Xanfyrst wrote...
Obsidian is to me a more ambitious RPG developer than Bioware. They have all this interesting ideas, but somehow end up being forced to compromise.
Btw Torment is the best RPG ever produced. Far outshines the BG and Kotor-series.
Torment is pretty great. Shame there were never any other Planescape games.
If "compromise," you mean "release a product," then I agree with you. You don't get unlimited development time. Certain companies can do this (i.e. Valve Time) but even they have to occassionally release something to keep the bills getting paid that barely qualifies as a new game (i.e. LFD2 which, don't get me wrong, I love, but not a whole lot of changes from LFD1).
DA2 was rushed, yes. FO:NV was rushed also, though that was on a pretty well-defined engine with far less changes to it than, say, the DA to DA2 engine and gameplay mechanics. I think Obsidian just clearly has some kind of mismanagement problem. The people in charge of the company have great vision, but poor execution. I don't think it's a factor of compromise, I think it's a factor of not being able to get their act together. They had quite a lot of development time on Alpha Protocol (it was delayed for an entire year at one point very close to release date) and the game, while having some interesting features, is still half-baked.
Every project has to have a schedule. As much as it would be nice to say "it's done when it's done," that's not really a viable business model in most cases. Just look at Duke Nukem Forever! That's "it's done when it's done" running completely amok and bankrupting a company. DA2 could've used more time, yes. But what's happened to Obsidian has happened too many times to say it's always the publisher. It's points to a lack of internal discipline.