Mass Effect a journey of weakness (class nerfing)
#201
Posté 26 avril 2011 - 12:01
I don't want my game made easy. I don't buy gear DLC for that reason. The fact that everything on Insane has some kind of defense was a challenge, but then I chose to play on that difficulty. On veteran, the lack of defense meant I ripped through everything with a yawn.
As for the "make the enemies stronger instead of Shepard weaker", that's six of one, half dozen of the other as far as I am concerned. I don't care if I do 50pts of an enemy's 150 or if I do 500 pts of their 1500.
#202
Posté 26 avril 2011 - 12:50
nelly21 wrote...
I loved the Adept in ME 2.
That soldier's shields are down! Pull then light him up.
That soldier's shields are down and he's by a precipice! Throw him off.
Hey that group has no shields! Singularity and light them up or warp bomb.
The adept was not nerfed in ME 2. It was balanced so you couldn't just own anything in sight for the first few seconds of the fight and then hide behind your bulkier team mates while you were on cool down.
I a pretty good gamer. I'm not incredible. But I'm pretty good. I would say average. I had no problems with my Adept on Insanity.
the adept wasnt nerfed???
look at what HAS to happen before you can start playing as an adept. like you said "the soldiers sheilds are down..." and how do we get those shields down? we shoot or we use our squadmates. now what other class HAS to do the same tings in order to play as said class?
personally id take throw that worked on protections with a 40 hour cooldown. that simply means ill be using it one more time then it if didnt work that way.
Modifié par The Spamming Troll, 26 avril 2011 - 12:58 .
#203
Posté 26 avril 2011 - 03:26
whats more efficient on a protected enemy?
1. heavy throw
or
2. throwing a potato at their head
#204
Posté 26 avril 2011 - 07:15
Hardening can be applyed to any tech armor so anyone with one on(which is everyone you are fighting) has hardening. And High desity mass effect field also effect gravity. HDMEF are use for space station gravity. So if a space station a with a HDMEF can do it, why can't a HDMEF kinetic barrier do it? As for the verrin and klixen armour.....It may be messed up but animals can be biotics too. Look up biotic apes on cerburus new net work.Aumata wrote...
dreman9999 wrote...
1. I already talked about hardening. It clear that it a stander feature in all armours. Andno it would not stop it all the time.
2.As state Mess effect field is on that effect gravity and mass, what say that they did not apply this more to kintic shield even more in ME2. It state in black and white that it posible with any low level field and biotics are fast move projections of a consentrated force.
Kinetic barriers are high density mass effect fields. Low density mass effect fields are need to manipulate gravity. So that throws kinetic barriers out. Hardening is is applied to the armor but is a seperate piece of equipment. To top it all off. Varen and klixen, to which they don't have any ezeo cores on them, also resists biotics. It is a gameplay mechanic, for the pathetic attempt at balancing the classes. There is a reason for why they are call kinetic barrier and the other mass effect fields.
Also yeah I did forget about that gimping in weapons damage. What is up with the nerfs anyway. Did people really **** about tech and biotics being overpowered, and that teammates where out performing them? Serisouly they left the combat classes alone, and for the most part nerf and change the casters classes.
Also, look at any solder, infiltartor, Vanguard build video and you'll see that they are not gimped. This is something thatdoes not need to be argued, it's a fact that the weopon attack poer is not gimped with video proof.
#205
Posté 26 avril 2011 - 07:54
dreman9999 wrote...
Hardening can be applyed to any tech armor so anyone with one on(which is everyone you are fighting) has hardening. And High desity mass effect field also effect gravity. HDMEF are use for space station gravity. So if a space station a with a HDMEF can do it, why can't a HDMEF kinetic barrier do it? As for the verrin and klixen armour.....It may be messed up but animals can be biotics too. Look up biotic apes on cerburus new net work.Aumata wrote...
dreman9999 wrote...
1. I already talked about hardening. It clear that it a stander feature in all armours. Andno it would not stop it all the time.
2.As state Mess effect field is on that effect gravity and mass, what say that they did not apply this more to kintic shield even more in ME2. It state in black and white that it posible with any low level field and biotics are fast move projections of a consentrated force.
Also, look at any solder, infiltartor, Vanguard build video and you'll see that they are not gimped. This is something thatdoes not need to be argued, it's a fact that the weopon attack poer is not gimped with video proof.
Ok, Hardening.... it is possible to use lead and other such materials to block or disrupt signals for tech (thickness of armor would be the difference between how long it takes to dirupt shields and such) but due to the way biotic powers like lift and the type work shouldn't it still lift the person?
