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What if Obsidian took over the Dragon Age series?


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#126
astrallite

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Sen4lifE wrote...
You
have no evidence that people get banned for opposing the game and the
consistent negative criticism of the game on this forum is
counter-productive to your point.

TL;DR?: You're argument is invalid.


Agreed. No one has ever been banned in these forums.

Oh wait, I have.

#127
marshalleck

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Sen4lifE wrote...

Oh you're right, the fact that you could die and not be able to continue into Mass Effect 3 or save every person on your ship, possibly cause mass extinction on an entire species, convert sentient robots to help you . . .

You're right, it's a rather linear game.

Posted Image


How does any of that change how the main plot unfolds? Oh right, it doesn't. At all. In any way. The game is still on rails, with all the same binary choices. Pick option one, or pick option two. Doesn't matter who you recruited, doesn't matter who you did or didn't help with their loyalty, the missions always play out the same way. The only differences are in who dies, but deaths don't affect the plot either. Maybe they will in ME3, maybe they won't. Bioware keep making promises, but they also keep leaving us empty-handed. 

Go facepalm yourself. 

Modifié par marshalleck, 22 avril 2011 - 08:09 .


#128
AkiKishi

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Lumikki wrote...
No I don't. I have right to report my problems as bug, I have right to leave feedpack, even critism as long it's constructive. How ever, I do not have right to BASH they game or company in they forum, just because I did not like they product or I have problems with it. That's just bad behavior from people. Just because you buyed something and it's not what you expect, you did not like it or have problems, that does not mean you have right to behave badly.


As long as you don't breach the TOS then you can do whatever you like.

#129
Sen4lifE

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astrallite wrote...

Sen4lifE wrote...
You
have no evidence that people get banned for opposing the game and the
consistent negative criticism of the game on this forum is
counter-productive to your point.

TL;DR?: You're argument is invalid.


Agreed. No one has ever been banned in these forums.

Oh wait, I have.


Did I say no one has ever been banned from this forum?  No, I haven't.  I said there is no validity that the banning is because you criticize the game.  There is a very large and stickied (you do know it takes at least moderator capabilities to sticky a thread, right?) criticism thread about things people dislike of the game: opposing.  Thus I say again, you're argument is invalid.

#130
Sen4lifE

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marshalleck wrote...

Sen4lifE wrote...

Oh you're right, the fact that you could die and not be able to continue into Mass Effect 3 or save every person on your ship, possibly cause mass extinction on an entire species, convert sentient robots to help you . . .

You're right, it's a rather linear game.

Posted Image


How does any of that change how the main plot unfolds? Oh right, it doesn't. At all. In any way. The game is still on rails, with all the same binary choices. Pick option one, or pick option two. Doesn't matter who you recruited, doesn't matter who you did or didn't help with their loyalty, the missions always play out the same way. The only differences are in who dies, but deaths don't affect the plot either. Maybe they will in ME3, maybe they won't. Bioware keep making promises, but they also keep leaving us empty-handed. 

Go facepalm yourself. 


How does your character dieing not affect the plot at all?  It only does make the difference between the entire galaxy being whiped out or not.

I am facepalming myself, at your blind stupidity.

#131
Ariella

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Someone suggested this months ago, and it's not going to happen. This is a Bioware owned and created IP, and unless they sell it, Bioware's going to keep creating DA products.

#132
Guest_Puddi III_*

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Why not? Valve let Gearbox make a couple of expansions for Half-life (Blue Shift and Opposing Force), they didn't give up ownership of the IP though.

#133
Ariella

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Filament wrote...

Why not? Valve let Gearbox make a couple of expansions for Half-life (Blue Shift and Opposing Force), they didn't give up ownership of the IP though.


Expansions are different than a full on takeover of the IP. It's possible for that, but I doubt it's likely.

#134
marshalleck

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Sen4lifE wrote...

