What if Obsidian took over the Dragon Age series?
#1
Posté 22 avril 2011 - 01:06
#2
Posté 22 avril 2011 - 01:12
Prior to Awakenings, DA2, and Witch Hunt my answer would have been, "I'd prefer Dragon Age to be developed by a team that actually finishes patching and bugshooting their games BEFORE releasing them, no matter how good Obsidian is at character development and storyline writing."
Now? Well, it's an interesting idea in theory even if it would never really happen in reality. I think I'd still likely lean towards Bioware because of just how buggy Obsidian games always are. New Vegas was flat out unplayable on my computer. I had to give up because of the bugs.
#3
Posté 22 avril 2011 - 01:14
Or maybe if we're lucky they'll just do like Dungeon Siege III and throw away silly things no one cares about like character creation.
So no thank you. They can do good stuff but so often they miss the mark. FNV was good, but missing all the character goodness of a bioware game. And was far more bug ridden than DA2 was. Shipped in very poor condition.
#4
Posté 22 avril 2011 - 01:17
#5
Posté 22 avril 2011 - 01:18
Obsidian has a horrible history of games being clunky or dysfunctional on release day.
KOTOR 2 was unfinished and had several bugs.
Alpha Protocol was clunky and criticized for being unfinished, (as well as buggy).
New Vegas I'm less familiar with, but I hear there are similar (albeit less) issues.
Sure it may be well written, but so are Bioware games, it's like asking if you want more or less problems in a game?
Modifié par Riknas, 22 avril 2011 - 01:19 .
#6
Posté 22 avril 2011 - 01:19
Modifié par errant_knight, 22 avril 2011 - 01:57 .
#7
Posté 22 avril 2011 - 01:19
And what the hell world are you living in thesuperdarkone?! Obsidian STILL never fixed Fallout: New Vegas completely.
Obsidian has great ideas and terrible execution, I like them but their quality control is pathetic.
#8
Posté 22 avril 2011 - 01:20
Wait a minute....
#9
Posté 22 avril 2011 - 01:21
This network would shut down.
#10
Posté 22 avril 2011 - 01:23
Riknas wrote...
I suspect there would be even more bugs.
Obsidian has a horrible history of games being clunky or dysfunctional on release day.
KOTOR 2 was unfinished and had several bugs.
Alpha Protocol was clunky and criticized for being unfinished, (as well as buggy).
New Vegas I'm less familiar with, but I hear there are similar (albeit less) issues.
Sure it may be well written, but so are Bioware games, it's like asking if you want more or less problems in a game?
Don't forget all the bugs and issues with the release version of Neverwinter Nights 2. Obsidian hasn't managed to release a game yet that wasn't in what can only generously be described as being in "Beta" state.
I love them for their characters and storylines, but they are absolutely among the worst companies around at using the marketplace as their beta testers and charging for it.
#11
Posté 22 avril 2011 - 01:24
We'd get KotOR 2 again.
And if you don't happen to recall, Fallout: New Vegas was as bugged or even buggier on it's release. KotOR 2 wasn't even finished. It wasn't bad, but hardly compared to BioWare's representation of that era.
--------------------------------------
thesuperdarkone wrote...
At least Obsidian doesn't
essentially ban anyone who tries to oppose their game. Not to mention
the fact that Obsidian at least gets patches out on time.
You
have no evidence that people get banned for opposing the game and the
consistent negative criticism of the game on this forum is
counter-productive to your point. And, your argument about Obsidian
getting patches out on time is obviously a comparison to BioWare. Let's
play a game, fetch how long it took to patch KotOR 2, Fallout: New
Vegas or other releases. They don't even usually finish a game (even
on the console version, Knights of the Old Republic 2 had leftover
half-completed files and files not even used in the game) by the time of
it's release.
TL;DR?: You're argument is invalid.
Modifié par Sen4lifE, 22 avril 2011 - 01:29 .
#12
Posté 22 avril 2011 - 01:30
BeefoTheBold wrote...
Now? Well, it's an interesting idea in theory even if it would never really happen in reality. I think I'd still likely lean towards Bioware because of just how buggy Obsidian games always are. New Vegas was flat out unplayable on my computer. I had to give up because of the bugs.
Maybe try again now - F:NV was unplayable on my system due to constant crashes at release. And even if it went on for a while, there were bugs and glitches. But they improved a lot since then, it's almost fine (on par with Fallout 3 I'd say) now, and another patch is due shortly.
On topic: Obsidian has one strong point, in my view. You might not like Alpha Protocol (with it's fair share of flaws), but it was quite progressive. Never seen a BioWare game where choices even a fraction of the impact compared to this one. Or the dialogue system? They got completely away with any paraphrases and offered a "stance" system. Or Fallout: New Vegas - instead of streamlining from Fallout 3 they added hardcore RPG features back into the game.
That said, I like Obsidian games, I've played them all, I might even give Dungeon Siege 3 a fair chance. But I've yet to see a masterpiece developed by them. BioWare, on the other had, has quite a few. I'd rather let the Dragon Age IP remain in the hands of those who invented it, and hope DA2 was just a miss after a row of games that were spot on.
Modifié par Merci357, 22 avril 2011 - 01:32 .