What matters though is that the classes are different to the lore established in ME 1, ME 2 classes are just Soldiers with different equipment and different "power Gloves" on.... ME 2 is TPS not an RPG.
#206
Posté 26 avril 2011 - 10:30
It funny you say that, because you do less shotting as an adept in ME2 then in ME1. Just because they add on feature to all classed and groups does not mean they made all classed the same. And you forgot to mention the nature of mass effect fields wiith High desity mass effect field. High desity mass effect field also effect gravity. HDMEF are use for space station gravity. Why can't kinetic barriers? Anyone remeber the hexigon shaped mass effect shield disk the geth used everytime they were attacked and need cover? They can stop mass effect fields,Why can that teck be used with regular kinetic barriers?Last Vizard wrote...
dreman9999 wrote...
Hardening can be applyed to any tech armor so anyone with one on(which is everyone you are fighting) has hardening. And High desity mass effect field also effect gravity. HDMEF are use for space station gravity. So if a space station a with a HDMEF can do it, why can't a HDMEF kinetic barrier do it? As for the verrin and klixen armour.....It may be messed up but animals can be biotics too. Look up biotic apes on cerburus new net work.Aumata wrote...
dreman9999 wrote...
1. I already talked about hardening. It clear that it a stander feature in all armours. Andno it would not stop it all the time.
2.As state Mess effect field is on that effect gravity and mass, what say that they did not apply this more to kintic shield even more in ME2. It state in black and white that it posible with any low level field and biotics are fast move projections of a consentrated force.
Also, look at any solder, infiltartor, Vanguard build video and you'll see that they are not gimped. This is something thatdoes not need to be argued, it's a fact that the weopon attack poer is not gimped with video proof.
Ok, Hardening.... it is possible to use lead and other such materials to block or disrupt signals for tech (thickness of armor would be the difference between how long it takes to dirupt shields and such) but due to the way biotic powers like lift and the type work shouldn't it still lift the person?
What matters though is that the classes are different to the lore established in ME 1, ME 2 classes are just Soldiers with different equipment and different "power Gloves" on.... ME 2 is TPS not an RPG.
Edit: Major change in the debate. I when back into my ME1 save with my engineer and Liara to testout the geth hexagon mass effect shield. It stops overload, AI hack, sabatage, lift, push, and dampen. It's a mass effect shield and it not only stoped mess effect shield but electric attackS. The answer is simple. They just added the the geth hexagon mass effect shield tech to all kinetic barriers. Coming from the geth, this is a tech power so if add to any tech it would give it a defencive boost. There's your answer on the how. ME1 had the answer all along.
Modifié par dreman9999, 26 avril 2011 - 10:46 .
#207
Posté 26 avril 2011 - 02:23
the geth shield in ME1 counted as "cover" for gameplay purposes and "cover" nulls out powers. It was a matter of mechanics.
animals can use rudimentary biotics but tech armor is ridiculous
Mass Eefect fields affect gravity through manipulation of Mass (hence "mass" effect) not gravity itself. barrier used to swat away a bullet does not effect the wearer's mass itself and therefore it should NOT work against biotics and especially not against tech attachs......for that matter the notion that you cannot attempt hacking a geth because he is behind a waist high piece of cover is pretty much retarded
#208
Posté 26 avril 2011 - 05:37
It's still a kinetic sheild. You can't rule it out because it's cover. It's a self made cover made by a kinetic barrier. It does not matter what it used for itstill is a kinetic barrier. And a cover that can be take down from guns. And it proves that they are kinetic shield that stop electric attacks. Heck the geth barrier is shown an examle of a kintic barier in ME1. So during the eden pime war, all citadel races did was take the tech from the fallen geth and found away to intergrate it into current tech, like the guns.crimzontearz wrote...
sighs...no
the geth shield in ME1 counted as "cover" for gameplay purposes and "cover" nulls out powers. It was a matter of mechanics.
animals can use rudimentary biotics but tech armor is ridiculous
Mass Eefect fields affect gravity through manipulation of Mass (hence "mass" effect) not gravity itself. barrier used to swat away a bullet does not effect the wearer's mass itself and therefore it should NOT work against biotics and especially not against tech attachs......for that matter the notion that you cannot attempt hacking a geth because he is behind a waist high piece of cover is pretty much retarded
Sothe geth barrier, that's a kinetic shield, stops biotic and teck attacks.
