is a hell of an anaesthetic'.

Biotics don't store batteries.  They have Element Zero nodules (that form due to Element Zero exposure whilst in the womb), that they pass electrical currents (from their brain) which is amplified through the use of Biotic Amps. These Amplify that electrical impulse from the brain, not the Biotics directly.  Stronger current creates a stronger Mass Effect Field.

Miranda is not strong because of emotions, she is strong because she is a clone who was designed, she has larger than average 'nodes' and perhaps even a stronger initial 'current' (that last part is speculation).

#117
crimzontearz

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sorry...I call bs too

It does not explain how armor blocks tech attacks or biotics. If Stasis overlaps other barriers and forces people still then push should have the same effect and with some 1250 newtons of force no one would remain on their feet. Kinetic barriers cannot block a signal, they work on physical hits not electromagnetic waves (it says so in the codex as well, energy weapons bypass shields) for god's sake. By people's logic then geth should be un-hackable if they stuck to their "private channel" which is utter bull.

Also how the hell does the armor on a VARREN block biotic and tech attacks?








please....it's just utter bull

Modifié par crimzontearz, 23 avril 2011 - 05:03 .


#118
Evercrow

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crimzontearz wrote...
please....it's just utter bull

That's what most games are compared to the real life. If it wasn't, I would already had a flying car on my parking lot.And that's why we enjoy playing them.

If you really need answers to that, than tell me, how Pull with 1250 newtons can support a heavy-weight(i imagine it weight more then 500kg) YMIR mech in air?

Modifié par Evercrow, 23 avril 2011 - 06:36 .


#119
Clonedzero

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so basically you're saying biotics should bet he only useful class in masseffect and screw everyone else? i generally always play as a biotic because i find them the most fun, but i wouldnt want them to be crazy overpowered, that'd be dumb.

my two favorite classes are adept and vanguard. i like the way they're balanced in ME2. besides, human biotics arent supposed to be very powerful with Jack being the exception.

the shared cool downs makes sense for biotics more than any other class. since using biotics and manipulating mass effect fields would require a bit of concentration and effort, so having a recovery time between using specific biotic abilities makes sense, and some of them being more stressful to use also makes sense. a simple throw would be far easier to do than a singularity and should be less stressful on the body/mind.

armor and shields protecting against it? sure, doesnt perfectly fit with the lore, and its a gameplay balance thing, but it works fairly well to balance out the classes so it should stay that way.

#120
crimzontearz

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it could not...and guess what? In ME1 you cannot....

yet the some force applied as a push should topple it over since it's the force of a 20 pounds bowling ball slamming into you at 450 KPH (assuming a deceleration of 1 for claculation's sake)

#121
Evercrow

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Than why it's not just blowing holes in the weaker enemies?The surface is too big?Why not make it smaller? The answer is - you can't apply normal physics formulas to a game, no matter how many newtons is written in description.

#122
crimzontearz

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Evercrow wrote...

Than why it's not just blowing holes in the weaker enemies?The surface is too big?Why not make it smaller? The answer is - you can't apply normal physics formulas to a game, no matter how many newtons is written in description.


Biotics can obviously manipulate how "big" the impact surface is where they apply the force (look at Jack using her Biotic Punch.....look at Samara using her huge shockwave)...why is it not in the game? simply too complex, but that does not mean you  have to handwave everything else and I bet in ME3 some powers will evolve into pretty devastating version of themselves closer to the lore.

and yes, you SHOULD be able to make a ballpark comparison between lore..that's what makes the game even more fun (at least to people who care)

#123
Dave666

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Clonedzero wrote...

so basically you're saying biotics should bet he only useful class in masseffect and screw everyone else? i generally always play as a biotic because i find them the most fun, but i wouldnt want them to be crazy overpowered, that'd be dumb.

my two favorite classes are adept and vanguard. i like the way they're balanced in ME2. besides, human biotics arent supposed to be very powerful with Jack being the exception.

the shared cool downs makes sense for biotics more than any other class. since using biotics and manipulating mass effect fields would require a bit of concentration and effort, so having a recovery time between using specific biotic abilities makes sense, and some of them being more stressful to use also makes sense. a simple throw would be far easier to do than a singularity and should be less stressful on the body/mind.

armor and shields protecting against it? sure, doesnt perfectly fit with the lore, and its a gameplay balance thing, but it works fairly well to balance out the classes so it should stay that way.


Question, how does it balance out the classes?

The only classes that feels the Rock, Paper, Scissors protection system are the Adept and the Engineer.  The Sentinel can deal with any defence, the Soldier can one shot enemies regardless of defences (Widow), as can the Infiltrator (Widow) and the Vangard isn't far behind (Claymore).

#124
crimzontearz

crimzontearz
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Dave666 wrote...

Clonedzero wrote...

so basically you're saying biotics should bet he only useful class in masseffect and screw everyone else? i generally always play as a biotic because i find them the most fun, but i wouldnt want them to be crazy overpowered, that'd be dumb.

my two favorite classes are adept and vanguard. i like the way they're balanced in ME2. besides, human biotics arent supposed to be very powerful with Jack being the exception.

the shared cool downs makes sense for biotics more than any other class. since using biotics and manipulating mass effect fields would require a bit of concentration and effort, so having a recovery time between using specific biotic abilities makes sense, and some of them being more stressful to use also makes sense. a simple throw would be far easier to do than a singularity and should be less stressful on the body/mind.

armor and shields protecting against it? sure, doesnt perfectly fit with the lore, and its a gameplay balance thing, but it works fairly well to balance out the classes so it should stay that way.


Question, how does it balance out the classes?

The only classes that feels the Rock, Paper, Scissors protection system are the Adept and the Engineer.  The Sentinel can deal with any defence, the Soldier can one shot enemies regardless of defences (Widow), as can the Infiltrator (Widow) and the Vangard isn't far behind (Claymore).


with the GPS you can perform 1 shot kills on nearly anything (not on insanity) with Charge + Charged shot + Melee



love my vanguard

#125
Lvl20DM

Lvl20DM
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I wouldn't mind them trying out something a bit different with defenses in ME3. While it worked in ME2, I think more powers should bypass defenses (to one extent or another).