How does your character dieing not affect the plot at all?  It only does make the difference between the entire galaxy being whiped out or not.

I am facepalming myself, at your blind stupidity.


It doesn't matter because you can't import that game to ME3 and see what happens as a result of Shepard dying. It's just a literal dead end; no different than if you died to some random merc and shut off the game to go do something else instead. That Shepard's profile just sits there waiting for you to restart the suicide mission and get the 'correct' result next time: Shepard not dying. 

Sure Bioware called it a suicide mission but it kind of loses it's edge when you realize the mission resulting in Shepard actually getting him or herself killed doesn't even count; it just results in a do-over. Say what you will about "Shepard's story" and whatnot, putting a "suicide mission" (wink wink) in the second chapter of the trilogy was pants-on-head stupid. 

Modifié par marshalleck, 22 avril 2011 - 09:42 .


#135
Huntress

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If dragon age 2 was made by Obsidian the game would have been installed and not used as Oblivion ... I read someone saying how good and great Oblivion is/was, I just missed the "to them" part.
That game was not meant for someone like me, I'll rather play diablo2 a 10+ years old game that Oblivion... I'll rather stick to Bioware for the time been.

#136
graavigala85

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 then the games would turn into FPS and would have even crappier graphics  than DragonAge has now

#137
Alex Kershaw

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Huntress wrote...

If dragon age 2 was made by Obsidian the game would have been installed and not used as Oblivion ... I read someone saying how good and great Oblivion is/was, I just missed the "to them" part.
That game was not meant for someone like me, I'll rather play diablo2 a 10+ years old game that Oblivion... I'll rather stick to Bioware for the time been.




Obsidian didn't make Oblivion.

#138
Alex Kershaw

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AlexXIV wrote...

KLUME777 wrote...

Thats where i disagree, because KotOR 2 was one of my favourite games of all time, i must have played it too many times to count, close to 20 probably....and DA2 was simply unfun. So i don't see any comparison at all between KotOR 2 and DA2.



Well that's your opinion. Fact is that KotOR had horrible reviews and even more horrible sales. And accordingly next to no support after release. Most patches are fan made. It is a shame, KotOR/KotOR2 had probably the most loyal fanbase ever. I blame Lucasarts for it, like I blame Electronic Arts for DA2. Both companies should get stripped of the 'arts' in their company name. And btw I also liked KotOR2 better than KotOR up to the point you get near endgame where things just start to make less and less sense.

Btw. everytime Obsidian takes over other's franchise they also get all the material of the prior game. So in any way, be it NWN2, KotOR2, FONV, they did not build a game from scrap but used the ressources of the predecessor. Whether that's more difficult or easier I can't say, but I think there is more 'glory' in creating your own franchise. Like Bethesda and Bioware did.


You clearly have no idea what you are talking about. KOTOR got amazing reviews - 94/100 on Metacritic based on 72 professional critics which is better than Mass Effect, Dragon Age: Origins, Neverwinter Nights, Jade Empire, and a country mile ahead of DA2.

Modifié par Alex Kershaw, 22 avril 2011 - 10:02 .


#139
marshalleck

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Yeah, umm, you're smoking crack if you think KoTOR was anything but exceptionally well-received. It was a hit and had very good word of mouth with gamers. 

Modifié par marshalleck, 22 avril 2011 - 10:06 .


#140
Huntress

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Alex Kershaw wrote...

Huntress wrote...

If dragon age 2 was made by Obsidian the game would have been installed and not used as Oblivion ... I read someone saying how good and great Oblivion is/was, I just missed the "to them" part.
That game was not meant for someone like me, I'll rather play diablo2 a 10+ years old game that Oblivion... I'll rather stick to Bioware for the time been.




Obsidian didn't make Oblivion.