#13
Posté 22 avril 2011 - 01:38
Merci357 wrote...
Snip..
Never seen a BioWare game where choices even a fraction of the impact compared to this one.
Snip..
You've never played Mass Effect, have you?
#14
Posté 22 avril 2011 - 01:40
Cutlass Jack wrote...
FNV was good, but missing all the character goodness of a bioware game.
I disagree. FNV has great characters, though the way character quests are handled is a bit problematic. Really, though, I thought the way character interaction was handled in that game was at least on par with Dragon Age II, though at a lower level than Origins.
Though FNV managed a rather excellent reputation tracking system that DAII could have strongly benefited from (if only to track Hawke's rep with the Mages/Templars), and while I think FNV displays the politics of a city torn apart by internal and external forces with more coherence than DAII...
I don't think I'd like Obsidian taking over DA - Gaider and Co. seem to have a strong sense of the world and where it's going, and I'm interested in that vision. Obsidian likes to do their own thing (KOTOR II and FNV both distance themselves a bit from their predecessors), and I suspect a lot would be lost in translation. I certainly wouldn't mind BioWare taking some cues from Obsidian, though.
#15
Posté 22 avril 2011 - 01:55
Sen4lifE wrote...
Merci357 wrote...
Snip..
Never seen a BioWare game where choices even a fraction of the impact compared to this one.
Snip..
You've never played Mass Effect, have you?
The better question is, have you played Alpha Protocol, more then once? I'm not talking about choices, I'm talking about how those choices change your playthrough. Not a simple who lives/dies, but how to do things, who you work with, and the ramifications those decisions have on other missions. If Ashley or Kaidan dies, if the Rachni Queen lives or dies, if Wrex lives or dies, does it change the rest of ME1? Does it close/open up other missions, even change a single upcoming mission? It has effect in ME2, I'll give you that, and likely even more ramifications in ME3, but in ME1 itself? Like I said, not even close.
#16
Posté 22 avril 2011 - 01:57
#17
Posté 22 avril 2011 - 01:58
#18
Posté 22 avril 2011 - 01:59
#19
Posté 22 avril 2011 - 02:00
Modifié par Amagoi, 22 avril 2011 - 02:01 .
#20
Posté 22 avril 2011 - 02:02
Come on guys, Obsidian isn' t that bad with the exception of Alpha Protocol.
Fallout New Vegas (if you ignored the bugs) was an excellent game and I believe Knights of the Old Republic 2 was a better-written game if not a little dreary and how it was rushed.
Modifié par Savber100, 22 avril 2011 - 02:03 .
#21
Posté 22 avril 2011 - 02:07
Savber100 wrote...
and I believe Knights of the Old Republic 2 was a better-written game if not a little dreary and how it was rushed.
Like I said before, I'm still trying to figure out how spending all game wrestling Handmaiden in my underwear was somehow sending signals to the blind Sith I ignored all game that I wanted her.
#22
Posté 22 avril 2011 - 02:11
They are simply better at a different type of game, and after their success with New Vegas, I bet they will continue with the open-world concept, not a more structured, more character driven, and involved sorta game.
#23
Posté 22 avril 2011 - 02:19
Pretty much all their games have been like that. If they had more finantial independence to allow them to produce games with more time and polish, their titles would be great.
The first parts of NWN2 are very well written and scripted, FNV really adds the rpg elements that were missing, such as dialogue options based on skill, a crafting system, and quests more in line with the F1 and 2 spirit.
KoTOR2 is much larger that the first, and adds on it, with more branching stories based on your alignment, more fleshed out companions, and a solid, deep storyline with several twists.
Obsidian is basically a story of great concept, great story, fresh good ideas, with a mix of building upon the past and improve it, but falling short on their own objectives, because of time constraints, deadlines, or finantial pressure.
#24
Posté 22 avril 2011 - 02:22
jmbrosendo wrote...
Obsidian is basically a story of great concept, great story, fresh good ideas, with a mix of building upon the past and improve it, but falling short on their own objectives, because of time constraints, deadlines, or finantial pressure.
Yup in many ways they're a slightly luckier version of Troika.
#25
Posté 22 avril 2011 - 02:25
jmbrosendo wrote...
Obsidian is a tragic tale of a developer that starts off well in it's production then it's forced to rush things and distribute the games as is, and hope for the best.
Pretty much all their games have been like that. If they had more finantial independence to allow them to produce games with more time and polish, their titles would be great.
The first parts of NWN2 are very well written and scripted, FNV really adds the rpg elements that were missing, such as dialogue options based on skill, a crafting system, and quests more in line with the F1 and 2 spirit.
KoTOR2 is much larger that the first, and adds on it, with more branching stories based on your alignment, more fleshed out companions, and a solid, deep storyline with several twists.
Obsidian is basically a story of great concept, great story, fresh good ideas, with a mix of building upon the past and improve it, but falling short on their own objectives, because of time constraints, deadlines, or finantial pressure.
This is kind of my wife's analysis on Obsidian. I agree to a point, but generally feel that Obsidian has gone to the "blame the publisher" well a little too often.
At some point a developer shares the blame for agreeing to deliver to the budget, timeline, expectations, etc. that they sign up for when they take on a project.




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