Dave666 wrote...
Question, how does it balance out the classes?
The only classes that feels the Rock, Paper, Scissors protection system are the Adept and the Engineer. The Sentinel can deal with any defence, the Soldier can one shot enemies regardless of defences (Widow), as can the Infiltrator (Widow) and the Vangard isn't far behind (Claymore).
Really? Only adept and engineer? With warp, incinerate and overload as base skills?And SMG as main gun to strip shields -you don't even have to get Energy Drain(or such) as additional power(which become available around the same time you get Widow or Claymore).Now imagine if you can't headshot every enemy with a Widow(it's oneshot lowest enemies only in the head.Not oneshoting will result in ammo shortage), AND powers easily bypass defences.What would be the point of picking Soldier if you can just sit in cover and spam selfguided powers?
Of course, introducing a lore-explained defences would be better, but they did various difficulty levels, thats good enough for me. You won't have any problems against defences on Veteran difficulty already.
I would not even have minded something along the lines of
Barriers block biotics but not tech
Shields block nothing (and all enemies have it like in ME1)
Armor blocks Tech but not Biotics
that feels more like areal rock paper scissor system and adds a layer
of tactics since you could bring 2 techs in the Samara recruitment
mission and have them mess with the Eclipse systers by bypassing their
biotics whereas biotics in your team would be less useful if you
brought them with you
Aren't it already working this way, only in different order? Techs bad against barriers, but biotics(and concussion shots,btw) are good against it and so forth.
I mean, you only need two-three incinerates to bring down Harbinger armor.If you have teammate with one, you need only 6 seconds(cooldown on incinerate) for that.
If any power could completely bypass defence it would defeat the whole point of having them.Every power has its own lasting effect on unshielded enemies and most powerful ones are knockdown\\incapacitation(hell, husks are insta-ripped by biotics even on insanity).Imagine incinerate bypassing barrier of eclipse merc to cook him alive inside it - he can't even pat himself out this way. Would that be good for game balance(and game lore)?
The way it works now - certain powers are effective against one\\two type of defence is good by me. I don't want this ruined by some OP elements on Insanity mode( I don't mind it on lower difficulties though)
Btw, great ideas on evolution of powers - indeed, varying not only intensity, but also concentration of power could make for some interesting effects on enemies.For example, overloading specifically enemy head with concentrated power would lead to the incapacitation similar to toxic shock.
Modifié par Evercrow, 23 avril 2011 - 08:27 .