You are right sir, bethesda* ( *sp)

I got it messed up, was a while back when I was hunting for games. All and all I'll stick to bioware like a leech.;)

#141
MorseDenizen

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Just having read the first post, if Obsidian did develop a DA game it would probably be deeply engrossing but most likely buggy as hell if NWN2, KotOR II and Fallout NV are anything to go by. They seem heavily affected by any kind of pressure on their schedule (i.e KotOR's cut content) and their QA is a bit off (i.e FO NV). Could be Tragic could be magic... that said I for one would welcome a Bioware/.Obsidian its about time i think :)

#142
daywalker03

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graavigala85 wrote...

 then the games would turn into FPS and would have even crappier graphics  than DragonAge has now


Considering Neverwinter Nights 2 (made by Obsidian using a modified version of the Aurora Engine) had better graphics and was a DnD 3.5 rules fantasy game, I would think they would do just fine, as long as they didn't get rushed like has happened in the past.

#143
tariq071

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daywalker03 wrote...

Considering Neverwinter Nights 2 (made by Obsidian using a modified version of the Aurora Engine) had better graphics and was a DnD 3.5 rules fantasy game, I would think they would do just fine, as long as they didn't get rushed like has happened in the past.


I'll take buggy(it would be for sure) and graphic inferior but more in depth game from Obsidian over this bore anytime.

After trying to playthrough DA2 for second time it became really obvious to me how much they tried to copy ME2 (which is not bad game) approach and mechanics and failed.

There surely has to be different way to approach to the issue then just blatantly copying things without even thinking are they going to fit in or not for sake of extra profit.I can't call that an "evolution",since it's not, but lack of ingenuity and writer's inspiration .

Modifié par tariq071, 23 avril 2011 - 12:09 .


#144
Ariella

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daywalker03 wrote...

graavigala85 wrote...

 then the games would turn into FPS and would have even crappier graphics  than DragonAge has now


Considering Neverwinter Nights 2 (made by Obsidian using a modified version of the Aurora Engine) had better graphics and was a DnD 3.5 rules fantasy game, I would think they would do just fine, as long as they didn't get rushed like has happened in the past.


Neverwinter Nights 2 had better graphics? Wouldn't say that at all. I remember all the complaining and carping about how lousy the faces were and the lack of use of portraits, rather than the game faces, many of which were ugly. And don't get me ever started on the DnD rules set, one of the reasons Bioware came up with the Dragon Age was to get away from D&D which has faltered in my not so humble opinion since Wizards came up with 3E.

#145
Harid

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Ariella wrote...

daywalker03 wrote...

graavigala85 wrote...

 then the games would turn into FPS and would have even crappier graphics  than DragonAge has now


Considering Neverwinter Nights 2 (made by Obsidian using a modified version of the Aurora Engine) had better graphics and was a DnD 3.5 rules fantasy game, I would think they would do just fine, as long as they didn't get rushed like has happened in the past.


Neverwinter Nights 2 had better graphics? Wouldn't say that at all. I remember all the complaining and carping about how lousy the faces were and the lack of use of portraits, rather than the game faces, many of which were ugly. And don't get me ever started on the DnD rules set, one of the reasons Bioware came up with the Dragon Age was to get away from D&D which has faltered in my not so humble opinion since Wizards came up with 3E.



D&D has been broken from the very beginning.  And good riddance I say.

#146
Lumikki

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Alex Kershaw wrote...

You clearly have no idea what you are talking about. KOTOR got amazing reviews - 94/100 on Metacritic based on 72 professional critics which is better than Mass Effect, Dragon Age: Origins, Neverwinter Nights, Jade Empire, and a country mile ahead of DA2.


I'm confused.

ME 2: 94-96
BG II : 95
Kotor : 93-94
BG : 91
NWN: 91
ME : 89-91
DAO : 86-91
JE: 81-89
DA2: 79-82

Miles? WTF?

Modifié par Lumikki, 23 avril 2011 - 01:11 .


#147
Gavinthelocust

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I'd have to say based on Obsidian's track record it would be buggy and nigh unplayable until months later when it's patched. They make good games it's just that when you can't even finish the game because of bugs it's ridiculous.