Also, "High-mass fields create artificial gravity and push space debris away from starships."....from the codex it self and whatyou discribed is still manipulation of gravity, heck a singularity is just that.
Modifié par dreman9999, 26 avril 2011 - 06:31 .
#209
Posté 26 avril 2011 - 05:46
if advancements were made to prevent abilities from happening in two years, then why wasnt better protections made to stop weapon fire as well. its a one way street with more of you in here.
#210
Posté 26 avril 2011 - 06:13
But the defence is worsein ME2 than ME1....... Sure you can lift people left and right in ME1 but it nothing compare to what solders have in defeance. Example of what I'm taking about:The Spamming Troll wrote...
i dont think defense should ever be better then offense in a game. i dont want a layer of poop whther its a kenetic barrier or an actual layer of poop compltely stopping my MASTER level ability.
if advancements were made to prevent abilities from happening in two years, then why wasnt better protections made to stop weapon fire as well. its a one way street with more of you in here.
Now in ME2, the offence has increased and the defence has drop. Two seconds of of cover and you lose your shields and it's the same with the eneimes you face that are non-krogan and non-elite. And these regulare eneimies provide the fuel to take down the stronger ones.
As into why the tech was not able to stop bullet fire, I have to ask if you take not that it it does. Every bullet shot with shield on is defelcted,it just that every deflection drains the battery of the shield, like how biotics do now in ME2. Your quetion real question is why do bullets drain kinetic barriers more than biotics...And with that is doto most are one hit move, kintic shield need to be hit rapidly to be drianed, which only singularity can do. Gun fire can do this.
Modifié par dreman9999, 26 avril 2011 - 06:20 .
#211
Posté 26 avril 2011 - 06:26
None. Not a single one.
Mass Effect is a Third Person Shooter, through and through.
/thread
Man, some people....
#212
Posté 26 avril 2011 - 07:00
Last Vizard wrote...
Ok, Hardening.... it is possible to use lead and other such materials to block or disrupt signals for tech (thickness of armor would be the difference between how long it takes to dirupt shields and such) but due to the way biotic powers like lift and the type work shouldn't it still lift the person?
.
Hardening and combat exoskeletons never made immune against biotic and tech powers,just damage and duration was decreased.Thats all. And also its absurd to thing that all mercs,even ordinary thugs on omega,have such advanced technology.The commanders yes,but not ordinary troopers.
#213
Posté 26 avril 2011 - 07:14
Look up, I've already have an answer....Also, it was advance tech....2 years ago and these are the most sussesful, highest pay merc band in the galexy your fighting.tonnactus wrote...
Last Vizard wrote...
Ok, Hardening.... it is possible to use lead and other such materials to block or disrupt signals for tech (thickness of armor would be the difference between how long it takes to dirupt shields and such) but due to the way biotic powers like lift and the type work shouldn't it still lift the person?
.
Hardening and combat exoskeletons never made immune against biotic and tech powers,just damage and duration was decreased.Thats all. And also its absurd to thing that all mercs,even ordinary thugs on omega,have such advanced technology.The commanders yes,but not ordinary troopers.
Modifié par dreman9999, 26 avril 2011 - 07:16 .
#214
Posté 26 avril 2011 - 07:23
dreman9999 wrote...
Look up, I've already have an answer....Also, it was advance tech....2 years ago and these are the most sussesful, highest pay merc band in the galexy your fighting.
No,you didnt. Its absurd that every street thugs has expensive protections against biotics who arent common enemies anyway.Its the same crap as with the thermo clips. Most groups and common soldiers wouldnt get advanced technology and would continue to use the old tech.
The geth hexagon shields in the first game for sure are configurated in a way that they couldnt be used by moving units(thats the drawback).Otherwise the geth would have them on their body armor and wouldnt use them as cover.
The shields that were generated by their armor never stoped biotics. For a reason.
Modifié par tonnactus, 26 avril 2011 - 07:24 .
#215
Posté 26 avril 2011 - 07:40
Agein, they are the most sussecful and highest payed merc groups...They financed a cloning project for super krogans, protect billionares and service ymir heavy mechs. They clearly shown they have the money and the tech.tonnactus wrote...
dreman9999 wrote...
Look up, I've already have an answer....Also, it was advance tech....2 years ago and these are the most sussesful, highest pay merc band in the galexy your fighting.
No,you didnt. Its absurd that every street thugs has expensive protections against biotics who arent common enemies anyway.Its the same crap as with the thermo clips. Most groups and common soldiers wouldnt get advanced technology and would continue to use the old tech.
