Desnai wrote...
Not to be a ******, but have you played those games? I think gameplay is something Obsidian does deliver on. I thought the soul mechanic in MoTB was brilliant, and I loved the multiple approaches allowed by Alpha Protocol, which was very much a create-your-own-adventure style game (Let's just ignore NWN1 for the moment.
Hah!). The gameplay there was certainly more refreshing than I found DA2 or even DA:O (which I still lurve), certainly.
I've played all of Obsidian's games. NWN2 was not a particularly inspired game at all: they just executed D&D as best they could, which isn't good or bad. KoTOR II was KoTOR I with overpowered items.
Alpha Protocol was a mess. Not because the game was unstable, but rather because the abilities were broken, unbalanced, and to a large extent many builds were useless.
That's their only original release.
I understand the hate on buggy releases, but given the choice I would much rather play a game with great writing and bugs that may or may not be patched later than a game that is relatively more stable but with a phoned-in storyline (i.e. ditto to what Piercezoner said). Call me crazy. 
I'd rather play a complete game, which is to say the story actually follows through to the end.
Alpha Protocol was great, and Mask of the Betrayer was very good (but I have to dock it points because it reclycled most of the themes from KoTOR II). NWN2 was crap, and SOZ barely had a story. New Vegas didn't have much of a story.