#148
marshalleck

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Harid wrote...

Ariella wrote...

daywalker03 wrote...

graavigala85 wrote...

 then the games would turn into FPS and would have even crappier graphics  than DragonAge has now


Considering Neverwinter Nights 2 (made by Obsidian using a modified version of the Aurora Engine) had better graphics and was a DnD 3.5 rules fantasy game, I would think they would do just fine, as long as they didn't get rushed like has happened in the past.


Neverwinter Nights 2 had better graphics? Wouldn't say that at all. I remember all the complaining and carping about how lousy the faces were and the lack of use of portraits, rather than the game faces, many of which were ugly. And don't get me ever started on the DnD rules set, one of the reasons Bioware came up with the Dragon Age was to get away from D&D which has faltered in my not so humble opinion since Wizards came up with 3E.



D&D has been broken from the very beginning.  And good riddance I say.

AD&D and 2E were fine. 3E was kinda meh. Have you seen 4E? It's pretty awful. 

#149
Harid

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marshalleck wrote...

Harid wrote...

Ariella wrote...

daywalker03 wrote...

graavigala85 wrote...

 then the games would turn into FPS and would have even crappier graphics  than DragonAge has now


Considering Neverwinter Nights 2 (made by Obsidian using a modified version of the Aurora Engine) had better graphics and was a DnD 3.5 rules fantasy game, I would think they would do just fine, as long as they didn't get rushed like has happened in the past.


Neverwinter Nights 2 had better graphics? Wouldn't say that at all. I remember all the complaining and carping about how lousy the faces were and the lack of use of portraits, rather than the game faces, many of which were ugly. And don't get me ever started on the DnD rules set, one of the reasons Bioware came up with the Dragon Age was to get away from D&D which has faltered in my not so humble opinion since Wizards came up with 3E.



D&D has been broken from the very beginning.  And good riddance I say.

AD&D and 2E were fine. 3E was kinda meh. Have you seen 4E? It's pretty awful. 


Time Stop
Sphere of Chaos
Protection from Magical Weapons
Protection from Normal Weapons
Dispel spam

I could go on, but I won't.  The only class that was balanced in early D&D were mages (balanced with themselves, because they outclassed everything), and everyone else were mooks.  That's not fun if you like playing melee, so, like I stated, good riddance.

The one thing I give the Dragon Age universe is that playing a melee class isn't just auto attacking.

#150
Sen4lifE

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marshalleck wrote...

Sen4lifE wrote...

How does your character dieing not affect the plot at all?  It only does make the difference between the entire galaxy being whiped out or not.

I am facepalming myself, at your blind stupidity.


It doesn't matter because you can't import that game to ME3 and see what happens as a result of Shepard dying. It's just a literal dead end; no different than if you died to some random merc and shut off the game to go do something else instead. That Shepard's profile just sits there waiting for you to restart the suicide mission and get the 'correct' result next time: Shepard not dying. 

Sure Bioware called it a suicide mission but it kind of loses it's edge when you realize the mission resulting in Shepard actually getting him or herself killed doesn't even count; it just results in a do-over. Say what you will about "Shepard's story" and whatnot, putting a "suicide mission" (wink wink) in the second chapter of the trilogy was pants-on-head stupid. 


There is where you are wrong: it's not an incorrect result.  It's your result, you're result just failed, pretty miserably.  Losing all your companions during that mission isn't incorrect, you should just try harder if you want a different result.  The only way to make ME3 unplayable is by dying in that one, but if you die in it, that's the end of the game.  It's not liking dying at a random merc where you reload and restart: that is the end of the game for you.  I think that counts as a dramatic difference.

It's like those old books where if you wanted to do an action, you went to a specific page and often you'd end up dead.  It wasn't a "go back to the last page" result, it was a "this is the end of your story" result.