The geth hexagon shields in the first game for sure are configurated in a way that they couldnt be used by moving units(thats the drawback).Otherwise the geth would have them on their body armor and wouldnt use them as cover.
The shields that were generated by their armor never stoped biotics. For a reason.
As for the geth shield, try ilfting a Geth prime......Oh hait you can't....which mean they are able to place their anti-biotic teck on their forms. And how can it not be said that the other race did not find a way to get it to work on regular armour, the kinetic barriers only turn on at high speed and they don't need to be full a to use .....Also, the geth did find a way to make even stronger shield....
http://masseffect.wi...th_Shield_Boost
Notice that the diagrame for the power have hexagon similer to geth barriers.

Face it, thecurrent shields im ME2 is just reconfigured geth tech. Why they didn't know how to stop biotic with shield for the last 1000 years is because they just did not know how, the geth just figure out how to do it on their own and the face before 300 years before ME1 ,the geth were never seen out side of the veal so know one knew they had this tech.
Everything weopon and defence wise in ME2 is so because of the geth....
Modifié par dreman9999, 26 avril 2011 - 07:41 .
#216
Posté 26 avril 2011 - 07:48
That still doesnt mean that their common and expendable common trooper get the most advanced tech too.(or do you really think the blood pack equip vorcha with such things?)dreman9999 wrote...
Agein, they are the most sussecful and highest payed merc groups..
As for the geth shield, try ilfting a Geth prime......Oh hait you can't...
I could lift a geth prime even with basic lift in the first game.And a geth colossus with master lift.
The hexagon shields didnt work for moving units. The protection system is just a silly gameplay mechanic,nothing more.
Modifié par tonnactus, 26 avril 2011 - 07:48 .
#217
Posté 26 avril 2011 - 07:55
1.they are the most sussecful and highest payed merc groups. No matter what you say does not change this. The advertise their groups as armies. And it's clearly in the the game that they have the tech to pass around.tonnactus wrote...
That still doesnt mean that their common and expendable common trooper get the most advanced tech too.(or do you really think the blood pack equip vorcha with such things?)dreman9999 wrote...
Agein, they are the most sussecful and highest payed merc groups..As for the geth shield, try ilfting a Geth prime......Oh hait you can't...
I could lift a geth prime even with basic lift in the first game.And a geth colossus with master lift.
The hexagon shields didnt work for moving units. The protection system is just a silly gameplay mechanic,nothing more.
2.Again, in mass effect 1 it didn't for most eneimis...but that was 2 years ago. It's clear that they inproved that thch with geth boost and the fact taht the other race are using their old tech from ME1 and got it to work in ME2. And you forgot that shils automaticlyturn on when some thing fast is going at it.
Modifié par dreman9999, 26 avril 2011 - 07:58 .
#218
Posté 26 avril 2011 - 08:27
dreman9999 wrote...
2.Again, in mass effect 1 it didn't for most eneimis...but that was 2 years ago.
There are basic rules how kinetic shields work.Advanced technology didnt change anything there.
Either they stop fast projectiles and the soldier could still sit down on a chair or move,but melee attacks/poison still bypass that. Or they are like the geth hexagons,that stop powers but dont work on moving units.
Explain why the geth armor should have less advanced shields then those they created with the stationary shields.There has to be a reason for that,right?
#219
Posté 26 avril 2011 - 08:55
Yet, the geth were able to stop biotics with GETH barriers, which are kinetic shields. And they are a tech only race, so it's only with a kinetic barrier they did it with. And now in ME2 they impoved it to not only be about to use the same geth barrier teck on their bodies,also, they made the their kinetic barriers better than the tech the citidel races based it on. And their's nothing says that their's a middle ground , to be able to use this tech and move. Most people said that kinetic barrier could not stop biotic and tech attacks and geth have been doing it since ME1. Also the fact that the citdel race did not use this is that the citidel races did not know how to make any thing like a geth barrier or we would be using it our selves in ME1.tonnactus wrote...
dreman9999 wrote...
2.Again, in mass effect 1 it didn't for most eneimis...but that was 2 years ago.
There are basic rules how kinetic shields work.Advanced technology didnt change anything there.
Either they stop fast projectiles and the soldier could still sit down on a chair or move,but melee attacks/poison still bypass that. Or they are like the geth hexagons,that stop powers but dont work on moving units.
Explain why the geth armor should have less advanced shields then those they created with the stationary shields.There has to be a reason for that,right?
But on the reason why geth did not put the shields on themselves may be an issue of resorce at the time. Compare to the full size of the true geth, the group you fought was a small group. In truth, at the battle of the citadel it wassovergin that broke all the lines and the geth just backed him up keeping the larger slower ships off him as he destory the mid to large ships. This is even more clear do to the fact that they were easily clean up after sovergin was taken down. Every geth you face in ME2 where more consentrated forces with less overstock to share power. And even at that they still had to advace with the new attack power they were facing in the eden prime warwiththe new harder hiting weopon they were facing in between ME1 and ME2.
Modifié par dreman9999, 26 avril 2011 - 08:55 .
#220
Posté 26 avril 2011 - 09:04
By the way, it is low density mass effect fields that deals with gravity. It was bothering me, you said high density. High density creates hard shields, which are used from barriers to other tools.
#221
Posté 26 avril 2011 - 09:08
it's not because it's a shield but because the game uses it as a cover system.....if an enemy is behind cover (ANY cover even tho it is just a geth shield) and you cannot see him (he is not peeking out or shooting) you cannot target him with a power..ANY power.
got it now?
#222
Posté 26 avril 2011 - 09:20
The funny thing it that I taked about this pages back.. Right here.....http://social.biowar...index/7166431/5Aumata wrote...
So much for geth shields blocking biotics, barrier, and armor.
By the way, it is low density mass effect fields that deals with gravity. It was bothering me, you said high density. High density creates hard shields, which are used from barriers to other tools.
So were going in loops now..... I'll save you time and repost what I said before.....
Biotics are basicly living mass effect field batteries and generators. While other produces need enzo batteries, Biotics already have it genticly in their bodies. with that they also haveto have a high calorie diet to maintain the energy to make the field. With Jacks case, she was put in cryo and as a mess effect battery and a already very powerful biotic, she stored up energy over time.
Mirandas case is just emotion giving her a boost, like fear lets you run faster and longer and rage lets you ignore pain.
In short, the new shiels are the balcance of the old shields and the geth barriers, they can still be overloaded because they don't have the full consentation of the geth barriers.(Which is why pull drians them.) And due to the long term increase of Jacks biotic due to cyro and Mirandas rage adrinalin rush, they were able to overload the shields, Miranda once due to one strong emotional boost and Jack multipletimes due a huge storage of power and rage.
#223
Posté 26 avril 2011 - 09:25
And your not understanding. Its still a Kinetic shield, no mater what, and it still stops biotics and tech attacks. You can agrue this, defer it, avoid it , or dissmiss it. It a kinetic barrier, plane as day and the geth use it for cover.....It was made for cover. And the fact that it was made for cover does not stop it from being a kinetic shield. It's not a game gliche that causes the powers not to go through, or an off balance in game play..... It the way it was made and it's akinetic shield and unless you can prove other wise......It's still a kinetic shield.......crimzontearz wrote...
Dreaman you are not reading right, again......
it's not because it's a shield but because the game uses it as a cover system.....if an enemy is behind cover (ANY cover even tho it is just a geth shield) and you cannot see him (he is not peeking out or shooting) you cannot target him with a power..ANY power.
got it now?
Oh and ironicly, singulary gets though it........Which is still in play in ME2.
Modifié par dreman9999, 26 avril 2011 - 09:27 .
#224
Posté 26 avril 2011 - 09:29
Modifié par crimzontearz, 26 avril 2011 - 09:29 .
#225
Posté 26 avril 2011 - 09:41
Again the codex refure to kinetic barriers and the geth barriers is still a kinetic barrier....And it stops biotic attacks and tech attacks. It even stops push that not only hits the target but every person on the way to that target at it higher to hightest level. So if you can prove otherwis that it's not a kinetic barrier than their is nothing to talk about.crimzontearz wrote...
I refuse to argue with you....you are obviously unwilling to understand OR your dislexia is preventing you. so.......good day, the truth is in the codex itself it is specified how kinetic barriers work, what they can and cannot block and so on and so forth, give your misguided interpretation if you like but it just makes no sense.....tho I hope it makes you feel better
It 's clear that the geth found a way to stop it, heck they killed asari in the geth uprising, so they had to have a way to take down the people of a race with the strongest biotic powers and the fact that they were isolated for 300 years made it so that no one not only did not know how they did it but also, if they had the tech to stop biotic in the first place. I'm short your too short thempered to see it but geth barriers is a kinetic shield and it stop biotics and tech attack, nothing you say will change that.
Modifié par dreman9999, 26 avril 2011 - 10:05 .





Retour en haut






